mediawiki-extensions-Visual.../modules/ve/ui/styles/ve.ui.Inspector.css

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JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/*!
* VisualEditor UserInterface Inspector styles.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
.ve-ui-inspector {
-webkit-transition: opacity 100ms;
-moz-transition: opacity 100ms;
-ms-transition: opacity 100ms;
-o-transition: opacity 100ms;
transition: opacity 100ms;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-inspector .ve-ui-frame {
width: 17.25em;
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
height: 3em;
}
.ve-ui-window-head {
height: 2em;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-window-icon {
padding-left: 0.5em;
margin-left: 0.25em;
border-left: solid 1px #eee;
}
.ve-ui-inspector-closeButton {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
float: left;
}
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
.ve-ui-inspector-removeButton {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
float: right;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-window-body form {
margin: 0.25em 0 0 0;
padding: 0;
white-space: nowrap;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-window-body .ve-ui-textInputWidget input {
width: 20em;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-window-body form input.ve-ui-linkInspector-location {
/* @see ve.ui.Icons */
background-position: 18.75em center;
background-repeat: no-repeat;
padding-right: 1.5em;
}