Commit graph

68 commits

Author SHA1 Message Date
Catrope 0e1a6912b0 Display the lengths of model nodes in the demo debugging thingy
Also use .text() instead of .html() where appropriate

Change-Id: I9dcfd9c11c5c01f1459c48c8993c155203c94b13
2012-11-21 12:58:52 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Trevor Parscal 9c22ee346a Added undo-before-apply for new link annotations
When the link inspector is used to create a new annotation, the text is annotated with the default link target derived from the selected text. Then if the inspector is used to change that value, yet another transaction is processed when the inspector is closed.

To avoid having to press undo 2x, this change makes the inspector undo it's first change before applying the changed annotation.

This change also introduces insert, remove and select content actions.

Change-Id: I3e29189158fb01336d6b053bc2a8bda2a91a0a46
2012-11-19 17:10:05 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Trevor Parscal 443c5438ab Refactored commands into a registry
* Now ve.Factory inherits from the more general ve.Registry
* New class ve.CommandRegistry
* Refactored setupToolbar and command setup code into setupComands

Change-Id: Ic548e5de95b77889727362d3e66d7be83c12a603
2012-11-07 15:52:30 -08:00
Trevor Parscal ab57bed7da Replaced command factory with new command class
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.

Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
2012-11-07 15:47:03 -08:00
Trevor Parscal 6082953562 Made jquery.multiSuggest it's own RL module
* Also updated resource paths in tests and demo pages

Change-Id: Ic21b678f91ed8d1fe1c7ac2a53d89270aacf7c26
2012-11-06 16:37:01 -08:00
Trevor Parscal 238feeb881 Tools changes
* Rewrite of all tools, dramatically simplifiying them and decreasing
  duplication
* Tools are now created using a tool factory instead of
  a make-shift facility built into the toolbar
* All UI object have a surface or a toolbar reference instead of a
  surface view

Change-Id: I589ecba36bf715b452d03c8fd5c0547dc3c1dc61
2012-10-26 14:48:27 -07:00
Rob Moen 9563f0880d UI context reorganization, inspector rewrite, iframe refactor, icon generalization
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense

Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
2012-10-26 14:46:11 -07:00
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00
Timo Tijhof 34cbc729db ve.ui.CommandFactory: Initial implementation
Based on https://github.com/ccampbell/mousetrap.

Cleaned up to fit our coding standards, pass JSHint, and assume
jQuery's fixes where possible (e.g. no need for an addEvent
utility, no need for filling e.target, e.which, etc. cross-browser
which jQuery.Event already does).

Initially all were local functions in the constructor, but to
allow some customisations in subclasses moved various methods
to the prototype instead and marked with @private.

Really, only .register() must be called from the outside. The rest
assumes normalisation etc. or might break things if called
incorrectly.

Change-Id: Ic69a3c70759052094aefbeab623d885f8b118e14
2012-10-24 17:48:16 +00:00
Inez Korczyński 4d351ff459 Make the debug tool (Dump all data) compatible with ve.AnnotationsSet (instead of array)
Change-Id: I0ff131d69933a0fe98232410eb7be72ea2492066
2012-10-19 15:20:40 -07:00
Christian Williams 156e56b47b Fixing location of ve.ce.CenterNode.js and adding comma between variable declarations
Change-Id: If54e314f47860ac30060bec6b3f5997ed3709e0b
2012-10-17 13:18:57 -07:00
Timo Tijhof edc5f38d4c Fix path issues with missing files, inconsistent subset in demo, test & mediawiki.
* CenterNode missing in ResourceLoader registry
* UI classes and rangy not in static test/index.html
* Transaction and TransactionProcessor listed twice

Added a maintenance script that generates the <script> and <link> tags for all
files in the same order everywhere.

Change-Id: I5d22d33769b4e356e8065d295505f6f9a8b0bea8
2012-10-16 10:03:26 -04:00
Trevor Parscal 56487ae1ef Merge "Add a missing reference to file ve.dm.SurfaceFragment.js inside index.php for standalone demo." 2012-10-13 00:35:46 +00:00
Rob Moen df211b91d8 Fix standalone demo.
Change-Id: Ieef15ad3edc039b205e5e4e870311927384be561
2012-10-12 17:07:21 -07:00
Inez Korczyński 54c51b6b18 Add a missing reference to file ve.dm.SurfaceFragment.js inside index.php for standalone demo.
Change-Id: I12c134a4a2e2bbec271ade5d211c48939cfc9a5f
2012-10-12 16:36:55 -07:00
Catrope 613dd14332 New annotation API: convert existing annotations
This changes ve.dm.LinkAnnotation to be a generic annotation for <a>
tags, and adds ve.dm.MWInternalLinkAnnotation and
ve.dm.MWExternalLinkAnnotation as MW-specific subclasses. This nicely
splits out the MW-specific parts in LinkAnnotation, and ideally we'd
also move these files somewhere else to reflect their MW-specificity,
but I haven't gotten to that yet.

Similarly, ve.dm.TextStyleAnnotation is now a generic base class for
simple tag-only-no-metadata annotations, and it has 11 subclasses, one
for each tag we support. This is quite a bit more verbose than the
previous code, but I think it's cleaner and more flexible. I considered
writing a function that would generate a TextStyleAnnotation subclass,
then calling that 11 times, but that's not possible if we want to keep
named functions for the constructors.

Change-Id: Ifba10153eef40280e44025dd72d4e9d9f33b0632
2012-10-12 15:07:25 -07:00
Inez Korczyński 580ed725a7 Created simple debug tool - that compares data between DOM and Model - very useful while working on SurfaceObserver and text insertion stuff.
Change-Id: Id30513fc64a947ab7ef0474882ace750f41624b8
2012-10-10 14:27:25 -07:00
Inez Korczyński 3b8a5ae4d5 Initial import of ve.ce.SufaceObserver
Change-Id: Ifc14a6cc30e46c8ae99c59dcb916795c603329ed
2012-10-04 14:24:12 -07:00
Trevor Parscal daa7e76807 Merge "Add a node type for meta nodes" 2012-09-18 18:15:46 +00:00
Catrope 7b96fbe3d2 Add a node type for meta nodes
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)

The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.

This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.

Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
2012-09-10 15:35:30 -07:00
Trevor Parscal 818fdd8b52 Added links to annotation set classes for demo
Change-Id: I1584eb22a177871d1f18761cf4ec35d8961b2b91
2012-09-07 15:26:24 -07:00
Trevor Parscal b370bbd0bc Improved icons
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus

Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
2012-08-31 13:23:04 -07:00
Inez Korczynski 29aef1dec8 Very simple (and a little bit messy) debug tool that dumps not HTML table linear model, view tree and model tree.
Change-Id: I625047fbb99c0d63e1ac6865b7e9cddf4ab72a2e
2012-08-23 15:07:32 -07:00
Inez Korczynski 844df5c8e6 Support for <center> tag
Change-Id: I0d64561dd82b8377ee7491103e81569eaca22fee
2012-08-22 12:51:33 -07:00
Rob Moen dda2c932bd Added MW page suggestion functionality.
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.

Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.

Added Inspector overlay element for positioning arbitrary elements
over the iFrame.  This prevents growing the iframe to arbitrary lenghts.

Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
2012-08-17 14:12:26 -07:00
Trevor Parscal d147504f49 Added support for apex skin
* Made vector specific styles only active in the vector skin
* Added apex specific styles
* Removed override of text size for document node
* Added stylesheet for stand-alone to specify text size for document node

Change-Id: I8a57918912499f9453a5692ff45a04a16ed34cde
2012-08-15 16:35:52 -07:00
Trevor Parscal 5752b3fb72 Merge "Add ve.dm.BreakNode to represent <br>" 2012-08-09 21:50:41 +00:00
Catrope 625161e35c Add ve.dm.BreakNode to represent <br>
Change-Id: I3825199c3c8cbe3b50c01e03f39f20cef7c55a28
2012-08-09 14:50:25 -07:00
Trevor Parscal d8ee3c2c29 After much research on error objects, native = good, custom = bad
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.

Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
2012-08-08 10:48:53 -07:00
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00
Trevor Parscal 53e9258280 Added ve.init.platform with MediaWiki and stand-alone implementations
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.

Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
2012-07-27 13:39:19 -07:00
Inez Korczynski 876fd6be36 Added very simple "debug" tool to demo page.
Change-Id: I3df694187089ac4caa2287b55e3a51755cdec2c7
2012-07-24 16:44:06 -07:00
Trevor Parscal 6b34f09df2 Removed some whitespace
And added a license to some files that didn't have it yet

Change-Id: I3a7e60374d1198d369a0475b8f65f7415012a337
2012-07-19 14:25:16 -07:00
Catrope 8ff9df6023 Merge "Renamed ve.ce.Document.css to ve.ce.DocumentNode.css to match it's contents" 2012-07-19 01:29:03 +00:00
Trevor Parscal 3afb270567 Renamed ve.ce.Document.css to ve.ce.DocumentNode.css to match it's contents
Change-Id: I3d7504dfda27309f631a5856ffa4aacd13b6edc7
2012-07-18 18:23:11 -07:00
Trevor Parscal 9a0380c67d Removed Special:VisualEditorSandbox and refactored demo
Also renamed ext.visualEditor.editPageInit to
ext.visualEditor.viewPageTarget

Change-Id: I8bdd04b3442067e87bccbc60dd4947aae1c7dfd2
2012-07-18 17:57:50 -07:00
Inez Korczynski 93b834a688 Update JS and CSS references in demo to point to new location - ve instead of ve2
Change-Id: I7d5c7888ec4c0923a42c25cf86799b0d07427acf
2012-06-19 20:53:55 -07:00
Trevor Parscal 44d50c980f Added i18n messages to mw.msg fallback
Change-Id: Ic4b44eb6ab31392fa727f14ec38800fe6b185d44
2012-06-19 13:58:54 -07:00
Trevor Parscal 11a3d883f2 Using resource loader debug scripts to unstub ve.log
Also added ve.dir and converted use of console.log to ve.log

Change-Id: Ibbfd78b6ece163f54f40e997c79a01de6609c2b4
2012-06-18 13:30:39 -07:00
Trevor Parscal 17fff0d163 Fixed dependency on mw, now demo works again
Change-Id: I26599e065a521cf08a16f5a65e36960a692421e9
2012-06-11 12:11:07 -07:00
Trevor Parscal 2e1b304a48 Cleaned up styles for editor in both demo and sandbox/integration
Change-Id: I9b4a3727fd04b3c3ff3f297c6656db2592856173
2012-06-08 16:20:37 -07:00
Trevor Parscal 5969f55550 Delete HTMLConverter and update demo&sandbox
Also update the demo and sandbox for ve.{dm,ce}.TableSectionNode

Change-Id: I5a73a8250d283e8666b93561ce9e9374739936a5
2012-06-08 12:40:43 -07:00
Trevor Parscal e7f03c6d70 More cleanup, removed ObjectAnnotation (they are inline elements now)
Change-Id: I2c53c145eed1a801392c954001de7641f928216c
2012-05-31 17:18:28 -07:00
Trevor Parscal 042ffb4e3b Added foundation for new converter
* Added converters to all relevant node implementations
* Added new annotation objects with their own factory

Change-Id: I9870d6d5eac45083929d74d2e58917d0939ca917
2012-05-31 16:50:16 -07:00
Trevor Parscal ea9191b5b4 Copied CSS styles from ve to ve2
Change-Id: Iabd5ee3edde5747952c4b78ef6e9cd5949016050
2012-05-24 15:15:29 -07:00
Inez Korczynski e7cd9e5ef7 Add missing JS files references to demo
Change-Id: I6f85942622b151932d10ab322e5d1ba8b4fbcee3
2012-05-24 11:38:07 -07:00
Christian Williams 32b9ccd0bf Moving alien node styling to CSS file
Change-Id: I21e4593b81669b48cec831236398866f89616f9a
2012-05-23 12:03:28 -07:00
Trevor Parscal 9af03a29b1 Updated demo and fixed HTML converter
Removed hard-coding of alien nodes, now aliens are automatically used for anything unknown, and block or inline aliens are selected based on whether the parent element can contain content or not.

Change-Id: I5d2a521ead4f4c96cb44d084a5c160cc20d8048e
2012-05-23 10:15:44 -07:00