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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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Merge "Prevent context menu from flickering after FocusableNode redraw"
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commit
b4f415ecc4
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@ -107,7 +107,7 @@ ve.ce.FocusableNode.prototype.onFocusableRerender = function () {
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if ( this.focused ) {
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if ( this.focused ) {
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this.redrawHighlight();
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this.redrawHighlight();
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// reposition menu
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// reposition menu
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this.surface.getSurface().getContext().show( true );
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this.surface.getSurface().getContext().show( true, true );
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}
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}
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};
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};
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@ -318,9 +318,11 @@ ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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* Shows the context menu.
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* Shows the context menu.
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*
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*
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* @method
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
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* @chainable
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* @chainable
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*/
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*/
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ve.ui.Context.prototype.show = function ( transition ) {
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ve.ui.Context.prototype.show = function ( transition, repositionOnly ) {
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var inspector = this.inspectors.getCurrent(),
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var inspector = this.inspectors.getCurrent(),
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focusedNode = this.surface.getView().getFocusedNode();
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focusedNode = this.surface.getView().getFocusedNode();
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@ -334,7 +336,9 @@ ve.ui.Context.prototype.show = function ( transition ) {
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if ( inspector ) {
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if ( inspector ) {
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this.$menu.hide();
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this.$menu.hide();
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this.inspectors.$.show();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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if ( !repositionOnly ) {
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inspector.$.css( 'opacity', 0 );
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}
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// Update size and fade the inspector in after animation is complete
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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inspector.fitHeightToContents();
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