* Added some new icons (to be used soon in the inspector redesign)
* Added right-to-left icons for lists
* Renamed some icons for future RTL use
Change-Id: I10e3e3fcda82786e3064176e7eefe211b88db95c
Was cloning the original set, then adding to it - resulting in always containing the whole set in any match.
Also using test instead of exec since exec returns a string result, which under strange circumstances could return a falsy result, despite the RegExp finding a match.
Change-Id: I09a7cb264521d58f02d6ff2547edad9a740b23b2
Surface model annotate method previously cleared basic tool annotation objects.
Now that bold and other annotations have htmlAttributes from parsoid,
we must gather annotations by type from selection and iterate through
to properly clear.
Change-Id: Id53bf5733078524ae5aac376e01b9679eb8c32df
Rather than each tool requesting annotations, and nodes pertaining to selection,
Emitted event supplies annotations and nodes to each tool's update method.
Using select vs. of traverseLeafNodes for code optimization.
Better documentation for updateTools()
Removed unneeded code.
Change-Id: I7c0baa1cc0f7fb731d6e28b175a76e931e9e2961
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line
Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
* Commands for Sublime:
Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
Replace: "$1 {$3} $2"
Save all && Close all
Find: " function("
Replace: " function ("
Save all && Close all
Find: "Intialization"
Replace: "Initialization"
Save all && Close all
* Consistent use of types (documented in CODING.rm):
- Merged {Integer} into {Number}.
- Merged {DOM Node} into {DOMElement}.
* Remove work-around /*jshint newcap: false */ from ve.js
Calling Object() as a function to to use the internal
toObject no longer throws a newcap warning in JSHint.
It only does that normal functions now .
(e.g. var a = Cap(); or var a = new uncap();)
* Add missing annotations (@static, @method, ..).
* Remove unused variables
* Remove null-assignments to variables that should just be
undefined. There's a few variables explicitly set to null
whereas they are set a few lines under and not used otherwise
(e.g. 'tx' in ve.ce.Surface.prototype.onPaste)
Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
Detecting page status in a similar way as WikiEditor inspector.
Disabled accept button now behaves appropriately.
Accept button status is now evaluated on enter or submit.
Change-Id: Ibfef6ffd87cb9a71e37242d6214d0f8e3af2e2c0
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)
The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.
This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.
Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
Icon appears when scrolling and resizing window.
Instead of always setting the context on scroll and resize, bind to the
updateContextIcon method.
Icon appears when selecting a non content data offset.
Changed logic to show icon changed to content length vs range difference.
Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.
Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
This was broken in three different ways:
* On the way in, we were applying whitespace to an array of elements
rather than the actual element, so the whitespace wasn't stored.
* Whitespace processing on the way out was skipped for aliens because
they had their own code path. Refactored this so alien openings and
regular openings share much more code, including whitespace output.
* Somewhat unrelatedly, innerPost output was broken for paragraphs
containing inline elements, because the inline elements' processing
polluted lastOuterPost. Discovered this because my test with inline
aliens also happened to be the first test of whitespace preservation
in paragraphs with inline content elements. Fixed by explicitly
skipping content nodes when outputting whitespace.
Fixed these issues and added a test case.
Change-Id: I8edb61a008e60ace886b1a841b3417682ec39c32
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
In preparation of pushing the object-management branch, which
will need more shared variables (for efficiency) creating
a shared closure. To avoid a spegetti of immediately-invoked
functions that return functions (like ve.getObjectValues and
ve.getObjectKeys).
Less duplication of code and faster execution.
First I had the closure around it as-is but then I figured it'd
be faster to have a local reference to ve (instead of having to
go through implied globals for references to other ve.*)
So I made it a local variable and then exposed it. That way
anything inside referring to each other stays within the same
scope.
Review with ignore-whitespace for clarity.
Change-Id: I415d8635db6d82cf239f0364ccc2d63a61bd5a6d