Turned saveDialog-body into slide-based swapper.
Moved footer into saveDiaog-body so that the license text doesn't
stay under the diff-slide (and move body bottom padding to foot
top)
Wrapped buttons and title in a saveDialog-header and converted
closeButton from absolutely positioned to a floated layout.
This way the title doesn't need to be repositioned but will scooch
over if the prevButton gets shown/hidden.
Update API "diff" action to include table wrapper and table
header. Without it the mediawiki CSS for diff doesn't work
properly (needs colgroups for proper width of the "-" and "+" column etc)
Renamed -saving class to -disabled for consistency.
Set prop.disabled to really lock/unlock buttons, not just visual
(otherwise the click handlers are still triggered on click, can
potentially cause actions to be triggered when not expected)
Using a ve message for "Show your changes" title instead of
re-using core tooltip-savepage in a different context.
Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed.
Functions that I copied as base for onShowChanges and
onShowChangeError had some incorrect argument descriptions. Fixed
in both.
Note:
* Pass function to .off(), so that only that one is unbound
instead of any "resize" handler on the page (by other extensions
or gadgets or core)
* NB: ve.bind ($.proxy) preserves internal guid, so that $.Event
can find the bound function by the original reference.
* keydown has an anonymous function, should either moved to
prototype or namespaced, did latter for now, save enough and
better than destructive .off('keydown')
Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
ApiVisualEditor
* Reverted some of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 turned out to be full of problems - the race condition is only relevant to getting the HTML
* Fixed check for $content to be false before it was defined
ve.init.mw.ViewPageTarget
* Reverted some more of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 - wgCurRevisionId is not equal to oldid, it's equal to $title->getLatestRevId() - this was causing lots of oldid problems
* Added use of restored message
* Made save button not locked when using oldid
* Customized save buttons depending on oldid
ve.init.mw.Target
* Reverted even more of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 - we don't want to keep a copy of the wgCurRevisionId at all, we just want the oldid if it was given
VisualEditor.i18n, VisualEditor
* Added restored notification and restore save button label messages
Change-Id: I8b30c2a153911f44643e369b7c6a9b89c0fb2c5b
Had to make the retrieval of the Save dialog html template
asynchronous due to mw.user.getRights being asynchronous.
Entire block indented, ignore whitespace changes.
Also:
* Fixed 2 cases where ve.msg value was interpreted as HTML
instead of adding a text node directly.
* Alphabetically sorted the dependencies (after adding
user.options and mediawiki.user).
* Removed redundant inline jshint comment, multistr is already
tolerated from the central .jshintrc file.
Change-Id: Ie09bb5c8bdbfbb3ec0d4983b74d0697b941153e0
ApiVisualEditor
* Including notices in response to parse actions
ve.init.mw.ViewPageTarget
* Added styles for editNoticeButton and editNotices
ve.init.mw.ViewPageTarget
* Added toolbarEditNoticeButton and toolbarEditNotices
* Combined toolbarEditNoticeButton and toolbarSaveButton setup
* Moved toolbar buttons setup to onLoad (it could vary per-parse now)
* Added tearDownToolbarButtons which fires on deactivate
* Renamed some instances of teardown to tearDown
* Added click handler for toolbarEditNoticeButton
* Added toolbarEditNotices setup method, called on load
* Made notices fade in and out, in by default on load if any
* Made notices hide when save dialog is opened
ve.init.mw.Target
* Added storing of notices on parse
icons, alert, ve.ui-Icons
* Added alert icon
VisualEditor.i18n, VisualEditor
* Added notices button message
Change-Id: I581bf5a005a9c18422f952d71064d17d0ba9b540
ApiVisualEditor
* Added basetimestamp and starttimestamp to all methods where appropriate
* Added new serialize method which converts HTML to Wikitext
ve.init.mw.ViewPageTarget
* Added edit conflict handling
* Moved form value reading code into getSaveOptions method
* Prevented edit warning from appearing while submitting
ve.init.mw.Target
* Added serialize and submit methods
* Fixed some documentation
* Added support for baseTimeStamp and startTimeStamp
VisualEditor.i18n
* Added edit conflict confirmation box message
VisualEditor
* Included new edit conflict message to resource loader module
Change-Id: I002c5aa23704c1c46ef46fa1970a4254614b9eb1
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.
* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"
Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
* Remove the logic where we create a ve-edit button even though
we know there is no native ca-edit button (bug 42142).
This was previously in place to allow ve-editing a page while
restricting source editing, but this is no longer wanted.
* Implement new tabLayout mode "add", which adds a VE tab.
Previous default is now the "replace" mode, which replaces the
native "Edit" tab and creates a "Edit source" link.
Change-Id: I3fe29c52b743837c2e1d66f25ccdca6115b8bd25
Uses MW's built-in change tagging. Made this configurable so it can be
turned off if it looks like we're blowing up the tags system with the
volume of VE edits.
Change-Id: I63052d90772906e34021035de496a65fea7945f7
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.
Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).
Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
When the link inspector is used to create a new annotation, the text is annotated with the default link target derived from the selected text. Then if the inspector is used to change that value, yet another transaction is processed when the inspector is closed.
To avoid having to press undo 2x, this change makes the inspector undo it's first change before applying the changed annotation.
This change also introduces insert, remove and select content actions.
Change-Id: I3e29189158fb01336d6b053bc2a8bda2a91a0a46
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.
Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
We do not want to use the Feedback tool for the December release, as it does not
work cleanly with LiquidThreads and would strand most users in an unfamiliar
wiki and expect them to have more complex/technical responses than they are
likely to be able to give; instead, have just purged it entirely from the code
(except for i15d strings, per Roan).
Change-Id: Ieebdca3d365943d901e2df37228120fdcff50afd
* Factor out getHTML(), postHTML(), saveWikitext() and parseWikitext()
* Use the API to save instead of using doEdit() directly
** This fixes a lot of integration bugs
** Get rid of the blocked user check, edit API checks this
* Check the namespace parameter
* Require tokens and POST
* Add diff functionality
Change-Id: I31891d1485985629db4e39532fb34e0e7fe23796
* Now ve.Factory inherits from the more general ve.Registry
* New class ve.CommandRegistry
* Refactored setupToolbar and command setup code into setupComands
Change-Id: Ic548e5de95b77889727362d3e66d7be83c12a603
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.
Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
* Remove VisualEditor namespace, and restrictions on it
** For MW.org these will be moved to mediawiki-config
* Add $wgVisualEditorNamespaces
* Add visualeditor-enable preference and respect it
* Use $skin->getTitle() rather than $wgTitle
* Remove "Sandbox" from i18n message
* Remove duplicate enforcement of VE namespace from JS
Change-Id: I956f68c2dde55e4063530fcc7c90eda048e0d78b
* Rewrite of all tools, dramatically simplifiying them and decreasing
duplication
* Tools are now created using a tool factory instead of
a make-shift facility built into the toolbar
* All UI object have a surface or a toolbar reference instead of a
surface view
Change-Id: I589ecba36bf715b452d03c8fd5c0547dc3c1dc61
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense
Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
Moved implementation of all the tools into a reusable action
system. To execute an action just call
surface.execute( actionName, method, param1, param2, ... );
This helps keep tools simple, and opens the door to key commands
reusing the same code.
Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
Based on https://github.com/ccampbell/mousetrap.
Cleaned up to fit our coding standards, pass JSHint, and assume
jQuery's fixes where possible (e.g. no need for an addEvent
utility, no need for filling e.target, e.which, etc. cross-browser
which jQuery.Event already does).
Initially all were local functions in the constructor, but to
allow some customisations in subclasses moved various methods
to the prototype instead and marked with @private.
Really, only .register() must be called from the outside. The rest
assumes normalisation etc. or might break things if called
incorrectly.
Change-Id: Ic69a3c70759052094aefbeab623d885f8b118e14
* CenterNode missing in ResourceLoader registry
* UI classes and rangy not in static test/index.html
* Transaction and TransactionProcessor listed twice
Added a maintenance script that generates the <script> and <link> tags for all
files in the same order everywhere.
Change-Id: I5d22d33769b4e356e8065d295505f6f9a8b0bea8
This changes ve.dm.LinkAnnotation to be a generic annotation for <a>
tags, and adds ve.dm.MWInternalLinkAnnotation and
ve.dm.MWExternalLinkAnnotation as MW-specific subclasses. This nicely
splits out the MW-specific parts in LinkAnnotation, and ideally we'd
also move these files somewhere else to reflect their MW-specificity,
but I haven't gotten to that yet.
Similarly, ve.dm.TextStyleAnnotation is now a generic base class for
simple tag-only-no-metadata annotations, and it has 11 subclasses, one
for each tag we support. This is quite a bit more verbose than the
previous code, but I think it's cleaner and more flexible. I considered
writing a function that would generate a TextStyleAnnotation subclass,
then calling that 11 times, but that's not possible if we want to keep
named functions for the constructors.
Change-Id: Ifba10153eef40280e44025dd72d4e9d9f33b0632
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)
The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.
This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.
Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.
Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.
This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.
Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
* Also clean up ve.init.mw.ViewPageTarget...setupSaveDialog
Consistently use viewPage instead of 'this' inside this
function. The reason it is locally aliased is because there is
other 'this'es used here. Using them mixed is even more
confusing.
- No need for ve.bind, other handlers in this function also
just use viewPage instead of binding this.
Change-Id: I25e93862a39134961bf80835f46cbf531d8109e0
MultiSuggest:
Added CSS Ellipsis config option which provides CSS to suggestion items.
LinkInspector:
-Configured multiSuggest for page suggestions with CSS ellipsis off and removed CSS definitions.
Instead, using jquery.autoEllpisis plugin for centered position ellipsis. (Bug 39591)
-Temporary tweak to link input padding to prevent text from overlapping down arrow.
Down arrow soon to be implemented differently.
RTL Fixes:
-MultiSuggest overlay positions correctly by setting a width.
-MultiSuggest background image position fix.
Change-Id: I806ead5a2c2621589f76cfb2b03805cbd0b0a18a
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus
Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
* Added oldid param to the API
* Added oldId argument to ve.init.mw.ViewPageTarget
* Added redirect when saving an oldid page (which adds a new revision)
* Added venotify param to allow notifications even when redirected
* Added creation notification
* Added page title to saved/created notification
Change-Id: I9e957e6f5bc7920093481ffe3c33e299f87ce50a
* Added style for monobook
* Added monobook to whitelisted skins
* Made ve.init.mw.ViewPageTarget resilliant to vector and monobook-like skins
Change-Id: Ia39e034229204ae5f1f70dce5d74c6c4db42277b