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Fix for incorrect usage of ve.Range
Properties "from" and "to" of ve.Range should be used when direction of the range is important. Change-Id: I73f27abf5c90f9aad8fdd0622f71b09188af9486
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@ -1074,8 +1074,8 @@ ve.ce.Surface.prototype.showSelection = function ( range ) {
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// Ensure the range we are asking to select is from and to correct offsets - failure to do so
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// may cause getNodeAndOffset to throw an exception
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range = new ve.Range(
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this.getNearestCorrectOffset( range.start ),
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this.getNearestCorrectOffset( range.end )
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this.getNearestCorrectOffset( range.from ),
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this.getNearestCorrectOffset( range.to )
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);
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if ( !range.isCollapsed() ) {
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