Now setting up multiple toolbars per config
Tools & Modes are now configurable per toolbar per instance
Base elements are created on demand and no longer id specific
Note: There are some bugs with multiple instances.
Change-Id: Id0bbbca2d1b76fd2db3f3b0f9abd90194930b610
Renamed Selection method to more suitable name.
Misc cleanup
Patchset 2, whitespace cleanup
Patchset 3: Change values used with selection direction to -1 or 1
1 for left to right (normal)
-1 for right to left (opposite)
Change-Id: If9ecc721ace1c7550903170f92395947f1ccc22c
Ground-up rewrite of the data model. Putting this in the ve2 directory for now so we still have the old code floating around.
Main changes so far in this rewrite:
* Renamed hasChildren() to canHaveChildren()
* Added canHaveGrandchildren()
* Added a new node type TwigNode that can have children but not grandchildren (so all of its children must be LeafNodes)
* Implemented push/pop/shift/unshift as wrappers around splice()
* Renamed getElementType() to getType(). Nodes now take a string as a type, and the element stuff is gone and won't be back
* Removed clearRoot(), replaced it with setRoot( this ) where needed
Change-Id: I23f3bb1b4a2473575e5446e87fdf17af107bacf6
This has some TODOs still but I want to land it now anyway, and fix the
TODOs later.
* Add this.offsetMap which maps each linear model offset to a model tree node
* Refactor createNodesFromData()
** Rename it to buildSubtreeFromData()
** Have it build an offset map as well as a node subtree
** Have it set the root on the fake root node so that when the subtree
is attached to the main tree later, we don't get a rippling root
update all the way down
** Normalize the way the loop processes content, that way adding offsets
for content is easier
* Add rebuildNodes() which uses buildSubtreeFromData() to rebuild stuff
* Use rebuildNodes() in DocumentSynchronizer
* Use pushRebuild() in TransactionProcessor
* Optimize setRoot() for the case where the root is already set correctly
Change-Id: I8b827d0823c969e671615ddd06e5f1bd70e9d54c
Effectively stopping & starting polling prior to conversion
Getting Selection from model
Reselecting after conversion (TODO: modify selection to entire block ?)
Change-Id: I9ba331b5393bf568cc8d137646b43244ae2640a8
This makes it possible to get identical rendering in the editor, but may make other things more complex. The Wikitext serializer is no longer compatible for rendering lists so it's been stubbed out. Also the way the toolbar works with lists is broken, so that's been disabled. The HTML serializer has been fixed to work correctly and no-longer-used styles have been removed.
Change-Id: If156f55068b1f6d229b3fa789164f28b2e3dfc76
Also:
* Simplified ve.ce.Surface.getLeafNode, which may be better to just be removed and be used inline in the few places it's being used.
* Removed method wrapper for static function ve.ce.Surface.getLeafNode
Change-Id: I1d4cf0bb7ecc8f07f030753e40a13ebef7d02daa
* This high level surface object is responsible for creating & managing editor instances
* Revised Sandbox demo to invoke in this way.
Change-Id: I4043779af9a2ab964deaf26079a992e82ebeef27
To handle replace operations that are not themselves consistent (these
are common, for instance when replacing an opening element in one place,
then replacing the closing element somewhere else), we process
subsequent replace operations inside the first one until things are
balanced again, then issue a single rebuild for the whole thing.
Change-Id: Ide4613f046fabfeeef383138c39e350b1b710033