Move all text styles, and the remove styles button, into a new 'list' toolbar
group, using the text-styles icon. Less-used text styles (strikethrough, code
and underline) are demoted, with remove styles at the end, and bold and italic
promoted.
Now re-label the "More" catch-all to now be "Insert", which is what's left.
Change-Id: I66a1bba347ea64e540106b1090995b3117a8b1b2
Stripping all HTML atributes (to avoid CE-added styles such as
'font-size: 1em;') also strips data-parsoid which can cause
round trip errors. As an improvement only strip the style
attribute.
Bug: 58136
Change-Id: I34386bd847d1cf0583317a8b07916e43ff7af029
A tool to add special characters and diacritics to text.
Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click
Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.
Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
Register ctrl/cmd+shift+v as a trigger which sets a flag for the
next paste event.
When the paste special flag is set, modify the sanitizeData method
to strip all annotations, and any elements other than paragraphs.
Bug: 53781
Change-Id: If814e1786ffa805b52ab32f4a06f52da743fd9af
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.
For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).
Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
Objective:
* Add keyboard shortcuts for paragraph, heading 1-6 and pre-formatted
Testing:
* Using [control+num] triggers appears to work well on Chrome, Safari, Firefox and Opera on Mac
Changes:
ve.init.Target.js, ve.init.mw.ViewPageTarget.js
* Add formatting commands to targets
ve.ui.MWFormatTool.js
* Add mediawiki specific format tools and commands
ve.ui.CommandRegistry.js
* Add commands for all formatting tools
ve.ui.TriggerRegistry.js
* Add triggers for formatting tools
Bug: 33512
Change-Id: I5d6176eff50aa3cea72aed226ca06512629412d4
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.
Making this button experimental for now until we've come up with
a way to deal with this problem.
Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
Objectives:
* Remove the whole toolbar subset thing, it's up to the creator of the
subsurface to know what is and is now allowed, and the commands were
still passing through unfiltered
* Correctly separate initialization from opening - fix issue where opening
the reference dialog multiple times will keep adding more and more
controls
Changes:
ve.init.Target.js
* Remove getToolbarSubset method
ve.ui.MWReferenceDialog.js
* Add toolbar tools and surface commands configs to reference dialog,
including the things that are safe to use in references
* Move creation of field sets and reused controls to initialize method
to prevent re-creation each time the dialog is opened
* Move static initialization stuff to the top near the other static stuff
Change-Id: I1c8577d17c506bac76e61b2b036655c59ef5a218
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objective:
Move toolbar floating functionality to ve.init and clean it up
As a bonus:
demo.css
* Fix CSS path to set width of inputs properly
Changes:
demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object
ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node
ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating
ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()
ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating
ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface
ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js
Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
Changes include:
VisualEditor.i18n.php, VisualEditor.php
* i18n labels for dialogs
ve.init.mw.ViewPageTarget.js
* Initial go at onOpenDialog and onCloseDialog methods
ve.init.Target.js
* Change calls to dialog hide & show to close & open
ve.ui.MetaDialog.js, ve.ui.ContentDialog.js
* Pass surface when constructing
* Add static title message property
ve.ui.Surface.css
* Set high z-index for toolbar for shadow to overlap dialog.
ve.ui.Dialog.js
* Extends EventEmitter class.
* Changed hide/show method names to open/close.
* Create base ui elements.
ve.Surface.js
* Create instance of meta dialog.
Change-Id: I867ca0546606eeb5e2ab7f612bb5af700ab877ec
Major changes:
demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor
ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events
ve.ui.*Dialog.js
* Added skeleton classes for dialogs
ve.init.Target.js
* Create abstract class methods for Target.
ve.init.sa.Target.js
* Create Standalone target view methods.
ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.
ve.Surface.js
* Simplified constructor, now requiring a target which contains the container
* Other changes include some documentation and code cleanup.
Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.
Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2
* "onevar" warning sometimes solved by just merging var statements
other times solved by making it a function declaration instead
of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
more descriptive names, and enabled warnings for dangling _
in identifiers.
Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de
Fixed by adding the specialMessages module which is only loaded once the
editor loads. Then after it's loaded we use the summary message from
there to update the (possibly broken) summary message in the save
dialog.
Change-Id: I67f5c59501cdf7c66c925cef8d4dd42b0f2cfde3