2013-04-15 17:54:49 +00:00
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/*!
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* VisualEditor ContentEditable RelocatableNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable relocatable node.
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*
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2013-06-18 05:04:56 +00:00
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* Requires that the node also is Focusable
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*
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2013-04-15 17:54:49 +00:00
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* @class
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* @abstract
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*
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* @constructor
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2013-08-19 15:22:29 +00:00
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* @param {jQuery} [$relocatable=this.$] Element which can be relocated
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2013-04-15 17:54:49 +00:00
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*/
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2013-08-19 15:22:29 +00:00
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ve.ce.RelocatableNode = function VeCeRelocatableNode( $relocatable ) {
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2013-04-15 17:54:49 +00:00
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// Properties
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ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
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this.relocatingSurface = null;
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2013-08-19 15:22:29 +00:00
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this.$relocatable = $relocatable || this.$;
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2013-06-24 18:01:14 +00:00
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this.$relocatableMarker = this.$$( '<img>' );
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2013-04-15 17:54:49 +00:00
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// Events
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2013-06-18 05:04:56 +00:00
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this.connect( this, {
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'focus': 'onRelocatableFocus',
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'blur': 'onRelocatableBlur',
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2013-10-14 11:02:08 +00:00
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'resizeEnd': 'onRelocatableResize',
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2013-07-01 20:23:51 +00:00
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'live': 'onRelocatableLive'
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2013-04-15 17:54:49 +00:00
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} );
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2013-06-18 05:04:56 +00:00
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// Initialization
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this.$relocatableMarker
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.addClass( 've-ce-relocatableNode-marker' )
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2013-09-16 20:02:37 +00:00
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// Do not change this src encoding. This encoding is required for the desired UI effect.
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.attr( 'src', 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==' )
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2013-06-18 05:04:56 +00:00
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.on( {
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'dragstart': ve.bind( this.onRelocatableDragStart, this ),
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'dragend': ve.bind( this.onRelocatableDragEnd, this )
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} );
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2013-04-15 17:54:49 +00:00
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};
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2013-06-18 05:04:56 +00:00
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/* Static Properties */
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2013-04-15 17:54:49 +00:00
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/* Methods */
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2013-07-01 20:23:51 +00:00
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/**
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* Handle node live.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableLive = function () {
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var surfaceModel = this.root.getSurface().getModel();
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if ( this.live ) {
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surfaceModel.connect( this, { 'history': 'setRelocatableMarkerSizeAndPosition' } );
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} else {
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surfaceModel.disconnect( this, { 'history': 'setRelocatableMarkerSizeAndPosition' } );
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}
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};
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2013-06-18 05:04:56 +00:00
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/**
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* Handle node focus.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableFocus = function () {
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this.setRelocatableMarkerSizeAndPosition();
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2013-06-27 18:24:26 +00:00
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this.$relocatableMarker.appendTo( this.root.getSurface().getSurface().$localOverlayControls );
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2013-06-18 05:04:56 +00:00
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};
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/**
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* Handle node blur.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableBlur = function () {
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this.$relocatableMarker.detach();
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};
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/**
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* Handle node resize.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableResize = function () {
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this.setRelocatableMarkerSizeAndPosition();
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};
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2013-04-15 17:54:49 +00:00
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/**
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* Handle element drag start.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableDragStart = function () {
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// Store a copy of the surface, when dragend occurs the node will be detached
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2013-07-01 20:23:51 +00:00
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this.relocatingSurface = this.root.getSurface();
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2013-04-15 17:54:49 +00:00
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ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
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if ( this.relocatingSurface ) {
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2013-04-15 17:54:49 +00:00
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// Allow dragging this node in the surface
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ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
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this.relocatingSurface.startRelocation( this );
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2013-04-15 17:54:49 +00:00
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}
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2013-06-18 05:04:56 +00:00
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this.$relocatableMarker.addClass( 'relocating' );
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setTimeout( ve.bind( function () {
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this.$relocatableMarker.css( { 'top': -10000, 'left': -10000 } );
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}, this ), 0 );
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2013-04-15 17:54:49 +00:00
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};
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/**
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* Handle element drag end.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.onRelocatableDragEnd = function () {
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ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
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if ( this.relocatingSurface ) {
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this.relocatingSurface.endRelocation();
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this.relocatingSurface = null;
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2013-04-15 17:54:49 +00:00
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}
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2013-06-18 05:04:56 +00:00
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this.$relocatableMarker.removeClass( 'relocating' );
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};
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/**
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* Set the correct size and position of the relocatable marker.
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*
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* @method
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*/
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ve.ce.RelocatableNode.prototype.setRelocatableMarkerSizeAndPosition = function () {
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2013-06-27 17:25:28 +00:00
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var offset = ve.Element.getRelativePosition(
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2013-08-19 15:22:29 +00:00
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this.$relocatable, this.getRoot().getSurface().getSurface().$
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2013-06-27 17:25:28 +00:00
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);
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2013-06-18 05:04:56 +00:00
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this.$relocatableMarker.css( {
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2013-08-19 15:22:29 +00:00
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'height': this.$relocatable.height(),
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'width': this.$relocatable.width(),
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2013-06-27 17:25:28 +00:00
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'top': offset.top,
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'left': offset.left
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2013-06-18 05:04:56 +00:00
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} );
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2013-04-15 17:54:49 +00:00
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};
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