Commit graph

401 commits

Author SHA1 Message Date
Ed Sanders 2925966944 Store DM nodes in InternalList
Also keep items in the order they appear in the document
and grouped by group and key.

Additions and removals are triggered by the new root/unroot events.

Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
2013-06-03 22:10:07 +01:00
Inez Korczyński 0b46b44809 Add class mw-figcaption to figcaption tag inside mwimage
This is currently required by Parsoid in order to serialize
(HTMLDOM -> wikitext) correctly.

Change-Id: I827f63420d05c62d689902c9b348d234f20a5d19
2013-05-28 23:21:59 +00:00
Inez Korczyński 476d10b1c3 Adjust coverter getDomSubtreeFromData method call inside ve.dm.MWBlockImageNode to pass correct arguments (there was an API change).
Change-Id: I1918aee714363babf5182c699fd96ef9fd4fce55
2013-05-28 16:01:16 -07:00
Ed Sanders c1136ca8e2 Add tests for ve.dm.InternalLists
Also fix clone method when no document supplied.

Change-Id: I7b24e8622049c6293fa0ef813696d5d91a901e75
2013-05-28 22:08:52 +01:00
jenkins-bot 5add8cc4c0 Merge "Cleanup internalList method names and data stores" 2013-05-28 14:39:14 +00:00
Ed Sanders aa6eca10db Cleanup internalList method names and data stores
Rename some methods and erase the HTML data after conversion.

Change-Id: Ic7317db2c7693591fda4bea459631981a69003f3
2013-05-28 15:11:17 +01:00
Trevor Parscal 8511f8ab3e Treat acronyms like words in camel case names
No matter what the W3C says, getDomFromHtmlString is more legible than
getDOMFromHTMLString.

Change-Id: Ic843b6671871024cce8acd82b6be435599ed168b
2013-05-28 12:51:41 +00:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
Catrope c36df77e3f Make reference editing work
The only reason it doesn't save correctly right now is because Parsoid
doesn't serialize reference edits correctly.

Change-Id: Ia0f272c07cc28ee829372eb848f23aec99eb92f0
2013-05-25 18:06:57 +02:00
jenkins-bot e25aa4f199 Merge "Add getDocumentSlice" 2013-05-25 11:36:37 +00:00
Catrope 6562b32aa7 Add getDocumentSlice
A document slice is a document built from a data slice of an existing
document. It's completely separate from the original document and has
its own store and internalList. The new document's data also contains
the entirety of the original document's internal list. It's possible
to create a document slice of data located inside the internal list,
in which case the resulting document will contain that data twice (one
mutable copy at the top level, and one immutable copy in the internal
list).

ve.dm.Document.js:
* Optionally take an internalList in the constructor. This allows us to
  create a document with a clone of an existing internalList rather than
  an empty one.
* Add edgeMetadata flag to getFullData()

ve.dm.IndexValueStore.js, ve.dm.InternalList.js:
* Make these classes cloneable

Change-Id: I93e06f764ace16aee9df941b07f8c2bff1a28e2b
2013-05-25 11:33:14 +00:00
jenkins-bot d6b801aa7d Merge "Store multi byte characters as one element" 2013-05-25 09:00:49 +00:00
jenkins-bot cc59e59647 Merge "Correctly populate internalList for example documents" 2013-05-24 22:55:36 +00:00
Ed Sanders 90e4f4d665 Store multi byte characters as one element
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.

TODO: The regex only works on surrogate pairs, not
yet combining accents.

fixupInsertion will combine a combining mark with the
character to its left it it can.

Bug: 48630

Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
2013-05-25 00:50:11 +02:00
Ed Sanders ce86aa77c8 Add MW meta button to toolbar
Bug: 48561
Change-Id: Ibf63329a53bcd8043d46315239c19be4e681a18a
2013-05-24 15:54:50 +00:00
Catrope 8157bcc474 Correctly populate internalList for example documents
Right now the internal list is very much HTML-based, so it's not
populated at all when creating a document from data. So hack this in by
specifying what should be in the internal list as a property of the
example document's data array.

Change-Id: I51c7b7b4dcd9fd3333777c1287b7ba544887aa32
2013-05-24 17:39:45 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Inez Korczyński 1d7cf569e6 Support for thumb and frame images with captions.
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly

* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode

* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper

* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode

Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
2013-05-23 00:44:43 -07:00
jenkins-bot f25572a992 Merge "Fix for check if data is balanced" 2013-05-22 22:05:43 +00:00
Inez Korczyński 02d522500c Fix for check if data is balanced
Previous check wouldn't make sense, cause the last offset in the data
could be that one that makes data balanced (and j is increased always
after iteration).


Change-Id: Ie9498d0ac9e3417d09b8b3043bf3281e7dfbf9db
2013-05-22 14:19:42 -07:00
Timo Tijhof d28e10d830 ve.Element: Add unit tests
Follows-up c2defc9.

Change-Id: I2045e40567de01f6b44beffe760b6a6287754f75
2013-05-21 19:18:46 +02:00
Catrope 7aefae885a Add a transaction builder for replacing the contents of a node
Change-Id: I69d362c4694104313dd2634434eddfbaf9435b22
2013-05-20 13:09:54 -07:00
Catrope 9ff6737f4c Refactor HTML attribute preservation
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.

ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
  because these things aren't in the attributes object any more. I don't
  think it ever made sense because these attributes were never supposed
  to be changed anyway.

ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
  renderHtmlAttributeList()

ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
  and rendering HTML attribute lists

ve.dm.Model.js:
* Add getter for .htmlAttributes

ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*

ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
  work any more

tests/:
* UPDATE ALL THE TESTS

Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
2013-05-17 20:57:33 -07:00
jenkins-bot 30fb94e94f Merge "Implement ve.dm.MWTemplateNode.getWikitext()" 2013-05-15 22:18:01 +00:00
Catrope 54cd04c391 Implement ve.dm.MWTemplateNode.getWikitext()
Escapes }} and | by wrapping them in <nowiki> tags, and steps around
<nowiki> tags so as to not double-wrap things.

Change-Id: Ia50906524c1fcf55c9f390a114856bc7f20b2d3a
2013-05-15 15:16:34 -07:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Inez Korczyński a3f6008bd4 Introduction of setup and teardown events for ve.ce.View nodes
* modules/ve/ve.Node.js - remove ve.EventEmitter mixin
* modules/ve/ve.dm.Node.js - added ve.EventEmitter mixin
* modules/ve/ce/ve.ce.BranchNode.js - make updateTagName use newly added
  events

Change-Id: I349155b8e986fe09b615bb5f0617409d723936ef
2013-05-14 19:47:40 +00:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
jenkins-bot 3c8c8da311 Merge "ListAction tests" 2013-05-13 18:26:33 +00:00
Ed Sanders 89b0dce8ec ListAction tests
Unwrap and wrap cases.

Change-Id: If4df07eae1d70347dc55b57dc117f2ff5c7385df
2013-05-13 18:59:53 +01:00
Ed Sanders a9d0a5c7ef Fix indent action when acting on multiple list items
Same as https://gerrit.wikimedia.org/r/#/c/63394/ but for
indentation, as well as unindentation.

Bug: 48390
Change-Id: I5ce0c385214f30c5e5c66b5b5b755c9937267cd0
2013-05-13 18:27:21 +01:00
Ed Sanders 1261a5f471 Fix unindent action when acting on multiple list items
This is caused by a limitation of surface fragments in that they
always expand to include insertions touching them. In this case
we build surface fragments contain adjacent listItems, so when
the first listItem is de-listed a transaction is first created to
split the list. This insertion of ('/list', 'list') is adjacent
to the second surface fragment and so becomes part of that fragment.

This then causes the wrong node to be passed to unindentListItem.

The workaround is to use the inner range of the listItem, not
the outer range.

Bug: 48390

Change-Id: I7418910412d292ef4953e294a97f66e48d6f776f
2013-05-12 22:15:09 +01:00
jenkins-bot db644e915f Merge "Fieldsets and default sort keys" 2013-05-10 23:58:17 +00:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
jenkins-bot ff15fbf21b Merge "Whitespace between unwrapped inline nodes assigned to paragraph" 2013-05-10 17:13:15 +00:00
Ed Sanders 328dd8e21f Whitespace between unwrapped inline nodes assigned to paragraph
In stopWrapping we assign any left over whitespace to the paragraph
in position 3, however we weren't clearing this whitespace buffer
if an inline content node followed it.

Change-Id: I8b3ee3915044abd6bafda386430bf7f992ca4aa8
2013-05-10 16:40:11 +01:00
Catrope 9372ca60ad Kill getOffsetFromNode() with fire
The way it operated was evil. It did a depth-first search from the root,
finding the node using reference equality. For documents with deep
structures, this could take a long time. Inez did some profiling and
found it was called tens of millions of times on a complex document.

Kill getOffsetFromNode() and move its functionality to getOffset().
The logic has been completely rewritten: getOffset() now traverses
up from the node rather than down from the root, and pretty much does
the reverse of what getNodeFromOffset() does. This should be much more
efficient even without offset caching in the node objects (which we may
still implement later).

Change-Id: I125f9fa423c40db6472e2c4a7c94214218ba3bc7
2013-05-09 17:26:22 -07:00
Ed Sanders cced110c3e Mo' vectors (mo' problems)
Serve vectors to any browser which supports them, instead
of just high dpi devices.

Bug: 48148
Change-Id: Iafe8cd290fb195369776f51a96b6de4a51577b89
2013-05-09 11:22:32 +01:00
jenkins-bot 3c9dd89f89 Merge "Preserve HTML attributes recursively" 2013-05-08 18:12:46 +00:00
Catrope 05828cc3f1 Preserve HTML attributes recursively
For nodes that handle their own children (as well as leaf nodes and
meta items), store the first child's attributes in html/0-0/*, the
second child's attributes in html/0-1/*, the second element's third
child's fourth child's attributes in html/1-2-3/* , etc.

This obsoletes the ad-hoc code that basically did the same thing in
MWInlineImageNode.

Change-Id: If5abd2d5d9c361b359617ff4b0f3d6ba4c9b0142
2013-05-08 11:10:07 -07:00
Ed Sanders 4a4cf34a86 Convert DOM elements to stringifiable objects for reporting
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.

Apply ve.convertDomElements to report data before serialising.

Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
2013-05-08 14:42:43 +01:00
Catrope 85d67ce44f Do proper HTML preservation in ve.dm.MWReferenceListNode
Store the HTML as a domElements array like everywhere else, rather than
as a string. Also disable HTML attribute preservation because there's
no point doing that when we're already preserving all of the HTML.

Also fixed a misnamed attribute (<li li="foo"> --> <li id="foo">) in
the test case.

Change-Id: I36bf8bade8118e07a75eb6f3a2427a00ef4915d7
2013-05-07 21:41:29 -07:00
jenkins-bot 9f06258b8e Merge "ve.test: Import K-JS test suite for object utilities" 2013-05-08 00:18:28 +00:00
Timo Tijhof 36e29c12f6 ve.test: Import K-JS test suite for object utilities
We've housed these utilities for a while and changed some of
them quite a bit. Importing them to avoid regressions and
ensure we keep them in sync with our fork of it.

Removed references back through `@source`. They are sufficiently
different that the reference no longer adds any value.

Imported from https://github.com/Krinkle/K-js/blob/v0.1.2/test/K.test.js.

Change-Id: I9e71297246b7c248c1f032ba6b6ae1123519f3c1
2013-05-08 02:13:16 +02:00
jenkins-bot 638bf98e98 Merge "Fix ContentBranchNode test broken by ve.ce.ProtectedNode" 2013-05-07 21:54:18 +00:00
jenkins-bot b0eca923bd Merge "Make .static.storeHtmlAttributes more versatile" 2013-05-07 21:53:46 +00:00
Catrope f6d28e6117 Fix ContentBranchNode test broken by ve.ce.ProtectedNode
Also make sure Jenkins actually runs that test suite

Change-Id: I72b10db3875370da95cb20e127ac8f1efee425bf
2013-05-07 14:48:23 -07:00
Catrope 317a404ece Make .static.storeHtmlAttributes more versatile
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.

Removed unused factory methods that exposed the old value.

Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
2013-05-07 14:45:26 -07:00