2012-10-04 19:54:39 +00:00
|
|
|
/*global rangy */
|
|
|
|
|
JSDuck: Generated code documentation!
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
|
|
|
/*!
|
2013-01-15 23:38:49 +00:00
|
|
|
* VisualEditor ContentEditable Surface class.
|
2012-10-04 19:54:39 +00:00
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|
|
*
|
2013-02-19 23:37:34 +00:00
|
|
|
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
|
2012-10-04 19:54:39 +00:00
|
|
|
* @license The MIT License (MIT); see LICENSE.txt
|
|
|
|
*/
|
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|
|
/**
|
2013-01-15 23:38:49 +00:00
|
|
|
* ContentEditable surface observer.
|
2012-10-04 19:54:39 +00:00
|
|
|
*
|
|
|
|
* @class
|
2013-05-01 22:21:32 +00:00
|
|
|
* @mixins ve.EventEmitter
|
|
|
|
*
|
2012-10-04 19:54:39 +00:00
|
|
|
* @constructor
|
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|
|
* @param {ve.ce.Document} documentView Document to observe
|
|
|
|
*/
|
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|
|
ve.ce.SurfaceObserver = function VeCeSurfaceObserver( documentView ) {
|
2013-05-01 22:21:32 +00:00
|
|
|
// Mixin constructors
|
2012-10-04 19:54:39 +00:00
|
|
|
ve.EventEmitter.call( this );
|
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|
|
// Properties
|
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|
this.documentView = documentView;
|
The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
|
|
|
this.domDocument = null;
|
2012-10-04 19:54:39 +00:00
|
|
|
this.polling = false;
|
2013-09-07 01:03:10 +00:00
|
|
|
this.locked = false;
|
2012-10-20 00:11:59 +00:00
|
|
|
this.timeoutId = null;
|
2013-09-07 01:03:10 +00:00
|
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this.frequency = 250; // ms
|
2012-10-26 17:27:54 +00:00
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// Initialization
|
2012-10-04 19:54:39 +00:00
|
|
|
this.clear();
|
|
|
|
};
|
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|
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/* Inheritance */
|
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|
|
2013-05-01 22:21:32 +00:00
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ve.mixinClass( ve.ce.SurfaceObserver, ve.EventEmitter );
|
2012-10-04 19:54:39 +00:00
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|
|
2013-03-20 07:09:43 +00:00
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|
/* Events */
|
|
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|
|
/**
|
|
|
|
* When #poll sees a change this event is emitted (before the
|
|
|
|
* properties are updated).
|
|
|
|
*
|
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|
|
* @event contentChange
|
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|
* @param {HTMLElement} node DOM node the change occured in
|
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* @param {Object} previous Old data
|
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* @param {Object} previous.text Old plain text content
|
|
|
|
* @param {Object} previous.hash Old DOM hash
|
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* @param {ve.Range} previous.range Old selection
|
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* @param {Object} next New data
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* @param {Object} next.text New plain text content
|
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* @param {Object} next.hash New DOM hash
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* @param {ve.Range} next.range New selection
|
|
|
|
*/
|
|
|
|
|
|
|
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/**
|
|
|
|
* When #poll observes a change in the document and the new
|
|
|
|
* selection does not equal as the last known selection, this event
|
|
|
|
* is emitted (before the properties are updated).
|
|
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|
*
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* @event selectionChange
|
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* @param {ve.Range} oldRange
|
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|
* @param {ve.Range} newRange
|
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|
*/
|
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|
2012-10-04 19:54:39 +00:00
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|
/* Methods */
|
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/**
|
2013-01-15 23:38:49 +00:00
|
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* Clear polling data.
|
2012-10-04 19:54:39 +00:00
|
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|
*
|
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* @method
|
2012-11-21 21:22:29 +00:00
|
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|
* @param {ve.Range} range Initial range to use
|
2012-10-04 19:54:39 +00:00
|
|
|
*/
|
2012-11-21 21:22:29 +00:00
|
|
|
ve.ce.SurfaceObserver.prototype.clear = function ( range ) {
|
2013-02-23 00:54:17 +00:00
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|
this.rangyRange = null;
|
2012-11-21 21:22:29 +00:00
|
|
|
this.range = range || null;
|
2012-10-04 19:54:39 +00:00
|
|
|
this.node = null;
|
|
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this.text = null;
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|
this.hash = null;
|
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};
|
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|
2013-10-06 12:59:42 +00:00
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/**
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* Detach from the document view
|
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*
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* @method
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*/
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ve.ce.SurfaceObserver.prototype.detach = function () {
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this.documentView = null;
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this.domDocument = null;
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};
|
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|
2012-10-04 19:54:39 +00:00
|
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/**
|
2013-09-07 01:03:10 +00:00
|
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* Start the setTimeout synchronisation loop
|
2012-10-26 17:27:54 +00:00
|
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|
*
|
2012-10-04 19:54:39 +00:00
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* @method
|
|
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|
*/
|
2013-09-07 01:03:10 +00:00
|
|
|
ve.ce.SurfaceObserver.prototype.startTimerLoop = function () {
|
The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
|
|
|
this.domDocument = this.documentView.getDocumentNode().getElementDocument();
|
2012-10-04 19:54:39 +00:00
|
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|
this.polling = true;
|
2013-09-07 01:03:10 +00:00
|
|
|
this.timerLoop( true ); // will not sync immediately, because timeoutId should be null
|
2012-10-04 19:54:39 +00:00
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|
};
|
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|
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/**
|
2013-09-07 01:03:10 +00:00
|
|
|
* Loop once with `setTimeout`
|
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|
* @method
|
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|
* @param {boolean} firstTime Wait before polling
|
|
|
|
*/
|
|
|
|
ve.ce.SurfaceObserver.prototype.timerLoop = function ( firstTime ) {
|
|
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if ( this.timeoutId ) {
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|
// in case we're not running from setTimeout
|
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|
clearTimeout( this.timeoutId );
|
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|
this.timeoutId = null;
|
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|
}
|
|
|
|
if ( !firstTime && !this.locked ) {
|
|
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|
this.pollOnce();
|
|
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|
}
|
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// only reach this point if pollOnce does not throw an exception
|
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|
this.timeoutId = setTimeout( ve.bind( this.timerLoop, this ), this.frequency );
|
|
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|
};
|
|
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|
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/**
|
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|
* Stop polling
|
2012-10-26 17:27:54 +00:00
|
|
|
*
|
2012-10-04 19:54:39 +00:00
|
|
|
* @method
|
|
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|
*/
|
2013-09-07 01:03:10 +00:00
|
|
|
ve.ce.SurfaceObserver.prototype.stopTimerLoop = function () {
|
2012-10-04 19:54:39 +00:00
|
|
|
if ( this.polling === true ) {
|
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|
this.polling = false;
|
2012-10-20 00:11:59 +00:00
|
|
|
clearTimeout( this.timeoutId );
|
|
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|
this.timeoutId = null;
|
2012-10-04 19:54:39 +00:00
|
|
|
}
|
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|
};
|
|
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/**
|
2012-10-26 17:27:54 +00:00
|
|
|
* Poll for changes.
|
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|
*
|
2012-10-04 19:54:39 +00:00
|
|
|
* TODO: fixing selection in certain cases, handling selection across multiple nodes in Firefox
|
|
|
|
*
|
2013-09-07 01:03:10 +00:00
|
|
|
* FIXME: Does not work well (selectionChange is not emitted) when cursor is placed inside a slug
|
2013-03-26 06:10:17 +00:00
|
|
|
* with a mouse.
|
|
|
|
*
|
2012-10-04 19:54:39 +00:00
|
|
|
* @method
|
2013-03-20 07:09:43 +00:00
|
|
|
* @emits contentChange
|
|
|
|
* @emits selectionChange
|
2012-10-04 19:54:39 +00:00
|
|
|
*/
|
2013-09-07 01:03:10 +00:00
|
|
|
ve.ce.SurfaceObserver.prototype.pollOnce = function () {
|
2013-09-12 02:47:39 +00:00
|
|
|
this.pollOnceInternal( true );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Poll to update SurfaceObserver, but don't emit change events
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
*/
|
|
|
|
|
|
|
|
ve.ce.SurfaceObserver.prototype.pollOnceNoEmit = function () {
|
|
|
|
this.pollOnceInternal( false );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Poll for changes.
|
|
|
|
*
|
|
|
|
* TODO: fixing selection in certain cases, handling selection across multiple nodes in Firefox
|
|
|
|
*
|
|
|
|
* FIXME: Does not work well (selectionChange is not emitted) when cursor is placed inside a slug
|
|
|
|
* with a mouse.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @private
|
|
|
|
* @param {boolean} emitChanges Emit change events if selection changed
|
|
|
|
* @emits contentChange
|
|
|
|
* @emits selectionChange
|
|
|
|
*/
|
|
|
|
ve.ce.SurfaceObserver.prototype.pollOnceInternal = function ( emitChanges ) {
|
2013-08-20 19:18:59 +00:00
|
|
|
var $nodeOrSlug, node, text, hash, range, rangyRange;
|
2012-10-04 19:54:39 +00:00
|
|
|
|
2013-10-06 12:59:42 +00:00
|
|
|
if ( !this.domDocument ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-12-05 23:07:40 +00:00
|
|
|
range = this.range;
|
2012-10-04 19:54:39 +00:00
|
|
|
node = this.node;
|
The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
|
|
|
rangyRange = ve.ce.DomRange.newFromDomSelection( rangy.getSelection( this.domDocument ) );
|
2012-10-04 19:54:39 +00:00
|
|
|
|
2013-05-20 16:24:33 +00:00
|
|
|
if ( !rangyRange.equals( this.rangyRange ) ) {
|
2013-02-23 00:54:17 +00:00
|
|
|
this.rangyRange = rangyRange;
|
2013-04-15 20:49:49 +00:00
|
|
|
node = null;
|
ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
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$nodeOrSlug = $( rangyRange.anchorNode ).closest( '.ve-ce-branchNode, .ve-ce-branchNode-slug' );
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2013-04-15 20:49:49 +00:00
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if ( $nodeOrSlug.length ) {
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range = rangyRange.getRange();
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ve.ce.ProtectedNode
Objective:
Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.
Bonus:
Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.
Changes:
*.php
* Added links to files
aliens.html
* Added attributes to aliens to make them aliens again
ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode
ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode
ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
protected nodes, same style as before for aliens
ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css
ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
surface object is still available and events can be disconnected
ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names
ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode
ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing
ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
confusion when debugging
ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode
ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
end of the document was selected and the user pressed backspace
Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
|
|
|
if ( !$nodeOrSlug.hasClass( 've-ce-branchNode-slug' ) ) {
|
2013-04-15 20:49:49 +00:00
|
|
|
node = $nodeOrSlug.data( 'view' );
|
2012-10-04 19:54:39 +00:00
|
|
|
}
|
2012-12-04 00:34:27 +00:00
|
|
|
}
|
2012-10-04 19:54:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ( this.node !== node ) {
|
|
|
|
if ( node === null ) {
|
|
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|
this.text = null;
|
|
|
|
this.hash = null;
|
|
|
|
this.node = null;
|
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|
} else {
|
|
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this.text = ve.ce.getDomText( node.$[0] );
|
|
|
|
this.hash = ve.ce.getDomHash( node.$[0] );
|
|
|
|
this.node = node;
|
|
|
|
}
|
2013-08-20 19:18:59 +00:00
|
|
|
} else if ( node !== null ) {
|
|
|
|
text = ve.ce.getDomText( node.$[0] );
|
|
|
|
hash = ve.ce.getDomHash( node.$[0] );
|
|
|
|
if ( this.text !== text || this.hash !== hash ) {
|
2013-09-12 02:47:39 +00:00
|
|
|
if ( emitChanges ) {
|
|
|
|
this.emit(
|
|
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|
'contentChange',
|
|
|
|
node,
|
|
|
|
{ 'text': this.text, 'hash': this.hash,
|
|
|
|
'range': this.range },
|
|
|
|
{ 'text': text, 'hash': hash, 'range': range }
|
|
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|
);
|
|
|
|
}
|
2013-08-20 19:18:59 +00:00
|
|
|
this.text = text;
|
|
|
|
this.hash = hash;
|
2012-10-04 19:54:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-11-21 21:22:29 +00:00
|
|
|
// Only emit selectionChange event if there's a meaningful range difference
|
|
|
|
if ( ( this.range && range ) ? !this.range.equals( range ) : ( this.range !== range ) ) {
|
2013-09-12 02:47:39 +00:00
|
|
|
if ( emitChanges ) {
|
|
|
|
this.emit(
|
|
|
|
'selectionChange',
|
|
|
|
this.range,
|
|
|
|
range
|
|
|
|
);
|
|
|
|
}
|
2012-10-04 19:54:39 +00:00
|
|
|
this.range = range;
|
|
|
|
}
|
|
|
|
};
|