Commit graph

367 commits

Author SHA1 Message Date
Trevor Parscal 96e49858fa Multiline option for ve.ui.TextInputWidget.js
Objective:

* Add multiline option to text input widget which uses a text area instead of a text input

Changes:

ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements

ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types

ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input

Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
2013-05-15 14:41:22 -07:00
Inez Korczyński de203cb871 Process example template data and add pages to PagedDialog based on it.
Change-Id: I34ee42e66df26000842f9b1540a577b2621f8839
2013-05-15 14:36:44 -07:00
Inez Korczyński 3895a3ea11 Added clearPages method to ve.ui.PagedDialog.
Change-Id: Ie55f727f649b2dcd4189489c7baa9f524aa5d1c7
2013-05-15 14:31:20 -07:00
jenkins-bot bd0d61c143 Merge "Fix for default sort key crash" 2013-05-15 21:10:57 +00:00
Trevor Parscal 79df2232a5 Fix for default sort key crash
The existing default sort key was being cached when the dialog was
constructed, but on the 2nd time launching it the reference was broken.
This change gets rid of the caching and always grabs a fresh copy when
we need one.

Also, the flag indicating the default sort key has changed wasn't being
reset properly.

Change-Id: I8fb3b088f25212b8c542df65bb5a248550ff6f27
2013-05-15 21:04:10 +00:00
Christian Williams 3f6e127423 Pages in template dialog
Just a starting point for Inez to loop.

Change-Id: I6d418ba955f0904d34b474c984eef7f97be257e9
2013-05-15 13:39:34 -07:00
jenkins-bot f888b79056 Merge "Add level option to ve.ui.OutlineItemWidget" 2013-05-15 20:35:06 +00:00
Trevor Parscal 55f28eecce Add level option to ve.ui.OutlineItemWidget
Objective:

* Add indentation feature to outline items

Changes:

ve.ui.PagedDialog.js
* Pass level argument through addPage method

ve.ui.Widget.css
* Add styles for non-zero levels of outline items

ve.ui.OutlineItemWidget.js
* Add missing config documentation for icon option
* Add level option, with getLevel/setLevel methods
* Add statically configurable number of levels and level class

Change-Id: Ie24761c64918fdc6cd28070b3cf56743c6288970
2013-05-15 12:54:19 -07:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
Trevor Parscal e888d7b985 Category UI improvements
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller

Changes:

ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating

ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location

ve.ui.PagePanelLayout.js
* Fixed CSS class name

ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element

ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option

ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default

ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes

ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes

ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget

ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left

VisualEditor.i18n.php
* Adjusted placeholder text for category input

Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-10 00:19:46 +00:00
Ed Sanders cced110c3e Mo' vectors (mo' problems)
Serve vectors to any browser which supports them, instead
of just high dpi devices.

Bug: 48148
Change-Id: Iafe8cd290fb195369776f51a96b6de4a51577b89
2013-05-09 11:22:32 +01:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
jenkins-bot d4d8e9075d Merge "EventEmitter API cleanup" 2013-05-02 23:48:30 +00:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Moriel Schottlender 29f5630957 RTL fix for VE's link widget
The purpose is to flip the direction of the input inside
the link widget for RTL wikis, but flip it again to LTR
if the user inserts an external URL. This is my first VE
fix, I tried to follow conventions and avoid touching the
parent objects that are unrelated to URLs.

Bug: 47717
Change-Id: Ic13b9c3b155ce2979298cac9518c7419b9d45bac
2013-05-02 20:43:46 +00:00
jenkins-bot 713fa24d10 Merge changes I5eafaa48,Ia8f23a37,I17534d67,If5ed1b64
* changes:
  Category editing
  Remove singular adding for ve.ui.GroupElement
  Implement ve.dm.Surface#truncateUndoStack
  ve.ui.LookupWidget
2013-04-30 18:34:26 +00:00
jenkins-bot d8d61126ea Merge "Fix range translation for surface fragments" 2013-04-30 17:58:39 +00:00
Trevor Parscal 718db58fd5 Category editing
Modifications:

VisualEditor.php
* Added links to new widgets

VisualEditor.i18n.php
* Added placeholder text for category input

ve.ui.Widget.css
* Added styles for new widgets

New:

ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates

ve.ui.MWCategoryWidget.js
* Top-level category editing widget

ve.ui.MWCategoryItemWidget.js
* Items within a category widget

ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests

ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item

Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
2013-04-30 17:50:31 +00:00
Trevor Parscal 52529d790b Remove singular adding for ve.ui.GroupElement
By making the API for adding/removing/clearing always plural, it greatly
simplifies the interfaces and reduces function call overhead in most
situations.

Change-Id: Ia8f23a373a01a8f6d5081587a591563e4f25ea42
2013-04-30 17:50:22 +00:00
Trevor Parscal cd6b54a4e8 ve.ui.LookupWidget
Refactoring of externally sourced suggestions for text inputs.

*.php
* Added links to new file

ve.ui.InputLabelWidget.js
* Changed to focus input element, not wrapper div

ve.ui.InputWidget.js
* Fixed incorrect documentation

ve.ui.LookupInputWidget.js
* New mixing that abstracts placing a menu of options below a text input
  and filling it with data from an external source

ve.ui.MenuWidget.js
* Fixed to get reference to input element, no wrapper div

ve.ui.MWLinkTargetInputWidget.js
* Moved pending and lookup functionality to mixing
* Implemented menu population using only matching pages, rather than a
  combination of that and page existence checks (fewer API calls)

ve.ui.TextInputMenuWidget.js
* Added configurable container to render underneath, rather than assuming
  this.input.$
* Added auto-position-on-window-resize functionality
* Fixed frame position correction to ensure that it only is used when the
  overlay is in a different frame from the container to position
  underneath

ve.ui.TextInputWidget.js
* Added placeholder text feature

Change-Id: If5ed1b64fd15982807691ce8bb0362970633108a
2013-04-30 10:47:32 -07:00
Ed Sanders d4eef1b879 Fix range translation for surface fragments
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.

As translate range is always outer I don't think we need to
check for start and end crossing over?

Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.

Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.

Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.

Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).

Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
2013-04-30 17:08:15 +01:00
jenkins-bot 6cd91d6c34 Merge "Get back to where you once belonged" 2013-04-30 04:32:59 +00:00
jenkins-bot 00b1458099 Merge "ve.ce.Surface.getSelectionRect() might return null" 2013-04-30 02:11:55 +00:00
jenkins-bot 11056cf07b Merge "Fixed a comment" 2013-04-30 02:11:29 +00:00
Trevor Parscal 4ee9e1f28d Get back to where you once belonged
The toolbar has a high z-index when being floated, it doesn't need one
otherwise. This was causing an issue where the Vector actions drop-down
menu was being obscured.

Change-Id: I3c0ff7c4cf3b4a6c3d94f00ef56d7f299aeb6020
2013-04-29 22:59:46 +00:00
Trevor Parscal 27287188ac Fixed docs
Wrong param type.
<pre> tags quoted to avoid jsduck warning.

Change-Id: Ieb9b5527ea69c8f02a175d29c1534290f85ba032
2013-04-29 21:58:51 +00:00
MatmaRex ee241223ae ve.ce.Surface.getSelectionRect() might return null
Protect against this. Also fix misnesting of updateDimensions()
function's body.

Change-Id: I5040d46d51bd59bf4d2fd7d4d8853c8675420ad0
2013-04-29 15:27:31 +02:00
MatmaRex 6e4f86bf47 Fixed a comment
Change-Id: I97917f70d42820105f6cdbaa3a1724cee3d6731b
2013-04-29 14:29:50 +02:00
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00
Trevor Parscal a64ceb74e0 Fix link inspector undefined madness
Reuse the existing internal link annotation builder instead of using a
constructor directly, and incorrectly (it's meant to be passed an
element, not an attributes object)

Change-Id: I4cda6a9c3442cb10ebbc0844630fedba403adc91
2013-04-25 19:43:39 +00:00
Trevor Parscal 3f3c87ce24 Link inspector fixes
ve.ce.Node.css
* Added prefixes for use of box-sizing

ve.ui.MWLinkInspector.js
* Whitespace

ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing

ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode

ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes

Bug: 47413

Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
2013-04-24 18:29:55 -07:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
jenkins-bot c762dced66 Merge "Add menu icon" 2013-04-23 19:32:40 +00:00
Trevor Parscal 3bcac07aab Fix ve.ui.get$$'s handling of jQuery selection
Turns out, the context property of a jQuery selection isn't always
there.

For example:

$( 'body' ).context === document
$( '<div>' ).context === undefined

Even if you later attach that div, so long as you have the old
selection around, the cached `context` property won't magically be
updated. This makes sense (although it's poorly documented in the
jQuery API) but causes issues for us, and pretty much makes the
context property useless.

Instead, we can just use the standard `ownerDocument` property,
available on all DOM elements.

This change also add support for passing in a DOM element directly, in
addition to the existing support of passing jQuery or Document objects
in.

Change-Id: Ib8a31b74f2a4f455b1318be9f5c7805a2a193c79
2013-04-22 20:36:42 +00:00
Trevor Parscal 66afffa685 Add menu icon
Also fix reference icon class name

Change-Id: I3ace9644c74687047995f8c896d4133bbb59ede2
2013-04-22 10:51:10 -07:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
jenkins-bot 832137de50 Merge "Initialize iframe for dialog with correct doctype" 2013-04-19 18:53:12 +00:00
Inez Korczyński c5218b9fef Initialize iframe for dialog with correct doctype
Change-Id: I93bf12754b5c4d99e117c822d287015765651eb3
2013-04-18 19:49:09 -07:00
Trevor Parscal bb232a0ee7 Frame initialization exceptions
Don't call initialize inside the try-catch, it ends up sending exceptions thrown inside that method to /dev/null.

Change-Id: I8e0945f35c639ec156ee9a163b86fddfaed0ea7b
2013-04-18 16:52:03 -07:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
jenkins-bot f2276214cd Merge "ve.ui.SelectWidget: Keep track of mouse down" 2013-04-18 22:43:29 +00:00
jenkins-bot bed8e8a17a Merge "Simplified iframe initialization" 2013-04-18 22:41:40 +00:00
Trevor Parscal 2419f7638c Death and/or destruction
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.

One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.

This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…

It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.

The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.

All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.

This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.

Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 13:56:20 -07:00
Trevor Parscal 8f6b042eaf ve.ui.SelectWidget: Keep track of mouse down
This helps with some differences between browsers, specifically Firefox,
where e.which would be "1" even if the mouse button was not pressed.

Change-Id: Ia88449c2bc84073d903dc702bb586127618d86f2
2013-04-17 11:40:16 +00:00
Trevor Parscal 17c9aadf8f Simplified iframe initialization
Rather than attach a function to the window and trigger it from a script
tag in the document body, it's much simpler to just use the references
we already have to execute the code immediately and directly.

This also fixes issues in Firefox where reaching in and adding functions
to the window wasn't allowed.

Change-Id: If7a84edf6ae4549b19ce36a3477311c46dbadea7
2013-04-16 12:59:11 -07:00
Trevor Parscal 504a1bafd0 Filter our zero-coverage updateState nodes
Added filter for nodes being passed to update state event - this
ensures that nodes are not being included with zero-length coverage, a
side effect of how selectNodes handles the virtual boundaries of text
nodes.

Change-Id: I6362114b57469b1108da11f94dc345a2bcdfc7cd
2013-04-14 02:50:01 +00:00
Trevor Parscal 8f3e6f152f Dialog button changes
ve.ui.MetaDialog.js
* Added scrolling to outline panel

ve.ui.css
* Added reusable animation keyframes

ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content

ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)

ve.ui.Window.css
* Moved head padding out of window and into implementations of window

ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button

ve.ui.Window.js
* Added footer to dialog

VisualEditor*.php
* Added close message

Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
2013-04-10 12:34:52 -07:00
Trevor Parscal 7ac32bc0f6 No more confusing boolean argument for closing windows
window.close( true ) thing sucked, and was being named and used
inconsistently throughout the code.

The new approach uses an action string, so it looks more like
window.close( 'accept' ) or window.close( 'back' ). This makes it easy
to steer the behavior at any point in the window close code path.

Most importantly for the link inspector, this allows us to now restore
the previous selection when the user presses escape or clicks the back
button, while still moving the cursor to the end and collapsing the
selection upon pressing enter and allowing removal by clicking the
trash can.

This commit also cleans some things up, like the various ways we have
to close an inspector which all seem useless because we wouldn't want
to just randomly close an inspector on someone. An inspector should
be closed only when the user has dealt with it.

ve.InspectorAction.js
* Removed close method

ve.ui.LinkInspector.js
* Updated documentation
* Passing action to parent method
* Updated logic to deal with change from "remove" to "action" argument
* Added selection restauration on "back" action

ve.ui.Context.js
* Added action to call to close
* Removed closeInspector method

ve.ui.Dialog.js
* Moved event handlers to the top
* Added actions to calls to close
* Added click block event handler to prevent focus changes

ve.ui.Inspector.js
* Added actions to calls to close
* Added storing of previous selection - this is different from
  initialSelection because it's captured before the selection is
  modified by setup

ve.ui.Window.js
* Updated documentation
* Updated argument name from "remove" to "action"

ve.ui.WindowSet.js
* Updated documentation
* Removed auto-close, replaced it with error if trying to open a window
  when another is already open
* Removed close method

Change-Id: Ie8f72504177dd6ba169fdddbb776fd5397b831c4
2013-04-10 12:31:49 -07:00
jenkins-bot 3160e8c838 Merge "Fix 404 on iframe styles by standardizing get and set modules methods." 2013-04-10 17:25:58 +00:00
Rob Moen 1db76c392f Fix 404 on iframe styles by standardizing get and set modules methods.
Change-Id: Iebc2a9fc7db00d661f685c28dbc345fb561bb15e
2013-04-10 10:18:39 -07:00
jenkins-bot 46c079f281 Merge "Added icon for reference, switched from category to tag icons" 2013-04-10 00:10:40 +00:00
Trevor Parscal e647e22317 Added icon for reference, switched from category to tag icons
Change-Id: I15e988eebd4d10f07e60895e9a14f87f4af9e7ea
2013-04-09 15:30:20 -07:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Ed Sanders 277c4f6c28 Change custom .getHash functions to .getHashObject
As described in the bug, ve.getHash performs JSON.stringify so to
customise a hash the object should just return an object to be
hashed, not the hash string itself.

Bug: 46895
Change-Id: If11071d4b04a01e25102ffb57240882f650ee10d
2013-04-08 23:29:56 +01:00
Trevor Parscal f7335d4729 Support loading stylesheets into frames from different locations
This is one of the blockers for splitting VE up into separate
repositories or extending VE with an extension.

ve.ui.Frame.js

  It's critical that we don't emit initialize from ve.ui.Frame until
  it's completely loaded, especially its styles, because we will
  begin measuring it straight away.

  Involved loading the stylesheets using $.ajax and setting base
  URL of the iframe to the ve.ui styles directory so all the image
  URLs still worked. This won't work for stylesheets from multiple
  locations, so we needed a more robust solution.

  The new solution uses some trickery described in the code
  documentation, but essentially no longer depends on all
  stylesheets being located in the same folder.

ve.ui.Dialog.js, ve.ui.Inspector.js, ve.ui.Window.js

  Static methods are now being used to extend a window class to
  include different stylesheets rather than simple array
  concatenation.

Change-Id: I619238732f975d41305f81f8f818a577a40f49da
2013-04-08 13:58:50 -07:00
Trevor Parscal 148b6bf8a8 Media dialog support
*/index.php
* Added links to new files

VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages

ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments

ve.ui.MediaDialog.js
* New dialog, just for media

icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon

ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)

ve.ui.DialogButtonTool.js
* New base class for dialog buttons

ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
  annotation buttons, in the context toolbar - to test, select only an
  image node

ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
  documentation

ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
  node

ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window

ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore

ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
  document which blows-away the focus in CE, and it really isn't needed
  as it turns out

VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message

Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-04-05 11:52:57 -07:00
Trevor Parscal 96c39e07fc Add left/right/center alignment to popups
This allows the popup to be aligned to the callout in 3 different ways, center is still default.

Change-Id: I3f2a4672da62d7d4cd4c7d20df640d6390f00c9f
2013-04-02 17:36:54 -07:00
jenkins-bot 85f6177543 Merge "Add overlay to frame" 2013-04-02 19:22:26 +00:00
jenkins-bot 2f0c091bf2 Merge "Stack panel, element mixins, cleanup" 2013-04-02 19:22:08 +00:00
Trevor Parscal 8e273b7d9f Add overlay to frame
This is where we can add popups and stuff.

Accessible through: this.$$.frame.$overlay

Change-Id: Icbc9a114006804a1b9ab74144f0aaf59a15c5466
2013-04-02 12:10:31 -07:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
Timo Tijhof c53685b865 Doc: Replace "@property @type {Type}" with "@property {Type}".
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd  in
the generated pages:
 <h2>TextString</h2>
 <p>TextString</p>
 <p>This class provides a ...</p>

Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
2013-03-28 21:21:56 +01:00
Inez Korczyński 497b6947e5 Fix: focus method should be called on jQuery object not on ve.ui.TextInputWidget object itself.
Change-Id: I70b6553245b68e6de465eb3434bce4c4228f1764
2013-03-28 13:09:27 -07:00
Trevor Parscal a2e59f7c86 Stack panel, element mixins, cleanup
*.php
* Updated links to files

ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel

ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements

ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation

ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements

ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container

ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead

ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles

*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration

Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
2013-03-28 12:40:01 -07:00
jenkins-bot 0a8697808e Merge "Removed static "overrides", which were only setting defaults" 2013-03-27 18:34:37 +00:00
jenkins-bot ff38fcd4ef Merge "New popup widget" 2013-03-27 18:30:37 +00:00
Trevor Parscal d25a04b35b New popup widget
This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.

*.php
* Added links to the new widget

ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet

ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget

Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3
2013-03-27 11:27:25 -07:00
jenkins-bot 686d4ddc71 Merge "Added layouts and fixed up dialog styling issues" 2013-03-27 18:15:05 +00:00
jenkins-bot b20de29fe8 Merge "Small cleanup in CE" 2013-03-27 18:02:06 +00:00
Inez Korczyński fe0fdcd67c Small cleanup in CE
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.

Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
2013-03-27 10:50:02 -07:00
Trevor Parscal 63567654a2 Link inspector suggestion sections
ve.ui.Widget.css
* Made sections use a default cursor - they aren't clickable so they shouldn't appear to be

Change-Id: Id74288040080c18b8595f2903239bc82e8bc1ab2
2013-03-26 16:57:30 -07:00
Trevor Parscal 482db3763c Removed static "overrides", which were only setting defaults
The default widget element type is already 'div', no need to override that.

Change-Id: Ief6ee9a7a2e2384ea26276483a5d8e33ab70dacf
2013-03-26 16:51:35 -07:00
Trevor Parscal 168fcec387 Added layouts and fixed up dialog styling issues
ve.ui.Dialog.css
* Fix issue where the use of margin auto on the outer dialog wrapper
  would expose parts of the underlying content - this is resolved by
  making the outer wrapper cover the whole screen and making the
  window frame use margin auto

ve.ui.Icons*.css
* Added missing settings icon rule

ve.ui.Layout.css
* Added styles for editor panel

ve.ui.Window.css
* Removed default height, setting it specifically in inspector now

ve.ui.EditorPanelLayout.js
* New layout, adds a title and icon above the content

ve.ui.TitledEditorLayout.js
* Similar to labeled widget, but for panels

ve.ui.MetaDialog.js
* Using settings icon now
* Switched to using a specific layout - still hard-coded for
  categories

ve.ui.Frame.js
* Modified style loader to guarantee order of style rules, no matter
  what order they load in

*.php
* Moved layouts to be included after widgets so they can use widgets
* Added links to new layouts

Change-Id: I7ff5f5f095460fd4f6cf841f4182bfb92bf034da
2013-03-26 20:52:35 +00:00
Ed Sanders 1cec447b59 Fix documentation to place @emits in the correct place
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.

Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
2013-03-25 21:06:05 +00:00
Trevor Parscal fb22e4df50 Group, Select, Option, Outline and MenuSection widgets
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.

ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale

ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading

ve.ui.Tool.css
* Update classes according to changes in labeled widgets

ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)

ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title

ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing

ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu

ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality

ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label

ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select

ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally

ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes

ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item

ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property

ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing

ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$

ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method

ve.ui.ButtonWidget.js
* Removed extra class being set on label

ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally

ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused

ve.ui.Menu.js
* Moved most of the implementation to select and group

ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class

*.php
* Added links to new files

Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-20 22:55:32 +00:00
Trevor Parscal db6cede4d4 Fix transition animation between context menu/inspector
This removes the "grow from nothing" effect (which may have been a
little overkill) but fixes the situation where the inspector is open
and you click to a new location and it moves to the new location and
then transitions down to the menu (which looks bad).

Change-Id: I19d27da6fea7c36965c83aa73836b1bc870c9bcc
2013-03-20 15:43:32 -07:00
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00
jenkins-bot 0ad90791e0 Merge "Layouts, grids and panels" 2013-03-15 22:41:21 +00:00
Trevor Parscal c535d7c5df Layouts, grids and panels
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog

Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php

Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
2013-03-15 15:12:56 -07:00
Trevor Parscal b58465dead Added categories and language icons
These are not used yet, but will be for inspectors and dialogs to come.

Change-Id: I503c889d137f8a804f627446af861e6b94442e2b
2013-03-15 14:17:42 -07:00
jenkins-bot 4a27e78813 Merge changes Ieffb108b,I334f7db2
* changes:
  Remove unused .data()
  Link inspector menu not appearing in the right place
2013-03-15 18:24:40 +00:00
jenkins-bot 4565fa5725 Merge "Move toolbar-shadow.png to correct location" 2013-03-15 18:01:29 +00:00
Trevor Parscal c0dcf647ac Move toolbar-shadow.png to correct location
The style was moved, but the image was left behind.

Change-Id: Ib6c22cf652d0ae787030986f0afd262e62d7f610
2013-03-14 17:10:42 -07:00
Trevor Parscal 531d3a7ac6 Remove unused .data()
Just cleaning up the cruft

Change-Id: Ieffb108b234409a1122a984b45bdda688ce2014b
2013-03-14 16:56:36 -07:00
Trevor Parscal ec912dc2d1 Link inspector menu not appearing in the right place
ve.ui.Widget.css
* Adjust menu up a few pixels to match other uses of ve.ui.MenuWidget (the format drop down)

ve.ui.LinkInspector.js
* Moved the form value initialization to a timeout that fires well after the animation of the inspector - this is only important because the first element has a menu that pops up and the menu was rendering in the wrong location

ve.ui.Frame.js
* Added reference to frame within this.$$ by passing it to get$$

ve.ui.Inspector.js
* Removed auto-focus on open from inspector base class - this will be done in a more specific and controlled way instead

ve.ui.js
* Added optional frame argument to get$$ so that it's easy to get the frame from any $$ that's bound to an iframe document

ve.ui.Window.js
* Removed duplicate static member assignments
* Added auto-focus on the window's frame before calling onOpen
* Added auto-blur of anything focused within the iframe after calling onClose

ve.ui.MWLinkTargetInputWidget.js
* Auto-highlight the selected item when populating a menu so that pressing enter always keeps the currently selected item selected

ve.ui.TextInputMenuWidget.js
* Take the frame's position into account when positioning a menu below an input

Change-Id: I334f7db29af6b821bcfc8dc3c0ccba2636d4d9b1
2013-03-14 16:56:04 -07:00
Trevor Parscal 949722c392 Toolbar actions not floating
Spurious semi-colon caused class to not be parsed, making toolbar actions not float right

Change-Id: I1ef88358908002cd7feb8c02b5da80d4f1ffe46d
2013-03-14 16:47:23 -07:00
Trevor Parscal 1572ec1569 Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).

New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
  by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head

Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
  initialize method

Other interesting bits:

ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window

ve.ui.*.css
* Reorganized styles so that different windows can include only
  what they need
* Moved things to where they belonged (some things were in strange places)

ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now

ve.ui.*Dialog.js
* Renamed title message static property
* Added registration

ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
  to the more general window class without losing any functionality
  (in fact, most of the time the surface was what we actually wanted)

ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
  through constructors

Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-14 00:03:31 +00:00
jenkins-bot 1d6e1828f3 Merge "Emit apply and close dialog when apply changes is clicked." 2013-03-13 06:56:49 +00:00
Rob Moen 002fa5d40b Fix current annotation being nullified
MWLinkTargetInputWidget annotation property was being killed
on populateMenu.

Other changes:
* Removed calls to sanitize on subclasses setValue methods
  as those methods call the parent class method which already
  sanitizes input.

Bug: 46025
Change-Id: I169dd58a06122122f187f9d751076ef56b255558
2013-03-13 01:41:33 +00:00
jenkins-bot 34e8a9dbac Merge "Create MediaWiki specific nodes to contain MW specific rules." 2013-03-12 23:46:51 +00:00
Ed Sanders 0ce20b6e16 Create MediaWiki specific nodes to contain MW specific rules.
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.

Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.

Bug: 45295

Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
2013-03-12 16:28:29 -07:00
Timo Tijhof c13dce97ec Fix JSDuck warnings
Change-Id: Ibc3f49c55ded5490fcb071f0ccf9f25a71a06c97
Warning: categories.json Class 've.NodeFactory' not found in categories file
Warning: ve.ui.ContentDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.MetaDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.Dialog.js:8: Unknown type ve.ui.Surface
2013-03-12 22:05:25 +01:00
Rob Moen 004f4cdeb7 Emit apply and close dialog when apply changes is clicked.
* Cleanup cancel button click binding.

Change-Id: I959a1b33e06a344a7946de8709f71f9c265a7604
2013-03-08 13:51:58 -08:00
Rob Moen 7044ec820f More work on dialog classes and their mw specific handling.
Changes include:

VisualEditor.i18n.php, VisualEditor.php
* i18n labels for dialogs

ve.init.mw.ViewPageTarget.js
* Initial go at onOpenDialog and onCloseDialog methods

ve.init.Target.js
* Change calls to dialog hide & show to close & open

ve.ui.MetaDialog.js, ve.ui.ContentDialog.js
* Pass surface when constructing
* Add static title message property

ve.ui.Surface.css
* Set high z-index for toolbar for shadow to overlap dialog.

ve.ui.Dialog.js
* Extends EventEmitter class.
* Changed hide/show method names to open/close.
* Create base ui elements.

ve.Surface.js
* Create instance of meta dialog.

Change-Id: I867ca0546606eeb5e2ab7f612bb5af700ab877ec
2013-03-07 12:47:42 -08:00
Rob Moen 81c9b72db5 Introduce dialogs
Major changes:

demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor

ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events

ve.ui.*Dialog.js
* Added skeleton classes for dialogs

ve.init.Target.js
* Create abstract class methods for Target.

ve.init.sa.Target.js
* Create Standalone target view methods.

ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.

ve.Surface.js
* Simplified constructor, now requiring a target which contains the container

* Other changes include some documentation and code cleanup.

Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
2013-03-06 14:19:15 -08:00