Commit graph

396 commits

Author SHA1 Message Date
Timo Tijhof ca40077866 Clean up Target properties
Move target.surface from mw.Target to Target
* All targets use this, let's standardise it.

Move target.$document from mw.ViewPageTarget to Target
* It was initialised with null in mw.ViewPageTarget, but the
  assignment happened in mw.Target. So it should be moved up
  at least to mw.Target.
* Since it is useful to have in sa.Target as well, moved it up
  to the abstract Target, and implemented in sa.Target and
  immediately used in the standalone demo where we were already
  duplicating the find( '.ve-ce-documentNode' ).

Add missing target.setupDone = false; in sa.Target

Add missing target.toolbar to Target
* Was used in all subclasses, but never initialised in any of
  the constructors. Let's standardise this property name as well
  (instead of initialising it in three places).

Move target#event-surfaceReady from mw.Target to Target
* sa.Target uses it as well, and considering Platform#initialize
  is already standardised in the abstract class, Target#setup
  being deferred is most likely to happen in each target as well
  so let's avoid different events being invented for the same
  thing and consistently use 'surfaceReady'.

Change-Id: Ia8bde188a4cde7e1615c2ae9c5b758eefc5d9cb7
2013-12-19 02:16:20 +00:00
Timo Tijhof 370b07ffaf demo: Convert VisualEditor standalone demo to pure HTML+JS
Change-Id: I9a93abce933e91881e553c0bdb26f31065cf4cda
2013-12-19 03:12:13 +01:00
Roan Kattouw 94879a98b7 Use jquery.i18n for standalone i18n
VisualEditor.php:
* Make jquery.i18n a dependency of ext.visualEditor.standalone

makeStaticLoader.php:
* Remove ve.init.platform.addMessages() call with PHP-generated messages
* Add fake module for jquery.i18n
** Needed because the module might come from MW core
** Also add special treatment for fallbacks.js and language scripts

ve.init.sa.Platform.js:
* Remove basic message system, replace with jquery.i18n
* Add initialize method that loads messages for current language and
  fallbacks

ve.init.sa.Target.js:
* Wait for the platform to initialize before actually doing things
* Add .setup() method to allow callers to short-circuit this process
** This is convenient for callers of ve.init.sa.Target in the test suite

ve.ce.test.js:
* Use existing ve.test.utils function for creating a surface

ve.test.utils.js:
* Call .setup() on the target so we can get a surface synchronously

ve.init.Platform.test.js:
* Make these tests async, wait for the platform to initialize
* Allow for missing messages to be output either as <foo> (MW)
  or foo (jquery.i18n)
* Get rid of message clearing code, namespace test messages instead

Change-Id: Iac7dfd327eadf9b503a61510574d35d748faac92
2013-12-17 21:16:26 +01:00
Roan Kattouw fc119e3d60 Allow ve.init.Platforms to asynchronously initialize themselves
We'll need this for the standalone platform to load jquery.i18n messages

Change-Id: Iacb9fcb2d5750711187f7d72d53d8c7d54c6f30b
2013-12-16 22:46:19 +01:00
Roan Kattouw af4b7bd067 Fix the standalone toolbar to not demote heading1
The duplication of the toolbar definition is ugly but we don't
have a better system to say "give me the same except demote this
one thing" right now.

Change-Id: Id74ed1a18aee4a947992bdd626702f578bbace14
2013-12-13 12:24:54 -08:00
James D. Forrester bd94ff92bb Initial re-styling of the toolbar
Move all text styles, and the remove styles button, into a new 'list' toolbar
group, using the text-styles icon. Less-used text styles (strikethrough, code
and underline) are demoted, with remove styles at the end, and bold and italic
promoted.

Now re-label the "More" catch-all to now be "Insert", which is what's left.

Change-Id: I66a1bba347ea64e540106b1090995b3117a8b1b2
2013-12-11 23:41:12 +00:00
Ed Sanders 6a52fba643 Only strip style attributes on rich paste from VE
Stripping all HTML atributes (to avoid CE-added styles such as
'font-size: 1em;') also strips data-parsoid which can cause
round trip errors. As an improvement only strip the style
attribute.

Bug: 58136
Change-Id: I34386bd847d1cf0583317a8b07916e43ff7af029
2013-12-09 22:25:43 +00:00
Timo Tijhof cf7f2b141d Set up node-jscs, pass it, and configure in local Gruntfile
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).

Verify through $ npm install && npm test;

Fixed all outstanding violations.

Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
  !! cast from the [+!!withFunc] statement which was hitting
  a bug in node-jscs. All callers to this local private function
  pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
  wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
  This too often leads to strange bugs or sudden changes. Fixed
  them at the version they were currently ranging to.

Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
2013-12-06 10:37:27 -08:00
Moriel Schottlender cf237b882e Insert special character tool
A tool to add special characters and diacritics to text.

Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click

Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.

Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
2013-12-05 22:51:14 -08:00
Ed Sanders b1e6dfcda6 Plain text paste with paste special
Register ctrl/cmd+shift+v as a trigger which sets a flag for the
next paste event.

When the paste special flag is set, modify the sanitizeData method
to strip all annotations, and any elements other than paragraphs.

Bug: 53781
Change-Id: If814e1786ffa805b52ab32f4a06f52da743fd9af
2013-11-26 18:23:58 +00:00
Ed Sanders 7cec9ae04a Rich paste
Allow pasting of rich (HTML) content.

ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
  with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
  up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
  data HTML if available.

ve.dm.LinearData
* Add clone method for copy

ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.

ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
  e.g. stripping the paste context.

ve.dm.Document
* Implement sliced document clone creation so that DM HTML
  is generated correctly in onCopy

ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
  and data with a full context.

ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).

ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
  + no links, spans, underlines
  + no images, divs, aliens
  + strip extra HTML attribues

ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.

Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
2013-11-26 18:23:12 +00:00
Ed Sanders 20063995b2 Add shortcut commands for underline & sub/superscript.
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.

For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).

Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
2013-11-08 13:55:08 +00:00
Ed Sanders 3a98e84932 Fix appearance and messages on demo page
Some 've-ui-toolbar-bar' classes hadn't been converted to OO.ui so the
toolbar had no border. Also removed a useless rule in mw.ViewPageTarget.css.

SA platform didn't override OO.ui.msg to use the ve.msg so no messages
were getting through.

Change-Id: Ieb5bc3c98d1c435ec194b201b517a688cd9b02b9
2013-11-04 15:11:04 +00:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Roan Kattouw 5b3ed2bc56 Provide a default implementation for OO.ui.msg
Just a simple message map in English. Also document localizaton-related
things in OO.ui

Change-Id: Ie74762238ca66747776610157c838dd75a864463
2013-11-01 13:36:05 -07:00
Timo Tijhof 9261f300a6 mw.Platform: Only add split lang codes with a dash
It was returning ['en', 'en'] instead of ['en'].

Change-Id: I3fcf44b39b09b99997e558c1fa636e5fcbff15ad
2013-10-31 01:37:24 +01:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Trevor Parscal 6018e77d70 Use OO.EventEmitter instead of ve.EventEmitter
Change-Id: Ie35e5f51a8d3c0d7f4fa46230b7b37112df610b9
2013-10-22 16:57:33 +00:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
jenkins-bot 8ecbfa05b5 Merge "Add abstract method for getMediaSources." 2013-09-24 19:47:43 +00:00
Ed Sanders 4d1d632ebd Extend SurfaceToolbar into TargetToolbar
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.

Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
2013-09-17 17:05:01 +01:00
Rob Moen f7b6b1e99c Add abstract method for getMediaSources.
Change-Id: I8c51d91a1f8ad1a8c688a6dd3de8ac53d4f8d3f9
2013-09-05 16:39:13 -07:00
Trevor Parscal c457d8afcc Add keyboard shortcuts for formatting tools
Objective:
* Add keyboard shortcuts for paragraph, heading 1-6 and pre-formatted

Testing:
* Using [control+num] triggers appears to work well on Chrome, Safari, Firefox and Opera on Mac

Changes:
ve.init.Target.js, ve.init.mw.ViewPageTarget.js
* Add formatting commands to targets
ve.ui.MWFormatTool.js
* Add mediawiki specific format tools and commands
ve.ui.CommandRegistry.js
* Add commands for all formatting tools
ve.ui.TriggerRegistry.js
* Add triggers for formatting tools

Bug: 33512
Change-Id: I5d6176eff50aa3cea72aed226ca06512629412d4
2013-09-03 17:17:03 -07:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00
Timo Tijhof bdd1a73eaa data: Rename MessagesModule to DataModule
Also..
* removed an incorrrect comment referring to the old module
  name (standalone didn't use the VisualEditorMessagesModule).
* made it use debug mode to determine whether to minify or
  prettify the js code.

Change-Id: I493007649fba27e7faab0cf743eded5f68714c50
2013-08-29 18:07:35 -07:00
Timo Tijhof d0d0e156b8 doc: Restore and clean up documentation for Platform subclasses
- Added missing @inheritdoc so that generated documentation is
  not empty.
- Fixed type of mw.Platform#getMessage from (implied) @property
  back to @method.
- Removed notes from mw methods. They are prepended instead of
  appended, thus overriding the useful single-line summary
  of the method with this random note. Description should either
  be replaced entirely (e.g. no @inheritdoc) or inherited.
- Rephrased a few description to be consistent with the others
  (e.g. "Get .." and "Add .." instead of "Gets .." or "Adds..").

Follows-up cbe35632f1.

Change-Id: Ie55bb9e18f1524b706f0e195300170e4d552bf73
2013-08-26 12:47:28 -07:00
jenkins-bot ffdbc92a41 Merge "Toolbar API" 2013-08-20 23:17:42 +00:00
Trevor Parscal 332e31fb00 Toolbar API
Objectives:

* Make it possible to add items to toolbars without having to have all
  toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
  instead of the base implementation

Approach:

* Tools are named using a path-style category/id/ext system, making them
  selectable, the latter component being used to differentiate extended
  tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
  category/id, and order them by promoting and demoting selections of
  tools by category or category/id

Future:

* Add a way to place available but not yet placed tools in an "overflow"
  group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
  list with labels so tools with less obvious icons are easier to identify
  - and probably use this as the overflow group

Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
2013-08-20 16:08:26 -07:00
Ed Sanders 069b757afc Implement fallback langauges
Return an array of languages instead of a single language. Languages
containing hyphens return themselves along with the root code e.g.
'en-GB' => ['en-GB', 'en']

Change-Id: I840b689d0021d865f93d16d075473a2ed0a9f0d8
2013-08-20 20:12:46 +00:00
Ed Sanders cbe35632f1 Remove duplicate comments from platform code
Inherited methods don't need to repeat documentation.

Change-Id: I05c4efe8e4a394411922add5f11259d47d44e3bb
2013-08-20 21:12:33 +01:00
James D. Forrester 23af88edc3 Create a subscript tool
Bug: 51612
Change-Id: Ia05e09a411213cbc035ad9dd3d3156d57f8e102c
2013-08-15 19:40:15 +00:00
James D. Forrester 34a37471c6 Create a superscript tool
Bug: 51611
Change-Id: I74b6418542927eeeb7e80d664a30fcaf07b93a13
2013-08-15 12:36:35 -07:00
Steven Zhang 3c65d830f2 Create an underline tool
Bug: 51609
Change-Id: I65246d7eeb154950c35a1cb70909a113080c2323
2013-08-15 12:16:01 -07:00
peter-coti 5014e122e3 Create strikethrough text style button
Experimental to avoid making toolbar too long

Bug: 51610
Change-Id: I1eb5b1361d6058a6e1533ab62c0aa7e21c9fc090
2013-08-07 16:14:19 +08:00
Trevor Parscal 2717ea1645 Add ve.ui.ToolGroup and use within toolbar setup
Objectives:

* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup

Changes:

*.php
* Add link to new file
* Move ui element classes up for more general use

ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method

ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets

ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools

ve.ui.ToolGroup.js
* New class, encapsulates tools

Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
2013-08-07 05:08:20 +00:00
Trevor Parscal a226716d70 Split ve.ui.Toolbar and ve.ui.SurfaceToolbar
Objective:

* Make it possible to make a toolbar without a surface

Changes:

*.php
* Links to new file

ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes

*.js
* Update symbol names

Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
2013-08-02 14:33:25 -07:00
jenkins-bot 6828804d27 Merge "Language Inspector UI" 2013-07-31 07:14:56 +00:00
Timo Tijhof 14343c7bf7 ve.ui.Toolbar: Refactor floating logic for performance
== Renamed methods ==

* enableFloating  -> enableFloatable
* disableFloating -> disableFloatable
* setPosition     -> float
* resetPosition   -> unfloat

== Scroll and resize event ==

Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.

New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer

The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.

Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.

== Changes ==

* New: ve.ui.Toolbar#initialize.
  Similar to what surface has. Users of Toolbar should decide
  whether to call enableFloatable, append it to the DOM at some
  point and then call initialize() once.

* Don't compute offset() every time.
  Eliminated by doing it once in #initialize. These 'top' and
  'left' offsets do not change.

* Don't compute outerWidth() and $window.width() every time.
  Reduced by doing it once in #initialize to compute the 'right'
  offset. Updating it only on resize.

* Don't set 'top' every time.
  This is already in the stylesheet. It was never set to anything
  else so the abstraction for it in #float has been removed.
  This also made it obvious that code for "ve-ui-toolbar-bottom"
  was unused and left behind. Tha class was only ever being
  removed from something (never added).
  The one addClass call for it was in a condition that is always
  false ("if top > 0").

* Don't set 'left' every time.
  Eliminated by doing it once in #float.

* Don't set 'right' every time.
  Reduced by no longer doing it on scroll. Done once in #float,
  and on resize after computing the new value for it.

* Remove no-op style operations.
  Wrapped methods in if-floatable, if-floated etc. to reduce a
  fair amount of easily avoided re-paint overhead.

* Avoid double re-paint in mw.ViewPageTarget.
  Though we prevent a lot of redundant re-paints now, whenever
  we do repaint we want to do it in 1 repaint instead of 2.

  ve.ui.Toolbar emits #toolbarPosition, which tells
  mw.ViewPageTarget to update toolbarTracker which would read
  the new $bar style properties and copy them over to the
  $toolbarTracker. However, this read operation forces the browser
  to do an immediate re-paint half-way just for $bar.

  Browsers only repaint when style properties are changed and
  JS has yielded. The exception to this is JS reading style
  properties: in that case the browser is forced to do those
  deferred repaints directly and reflect the new values.

  We can avoid this double repaint by passing the updated values
  as data instead of requiring the receiver to read the DOM (and
  thus a keep the deferred repaint). Now toolbarTracker can use
  them directly whilst the browser hasn't even repainted $bar yet.

== Clean up ==

* Redundant "border-radius: 0". This would reset something, but
  it never does. None of the things it inherits from set a
  border-radius. There is one subclass where toolbar is used
  with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
  sets a border-radius) which overrides this on purpose, so the
  default of 0 is redundant.

* Pattern "if ( .. ) addClass() else removeClass()" changed to:
  "toggleClass( , .. )"

Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
2013-07-30 01:47:54 +02:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
Ed Sanders fadd7c46a2 Code annotation button
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.

Making this button experimental for now until we've come up with
a way to deal with this problem.

Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
2013-07-26 12:36:34 -07:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Rob Moen c472b2fe4a Make local overlays local to surface and remove insane z-indexes
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
  ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
   need for insane z-indexes.

ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
  protrude out

ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.

ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay

ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay

ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
  prevent mw content styles from being applied to ui elements.

ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
  local overlays can be properly calculated.

ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
  be relatively positioned.

ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
  sibling of surface.

ve.js
* Added get relative position helper method to translate position offsets
  from target parent

Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
2013-07-02 19:35:43 +00:00
Moriel Schottlender e30c346d1c Fix for edit links, RTL wikis with LTR interface
Added both bidi-isolation and directionality. Since the directionality
has to come from the user interface (and not the wiki dir itself) I had
to read the $('body') direction. The other option could be adding a
mw.config.get().userLanguageDir that picks up the interface directionality
on top of the wiki directionality.

Bug: 50543
Change-Id: I9a00e9545a46f13750ab0d118b23d05573ee1a2e
2013-07-01 21:18:42 -04:00
jenkins-bot 96f8b772cf Merge "Blacklist Firefox <= 10 per reports that it's broken" 2013-07-01 23:59:23 +00:00
James D. Forrester 88a88df370 Blacklist Firefox <= 10 per reports that it's broken
Bug: 50534
Change-Id: I732a6cceb0790bf22488e4db292b62c43276783f
2013-07-01 16:52:50 -07:00
jenkins-bot 4049e35151 Merge "Per its own documentation, make showMessage()'s wrap default to 'warning'" 2013-07-01 23:18:41 +00:00
Roan Kattouw 701ebd5b9c Per its own documentation, make showMessage()'s wrap default to 'warning'
This was producing some lovely <visualeditor-savedialog-label-undefined>
garbage.

Change-Id: I0852fea9088738d9a93e25bd3b104b9aa07c256d
2013-07-01 16:00:43 -07:00
jenkins-bot 518dd6247c Merge "Add GuidedTour survey about user gender" 2013-07-01 22:46:52 +00:00
Matthew Flaschen 3b4b0c3c89 Add GuidedTour survey about user gender
Disabled by default, enabled with $wgVisualEditorEnableGenderSurvey.

Change-Id: I2b4aba6a95a33474c3e68423d478aa78e57d86ad
2013-07-02 00:13:38 +02:00
Roan Kattouw c41f96cf6b Some basic async code in the initialization
Break setUpSurface into a bunch of parts that setTimeout() each other.
This breaks the initialization of the editor as a whole up into the
following phases:
0) Receive AJAX response, parse HTML
1) Build linear model data
2) Build DM tree
3) Build CE tree, CE DOM, create surface
4) Initialize surface, some UI initialization
5) Launch sanity check, remaining setup, unlock editor

This is a bit hacky right now, we'll probably want to refactor later.

ve.dm.InternalList.js:
* Allow construction without a dm.Document

ve.ui.Surface.js:
* Allow construction based on a dm.Document

Change-Id: Ibf48a7e85cd7376c8f6205ed165ff57e71e34c35
2013-07-01 13:02:10 -07:00