Objective:
* Make the inspector close and context menu reset when the selection is
changed while an inspector is open
Changes:
ve.ui.PopupWidget.js
* Add isVisible method
ve.ui.Context.js
* Check if popup is visible when the selection changes and close the
inspector and reset the context if it is
ve.ui.AnnotationInspector.js
* Don't update the selection when closing if the selection has changed
since opening
Bug: 50895
Change-Id: Ie7f0b7ac76b0460b39ec002705172376e4e602dc
This actually fixes a hack done in a previous commit where an undocumented
surface option was being passed, but not always. And in some cases there
were uses of the popup which didn't really have a surface to pass in.
Change-Id: I08b5dc2dc879f6abd1b16d1d66ac1d8b5624f673
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
need for insane z-indexes.
ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
protrude out
ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.
ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay
ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay
ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
prevent mw content styles from being applied to ui elements.
ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
local overlays can be properly calculated.
ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
be relatively positioned.
ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
sibling of surface.
ve.js
* Added get relative position helper method to translate position offsets
from target parent
Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
We calculate an overlap offset for when the popup widget has been moved
to avoid going out of the viewport, but that offset is only applied to the
body and not the callout.
Change-Id: Ib9d08d60ccfa6562378640c526faf1e8363abbba
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
Objective:
* Context popup would stop opening sometimes "mysteriously" which ended
up having to do with the automatic closing on blur functionality
added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
was causing popup widgets to not allow child elements to be focused
(unless they contained an iframe, like an inspector)
Changes:
ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector
ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets
ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method
Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Changed:
VisualEditor.i18n.php
* Updated Link inspector i18n messages
ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog
ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
stacks and pages
ve.ui.GroupElement.js
* Added addItem method and change addItems to use it
ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog
ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element
ve.ui.Layout.css
* Make editorPanel layout 100% in width.
ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments
ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame
ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections
ve.ui.MenuWidget.js
* Update cases of $input config property to input
New:
ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
too)
* Abstracts adding and accessing pages
ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class
Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.
*.php
* Added links to the new widget
ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet
ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget
Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3