Commit graph

88 commits

Author SHA1 Message Date
James D. Forrester 6322ec3afb Add missing ve.ce.ClickableNode.js to .docs/eg-iframe.html
Change-Id: Ibaf3a11116b43acc4d150c2950432229a3109acf
2014-03-19 19:35:41 -07:00
Roan Kattouw 6b22f272e9 Rerun grunt to regenerate eg-iframe.html
Change-Id: I5f0d03407eadcdb811281b1406fe664d280504c3
2014-03-14 15:28:29 -07:00
Trevor Parscal 42ba981e27 Update VE core submodule to master (520299e)
New changes:
dd15f23 Split ve.ui.Surface into DesktopSurface and MobileSurface
16283f4 Add OOjs UI's sco.json i18n file
ef94038 Split ve.ui.Context into DesktopContext and MobileContext

Minor adjustments to point to desktop and mobile Surface or Context.

Change-Id: I7cf6f99a5a1216a28a7146afcd4deb68c7eac38e
2014-03-14 13:13:02 -07:00
James D. Forrester ba71dadd26 Add new ve.dm.CommentMetaItem.js to .docs/eg-iframe.html
Change-Id: I31906c45356820591cbedf1ab0111706dd109575
2014-03-13 15:49:20 -07:00
Roan Kattouw 561927627e Rebuild eg-iframe.html for e1d8ebd in VE core
Change-Id: Ie6b708e19f970611320ae86dec47e97ce7133ba3
2014-03-10 14:00:13 -07:00
Roan Kattouw 19f7afb70e Update VE core submodule to master (165594b)
Remove GroupButtonWidget since it was removed in VE core.

New changes:
22edcd9 Special character inspector styling

Change-Id: I385d6b655686c753262258714dec06f8b1e5fc10
2014-03-05 15:39:10 -08:00
James D. Forrester fee4209d14 Update VE core submodule to master (43787a8)
Also run grunt locally to apply fix.

New changes:
43787a8 Add ve.Scalable to documentation listing

Change-Id: I3915272768d43aa12bdd932e4035d9bad48a09d9
2014-02-12 16:06:51 -08:00
Roan Kattouw d2df039af2 Rebuild .docs/eg-iframe.html
Change-Id: I010eb7fc1d043494c34cb9f6d1c17af501bf8a68
2014-02-06 00:58:51 +00:00
Ed Sanders fb4f7d3e24 The great image scaling rewrite of 2014 (MW)
Implement new logic in ve.Scalable from I5b4f0f91b.

Also update VE core submodule to master (57ed8d3).

New changes:
59a0afe The great image scaling rewrite of 2014

Change-Id: I24a2976036310d3814cc7d1853a68745e0499bd5
2014-02-05 12:55:11 -08:00
Timo Tijhof dd9ff827b5 Follow-up 7994eae8c2: Fix uncommitted loader change causing 404
That commit added jquery.uls to the ve-mw repo, and updated
lib/ve to a commit after we removed it from the ve repo and from
modules.json. These changes are being made by grunt-build every
run and should've been comitted to the repo.

See also 1e92abe028.

Change-Id: Ie318643d080e9f5a63793ef60153ef4d82a13d8c
2014-01-29 06:23:50 +00:00
Timo Tijhof 1944b0c6f0 jsduck: Fix script loading issues with eg-iframe in production
It works locally because it can just nagivate to ../lib/ve.

In production however we need docs/ to be standalone so that we
can publish it without needing a subdirectory at:
https://docs.wikimedia.org/VisualEditor/master/.

For local usage this will be a symlink that still points to
the sibling directory (but using a symlink instead of a ../ path).
In production we can then instruct jenkins to replace that symlink
with an actual copy of lib/. As long as the generated path
references in the HTML remain the same.

Follows-up 88c4888872, which broke the publication of the docs in
Jenkins as it changed references from modules/ to ../modules/ for
the eg-iframe. This works locally, but broke in Jenkins as it was relying
on the copying of modules/ to docs/modules/ being enough to make it work).

Change-Id: I10eaa5424d172932b29774a0f03d511d555fd121
2014-01-16 20:41:20 +00:00
Ed Sanders a703086e61 Keyboard shortcuts MW integration
Also adds a button to the utilities menu.

Depends on I806343b42c5fc63d.

Bug: 52844
Change-Id: Ia488362f4b8c9b99b615c84a7341d97e28bdb295
2014-01-15 14:04:06 -08:00
Roan Kattouw ee743f869d Use submodule for VisualEditor core
* Add lib/ve.
* Remove modules provided by VisualEditor core.
* Update paths.
* Remove VisualEditor core specific things from Gruntfile.
* Remove entries from external.js already in lib/ve/.docs/external.js.
* Implement build script to compose a jsduck index that includes
  all of VisualEditor core. Right now it includes VisualEditor's
  index as-is, and because those patterns (e.g. ve.dm.*Node) will
  also MW subclasses this means our category page will include
  MW classes under "VisualEditor (core)" (before the repo split,
  this was intentional).
  This is inevitable unless we list every class individually, or
  (the plan) until we move the MW subclasses out of the ve.*
  namespace and into mw.* somewhere.

Bug: 45342
Change-Id: Iff45cd555430634c9fc341fd3b177c1e0625300b
2013-12-20 09:18:41 +00:00
Roan Kattouw c41b60021d Move libraries to the lib/ directory
Didn't move unicodejs because it doesn't have its own repo
and is currently mastered in this repo

Change-Id: I14ab4bd641077d993ac235d8bcdcf8e50a1a72a7
2013-12-19 23:02:52 +01:00
Timo Tijhof 3e9b227a6a Clean up HTML files, Gruntfile and remove index-phantomjs-tmp hack
Consistently:
* Use <!DOCTYPE html>.
* Use lowercase element tags.
* Indent <head> from <html>.
* Use <meta charset="utf-8">.
* Indent <script> and <style> content from open/close tag.
* Put <link> before <script> when in <head> (in ve/test).
* Use .html instead of .php for indexes where PHP is no
  longer used.
* Use the same license header as we use elsewhere (/*! instead
  of /** and no @file)

Gruntfile:
* Include the new .js files in jshint (demos/**/*.js).
* Order buildloader keys in the same order as the directories
  they go to (alphabetically).
* Add missing jshint patterns:
  - .docs/**/*.js
  - build/**/*.js
  - modules/ve-wmf/**/*.js
* Add missing qunit test:
  - qunit.unicodejs
* Add missing watch patterns:
  - .jscs.json
  - qunit.unicodejs

Also:
* Moved relatively large pieces of script into separate files
  so that they are less repeated (though .template) and also
  able to be linted properly.
* Fixed jshint warnings in newly-created trigger.js and demo.js.
* Moved <script> elements already in <body> to bottom of <body>
  (in ve/test and eg-iframe).
* Moved <script> in eg-iframe from <head> to <body>.
* Fixed buildloader grunt task to use a non-\n whitespace match.
  for the start as well, the newline before the placeholder was
  being stripped.
* Removed the (now obsolete) index-phantomjs-tmp hack.

Change-Id: I7c5a371b82f69f367a8e1c11673d2f37868bc931
2013-12-18 07:00:23 +00:00
Roan Kattouw 88c4888872 Replace makeStaticLoader with a grunt task
'grunt build' builds modules/ve/test/index.php, demos/ve/index.php
and .docs/eg-iframe.html from the associated *.template files.

Got rid of the JS-based SVG/PNG switching logic. Instead, we now
just use SVG unconditionally. We'd already dropped browser support
for browsers that don't support SVG anyway.

Change-Id: Iba2e68f17904687cb13e793a410e095f28f1b13c
2013-12-17 22:03:01 +01:00
Trevor Parscal 51e096d6f2 Refactor Transclusion and Meta dialogs to use BookletLayout
Use OOJS-UI's newly-extended paged dialogs (in e08eb2a03b) to refactor
how the Transclusion and Meta dialogs work, splitting out the code for
each of the panels into its own file and simplifying extensibility.

The Meta dialog (ve.ui.MWMetaDialog) now has two self-managing panels:
* ve.ui.MWCategoriesPage for categories and the default sort key
* ve.ui.MWLanguagesPage for language links

The Transclusion dialog (ve.ui.MWTransclusionDialog) now has four:
* ve.ui.MWTemplatePage for a template's primary panel
* ve.ui.MWTemplateParameterPage for each parameter of a template
* ve.ui.MWTemplatePlaceholderPage for a placeholder to insert a template
* ve.ui.MWTransclusionContentPage for non-template transclusion

Additionally, the Transclusion dialog has been slightly cleaned up:
* Replace add/remove events with replace events in transclusion model
* Actually return and resolve a promise (as documented)
* Get rid of "origin" info in template models
* Add method for adding required parts

TODO:

* Decide how and when we will choose between advanced transclusion and
  template dialogs
* Work out design issues with how template descriptions will be visible
  and how adding parameters will work if only showing parameters in
  outline
* Add preview to template dialog
* Consider ways to further improve pages for use in continuous mode

WARNING:

* Right now the template dialog gets overridden by the advanced
  transclusion dialog because they have the same symbolic name and the
  latter is registered later than the former. To test the template
  dialog, just change the symbolic name of the advanced transclusion
  dialog.

Change-Id: I51e74b322aec9a4c3918e6f792bdb3d318060979
2013-12-05 16:26:26 -08:00
jenkins-bot c18534bcad Merge changes If814e178,Id133431e,I38d63e31,I16d575b6
* changes:
  Plain text paste with paste special
  Use rare unicode characters for paste placeholders
  Rich paste
  Add fixUpInsertion to newFromDocumentReplace
2013-11-26 21:07:46 +00:00
Ed Sanders 7cec9ae04a Rich paste
Allow pasting of rich (HTML) content.

ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
  with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
  up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
  data HTML if available.

ve.dm.LinearData
* Add clone method for copy

ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.

ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
  e.g. stripping the paste context.

ve.dm.Document
* Implement sliced document clone creation so that DM HTML
  is generated correctly in onCopy

ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
  and data with a full context.

ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).

ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
  + no links, spans, underlines
  + no images, divs, aliens
  + strip extra HTML attribues

ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.

Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
2013-11-26 18:23:12 +00:00
David Chan addd1d7b23 Test Surface with IME-like event sequences
* modules/ve/test/ce/ve.ce.TestRunner.js
Class to interact with the CE Surface and document in tests

* modules/ve/ve.EventSequencer.js
Wrap setTimeout/clearTimeout calls (for easy replacement in tests)

Change-Id: I2e2407e2b169ae77237c87bf8857b3026cc7efce
2013-11-25 16:49:49 +00:00
Timo Tijhof c9b31e2d7e doc: Add Node to the list of built-in types
https://github.com/senchalabs/jsduck/issues/502

Change-Id: I4463f512849c7b21bc88e085c078079f50dffe6b
2013-11-25 16:13:32 +00:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Trevor Parscal 6774cd74f3 Detangle triggers from OOUI
Changes:

* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info

Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
2013-10-29 05:50:30 +00:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Timo Tijhof c42840541e Add bin/ directory with updateStaticLoaders and generateDocs
Adding a symlink in .docs/generate.sh because of Jenkins and
possibly other uses.

Change-Id: Ieb56852d0d0b978fbc1cbb873204d9e457cf969c
2013-10-22 23:51:51 +02:00
Trevor Parscal 26a1d8986b Remove ve.Factory and ve.Registry and use oojs instead
Change-Id: I2717300e6cc6102296a2b8d063d344fa5897c825
2013-10-22 19:15:18 +00:00
Timo Tijhof 7db65f386c Rename @emits to @fires so we're forward compatible with JSDuck 5
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.

This way we can also index oojs without issues, which seems to
have started using @fires already.

Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
2013-10-22 19:11:16 +00:00
Trevor Parscal 6018e77d70 Use OO.EventEmitter instead of ve.EventEmitter
Change-Id: Ie35e5f51a8d3c0d7f4fa46230b7b37112df610b9
2013-10-22 16:57:33 +00:00
Trevor Parscal 4aa86d0f87 Make dialogs, inspectors windows and window sets generic
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets

Change-Id: I2db59127d2085b02e173a3605e174317e419e213
2013-10-07 10:37:47 -07:00
jenkins-bot c21c8556fc Merge "Make ve.Factory require static name property" 2013-10-03 22:03:26 +00:00
Trevor Parscal 61ddfb76e4 Make ve.Factory require static name property
Objective:
* Make ve.Factory behave like ve.NamedClassFactory
* Remove the only remaining use of ve.Factory (actions)
* Remove ve.NamedClassFactory

Change-Id: Ie302ef5ea31081de7ab0db6091058a59946aef4c
2013-10-03 14:52:19 -07:00
Ed Sanders 5c31d3215b Change ve.dm.DocumentSlice to a mixin to ve.dm.LinearData
Document slice only ever contained linear data, with extra functionality
to preserve the range. It pre-dated LinearData, but now we should
refactor it to reflect its purpose.

Change-Id: Ifc908f7526c83a43a51372c8d2494d7260e7facd
2013-10-03 19:38:59 +01:00
jenkins-bot 5625071142 Merge "Updates to support jsduck 5.x" 2013-09-24 15:37:56 +00:00
jenkins-bot 48c60153a6 Merge "Extend SurfaceToolbar into TargetToolbar" 2013-09-23 23:48:41 +00:00
C. Scott Ananian 8fbcef6d33 Updates to support jsduck 5.x
Change-Id: I16123e91370cb6a7785060c749530953f4c3ddf4
2013-09-23 13:46:26 -04:00
Timo Tijhof e4662a65cd Clean up VisualEditorDataModule and document ve.version
* Check in #getGitHeadHash now ensures a false value is
  cached as well.
* Made ve.version.id being false when invalid more stable
  since we now rely on this as of eeb3ac3b19.
* Added documentation for ve.version.

Change-Id: I164aa9ebaa7f8a4d1e8f2210af76e06b23abef09
2013-09-18 03:40:00 +02:00
Ed Sanders 4d1d632ebd Extend SurfaceToolbar into TargetToolbar
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.

Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
2013-09-17 17:05:01 +01:00
jenkins-bot 8dfa827a97 Merge "ve.EventSequencer: Post-event listening" 2013-09-04 20:08:42 +00:00
David Chan 793172e41e ve.EventSequencer: Post-event listening
modules/ve/ve.EventSequencer.js
* Class to sequence pre-event and post-event listening correctly

demos/ve/eventSequencer.html
* Plain HTML example page for testing EventSequencer and event sequences

Change-Id: I4ddb10a30c2f44015136a7978a185d0b13f0690b
2013-09-04 11:20:46 -07:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00
Trevor Parscal 2717ea1645 Add ve.ui.ToolGroup and use within toolbar setup
Objectives:

* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup

Changes:

*.php
* Add link to new file
* Move ui element classes up for more general use

ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method

ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets

ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools

ve.ui.ToolGroup.js
* New class, encapsulates tools

Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
2013-08-07 05:08:20 +00:00
Trevor Parscal a226716d70 Split ve.ui.Toolbar and ve.ui.SurfaceToolbar
Objective:

* Make it possible to make a toolbar without a surface

Changes:

*.php
* Links to new file

ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes

*.js
* Update symbol names

Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
2013-08-02 14:33:25 -07:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
David Chan a1eb56c14f splitClusters uses Grapheme Cluster Boundary rules
unicodejs.graphemebreak.js
* New file: singleton class with splitClusters method
* On load, builds graphemeBreakRegexp from unicodejs.graphemebreakproperties.js

unicodejs.js
* Remove old splitClusters method (was just a placeholder)
* Change "conjunction" -> "disjunction", for consistency and correctness

unicodejs.textstring.js
* Use new splitClusters method

modules/ve/ve.js
* Use new splitClusters method

unicodejs.wordbreak.text.js
* Add new splitClusters test
* Refactor charRangeArrayRegexp test to use splitClusters

PHP files
* add unicodejs.graphemebreak.js, unicodejs.graphemebreakproperties.js

.docs/categories.json
* add unicodeJS.wordbreak class

Change-Id: I8f512e2fc2c46eb4b5f00994a8dac88f3c8f7dd2
2013-06-16 21:46:02 +01:00
Trevor Parscal d3a2fab2c4 Transclusion editing
Objectives:

* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content

Changes:

ve.ui.Dialog.css
* Add rule to place add param controls on a single line

ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions

ve.dm.*
* Add new transclusion data structures

*.php
* Add links to new files

*.*
* Rename all things "template" to "transclusion"

Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
2013-06-12 16:39:13 -07:00
Timo Tijhof 908d1a8c19 oojs: Integrate with OOJS v1.0.0
To make integration and testing easier keeping references and
tests unchanged.

Change-Id: Ie808eaf0ffb754ba9c6be13810cfec2385d8de36
2013-06-06 17:29:55 +02:00
Timo Tijhof bedbebd53c Implement Grunt support (grunt jshint,csslint,qunit,watch)
This has no influence on Jenkins but can be used locally to
easily run certain tools. Since we already had `.jshintrc` in
our repo it was already possible to easily run JSHint from
the command-line locally. Taking that as a base the following
are new features:
* `grunt csslint`: Runs CSSLint on all css files
* `grunt qunit`: Runs QUnit (standalone) tests in PhantomJS
* `grunt test`: Runs jshint/csslint/qunit
* `grunt watch`: Runs the "test" command automatically whenever
  a file is changed. You can keep this in the background so
  whenever you save a file in your editor (e.g. Sublime Text)
  it'll run the tests and if there is a failure, it'll throw a
  bash error code causing your Terminal application to beep you
  in whatever way your operating system does so (e.g. for
  Mac OS X a red badge + jumping icon in the Dock). It will
  continue to run in the background even after a failure so no
  need to re-start watch after a failure.
* `grunt`: Runs the default task, which is 'test'.

Previously to use `jshint .` you had to:
* One-time install:
  * install package -- nodejs npm
  * npm install -g jshint
* Usage:
  * cd VisualEditor; jshint .

Now, for grunt:
* One-time install:
  * install package -- nodejs npm
  * npm install -g grunt-cli
  * cd VisualEditor; npm install
* Usage:
  * cd VisualEditor; grunt

Change-Id: I7a4fdf4b6bf3f00cef15dc3e2c81eceb595aec7c
2013-06-05 11:10:23 +00:00
David Chan 1c78d0a38c Use grapheme clusters in unicodeJS.TextString
unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods

unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
  clusters

unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster

ve.js:
* Use new unicodejs.splitClusters function

Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
2013-05-30 17:34:10 +01:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00