Algorithm for deciding which cells handle sorting is exactly
the same as in the real jQuery Tablesorter.
Depends on changes in VE core:
* I50426e173c68af7df49e47fe3bec0465a9a55c26
* Iabb372dfe7bf5feef314315ac74a788c6c58dc20
Bug: T139072
Change-Id: I4446be2ad459b05590754da9bb6c3dd8f796be42
For now just use the rules file in lib/ve, but eventually
this will be a preset.
Change-Id: I7fd79d3e1dce37aef066d416cd969e5fff1e962f
Depends-On: I17e0d23ddfedf64985495ab35d113ea08c03b1df
Depends on I1ba8978dd in core.
Bonus: remove not-allowed-cursor & highlight title (which was
broken) now that we can display this information properly.
Bug: T106810
Change-Id: I1800490ba1b8e10ff54b26372a8a78661c1c7d68
In the case the node is empty and we need an icon, use a separate
icon element that is detached and reattached as needed.
Change-Id: I5bcbe531cb1db1a4ac25ed4a2f462dde08513b7b
Check if, after being fully rendered, a template is effectively
empty. If it is, add an icon and style to it so it displays for
the user and is clickable.
Bug: T51806
Change-Id: I11b9f0aba3398a3deb3e755051366e174a28e586
Move reference style hack to MWReferenceNode.css, and move
heading style hack to ve.init.mw.Target.css
Change-Id: Icbd53f8df998c9f7bcc701b7c29dc226dfc5c05f
By searching for CSS classes that don't exist in the code.
In some cases the classes were used but had been renamed.
Change-Id: I76442a632c18d2133cdf78c4555da149c0a7888c
New changes:
d02cf3d Fix simulation of .prepend() in ve.ce.BranchNode#onSplice
c19fa38 [BREAKING CHANGE] Remove generated content node wrappers
Local changes to remove classes attached to GC nodes
Change-Id: Ide82c96db4803ef59d398788b46fa5d7fb9a2476
Remove ProtectedNode mixins for new FocusableNode.
New changes:
e1b0e33 [BREAKING CHANGE] Merge ProtectedNode into FocusableNode
Change-Id: Ie515704163c24317739fd34d35094b9ada6bfa66
Prevent images from getting double borders due to slugs,
and prevent extraneous margins from piling up in captions.
Also add the ve-ce-mwBlockImageNode class which shockingly
wasn't being set (only ve-ce-mwBlockImageNode-TYPE was set).
Change-Id: I86b95aa0c0def92a9790b7cdb4b05837fb8f65e2
Also remove CSS hack from MWTransclusionNode now that
we have properly styled Parsoid references.
Bug: 63983
Change-Id: I5e8dc4c618809f6dd923fe4676d57acd1094f93d
Reorganize stylesheets in VE-MW to match JS directory structures,
and update VisualEditor.php for similar reorganization in VE core.
New changes:
c6ed962 Reorganize stylesheets
Change-Id: I4f1070643744fb2ee6726cb03e012e31a9a05c64
Make sure the magnify button in the caption is properly shown or
hidden when image type changes. The magnify icon will always be
built, but will be shown and hidden using CSS rules.
Bug: 62139
Change-Id: Ib9a4569239ed70d16a153fb0823e283203fba1d4
Rules like "right-aligned images get float: right;" should
be in the generic image CSS, they're not skin-specific.
I haven't exactly teased apart what is and it's skin-specific,
this is just a first stab.
Change-Id: Ie374685d2c66e2275f7a98a590e563bf36da7f87
Even with the fix in VisualEditor core (I2c2c592) that prevents non-sheild
elements from being interacted with on generated content nodes, in the
case of a centered image, there is a shield placed on the wrapper which
causes the same problem. By hiding that particular shield, we can get the
desired effect, of only the actual figure being clickable.
Bug: 61001
Change-Id: I7fcf1a34c5ac67c3861cf0b8f3b2447d0d7dc1c1
The styling of the image thumbnails should be controlled at the
skin level, not by the generic VE styles. Moving the thumb/figure
styles from ve.ce.Node.css to ViewPageTarget-shared.css. Otherwise
no changes to the styles themselves.
Also adding minerva (the mobile skin) to the list of supported skins.
Bug: 60542
Change-Id: I67ab6d5b91cee7e587f61df26e7dae74c1068788
For some reason, the class-wide /*@noflip*/ on mw-halign-left and
mw-halign-right didn't 'catch' and cssjanus ended up flipping the
float directions in RTL. This fix forces noflip condition on each
of the lines separately, which seems to work.
Bug: 50910
Change-Id: I4cddce80397d821dc3cbf40ee4b4c471890d8d35
MWBlockImage
* Remove properties which just cache model properties. We can get
fresh values from the model whenever needed and this just causes
problems keeping them in sync.
* Tidy up DOM documentation indentation
* Merge setupCaption and setCaptionVisible into updateCaption. The
caption's visibility can be calculated inside the method from
model attributes.
* No need to generate figcaption on init, updateCaption will do
this for us
* Storing full view and model in this.caption is unnecessary,
just store this.$caption (view.$element) and this.captionVisible
* Append the caption directly to the figure now there is no container
* Simplify setCaptionVisible
* Add in fix to account for border to figure width
* updateSize can get values from the model if they are not provided
* Remove unnecessary styles being set on this.$element.
MWImageCaption
* Generate as a figcaption instead of a div for direct attachment
MWImage
* Missing docs
CSS
* Cleanup reset styles, remove redundant add in required
* Fix margins for left/right floats to match .tleft/.tright
* Use more specific selector for inner border (thumbimage) to avoid
matching shields.
* Remove unnecessary frameless styles, it has no border by default.
Change-Id: I52e0e10b465bb9761c2e4be28c98bec37b0dd2ca
Adding @noflip to align-left and align-right in the <figure> css styling
rules and removing the need to resize the Branch Node div element on center.
Change-Id: Iec6e589ba9ecdf32c1a0934b9eb05ee3fd42af66
This change is meant to transform the current block image node rendering
in ContentEditable from the nested <div> structure to a <figure> tag more
closely matching Parsoid's output, with CSS to style it the same. This is
mostly so we can work with and display attribute changes, like 'type' and
'alignment', without constantly destroying and rebuilding nested <div>
structures.
This change also includes all the attribute changes that will be called
when the media edit dialog changes image type, alignment, size, etc.
Node: The mw-classes 'thumb', 'thumbinner' and 'thumbcaption' are
preserved in the structure of the <figure> but CSS designers should note
these styles are no longer necessarily attached to <div> elements.
Bug: 53436
Change-Id: I40065acd9fd59d30f94b5336736d4986e8de15aa
Also:
* Added modules/syntaxhighlight to csslintignore because
it is broken right now, so it's hard to fix those warnings
without being able to verify it.
* Fixed a typo in the grunt-watch config that accessed an
inexistent property.
Change-Id: Ib81572506786b6a1203c454d1b2b91bb6ae2a3de
We had CSS that applied to our rendering of autonumbered links,
but not for raw <a rel="mw:ExtLink"></a> tags appearing in
generated content like templates.
Bug: 57420
Change-Id: Ic1585ecb1a133d16b7393ce0ce38a11b76cc2239
Since I0f0a826c in Parsoid, numbered external links are now empty
<a rel="mw:ExtLink"></a> tags. This means we have to put in a node type
for them to prevent them from being considered empty annotations and
getting converted to alienMeta.
MWNumberedExternalLinkNode is protected and focusable to avoid making
the link text (which isn't editable) clickable. It isn't inspectable
yet, we need to work on that.
Bug: 53505
Change-Id: I83f69695f3974089e51a84e799f31ab6ed879e05
VisualEditor.i18n.php, VisualEditor.php
* Button title
* New experimental files
ve.*.MWAlienExtensionNode.js
* Very basic extension of ve.*.MWExtensionNode
ve.ui.MWAlienExtensionInspector.js
* Default to inline-block for wrapper. Should probably
get rid of styled wrappers for GeneratedContent eventually.
ve.ui.MWAlienExtensionInspector.js
* Basic extension of MWExtensionInspector. Override title to
use tag name e.g. '<easytimeline>'. Could be changed in future
to 'Extension: easytimeline' or similar.
*.png, *.svg, *Icons*.css, ve.ui.MWAlienExtensionButtonTool.js
* Angle bracket icon for button (open to suggestions)
ve.ui.MWInspector.css
* Make extension inspector text input tall by default.
Change-Id: I07f0686839192cad3cd8dfd3233ae907fe5cdf6a
Mostly as a demonstration of how easy this is with MWExtensionNode.
The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16
That said it does look a little like a stick man...
Bug: 43118
Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db