mediawiki-extensions-Visual.../modules/ve2/ce/ve.ce.js

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/**
* ContentEditable namespace.
*
* All classes and functions will be attached to this object to keep the global namespace clean.
*/
ve.ce = {
//'factory': Initialized in ve.ce.NodeFactory.js
};
/**
* RegExp pattern for matching all whitespaces in HTML text.
*
* \u0020 (32) space
* \u00A0 (160) non-breaking space
*
* @static
* @member
*/
ve.ce.whitespacePattern = /[\u0020\u00A0]/g;
/**
* Gets the plain text of a DOM element.
*
* In the returned string only the contents of text nodes are included.
*
* TODO: The idea of using this method over jQuery's .text() was that it will not traverse into
* elements that are not contentEditable, however this appears to be missing.
*
* @static
* @member
* @param {String} Plain text of DOM element
*/
ve.ce.getDOMText = function( elem ) {
var nodeType = elem.nodeType,
text = '';
if ( nodeType === 1 || nodeType === 9 ) {
// Use textContent || innerText for elements
if ( typeof elem.textContent === 'string' ) {
return elem.textContent;
} else if ( typeof elem.innerText === 'string' ) {
// Replace IE's carriage returns
return elem.innerText.replace( /\r\n/g, '' );
} else {
// Traverse it's children
for ( elem = elem.firstChild; elem; elem = elem.nextSibling) {
text += ve.ce.Surface.getDOMText( elem );
}
}
} else if ( nodeType === 3 || nodeType === 4 ) {
return elem.nodeValue;
}
// Return the text, replacing spaces and non-breaking spaces with spaces?
// TODO: Why are we replacing spaces (\u0020) with spaces (' ')
return text.replace( ve.ce.whitespacePattern, ' ' );
};
/**
* Gets a hash of a DOM element's structure.
*
* In the returned string text nodes are repesented as "#" and elements are represented as "<type>"
* and "</type>" where "type" is their element name. This effectively generates an HTML
* serialization without any attributes or text contents. This can be used to observer structural
* changes.
*
* @static
* @member
* @param {String} Hash of DOM element
*/
ve.ce.getDOMHash = function( elem ) {
var nodeType = elem.nodeType,
nodeName = elem.nodeName,
hash = '';
if ( nodeType === 3 || nodeType === 4 ) {
return '#';
} else if ( nodeType === 1 || nodeType === 9 ) {
hash += '<' + nodeName + '>';
// Traverse it's children
for ( elem = elem.firstChild; elem; elem = elem.nextSibling) {
hash += ve.ce.Surface.getDOMHash( elem );
}
hash += '</' + nodeName + '>';
}
return hash;
};