Objectives:
* Make get$$ work with empty jQuery selections
* Reset the $items selection when clearing a group
Changes:
ve.Element.js
* Add existing context property to possible solutions
ve.GroupElement.js
* Reset this.$items after detaching them
Change-Id: I73b46649d7ecd5045941086c4e1bb3241c8f4ef3
matchingPages contains titles with spaces, but .toString() returns titles
with underscores, so normalizing with .toString() is incorrect. Use
.getPrefixedText() instead.
This caused a bug in the link dialog where, if the link was an internal
link pointing to an existing page with a space in its name, the "New page"
section would be displayed but would be empty, and the link's target would
be displayed in the "Existing page" section but colored red.
Change-Id: I59d8b87b996d80da1b25124b942bd2b72ef50845
Move post-qunit task to qunit.done event which fires both on
success and failure.
Define pre-qunit + qunit as a group test 'unit', so they can
be run from the command line (previously 'grunt qunit' would
fail) as 'grunt unit'.
Also add override comment to css file using non-standard
property so csslint passes again (follows-up b2fbe35).
Bug: 49431
Change-Id: I5079d00a63d43276a12dd78c306bb3819470631d
Objective:
* Allow editing reference groups and names in the reference dialog
Bonus:
* Modify attribute transaction builder to support multiple attribute
changes in a single transaction
Changes:
ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model
ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges
ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method
ve.dm.InternalList.js
* Missing new line at end of file
ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
produce a single transaction that applies one or more attribute changes
at once
ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
nodes and allows filtering of which types of nodes the attributes are
applied to
ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
separately (similarly onUnroot/removeFromInternalList)
ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.
*.php
* Add links to messages and sort them
Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
Objectives:
* Allow reordering items in outline widgets using an outline control
widget
* Use an outline control widget to reorder transclusion parts
Changes:
ve.ui.SelectWidget.js
* Emit add and remove events
ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method
ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
widget
* Doesn't actually move items (since an outline widget is probably
data-driven) just emits events
ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget
ve.ui.Icons*.css
* Add missing icon styles
ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs
ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
them
ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
outline
* Pass through movable config option when creating pages
ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
movable)
ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
methods
* Fix documentation lies
* Add getPartFromId method
*.php
* Add links to new files and messages
Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
Objectives:
* Get rid of the border and ensure pixel-perfect positioning of the input.
* Always render the arrow on the top right of the category item
* Make the popup positioning based on the arrow div's position and size
Bug 49420
Change-Id: I3ad4ff1c41e6108161b5b7c8718c676eb850de68
Objectives:
* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup
Changes:
ve.ui.Widget.css
* Make popup title align properly with the remove button
ve.ui.MWCategoryPopupWidget.js
* Update message key
*.php
* Add new message
Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Objectives:
* Remove the whole toolbar subset thing, it's up to the creator of the
subsurface to know what is and is now allowed, and the commands were
still passing through unfiltered
* Correctly separate initialization from opening - fix issue where opening
the reference dialog multiple times will keep adding more and more
controls
Changes:
ve.init.Target.js
* Remove getToolbarSubset method
ve.ui.MWReferenceDialog.js
* Add toolbar tools and surface commands configs to reference dialog,
including the things that are safe to use in references
* Move creation of field sets and reused controls to initialize method
to prevent re-creation each time the dialog is opened
* Move static initialization stuff to the top near the other static stuff
Change-Id: I1c8577d17c506bac76e61b2b036655c59ef5a218
Turns out that by skipping the last item, the following logic which
depended on that item being in the existing items list failed to keep
it's grubby hands off it.
Yes, I know I +2'd it. Shame on me too.
Bug: 48556
Bug: 48565
I93ce05f7cbb28313a3f0827539f0528c366aeb7e
Change-Id: If48e001b92c217bee0a35b6da41d1c1ff0e3271c
Was previously only set on form submission, but there was no button so
you had to press the Enter key
Bug: 48555
Change-Id: I256d2b21bc2306959f6d6a0373386054b21dadfe
getLookupMenuItemsFromData() constructed a regex from user input
without escaping. I don't *think* there are any injection
vulnerabilities here but at the very least it triggers exceptions
when the input is, say, a backslash. Instead, use .lastIndexOf() which
allows us to efficiently check whether a string starts with a certain
prefix.
getLookupCacheItemFromData() was stripping out the Category: prefix
using a regex that hardcoded Category: (so failed to detect localized
prefixes) and used global replacement, which meant that strings with
multiple occurrences of 'Category:' were handled incorrectly. Instead,
use mw.Title to strip the prefix. Also move away from .map() because we
may need to drop a result if it doesn't pass mw.Title validation.
this.categoryPrefix still has a few legitimate uses left, so keep it
around but set it to the localized namespace prefix rather than Category:
Change-Id: I6547f9df2e94fe81f6aefb9286e547425137344b
Objective:
* Add an event to single line text input widgets to detect when the enter
key has been pressed
Changes:
ve.ui.TextInputWidget.js
* Retain value of multiline config option
* Add key press handler to detect pressing of enter key
* Emit 'enter' event when enter key is pressed if input is single line
Bonus:
* Add missing documentation for multiline config option
Change-Id: Id9c64343f4a2ea8f0f45213fd2b59ca87c805b24
Objective:
* Prevent undefined and null from being converted to 'undefined' and
'null' when given to setValue by converting them to empty string instead
Changes:
ve.ui.InputWidget.js
* Move all sanitization to one place
* Improve sanitization by adding cases for undefined and null
Change-Id: I8817a8fcac271e560a9e49887c68a035293866d4
Objective:
* Add functionality to paged dialogs to work with the pages and select
them programmatically
Changes:
ve.ui.PagedDialog.js
* Keep track of the current page name
* Add setPage method, which is can be used publicly and is also used
internally when items in the outline are selected
* Add a page content config option which auto-appends to the inside of
the page
* Add removePage method for removing pages by name
* Add getPageName method which gets the current page name
Change-Id: I2a2f0c329d274796b8c9e7572ecff8294f472f7f
Of course CSS is perfectly standardized and wonderful, so we need a bunch
of duplicative and non-standard rules.
Also fix the mixin in MWCategoryWidget
Change-Id: I24da0ddb29d2886c450da362fee47d22da8e631d
Now that I797b2bd87 is in we can remove the data-parsoid hack
for new references. Also fix the converter to always insert content
for keyless references.
Change-Id: Ia42907feb8f64637189eba15139177c7eb5e8899
When editing the default sort key or a category's sort key, we would just
build a brand new meta item and replace the original item with it. This
destroys whitespace information tracked in the .internal property though,
so the resulting diffs looked pretty bad.
Instead, use ve.extendObject() to base the new meta item on the old one,
changing only what we need to change and keeping .internal (and
htmlAttributes and anything else that may be hiding in there) intact.
Change-Id: I40f4403ea2f2d13542d2e3c8c53e2d7f79515381