For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
* Generate the edit tabs and the section edit links in PHP, with a
fallback in JS for cases where we don't have them yet due to
caching. But only change things if VE is enabled, and have the JS
correct the state if the wrong cached HTML comes through.
* Make the order of the tabs/links and the messages to use as captions
configurable
* Make the edit tabs and section edit links always be present in the
page (regardless of namespace, user prefs, etc.) but be hidden and
have JS unhide them (using html.ve-available) if appropriate
* Add appendix messages so we can do a superscript "beta" even in places
where we can't use HTML in the message
VisualEditor.php:
* Add new hook registrations
* Remove edit link caption messages from the init init module because
they're now added dynamically in VisualEditor.hooks.php
* Add a noscript CSS module so we can hide some things in JS-less
environments
* Remove $wgVisualEditorTabLayout and replace it with
$wgVisualEditorPosition
* Add config vars for link captions, with null causing us to use
the default caption
* Add config vars for link caption appendices. Too many config vars
but we'll clean that up later
VisualEditor.hooks.php:
* Dynamically add tab messages to the init init module
* Remove unused globals in onBeforePageDisplay()
* Add noscript CSS module
* Add a SkinTemplateNavigation hook that changes and reorders the edit
tabs as appropriate
* Add a DoEditSectionLink hook that overwrites the edit section links
* Export the new config variables to JS
VisualEditor.i18n.php:
* Add beta appendix message
* Add a message for the default VE edit section link
ve.init.mw.ViewPageTarget.init.css:
* Remove the animation on the edit section links
* Darken the color of the brackets and the pipe from #ccc to #555
* Style the beta message to be superscript-like (but not real <sup> to
avoid moving the baseline)
ve.init.mw.ViewPageTarget.noscript.css:
* Hide the VE edit tab, the pipe and the VE edit section link initally
unless and until JS unhides
ve.init.mw.ViewPageTarget.init.js:
* Toggle .ve-not-available / .ve-available
* Edit tabs
** Only generate the the edit tabs if they're not already there from PHP
** Rewrite the edit tab generation to mirror what's being done in PHP
* Section edit links
** Same as for edit tabs
** Also add mw-visualeditor-expanded to pad the brackets
ve.init.mw.ViewPageTarget.js:
* #ca-ve-edit is now always the VE tab (and #ca-edit always the
edit source tab) so update the .selected behavior accordingly
Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
Hook was part of survey code which I removed in I8be6198a6. I neglected to
remove the statement which registered the hook handler, however.
Change-Id: Ia4e2a7854b3a2a5cbbe4da7657f7afe18f3c1d6a
The 'ext.visualEditor.genderSurvey' module was introduced in I2b4aba6a9
for the purpose of instrumenting a short-lived microsurvey that would be
concomitant with the deployment of VisualEditor. The survey has now run
its course; this patch removes its code.
Change-Id: I8be6198a66957d792757a5312e9e71b3c8cdd1e3
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
With our current config, 429587d would have enabled VisualEditor by
default on all wikis, which is not what we want to do. We can make the
-enable preference default to true in the extension if we really want
to, but that requires a change to wmf-config as well.
Change-Id: I95664588e5e4e3d6caed90e1c83accc9434ecd49
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
This not being here caused and causes various unexpected
scenarios to evolve around preferences being falsy (undefined)
or set to 0, and inability to distinguish between a user having
not set the preference, the preference not existing due to cache
or the preference being disabled explictly by the user.
Change-Id: Ie50b63ba5064e85d26dad8b622554bbe809c2634
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.
Making this button experimental for now until we've come up with
a way to deal with this problem.
Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
Server-side, plugins can register themselves by adding to
$wgVisualEditorPluginModules. This is the recommended way for
MW extensions to extend VE. Client-side, plugins can register
themselves through mw.libs.ve.addPlugin(), which takes a string
(RL module name) or a callback.
When VisualEditor loads, we load the registered plugin modules in
parallel with ext.visualEditor.core. Note that they're loaded in
parallel, not after, and so the plugins should explicitly depend
on ext.visualEditor.core if they use or extend classes in VE core.
Once the modules finish loading and user and site scripts have run,
we execute the registered plugin callbacks. These callbacks can
optionally return a promise. We gather these promises and wait for
all of them to be resolved, then initialize the editor.
This allows Gadgets to extend VE by top-loading a small module that
depends on ext.visualEditor.viewPageTarget.init and calls
mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom
half being a hidden Gadget that depends on ext.visualEditor.core and
contains the actual code. The addPlugin() call needs to be in a
top-loading module because otherwise there's no guarantee that the
plugin will be registered before the user clicks edit and VE loads.
User and site scripts can extend VE by simply calling addPlugin()
directly, as mw.libs.ve is already present when user scripts run (since
it's top-loaded) and VE waits for 'user' and 'site' to run before
executing plugins.
If user/site scripts need to load additional JS files, they can load
these with $.getScript() and return the corresponding promise:
mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } );
For a diagram of all this, see
https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :)
VisualEditor.php:
* Add $wgVisualEditorPluginModules
VisualEditor.hooks.php:
* Expose $wgVisualEditorPluginModules in JS
ve.init.mw.ViewPageTarget.init.js:
* Add mw.libs.ve.addPlugin function that just stores the registered
values in an array and passes them into the mw.Target when it's
being initialized
ve.init.mw.Target.js:
* Add $wgVisualEditorPluginModules to the set of modules to load when
initializing VE
* Add a Deferred (this.modulesReady) to track module loading
* Add addPlugin() and addPlugins() methods that add to either
this.modules or this.pluginCallbacks
* In load(), instead of mw.loader.load()ing this.modules, use using()
to load this.modules plus user and site, and fire onModulesReady()
when they're loaded
* In onModulesReady(), execute the registered callbacks, gather the
returned promises, wait for all of them to be resolved, then resolve
this.modulesReady
* Fire onReady based on this.modulesReady being resolved, rather than
using a second using() call
Bug: 50514
Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
To achieve this we need to evaluate the DOM contents of
transclusion nodes to see if it consists solely of meta items
and whitespace.
To check for meta items we do a model registry match, but with an
additional parameter to exclude mwTransclusion types as a possible
result (as the first item may be a meta tag, but with a mw:Transclusion
typeof attribute).
Bug: 51322
Change-Id: I89a220350fb7e10e15f3682d21438539196a5846
Load the module always and have the conditionals on the
client-side so that we can change these without running into
problems with the new conditions not being rolled-out quickly
for anonymous users because the load queue is in the HTML
and cached for 30+ days.
This also allows us to fix above problem retroactively in wmf
production by just adding a mw.loader.load for this module
in something like MediaWiki:Common.js or something else that is
already in the cached load queue (temporarily, until the cache
has rolled over).
Removed unreachable code for loading ext.visualEditor.splitTest.
Change-Id: I21114960a88d224747447f2dc83d17d160f5f066
* changes:
Add a node class for mw:Nowiki
Move getHashObject() from dm.Node up into dm.Model
Allow annotations to render nothing
Pass child DOM elements to annotations' toDomElements()
Process annotations bottom-up rather than top-down in data->DOM
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
The domains which contains articles are those from $wgContentNamespaces,
which by default is just array( NS_MAIN ).
Bug: 51527
Change-Id: I1f1356f1950c542ae05095a9ebd7b3d66ceb4e40
These represent <nowiki> tags. If the user doesn't edit the text inside
the nowiki, we round-trip the <span typeof="mw:Nowiki"> wrapper cleanly,
but if they do edit it, we unwrap it. This then triggers re-escaping
in Parsoid, and prevents cases where the user edits the text to no
longer need escaping but Parsoid still wraps it in <nowiki> because
of the <span typeof="mw:Nowiki"> wrapper.
In order to detect whether the contents have changed, the nowiki
annotation stores a copy of its contents. To avoid infinite recursion,
we have to exclude this attribute for hash generation.
Bug: 47678
Change-Id: I2edc46b6d87d2f91e952efcb09c0edae5166958f
It is already loaded by VisualEditorMessagesModule in
content-language. It was added here in error and caused it to
be replaced with the user language version at run time.
Bug: 47730
Change-Id: I82304bea0a5eadbe254beccd1899621d0bd0be46
Objective:
* Allow fieldsets to not have labels
* Remove label from reference edit dialog field set
Changes:
ve.ui.Layout.css
* Only apply negative top margin if fieldset label is being used
ve.ui.FieldsetLayout.js
* Only add label element to DOM if icon or label are used
ve.ui.MWReferenceEditDialog.js
* Remove label from reference edit dialog's first fieldset
*.php
* Remove unused message
Change-Id: I4a36e819ec6ef73aad80d3fb2f06000cb35ec109
* Rephrased visualeditor-savedialog-error-badtoken to emphasise
that it is the old session that become invalid, not the one
the user started browsing with since in a different window.
* If the session changed, the user will be asked whether they
agree to save with this new session instead.
* We explictly update mw.config so that future save attempts
in the same window compare against the correct environment.
Without this there are two problems when saving and then
making a second edit in the same window and saving that:
- It will bring up the same question again (user A -> user B),
which is annoying.
- If the user logged back in again (new session, but for
user A again) it would silently try with that new token
without asking, thus saving as user A when the user still
thinks it switched to user B. It switching back automatically
is not obvious since we asked them from A->B, so we should
also ask the other way around.
This can be reproduced by opending ve-edit logged-in, then
logging out in a new window, save, confirm anon, save,
open edit again, log back in in a new window, save open edit
in the old window, confirm new logged-in, save.
Bug: 50424
Change-Id: Id055eca1886f85aeaf615f645de29898afc0373c
Without making the code much more complex (and possibly create
performance issues) the warning will fire on pages which already
contain escaped wikitext (when that text is edited). I think this
should be a small enough minority that it won't be an major annoyance.
Bug: 49820
Change-Id: I0f67ec04b890f4add9247be6126bdc086b6ae72f
Objective:
* Make the majority of link inspector, which is generic to any annotation,
usable for other annotation inspectors
This was merged earlier (f7107fa20d) but broke master, so it was
reverted (092fa74dee). This commit also incorporates 5dcf5d1c49.
Change-Id: Ib9190dee66ce064d69962f9c4c5b3a710be8ad07
Previously all it did was surface api response error.info,
which surfaced underneath the edit summary form as mere:
"Error: Invalid token".
Bug: 50424
Change-Id: I60169b42701ae3b88e54626c4ff7050549e6ef55
This allows us to make the token no longer a requirement
for non-save actions while still using the built-in system
for token verification.
Update documentation for "oldid" since it is not required even
outside (paction=save). In fact, if we require it VE loading
fails because it doesn't pass oldid unless it has to when
restoring a specific version.
Bug: 50424
Change-Id: I7b1b50a43648b1cc40a984340846efdb0ba2ecc9
This is the infrastructure for the Language Inspector prototype, defining
the dm and ce pieces of the <span lang='xx' dir='yy'> annotations. It also
sets up a visual indicator for language blocks (with informational tooltip
for the user while editing. The UI is built on top of this.
Bug: 47759
Change-Id: I239eef5124e29369ea9c5d8c0f49b2f6a61bc053
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.
Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.
Tested in Vector and Monobook, but not in Apex and not in RTL.
ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames
*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it
*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
their LTR counterparts
ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content
ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
attribute) and add background:none to prevent frames from getting
the skin's background (grey in Vector, a book in Monobook)
ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
frame's content <div> so we can restrict styles to only apply in
dialogs / inspectors
ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>
ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load
Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.
This reverts commit 3c51ebad93.
Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.
TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements
Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19
This patch creates two files handling math node matching,
which are:
ve.dm.MWMathNode.js - a basic version of toDataElement
and toDomElement functions work
ve.ce.MWMathNode.js - math formulas in VisualEditor are
clickable and render as img tags
Change-Id: Ib909c5fb02e385c88050f42d02d207ab6a97d0dd
Since we're now only loading the light-weight init on page load,
the section editing wasn't just deferred to after page load (like
it was before), but wasn't happening at all until you clicked
"Edit" (at which point the library loads). It only worked when
going back to "View" after "Edit".
Contrary to tab layout, edit section handling needs to be
accessible both in the top init and in the main target class
because we need to run it both at run time and after the user
has saved a page when we show them the updated page without
refresh. This is why we need to transfer the method at run time
and give the main class access to it as well.
Can't wait for bug 50707 to get rid of this mess...
Bug: 50731
Bug: 49993
Change-Id: Iab9c81222df7f1084179c3643d158374a89ca14b
Added the wrong one, message "accesskey-ca-ve-editsource"
doesn't even exist. It worked locally but that was probably
a lucky race condition or cache.
Follows-up 10fd1a3, b21fe5f.
Bug: 50725
Change-Id: Ie87f8c6861dfe010c038ddb103aa5ea56cd57d24