This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.
Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.
Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objectives:
* Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons
* Make context toolbars inside surface widgets render correctly
* Show outlines of groups on hover to hint tool relationships
* Make neighboring active tools look cleaner
Changes:
ve.ui.Tool.css
* Merge ButtonTool and DropdownTool styles as much as possible
* Add styles for DropdownTool active states
* Only round the corners of the first and last tool in a group
* Soften the borders between consecutive active tools
ve.ui.Toolbar.css
* Add border to groups on hover
ve.ui.Widget.css
* Isolate surface widget toolbar styles by using stricter selector
ve.ui.Tool.js
* Fix incorrect capitalization of class name
ve.ui.SurfaceWidget.js
* Add classes to toolbar and surface for better style targeting
Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
Formerly known as "The greatest commit in the history of the world*".
* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.
Bugs:
* (bug 51404) Allow escaping out of the link inspector when in creation
mode (no text is selected, text will be inserted based on link target)
and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
before opening the inspector (when using back) or to what it was before
closing (might be changed by transactions processed during the close
method) - this makes it simpler and more natural when clicking away from
the link inspector, even when there are changes that must be saved by
the link inspector on close
Bonus:
* Use only the light blue highlight color for menu widget items - the
checkmark already displays the selected item, the dark blue is just
masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
with a new method called initializeSelection which sets both selection
and highlighting to an item without emitting events - this is needed
when synchronizing the view with the model so the model isn't
immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
caused by a copy-paste oversight overriding
initializeLookupMenuSelection unnecessarily)
Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
== Renamed methods ==
* enableFloating -> enableFloatable
* disableFloating -> disableFloatable
* setPosition -> float
* resetPosition -> unfloat
== Scroll and resize event ==
Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.
New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer
The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.
Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.
== Changes ==
* New: ve.ui.Toolbar#initialize.
Similar to what surface has. Users of Toolbar should decide
whether to call enableFloatable, append it to the DOM at some
point and then call initialize() once.
* Don't compute offset() every time.
Eliminated by doing it once in #initialize. These 'top' and
'left' offsets do not change.
* Don't compute outerWidth() and $window.width() every time.
Reduced by doing it once in #initialize to compute the 'right'
offset. Updating it only on resize.
* Don't set 'top' every time.
This is already in the stylesheet. It was never set to anything
else so the abstraction for it in #float has been removed.
This also made it obvious that code for "ve-ui-toolbar-bottom"
was unused and left behind. Tha class was only ever being
removed from something (never added).
The one addClass call for it was in a condition that is always
false ("if top > 0").
* Don't set 'left' every time.
Eliminated by doing it once in #float.
* Don't set 'right' every time.
Reduced by no longer doing it on scroll. Done once in #float,
and on resize after computing the new value for it.
* Remove no-op style operations.
Wrapped methods in if-floatable, if-floated etc. to reduce a
fair amount of easily avoided re-paint overhead.
* Avoid double re-paint in mw.ViewPageTarget.
Though we prevent a lot of redundant re-paints now, whenever
we do repaint we want to do it in 1 repaint instead of 2.
ve.ui.Toolbar emits #toolbarPosition, which tells
mw.ViewPageTarget to update toolbarTracker which would read
the new $bar style properties and copy them over to the
$toolbarTracker. However, this read operation forces the browser
to do an immediate re-paint half-way just for $bar.
Browsers only repaint when style properties are changed and
JS has yielded. The exception to this is JS reading style
properties: in that case the browser is forced to do those
deferred repaints directly and reflect the new values.
We can avoid this double repaint by passing the updated values
as data instead of requiring the receiver to read the DOM (and
thus a keep the deferred repaint). Now toolbarTracker can use
them directly whilst the browser hasn't even repainted $bar yet.
== Clean up ==
* Redundant "border-radius: 0". This would reset something, but
it never does. None of the things it inherits from set a
border-radius. There is one subclass where toolbar is used
with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
sets a border-radius) which overrides this on purpose, so the
default of 0 is redundant.
* Pattern "if ( .. ) addClass() else removeClass()" changed to:
"toggleClass( , .. )"
Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
Whenever there is more than 2 spaces (except the extra space
on a continued line of an @ tag, or the extra space on a
continued line of a list item) it causes a <pre> context.
Removed both spurious spaces that caused a <pre> and ones that
didn't but looked like it could.
When making an ordered or unordered list, the first item needs
to be on a new line and in block context (e.g. an empty line
before it). Otherwise it is rendered inline as 1. Foo 2. Bar
(such as in #rebuildNodes where both the ordered and unordered
lists were broken).
Change-Id: Id0f154854afbdc8e5a8387da92e6b2cdf0875f69
* Give them a role=button, and a default tabIndex of 0
* Listen for a keypress of 'space' and emit a click event
(you'd have thought role=button would do this, but oh well)
Bug: 50047
Change-Id: I429ad165c95f34d26975daf81db18cc966802cde
Flipped the generated positions of the MWCategoryPopupWidget and the
suggestion popup in the TextInputMenuWidget. The RTL position within
TextInputMenuWidget is only adjusted if the popup appears inside another
frame. This fix also corrects the suggestion popup positions in general
when inside another frame.
Bug: 51490
Bug: 51828
Change-Id: I83436d50a4a0596fdae9526c3fc2804cf880a530
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
Objective:
* Make the inspector close and context menu reset when the selection is
changed while an inspector is open
Changes:
ve.ui.PopupWidget.js
* Add isVisible method
ve.ui.Context.js
* Check if popup is visible when the selection changes and close the
inspector and reset the context if it is
ve.ui.AnnotationInspector.js
* Don't update the selection when closing if the selection has changed
since opening
Bug: 50895
Change-Id: Ie7f0b7ac76b0460b39ec002705172376e4e602dc
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
Objectives:
* Make option widget icons correctly placed in RTL
* Make embedded context toolbar correctly placed in RTL
Approach:
Use separate elements for icons within option widgets which have more
flexibility when rendering in either LTR or RTL when compared to CSS
background position. The simpler approach, using CSS background
position offsets, isn't cross-browser compatible at this time.
Changes:
ve.ui.OutlineItemWidget.js
* Remove custom icon implementation, using parent class implementation
instead
ve.ui.OptionWidget.js
* Add icon option, which adds an icon element only if an icon was
specified
ve.ui.MenuItemWidget.js, ve-mw/ve.ui.MWParameterResultWidget.js
* Add override for icon config option
* Document icon config as private
ve.ui.Context.js
* Add detection and special handling for positioning embedded context
toolbar when rendering in RTL
ve.ui.Widget.css
* Add styles for option widget's new icon option
* Add styles to make indentation still work for outline item widgets
* Adjust styles for menu item widget as per changes in option widget
ve-mw/ve.ui.Widget.css
* Adjust styles for parameter result widget as per changes in option
widget
Change-Id: Ibfa4b613e0fd7902f8a2c78b5717de402c5f82b8
Resolving this bug reveals a completely unrelated bug where hitting
enter while making a link prior to the input being focused, the
selected text gets replaced with a new line.
Bug: 51075
Bug: 49941
Change-Id: I61a90eeaa40b8b66886c17152544c46fa8ca396a
* ve.ui.MenuWidget.js
MenuWidget no longer creates an embeded input element by default.
In the case of no configured input element, we bind the keydown
handler to window with addEventListner while using the useCapture
flag. This nicely prevents elements lower in the dom from triggering
( document node ) Supported in IE9 and above and all modern browsers.
* ve.ui.ListAction.js
Since MenuWidget is no longer stealing focus from the surface,
we no longer need to restore focus after a list item conversion.
This is the end goal, as browsers like Chrome like to scroll to
the top of elements that gain focus.
Bug: 50792
Change-Id: I5b6969bca1a58b040708f8ac9d3dc8b07ddf9e6b
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
This actually fixes a hack done in a previous commit where an undocumented
surface option was being passed, but not always. And in some cases there
were uses of the popup which didn't really have a surface to pass in.
Change-Id: I08b5dc2dc879f6abd1b16d1d66ac1d8b5624f673
Objective:
* Allow browsing, searching and adding documented parameters
Changes:
ve.ui.MWTransclusionDialog.js
* Replace regular text input with ve.ui.ParameterSearchWidget
* Fix uses of $(), this.frame.$$ is correct
ve.ui.Dialog.css
* Change rules for addParameterFieldset to make search widget auto-size vertically
ve.ui.Widget.css
* Add styles for ve.ui.MWParameterResultWidget
ve.ui.MWParameterSearchWidget.js, ve.ui.MWParameterResultWidget.js
* New classes
* Provides a way to search and select parameter for a template
* Displays parameter label, name, aliases and description
*.php
* Links to new files and messages
Change-Id: Ie5dbe8c44ce5d64c4b49b09517fb66cd30dd7304
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
need for insane z-indexes.
ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
protrude out
ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.
ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay
ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay
ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
prevent mw content styles from being applied to ui elements.
ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
local overlays can be properly calculated.
ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
be relatively positioned.
ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
sibling of surface.
ve.js
* Added get relative position helper method to translate position offsets
from target parent
Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
Objective:
* Enable navigating search results using keyboard up and down keys
* Bubble up query input enter events
Changes:
ve.ui.SearchWidget.js
* Route query input events to emit
* Add handler for keydown events
* Support navigating through the list of results using vertical arrow keys
Change-Id: Ia2e4b27075a8ab2e29a69294e9f7847e8f5a3f83
Issues:
* Selected item is removed, but no select even was emitted
Changes:
ve.ui.SelectWidget.js
* On remove, emit select null when removing a selected item
* On clear, emit select null always
Change-Id: I1a94b0f8a841611b20e09f6c02f37fb9589e85c3
Changes:
ve.ui.SelectWidget.js
* Make getRelativeSelectableItem properly loop around
* Replace confusing and broken getClosestSelectableItem with getFirstSelectableItem since that's the only use case we had for it anyway
ve.ui.PagedDialog.js, ve.ui.LookupInputWidget.js
* Update calls to getClosestSelectableItem to use new method
Change-Id: I2399d01a45c43d1ad663ed6c6de156e796065306
Changes:
ve.dm.MetaList.js
* Auto-initialize index to the end of the list (like the docs claim) even when not providing an offset
ve.ui.MWCategoryInputWidget.js
* Cleanup fix for not offering to move the last category to the end
ve.ui.MWCategoryWidget.js
* Allow pressing cancel on the meta dialog after moving a category to the end without crashing
Change-Id: I45059bda022639f7942f1799a42ecf8a4d962df0
Parameter config is optional (both in the parent class and here),
this subclass forgot to add the fallback.
Though in a plain subclass the local fallback isn't needed
(parent class takes cares of it), in this case it is needed
since the constructor directly accesses config.multiline etc.
Change-Id: I3f9b73efb6c40a29efa221e1654b1247baaca281
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
Objectives:
* Make options unable to be selected or highlighted when disabled
* Add default styles for selected state
* Fix line-height for option labels
* Use default cursor when field is disabled
Change-Id: I8a535cd6b259b092c2abce27ddb10882cdde6cf5
Objective:
* Make the escape key close dialogs, like pressing the X button
* Auto-focus the iframe on window open
Bonus:
* Add ESCAPE and SHIFT to ve.Keys and use instead of hardcoding numbers
* Use ve.Keys in some other places too
Bug: 49809
Change-Id: Ibf1fce5e24efcd83d9e1465c3cdaac24ff3fb45d
We need to normalise titles so 'user:foo_bar' == 'User:Foo bar', and
we also need to some HTML attribute removal as links from Parsoid
will have href and rel set (again, this should be fixed in by Parsoid
when the do the merging at their end).
Bug: 49985
Change-Id: I5fb5bfc69c344ca4ce4803d7b6116074648a8d7e
We calculate an overlap offset for when the popup widget has been moved
to avoid going out of the viewport, but that offset is only applied to the
body and not the callout.
Change-Id: Ib9d08d60ccfa6562378640c526faf1e8363abbba
Follows-up I99acbd1699:
* "Parent method" comment
* Remove redundant slice() call to convert arguments to array,
native JavaScript methods that take array-like arguments such
as Function#apply and Array#slice are both compatible with
the Arguments objects, no need to convert it. Most invocations
already did this right but a few were recently introduced again.
* Removed silly "Document dialog." descriptions.
* Removed a few redundant "@method" tags in the near vicinity
of code I changed.
* Fixed function invocation to be either on one line or
one parameter per line. Having all arguments on one line
but the name + "(" looks confusing as it suggest there
is only 1 parameter. Same as object literals:
so:
{ foo: 1, bar }
or:
{
foo: 1,
bar: 2,
}
not:
{
foo: 1, bar: 2
}
Change-Id: I379bc2b32603bcf90aba9b4cd0112e7f027d070e
Previously pageExists thought matchingPages was an indexed object when
in fact it was an array. This didn't manifest as a bug as we subsequently
check the normalised URL in the correct manner (using indexOf), but it
did remove the optimisation of not running mw.Title if there was an exact match.
Change-Id: Ic616cbfa0d7ed5447e032dd1f772779db2dc19e5
Objectives:
* Clear this.titles when resetting, otherwise results are shown once and
then blacklisted forever.
* Attach done() before always(), so done() gets called first and not
after always() has dereferenced the request object.
* Remove use of imaginary variables like this.loading, which were never
set, and were referencing even more imaginary methods on other imaginary
objects like this.request.abort()...
Change-Id: Ifbe74346f68b6a91f425b56a2696fd1e46b61e02
If the query is cleared, we should still clear all items and abort any
loading that may be going on. We should still not try and load results
for an empty query though.
Change-Id: If23c6e0469247b1c1c47ab85b9a5a010e8a4fe26
Objectives:
* Allow adding content or templates within a transclusion
* Add template placeholder to model and view which resolves to nothing
when saving (thus disappearing if not resolved)
Changes:
*.php
* Add links to new messages and files
ve.ui.OutlineControlsWidget.js
* Organize controls into "adders" and "movers"
ve.ui.Widget.css
* Add styles for adders/movers sections of outline controls
* Make adders appear on hover to reduce clutter
ve.ui.Icons-*.css
* Add icon for "add item"
ve.ui.Dialog.css
* Add styles for add template fieldsets
* Make placeholder items in the outline italic
ve.ui.PagedDialog.js
* Pass adders config to outline controls
ve.ui.MWTransclusionDialog.js
* Add support for adding content and templates
ve.dm.MWTransclusionModel.js
* Add addPlaceholder method
ve.dm.MWTemplatePlaceholderModel.js
* New class, pretty much an empty part
* Using this makes the UI much easier to work with - no need to special
case the outline control for new items
* Because it's not supported specifically in
ve.dm.MWTransclusionModel.getPlainObject, it produces nothing and goes
away naturally on apply
Change-Id: I3478560fb53ba2ccd3fb26bafb6a61e6415565eb