While all of the following are valid in the model:
1. <mwBlockImage></mwBlockImage>
Image with no caption. Must use the media dialog to insert one.
2. <mwBlockImage><mwImageCaption></mwImageCaption></mwBlockImage>
Image with empty caption. There is a slug to insert a paragraph.
3. <mwBlockImage><mwImageCaption><paragraph></paragraph></mwImageCaption></mwBlockImage>
Image with caption with empty paragraph. Nice and intuitive!
(Same for <mwGalleryImage> / <mwGalleryImageCaption>.)
The third option is the most convenient for the user. We should always
generate that when converting documents from HTML and from the editing
tools (MWGalleryDialog, MWMediaDialog/MWImageModel).
Previously, the editing tools generated option 2 if no caption text
was entered, and the converter generated option 2 if there was no
caption node or if it was empty. Curiously, option 1 was never used.
Wikitext for manual testing:
```
[[File:Foo.png|thumb]]
[[File:Foo.png|thumb|]]
[[File:Foo.png|thumb|Caption]]
<gallery mode="packed">
File:Foo.png
File:Foo.png|
File:Foo.png|Caption
</gallery>
```
Bug: T200387
Change-Id: Ie82fb339f6bd8ae1b289235bf5402490722d9a7c
* When ve.ui.MWLinkAnnotationInspector is being initialized,
internal and external annotation inspectors are hardcoded to
new ve.ui.MWInternalLinkAnnotationWidget and
new ve.ui.MWExternalLinkAnnotationWidget. Make this creation
more flexible by creating these inspectors through a method,
which inheriting classes can override.
* In ve.ui.MWLinkAnnotationInspector.getAnnotationFromFragment,
factor out the creation of link annotations, so overriding
classes have the ability to provide different internal and
external annotations.
* In newFromTitle, static method of MWInternalLinkAnnotation,
creation of `element` isn't flexible for reusability with
slight changes to attributes passed to the constructor. By
factoring out the creation of attributes, inheriting classes
can reuse the existing structure and alter the attributes if
needed.
Bug: T195064
Change-Id: I2037464a7be77783837e9810691c8e372c8197c6
This is similar to the hack in ve.ui.MWMetaDialog, except uglier :(
We already explicitly focus the right field in the ready process.
I am not really sure why the focus change causes the issue, but
preventing it definitely fixes it. It would make sense if we changed
the value of the field after focussing it (as setValue() restores the
validity flag cleared by onFocus()), but we don't seem to do it.
Bug: T199838
Change-Id: Ia602551ee0b0885cefbd4cb2fc00d569ff42da67
The #getReadyProcess method should be used pretty much only to focus
a field inside the dialog after it is opened. It runs after the window
opening animation finishes, so if you add stuff to the window here,
that will be visibly delayed.
The #getSetupProcess method should be used pretty much for everything
else that depends on the opening `data`. It runs before the window
opening animation, so if you add stuff to the window here, it will be
visible while animating it.
Bug: T185944
Change-Id: I71ea5b6e1e1947c1cf8fd749100e854953a8ef3c
We relied on some white space baked into the background-image
to "reserve the space" for the text. If we tried to make the image
smnaller, the text would start overlapping it.
Remove 100px of vertical white space from the image files, adjust
the styles so that text is displayed below the image rather than
overlapping it.
Bug: T191095
Change-Id: I2f19128a2044b3505cdea93c3f587fe62553071d
There is something about ActionFieldLayouts with `align: 'left'` (the
default) and no label that causes Firefox to render them differently
than we expect. I am not sure if the bug is in OOUI or Firefox, but it
is easily avoided by just using `align: 'top'` instead (it looks the
same, since there is no label, and it avoids the issue).
Bug: T198274
Change-Id: Ic6077e576b504e7a0cd761c8bac24d4079ae6702
This way the tooltip is shown on the entire button, rather than only
on the icon. One should only use 'iconTitle' to display a different
tooltip on the icon than on the rest of the widget.
I think this was caused by bad documentation in OOUI, which I'm fixing
in I967d9b78014b3754720e80da9c4785124fffc2ba.
Change-Id: I8cc99bcfca56b80a8c8aff609ba48eb3f9c5ed7f
This adds in missing functionality, such as deactivating
the surface selection while the dialog is open.
Change-Id: I0d8652a989504a35e5c235224b0ef924b6dcbeed
This essentially creates a static debouncer, so if you have
multiple instances calling that method at the same time, only
one of them will fire.
Change-Id: I4c257b557e87f5638b459811655a14b8625de2e3
It doesn't have a "cancel and do nothing" route to fall back on, so pressing
escape does the non-progressive action, which is to paste-as-wikitext rather
than paste-as-plaintext. Neither of these is really an intuitive outcome.
Change-Id: I786b6fc87e3cdf3bb50898a070a15a353a242848
Throw a dialog box up to ask whether to convert something with formatting to
wikitext, or downconvert it to plain text.
This logically depends on Ie9aaaa59e9dfa138d394051fe491573253df1805.
Bug: T190079
Change-Id: I6afbbe303d1506426109e75c95f6be546ec48536
Depends-On: Ie9aaaa59e9dfa138d394051fe491573253df1805
T190570 (I54d75ab6061de0de79b7a8112eb859a4c8a5e22a) changed old editor's
display of the limit to only show when there's <= 99 remaining. Bring same
behavior into this dialog.
Bug: T194458
Change-Id: I7f6fd7ee95348c39b107131a7e297d158a07c00e
New changes:
3a6d868bf Separate (Comment/Link)InspectorTools into separate files
cb5d36e32 Localisation updates from https://translatewiki.net.
c75491b16 build: Extend 'svgmin' options and amend
ddef270d9 Genericise activeLink behaviour to any annotation
d13d44e12 Create simple comment annotation type for rebaser.
7e49a1f33 Add getters for author properties
1d341ca7d Follow-up I16942623d: Only filter inactive models if they are 'canBeActive'
Local changes:
Change .ve-ce-linkAnnotation-active > .ve-ce-linkAnnotation.ve-ce-annotation-active
Bug: T185596
Change-Id: I2a49315d01aa075373f9b5f0d8802a7e7dd4dca3
Just generate the standard wiki skin markup for categories. Adjust linkcache to always know
whether links are hidden categories. (It previously knew *sometimes*,
depending on whether a MWCategoryWidget had interacted with that category.)
Make the save dialog preview use the same method as the bottom-of-editor preview.
Bug: T194092
Change-Id: I37fea15eaef0a5847f27ce41dd92370a4bf353b6
Also allow preview elements to existing with an mw-body-content
area withouth the font size being applied twice.
Depends-On: Ibbf989dcebf2d21fd2ac481f17062f366ff29e41
Change-Id: I284bcd5dd25cdbb883427ebacb41af1bbf50b60f
Pass through the current document when available, otherwise
assume the current surface's document.
Also add a getter for getPageName, so that can vary based
on the target document.
Bug: T193856
Change-Id: Ifdc951fdc6a43b924d102e3fcd7e59e52023757b