This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.
*.php
* Added links to the new widget
ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet
ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget
Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.
Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
Initially just with a Wordbreak module to implement Unicode standard
on 'Default Word Boundaries'. Due to it's standaloneability this has
been written as a separate library. Non-BMP characters are currently
not supported.
Bug: 44085
Change-Id: Ieafa070076f4c36855684f6bc179667e28af2c25
ve.ui.Widget.css
* Made sections use a default cursor - they aren't clickable so they shouldn't appear to be
Change-Id: Id74288040080c18b8595f2903239bc82e8bc1ab2
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.
Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.
Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
ve.ui.Dialog.css
* Fix issue where the use of margin auto on the outer dialog wrapper
would expose parts of the underlying content - this is resolved by
making the outer wrapper cover the whole screen and making the
window frame use margin auto
ve.ui.Icons*.css
* Added missing settings icon rule
ve.ui.Layout.css
* Added styles for editor panel
ve.ui.Window.css
* Removed default height, setting it specifically in inspector now
ve.ui.EditorPanelLayout.js
* New layout, adds a title and icon above the content
ve.ui.TitledEditorLayout.js
* Similar to labeled widget, but for panels
ve.ui.MetaDialog.js
* Using settings icon now
* Switched to using a specific layout - still hard-coded for
categories
ve.ui.Frame.js
* Modified style loader to guarantee order of style rules, no matter
what order they load in
*.php
* Moved layouts to be included after widgets so they can use widgets
* Added links to new layouts
Change-Id: I7ff5f5f095460fd4f6cf841f4182bfb92bf034da
These events occur when an item is inserted or removed by onTransact(),
so both for insertions/removals done through the MetaList mutators and
insertions/removals done by any other means.
We have to gather these events and batch them up because we have to allow
offset translation and index recomputation to occur first (otherwise
calling .getOffset() and .getIndex() on inserted items doesn't work).
Change-Id: I74a9a21398eca4e9afd7148171af20d439cf7ebd
Mostly by extracting parts of onDocumentKeyDown method into separated methods: handleLeftOrRightArrowKey and handleUpOrDownArrowKey
Change-Id: If19abf2218bc667c729f7bf388074061cec3031c
Add .insertMeta() and .removeMeta() methods to insert and remove
metadata through the meta list. For convenience, there is also a
.remove() method in MetaItem that wraps around removeMeta().
Also rename insertItem() and removeItem() to addInsertedItem() and
deleteRemovedItem() to avoid confusion, and make the MetaList
constructor take a dm.Surface rather than a document so we can call
change().
Change-Id: I4b62a3109404cfd56f5de68938e1db908b03e678
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.
Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
Previously these were static functions in TransactionProcessor
which instantiated a TP called .process() on it. These are now
methods of ve.dm.Document.
Also moved the emission of the 'transact' event on the document from
TransactionProcessor to Document itself, and moved the tests asserting
double application is protected against from TP to Document (because
the corresponding code moved as well).
Change-Id: I7c9f22a14accaf0ba1f70d5aa4f0573bb7e677d0
This caused the page to stay in a dimmed state because it would
throw an exception before tearDownSurface() and showPageContent()
would be called.
Bug: 46456
Change-Id: I91ad2b110c2c523a4bb367407e3f33a953328ab4
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.
ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale
ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading
ve.ui.Tool.css
* Update classes according to changes in labeled widgets
ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)
ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title
ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing
ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu
ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality
ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label
ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select
ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally
ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes
ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item
ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property
ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing
ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$
ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method
ve.ui.ButtonWidget.js
* Removed extra class being set on label
ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally
ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused
ve.ui.Menu.js
* Moved most of the implementation to select and group
ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class
*.php
* Added links to new files
Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
This removes the "grow from nothing" effect (which may have been a
little overkill) but fixes the situation where the inspector is open
and you click to a new location and it moves to the new location and
then transitions down to the menu (which looks bad).
Change-Id: I19d27da6fea7c36965c83aa73836b1bc870c9bcc