Commit graph

3894 commits

Author SHA1 Message Date
jenkins-bot 196123e7a5 Merge "MWTemplateNode should serialise original HTML if unchanged" 2013-04-22 21:15:41 +00:00
Inez Korczyński 390f884aed Added unit tests for getRelativeOffset method
Change-Id: I45538f3e698229c003097c84edceac7ae4e4eb05
2013-04-22 14:12:56 -07:00
Ed Sanders 2bd6f8576a MWTemplateNode should serialise original HTML if unchanged
To help the selective serialiser we can return the original
HTML for generated content if it is unmodified.

As the output of toDomElements now depends on changes
to the dataElement we now have a 'modify' function in
the some test cases.

We also now have 'storeItems' to assert that the index-value
store is correctly populated and for loading values back
into the store for toDomElements tests.

Also make 'mw' an attribute and remove 'about' property.

Bug: 47394
Change-Id: I2bbb5d2d6a90c4eb87fa129671112c92a9b931e7
2013-04-22 20:44:21 +00:00
Trevor Parscal 3bcac07aab Fix ve.ui.get$$'s handling of jQuery selection
Turns out, the context property of a jQuery selection isn't always
there.

For example:

$( 'body' ).context === document
$( '<div>' ).context === undefined

Even if you later attach that div, so long as you have the old
selection around, the cached `context` property won't magically be
updated. This makes sense (although it's poorly documented in the
jQuery API) but causes issues for us, and pretty much makes the
context property useless.

Instead, we can just use the standard `ownerDocument` property,
available on all DOM elements.

This change also add support for passing in a DOM element directly, in
addition to the existing support of passing jQuery or Document objects
in.

Change-Id: Ib8a31b74f2a4f455b1318be9f5c7805a2a193c79
2013-04-22 20:36:42 +00:00
Timo Tijhof cc37ba242b ViewPageTarget: Refactor 'replace' tabLayout
The 'add' tabLayout path is pretty basic and up to date. The
older (now active again) tabLayout 'replace' was fairly outdated
and unmaintained.

Fixes:
* Attributes copied from the original (except for the 'id'
  attribute) were not actually beinged copied over because they
  don't exist on the ca-edit list item, but on the anchor link
  inside that list item.
* Clean up messages from the module registry that were unused.
  Keys 'accesskey-ca-edit' and 'tooltip-ca-edit' were also inexistant.
* Add message keys for tooltip and accesskey of editsource tab.

Depends on I0bde1a228983c58b in mediawiki/core.

Bug: 47396
Change-Id: If598552fac639da645a8b1273c5fc6028695fcc1
2013-04-22 20:09:46 +00:00
Catrope 3848c3f220 Factor the <pre> newline hack out of the converter into ve.properInnerHTML()
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).

Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
2013-04-22 20:09:52 +01:00
jenkins-bot b3850a65e3 Merge "The resurrection" 2013-04-22 18:38:12 +00:00
Ed Sanders 1998496e49 AnnotationSet optimisations.
addSet:
* Instead of indexing items in the store, just union the indexStore arrays

removeSet/removeNotInSet:
* difference or intersect the indexStore arrays

filter:
* push indices into the result set instead of values

simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).

Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
2013-04-22 19:37:19 +01:00
Trevor Parscal 66afffa685 Add menu icon
Also fix reference icon class name

Change-Id: I3ace9644c74687047995f8c896d4133bbb59ede2
2013-04-22 10:51:10 -07:00
jenkins-bot dc57d8a3d2 Merge "Move config vars that are global in nature to the startup module" 2013-04-22 15:06:07 +00:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Translation updater bot e2ea207bf4 Localisation updates from http://translatewiki.net.
Change-Id: I4e44b9415dd16b10b2354c0049e1cbfd53a137e5
2013-04-20 22:44:05 +00:00
Gabriel Wicke 1d27c3cd26 Actually send oldid on POST like we promised Parsoid we would
VisualEditor did not send an oldid on POST so far, which disabled
selective serialization in production.

Bug: 47434
Change-Id: Ib1b7079a7fd3357903e5a14795ed0d2f2bdc5d16
2013-04-19 22:24:31 +00:00
Translation updater bot a22c8fe94e Localisation updates from http://translatewiki.net.
Change-Id: I7b275fcf941ed4d07dd127216cff5bb92dffeb4d
2013-04-19 20:29:37 +00:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
jenkins-bot 832137de50 Merge "Initialize iframe for dialog with correct doctype" 2013-04-19 18:53:12 +00:00
Amir E. Aharoni cc657246b2 Improve two messages in English
Change-Id: I964ea73700ac9b6e621ec63536c30c9341667048
2013-04-19 15:02:17 +00:00
Catrope f3b03a64f6 Move config vars that are global in nature to the startup module
If they're in the per-page config, we'll have to deal with caching
nightmares when changing them.

Change-Id: Ic8866500b1f20aee36c436dcc3d132c8fde0a8fc
2013-04-18 20:00:55 -07:00
Inez Korczyński c5218b9fef Initialize iframe for dialog with correct doctype
Change-Id: I93bf12754b5c4d99e117c822d287015765651eb3
2013-04-18 19:49:09 -07:00
Ed Sanders fd23c9522f Separate experimental features out into a new module
Currently some issues, probably with loading nodes
after factories.

Toggled by global $wgVisualEditorEnableExperimentalCode.

Change-Id: Idab3dd68572c037289c6742d03fd327285110f67
2013-04-18 17:20:11 -07:00
jenkins-bot ab06788309 Merge "Fix broken config for this.restoring" 2013-04-19 00:14:07 +00:00
James D. Forrester fe4dce7890 Fix broken config for this.restoring
Current set up leaves us with restoring when we're not and vice
versa. Not good. :-) (Partial fix of change 59968.)

Change-Id: Ia33a2f3318cf2e46b7469b2c773e91c5ee8fdefa
2013-04-18 17:10:29 -07:00
Trevor Parscal bb232a0ee7 Frame initialization exceptions
Don't call initialize inside the try-catch, it ends up sending exceptions thrown inside that method to /dev/null.

Change-Id: I8e0945f35c639ec156ee9a163b86fddfaed0ea7b
2013-04-18 16:52:03 -07:00
Catrope 93cb630aed Don't show "Restore page" button when editing most recent version
Change-Id: Iaeb11e0d5323e0276e66fc4c994d705cde68411d
2013-04-18 16:23:08 -07:00
jenkins-bot ed89820614 Merge "Fix whitespace preservation around meta items" 2013-04-18 23:18:12 +00:00
Inez Korczyński a13713e3a4 Fix bug in ContentBranchNode that caused renderContents to be called not enough
Change-Id: Idff61d405404eccb43c0f36cbfc7eba5af30bad9
2013-04-18 16:11:59 -07:00
Catrope 83a592f312 Fix whitespace preservation around meta items
This was broken, especially in wrappers.

Changed the wrapping algorithm so that meta items are placed outside
wrappers if possible. On the left-hand side, this is already the case:
we don't open wrappers for meta items. On the right-hand side, this is
accomplished by buffering the meta items and only inserting them when
we encounter either real text (not whitespace) or the end of the wrapper.
If we're interrupted by real text, we insert the meta items with the
unmodified whitespace. If we're interrupted by the end of the wrapper,
we insert the meta items outside of the wrapper with whitespace stripped.

Internally, this is done by stripping the whitespace into the whitespace[0]
of the meta item to its right. Then when we output the meta items, we
either decide to 'restore' the whitespace, or to 'fixup' by also setting
whitespace[3] on the element before the whitespace.

Change-Id: Ibeea2a9906c4aae9fe6d284613edd6ec853ca5e7
2013-04-18 16:06:58 -07:00
jenkins-bot 151c325c0d Merge "Allow node focusing" 2013-04-18 23:03:19 +00:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
jenkins-bot 5e70e26e77 Merge "Updated rangy from 1.2.2 to 1.3alpha.772" 2013-04-18 22:47:03 +00:00
jenkins-bot f2276214cd Merge "ve.ui.SelectWidget: Keep track of mouse down" 2013-04-18 22:43:29 +00:00
jenkins-bot bed8e8a17a Merge "Simplified iframe initialization" 2013-04-18 22:41:40 +00:00
jenkins-bot 267d800415 Merge "Actually pass oldid parameter when serializing" 2013-04-18 22:34:17 +00:00
jenkins-bot 889e62a0ff Merge "Remove html/* attributes in getClonedElement()" 2013-04-18 22:32:24 +00:00
jenkins-bot d28c5548d5 Merge "Make the AnnotationSet constructor take an array of indexes" 2013-04-18 21:50:25 +00:00
jenkins-bot d03aaa102c Merge changes I7b0e3fa4,I559232f3
* changes:
  ve.init.mw.ViewPageTarget: Put the Edit source link in the visible tab area
  ve.init.mw.ViewPageTarget: Switch tabLayout from 'add' to 'replace'
2013-04-18 21:02:23 +00:00
jenkins-bot eac3cb99e0 Merge "Added inline comment explaining not obvious purpose of code" 2013-04-18 20:59:25 +00:00
jenkins-bot 22622c922b Merge "Death and/or destruction" 2013-04-18 20:58:19 +00:00
Trevor Parscal 2419f7638c Death and/or destruction
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.

One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.

This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…

It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.

The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.

All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.

This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.

Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 13:56:20 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
Inez Korczyński d809dc7e37 Added inline comment explaining not obvious purpose of code
Change-Id: Ib9ea1307ebe58c03abd00dcf8b96681d6901a3d4
2013-04-18 13:39:56 -07:00
jenkins-bot d54cf4c131 Merge "Transactions to store metadata merge info when present" 2013-04-18 20:04:51 +00:00
jenkins-bot 1bfc9594b3 Merge "Avoid rendering content of ve.ce.ContentBranchNode multiple times when only one transaction is applied" 2013-04-18 18:58:42 +00:00
Catrope eac44c39f4 Make the AnnotationSet constructor take an array of indexes
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.

The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.

Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
2013-04-18 10:56:03 -07:00
Catrope 533e43ea80 Remove html/* attributes in getClonedElement()
Subbu said that cloning of attributes like data-parsoid or typeof would
cause problems for Parsoid.

Also remove the attributes object if it becomes empty, and do the same
for the internal object.

Bug: 47297
Change-Id: I428becf95c70d0ed8af5b0c408e3966dc47fd8c3
2013-04-18 09:27:28 -07:00
jenkins-bot 16d164ed6d Merge "Delete spurious normalizedHtml" 2013-04-18 15:32:53 +00:00
jenkins-bot 289116c493 Merge "When we say originalHtml, we'd better mean it" 2013-04-18 15:27:25 +00:00
Catrope cdba5f2800 When we say originalHtml, we'd better mean it
Gabriel noticed whitespace diffs in the problem reports. These were
caused by browsers' .innerHTML being broken on <pre>s. We compensate
for this in the converter, but not when generating originalHtml.

However, a variable called originalHtml really shouldn't be generated,
it should just literally be the original, unprocessed HTML. This
does mean it includes the doctype, <html> and <head> which aren't
included in editedHtml (that one's just the contents of the <body>), but
that's much easier to deal with on Parsoid's end than random newline
diffs all over the place.

Change-Id: I8e66cb79887f49f84114ab6b4d0e0d24aea744b6
2013-04-18 08:09:50 -07:00
jenkins-bot 17a93e96ec Merge "Serialize alienated context-sensitive nodes correctly" 2013-04-18 11:10:37 +00:00