mediawiki-extensions-Visual.../modules/ve/actions/ve.IndentationAction.js

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JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/*!
* VisualEditor IndentationAction class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Indentation action.
*
* @class
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @extends ve.Action
* @constructor
* @param {ve.Surface} surface Surface to act on
*/
ve.IndentationAction = function VeIndentationAction( surface ) {
// Parent constructor
ve.Action.call( this, surface );
};
/* Inheritance */
ve.inheritClass( ve.IndentationAction, ve.Action );
/* Static Properties */
/**
* List of allowed methods for the action.
*
* @static
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @property
*/
ve.IndentationAction.static.methods = ['increase', 'decrease'];
/* Methods */
/**
* Indent content.
*
* TODO: Refactor functionality into {ve.dm.SurfaceFragment}.
*
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @returns {boolean} Indentation increase occured
*/
ve.IndentationAction.prototype.increase = function () {
var i, group,
fragments = [],
increased = false,
surfaceModel = this.surface.getModel(),
documentModel = surfaceModel.getDocument(),
selected = surfaceModel.getFragment(),
groups = documentModel.getCoveredSiblingGroups( selected.getRange() );
// Build fragments from groups (we need their ranges since the nodes will be rebuilt on change)
for ( i = 0; i < groups.length; i++ ) {
group = groups[i];
if ( group.grandparent && group.grandparent.getType() === 'list' ) {
fragments.push( surfaceModel.getFragment( group.parent.getOuterRange(), true ) );
increased = true;
}
}
// Process each fragment (their ranges are automatically adjusted on change)
for ( i = 0; i < fragments.length; i++ ) {
this.indentListItem(
documentModel.getNodeFromOffset( fragments[i].getRange().start + 1 )
);
Death and/or destruction So. It turns out that the design of SurfaceFragment is a little - shall we say - wonky. One of the best things about ve.dm.SurfaceFragment is its magical ability to retain the intention of its range, even as transactions are being processed. This ability is granted by each fragment listening to the surface's change event, and responding by using translateRange for each transaction that gets processed. Surface fragments also have these clever methods that allow you to get a fragment based on another, which makes adjusting the range easy to do inline without having to manually store multiple fragments or modifying the original. This sounded good, and we seemed to all be convinced it was well designed. But if you add a console.log( 'hello' ); to the first line of ve.dm.SurfaceFragment.prototype.onTransact, and then start using the bold tool on various selections of text, you will find that there may indeed be a flaw. What you will probably realize is that the number of times that particular line of code is being called is disturbingly large, and increases each time you do just about anything in the editor. What's going on? How did we get here? Read on… It turns out that fragments are immortal. We create them, they listen to the surface's transact event, we are done with them, but the surface keeps on emitting events to the now long forgotten about fragments. They continue to build up over time, never go out of scope, and bloat the hell out of our program. The same ended up being true of toolbars - and each time the context menu fired up a new one the old one was left in limbo, still responding to events, still taking up memory, but not being visible to the user. All of this immortality was causing strange and difficult to track down problems. This patch fixes this by introducing a destroy method. This method unbinds events, allowing the object to finally fall out of scope and die - and more importantly stop receiving notifications of changes. This is a hack, but Ed will no doubt get this situation sorted out properly by making fragments lazy-evaluate their selections by only storing an identifier of the most recent transaction they were based on, see bug 47343. Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 18:44:40 +00:00
fragments[i].destroy();
}
Death and/or destruction So. It turns out that the design of SurfaceFragment is a little - shall we say - wonky. One of the best things about ve.dm.SurfaceFragment is its magical ability to retain the intention of its range, even as transactions are being processed. This ability is granted by each fragment listening to the surface's change event, and responding by using translateRange for each transaction that gets processed. Surface fragments also have these clever methods that allow you to get a fragment based on another, which makes adjusting the range easy to do inline without having to manually store multiple fragments or modifying the original. This sounded good, and we seemed to all be convinced it was well designed. But if you add a console.log( 'hello' ); to the first line of ve.dm.SurfaceFragment.prototype.onTransact, and then start using the bold tool on various selections of text, you will find that there may indeed be a flaw. What you will probably realize is that the number of times that particular line of code is being called is disturbingly large, and increases each time you do just about anything in the editor. What's going on? How did we get here? Read on… It turns out that fragments are immortal. We create them, they listen to the surface's transact event, we are done with them, but the surface keeps on emitting events to the now long forgotten about fragments. They continue to build up over time, never go out of scope, and bloat the hell out of our program. The same ended up being true of toolbars - and each time the context menu fired up a new one the old one was left in limbo, still responding to events, still taking up memory, but not being visible to the user. All of this immortality was causing strange and difficult to track down problems. This patch fixes this by introducing a destroy method. This method unbinds events, allowing the object to finally fall out of scope and die - and more importantly stop receiving notifications of changes. This is a hack, but Ed will no doubt get this situation sorted out properly by making fragments lazy-evaluate their selections by only storing an identifier of the most recent transaction they were based on, see bug 47343. Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 18:44:40 +00:00
selected.select().destroy();
return increased;
};
/**
* Unindent content.
*
* TODO: Refactor functionality into {ve.dm.SurfaceFragment}.
*
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @returns {boolean} Indentation decrease occured
*/
ve.IndentationAction.prototype.decrease = function () {
var i, group,
fragments = [],
decreased = false,
surfaceModel = this.surface.getModel(),
documentModel = surfaceModel.getDocument(),
selected = surfaceModel.getFragment(),
groups = documentModel.getCoveredSiblingGroups( selected.getRange() );
// Build fragments from groups (we need their ranges since the nodes will be rebuilt on change)
for ( i = 0; i < groups.length; i++ ) {
group = groups[i];
if ( group.grandparent && group.grandparent.getType() === 'list' ) {
fragments.push( surfaceModel.getFragment( group.parent.getOuterRange(), true ) );
decreased = true;
}
}
// Process each fragment (their ranges are automatically adjusted on change)
for ( i = 0; i < fragments.length; i++ ) {
this.unindentListItem(
documentModel.getNodeFromOffset( fragments[i].getRange().start + 1 )
);
Death and/or destruction So. It turns out that the design of SurfaceFragment is a little - shall we say - wonky. One of the best things about ve.dm.SurfaceFragment is its magical ability to retain the intention of its range, even as transactions are being processed. This ability is granted by each fragment listening to the surface's change event, and responding by using translateRange for each transaction that gets processed. Surface fragments also have these clever methods that allow you to get a fragment based on another, which makes adjusting the range easy to do inline without having to manually store multiple fragments or modifying the original. This sounded good, and we seemed to all be convinced it was well designed. But if you add a console.log( 'hello' ); to the first line of ve.dm.SurfaceFragment.prototype.onTransact, and then start using the bold tool on various selections of text, you will find that there may indeed be a flaw. What you will probably realize is that the number of times that particular line of code is being called is disturbingly large, and increases each time you do just about anything in the editor. What's going on? How did we get here? Read on… It turns out that fragments are immortal. We create them, they listen to the surface's transact event, we are done with them, but the surface keeps on emitting events to the now long forgotten about fragments. They continue to build up over time, never go out of scope, and bloat the hell out of our program. The same ended up being true of toolbars - and each time the context menu fired up a new one the old one was left in limbo, still responding to events, still taking up memory, but not being visible to the user. All of this immortality was causing strange and difficult to track down problems. This patch fixes this by introducing a destroy method. This method unbinds events, allowing the object to finally fall out of scope and die - and more importantly stop receiving notifications of changes. This is a hack, but Ed will no doubt get this situation sorted out properly by making fragments lazy-evaluate their selections by only storing an identifier of the most recent transaction they were based on, see bug 47343. Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 18:44:40 +00:00
fragments[i].destroy();
}
Death and/or destruction So. It turns out that the design of SurfaceFragment is a little - shall we say - wonky. One of the best things about ve.dm.SurfaceFragment is its magical ability to retain the intention of its range, even as transactions are being processed. This ability is granted by each fragment listening to the surface's change event, and responding by using translateRange for each transaction that gets processed. Surface fragments also have these clever methods that allow you to get a fragment based on another, which makes adjusting the range easy to do inline without having to manually store multiple fragments or modifying the original. This sounded good, and we seemed to all be convinced it was well designed. But if you add a console.log( 'hello' ); to the first line of ve.dm.SurfaceFragment.prototype.onTransact, and then start using the bold tool on various selections of text, you will find that there may indeed be a flaw. What you will probably realize is that the number of times that particular line of code is being called is disturbingly large, and increases each time you do just about anything in the editor. What's going on? How did we get here? Read on… It turns out that fragments are immortal. We create them, they listen to the surface's transact event, we are done with them, but the surface keeps on emitting events to the now long forgotten about fragments. They continue to build up over time, never go out of scope, and bloat the hell out of our program. The same ended up being true of toolbars - and each time the context menu fired up a new one the old one was left in limbo, still responding to events, still taking up memory, but not being visible to the user. All of this immortality was causing strange and difficult to track down problems. This patch fixes this by introducing a destroy method. This method unbinds events, allowing the object to finally fall out of scope and die - and more importantly stop receiving notifications of changes. This is a hack, but Ed will no doubt get this situation sorted out properly by making fragments lazy-evaluate their selections by only storing an identifier of the most recent transaction they were based on, see bug 47343. Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 18:44:40 +00:00
selected.select().destroy();
return decreased;
};
/**
* Indent a list item.
*
* TODO: Refactor functionality into {ve.dm.SurfaceFragment}.
*
* @method
* @param {ve.dm.ListItemNode} listItem List item to indent
*/
ve.IndentationAction.prototype.indentListItem = function ( listItem ) {
/*
* Indenting a list item is done as follows:
* 1. Wrap the listItem in a list and a listItem (<li> --> <li><ul><li>)
* 2. Merge this wrapped listItem into the previous listItem if present
* (<li>Previous</li><li><ul><li>This --> <li>Previous<ul><li>This)
* 3. If this results in the wrapped list being preceded by another list,
* merge those lists.
*/
var tx,
surfaceModel = this.surface.getModel(),
documentModel = surfaceModel.getDocument(),
selection = surfaceModel.getSelection(),
listType = listItem.getParent().getAttribute( 'style' ),
listItemRange = listItem.getOuterRange(),
innerListItemRange,
outerListItemRange,
mergeStart,
mergeEnd;
// CAREFUL: after initializing the variables above, we cannot use the model tree!
// The first transaction will cause rebuilds so the nodes we have references to now
// will be detached and useless after the first transaction. Instead, inspect
// documentModel.data to find out things about the current structure.
// (1) Wrap the listItem in a list and a listItem
tx = ve.dm.Transaction.newFromWrap( documentModel,
listItemRange,
[],
[ { 'type': 'listItem' }, { 'type': 'list', 'attributes': { 'style': listType } } ],
[],
[]
);
surfaceModel.change( tx );
selection = tx.translateRange( selection );
// tx.translateRange( innerListItemRange ) doesn't do what we want
innerListItemRange = ve.Range.newFromTranslatedRange( listItemRange, 2 );
outerListItemRange = new ve.Range( listItemRange.start, listItemRange.end + 2 );
// (2) Merge the listItem into the previous listItem (if there is one)
if (
documentModel.data.getData( listItemRange.start ).type === 'listItem' &&
documentModel.data.getData( listItemRange.start - 1 ).type === '/listItem'
) {
mergeStart = listItemRange.start - 1;
mergeEnd = listItemRange.start + 1;
// (3) If this results in adjacent lists, merge those too
if (
documentModel.data.getData( mergeEnd ).type === 'list' &&
documentModel.data.getData( mergeStart - 1 ).type === '/list'
) {
mergeStart--;
mergeEnd++;
}
tx = ve.dm.Transaction.newFromRemoval( documentModel, new ve.Range( mergeStart, mergeEnd ) );
surfaceModel.change( tx );
selection = tx.translateRange( selection );
innerListItemRange = tx.translateRange( innerListItemRange );
outerListItemRange = tx.translateRange( outerListItemRange );
}
// TODO If this listItem has a child list, split&unwrap it
surfaceModel.change( null, selection );
};
/**
* Unindent a list item.
*
* TODO: Refactor functionality into {ve.dm.SurfaceFragment}.
*
* @method
* @param {ve.dm.ListItemNode} listItem List item to unindent
*/
ve.IndentationAction.prototype.unindentListItem = function ( listItem ) {
/*
* Outdenting a list item is done as follows:
* 1. Split the parent list to isolate the listItem in its own list
* 1a. Split the list before the listItem if it's not the first child
* 1b. Split the list after the listItem if it's not the last child
* 2. If this isolated list's parent is not a listItem, unwrap the listItem and the isolated list, and stop.
* 3. Split the parent listItem to isolate the list in its own listItem
* 3a. Split the listItem before the list if it's not the first child
* 3b. Split the listItem after the list if it's not the last child
* 4. Unwrap the now-isolated listItem and the isolated list
*/
// TODO: Child list handling, gotta figure that out.
var tx, i, length, children, child, splitListRange,
surfaceModel = this.surface.getModel(),
fragment = surfaceModel.getFragment( listItem.getOuterRange(), true ),
documentModel = surfaceModel.getDocument(),
list = listItem.getParent(),
listElement = list.getClonedElement(),
grandParentType = list.getParent().getType(),
listItemRange = listItem.getOuterRange();
// CAREFUL: after initializing the variables above, we cannot use the model tree!
// The first transaction will cause rebuilds so the nodes we have references to now
// will be detached and useless after the first transaction. Instead, inspect
// documentModel.data to find out things about the current structure.
// (1) Split the listItem into a separate list
if ( documentModel.data.getData( listItemRange.start - 1 ).type !== 'list' ) {
// (1a) listItem is not the first child, split the list before listItem
tx = ve.dm.Transaction.newFromInsertion( documentModel, listItemRange.start,
[ { 'type': '/list' }, listElement ]
);
surfaceModel.change( tx );
// tx.translateRange( listItemRange ) doesn't do what we want
listItemRange = ve.Range.newFromTranslatedRange( listItemRange, 2 );
}
if ( documentModel.data.getData( listItemRange.end ).type !== '/list' ) {
// (1b) listItem is not the last child, split the list after listItem
tx = ve.dm.Transaction.newFromInsertion( documentModel, listItemRange.end,
[ { 'type': '/list' }, listElement ]
);
surfaceModel.change( tx );
// listItemRange is not affected by this transaction
}
splitListRange = new ve.Range( listItemRange.start - 1, listItemRange.end + 1 );
if ( grandParentType !== 'listItem' ) {
// The user is trying to unindent a list item that's not nested
// (2) Unwrap both the list and the listItem, dumping the listItem's contents
// into the list's parent
tx = ve.dm.Transaction.newFromWrap( documentModel,
new ve.Range( listItemRange.start + 1, listItemRange.end - 1 ),
[ { 'type': 'list' }, { 'type': 'listItem' } ],
[],
[],
[]
);
surfaceModel.change( tx );
// ensure paragraphs are not wrapper paragraphs now
// that they are not in a list
children = fragment.getSiblingNodes();
for ( i = 0, length = children.length; i < length; i++ ) {
child = children[i].node;
if (
child.type === 'paragraph' &&
child.element.internal &&
child.element.internal.generated === 'wrapper'
) {
delete child.element.internal.generated;
if ( ve.isEmptyObject( child.element.internal ) ) {
delete child.element.internal;
}
}
}
} else {
// (3) Split the list away from parentListItem into its own listItem
// TODO factor common split logic somehow?
if ( documentModel.data.getData( splitListRange.start - 1 ).type !== 'listItem' ) {
// (3a) Split parentListItem before list
tx = ve.dm.Transaction.newFromInsertion( documentModel, splitListRange.start,
[ { 'type': '/listItem' }, { 'type': 'listItem' } ]
);
surfaceModel.change( tx );
// tx.translateRange( splitListRange ) doesn't do what we want
splitListRange = ve.Range.newFromTranslatedRange( splitListRange, 2 );
}
if ( documentModel.data.getData( splitListRange.end ).type !== '/listItem' ) {
// (3b) Split parentListItem after list
tx = ve.dm.Transaction.newFromInsertion( documentModel, splitListRange.end,
[ { 'type': '/listItem' }, { 'type': 'listItem' } ]
);
surfaceModel.change( tx );
// splitListRange is not affected by this transaction
}
// (4) Unwrap the list and its containing listItem
tx = ve.dm.Transaction.newFromWrap( documentModel,
new ve.Range( splitListRange.start + 1, splitListRange.end - 1 ),
[ { 'type': 'listItem' }, { 'type': 'list' } ],
[],
[],
[]
);
surfaceModel.change( tx );
}
Death and/or destruction So. It turns out that the design of SurfaceFragment is a little - shall we say - wonky. One of the best things about ve.dm.SurfaceFragment is its magical ability to retain the intention of its range, even as transactions are being processed. This ability is granted by each fragment listening to the surface's change event, and responding by using translateRange for each transaction that gets processed. Surface fragments also have these clever methods that allow you to get a fragment based on another, which makes adjusting the range easy to do inline without having to manually store multiple fragments or modifying the original. This sounded good, and we seemed to all be convinced it was well designed. But if you add a console.log( 'hello' ); to the first line of ve.dm.SurfaceFragment.prototype.onTransact, and then start using the bold tool on various selections of text, you will find that there may indeed be a flaw. What you will probably realize is that the number of times that particular line of code is being called is disturbingly large, and increases each time you do just about anything in the editor. What's going on? How did we get here? Read on… It turns out that fragments are immortal. We create them, they listen to the surface's transact event, we are done with them, but the surface keeps on emitting events to the now long forgotten about fragments. They continue to build up over time, never go out of scope, and bloat the hell out of our program. The same ended up being true of toolbars - and each time the context menu fired up a new one the old one was left in limbo, still responding to events, still taking up memory, but not being visible to the user. All of this immortality was causing strange and difficult to track down problems. This patch fixes this by introducing a destroy method. This method unbinds events, allowing the object to finally fall out of scope and die - and more importantly stop receiving notifications of changes. This is a hack, but Ed will no doubt get this situation sorted out properly by making fragments lazy-evaluate their selections by only storing an identifier of the most recent transaction they were based on, see bug 47343. Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 18:44:40 +00:00
fragment.destroy();
};
/* Registration */
ve.actionFactory.register( 'indentation', ve.IndentationAction );