mediawiki-extensions-Visual.../VisualEditor.php

498 lines
16 KiB
PHP
Raw Normal View History

2011-11-28 20:28:28 +00:00
<?php
/**
* VisualEditor extension
*
2011-11-28 20:28:28 +00:00
* @file
* @ingroup Extensions
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
2011-11-28 20:28:28 +00:00
*/
/* Configuration */
// URL to the Parsoid instance
// MUST NOT end in a slash due to Parsoid bug
Kranitor #1: On-boarding '''Kranitor commits''' are commits by Krinkle with his janitor hat on. Must never contain functional changes mixed with miscellaneous changes. .gitignore: * Add .DS_Store to the ignore list so that browsing the directories on Mac OS X, will not add these files to the list of untracked files. * Fix missing newline at end of file .jshintrc * raises -> throws * +module (QUnit.module) * remove 'Node' (as of node-jshint 1.7.2 this is now part of 'browser:true', as it should be) Authors: * Adding myself MWExtension/VisualEditor.php * Fix default value of wgVisualEditorParsoidURL to not point to the experimental instance in WMF Labs. Issues: * ve.ce.TextNode: - Fix TODO: Don't perform a useless clone of an already-jQuerified object. - Use .html() to set html content instead of encapsulating between two strings. This is slightly faster but more importantly safer, and prevents situations where the resulting jQuery collection actually contains 2 elements instead of 1, thus messing up what .contents() is iterating over. * ve.ce.Document.test.js - Fix: ReferenceError: assert is not defined * ve.dm.Document.test.js - Fix: ReferenceError: assert is not defined * ve.dm.Transaction.test.js - Fix: ReferenceError: assert is not defined * ve.dm.TransactionProcessor.test.js - Fix: ReferenceError: assert is not defined * ext.visualEditor.viewPageTarget - Missing dependency on 'mediawiki.Title' Code conventions / Misc cleanup * Various JSHint warnings. * Whitespace * jQuery(): Use '<tag>' for element creation, use '<valid><xml/></valid>' for parsing * Use the default operator instead of ternary when the condition and first value are the same. x = foo ? foo : bar; -> x = foo || bar; Because contrary to some programming language (PHP...), in JS the default operator does not enforce a boolean result but returns the original value, hence it being called the 'default' operator, as opposed to the 'or' operator. * No need to call addClass() twice, it takes a space-separated list (jQuery splits by space and adds if needed) * Use .on( event[, selector], fn ) instead of the deprecated routers to it such as .bind(), .delegate() and .live(). All these three are now built-in and fully compatible with .on() * Add 'XXX:' comments for suspicious code that I don't want to change as part of a clean up commit. * Remove unused variables (several var x = this; where x was not used anywhere, possibly from boilerplate copy/paste) * Follows-up Trevor's commit that converts test suites to the new QUnit format. Also removed the globals since we no longer use those any more. Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
2012-07-27 08:43:33 +00:00
$wgVisualEditorParsoidURL = 'http://localhost:8000';
// Interwiki prefix to pass to the Parsoid instance
// Parsoid will be called as $url/$prefix/$pagename
$wgVisualEditorParsoidPrefix = 'localhost';
// Timeout for HTTP requests to Parsoid in seconds
$wgVisualEditorParsoidTimeout = 100;
// Namespaces to enable VisualEditor in
$wgVisualEditorNamespaces = array( NS_MAIN );
// Whether to use change tagging for VisualEditor edits
$wgVisualEditorUseChangeTagging = true;
2011-11-28 20:28:28 +00:00
/* Setup */
$wgExtensionCredits['other'][] = array(
'path' => __FILE__,
'name' => 'VisualEditor',
'author' => array(
'Trevor Parscal',
'Inez Korczyński',
'Roan Kattouw',
'Neil Kandalgaonkar',
'Gabriel Wicke',
'Brion Vibber',
'Christian Williams',
'Rob Moen',
'Subramanya Sastry',
'Timo Tijhof',
'Ed Sanders',
2011-11-28 20:28:28 +00:00
),
'version' => '0.1.0',
'url' => 'https://www.mediawiki.org/wiki/Extension:VisualEditor',
2011-11-28 20:28:28 +00:00
'descriptionmsg' => 'visualeditor-desc',
);
$dir = dirname( __FILE__ ) . '/';
$wgExtensionMessagesFiles['VisualEditor'] = $dir . 'VisualEditor.i18n.php';
$wgVisualEditorResourceTemplate = array(
'localBasePath' => dirname( __FILE__ ) . '/modules',
'remoteExtPath' => 'VisualEditor/modules',
'group' => 'ext.visualEditor',
);
$wgVisualEditorEditNotices = array( 'visualeditor-alphawarning' );
$wgVisualEditorEnableSectionEditLinks = false;
2011-11-28 20:28:28 +00:00
$wgResourceModules += array(
'rangy' => $wgVisualEditorResourceTemplate + array(
'scripts' => array(
'rangy/rangy-core.js',
'rangy/rangy-position.js',
),
),
'jquery.visibleText' => $wgVisualEditorResourceTemplate + array(
'scripts' => array(
'jquery/jquery.visibleText.js',
),
),
'unicodejs.wordbreak' => $wgVisualEditorResourceTemplate + array(
'scripts' => array(
'unicodejs/unicodejs.js',
'unicodejs/unicodejs.textstring.js',
'unicodejs/unicodejs.wordbreak.groups.js',
'unicodejs/unicodejs.wordbreak.js',
),
),
// Alias for backwards compat, safe to remove after
'ext.visualEditor.editPageInit' => $wgVisualEditorResourceTemplate + array(
2011-11-28 20:28:28 +00:00
'dependencies' => array(
'ext.visualEditor.viewPageTarget',
)
2011-11-28 20:28:28 +00:00
),
'ext.visualEditor.viewPageTarget.icons-raster' => $wgVisualEditorResourceTemplate + array(
'styles' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget.Icons-raster.css',
),
),
'ext.visualEditor.viewPageTarget.icons-vector' => $wgVisualEditorResourceTemplate + array(
'styles' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget.Icons-vector.css',
),
),
'ext.visualEditor.viewPageTarget' => $wgVisualEditorResourceTemplate + array(
'scripts' => array(
've/init/mw/targets/ve.init.mw.ViewPageTarget.js',
),
'styles' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget.css',
),
'skinStyles' => array(
'vector' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget-vector.css',
've/init/mw/styles/ve.init.mw.ViewPageTarget-vector-hd.css' => array(
'media' => 'screen and (min-width: 982px)'
),
),
'apex' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget-apex.css',
),
'monobook' => array(
've/init/mw/styles/ve.init.mw.ViewPageTarget-monobook.css',
)
),
'dependencies' => array(
'ext.visualEditor.base',
'jquery.byteLength',
'jquery.byteLimit',
'jquery.client',
'jquery.placeholder',
'jquery.visibleText',
'mediawiki.jqueryMsg',
'mediawiki.Title',
'mediawiki.Uri',
'mediawiki.user',
'mediawiki.util',
'mediawiki.notify',
'mediawiki.feedback',
'user.options',
'user.tokens',
),
'messages' => array(
'minoredit',
'cancel',
'watchthis',
'copyrightwarning',
'copyrightpage',
'edit',
'create',
'accesskey-ca-edit',
'accesskey-ca-ve-edit',
'tooltip-ca-edit',
'tooltip-ca-ve-edit',
'viewsource',
'visualeditor-ca-ve-edit',
'visualeditor-ca-ve-create',
'visualeditor-notification-saved',
'visualeditor-notification-created',
'visualeditor-notification-restored',
'visualeditor-notification-reported',
'visualeditor-ca-editsource',
'visualeditor-loadwarning',
'visualeditor-editsummary',
'visualeditor-problem',
'visualeditor-editnotices-tool',
'visualeditor-feedback-tool',
'visualeditor-restore-page',
'visualeditor-create-page',
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
'visualeditor-save-title',
'visualeditor-report-notice',
'visualeditor-toolbar-savedialog',
'visualeditor-savedialog-title-review',
'visualeditor-savedialog-title-report',
'visualeditor-savedialog-title-save',
'visualeditor-savedialog-label-review-wrong',
'visualeditor-savedialog-label-review-good',
'visualeditor-savedialog-label-report',
'visualeditor-savedialog-label-create',
'visualeditor-savedialog-label-save',
'visualeditor-savedialog-label-restore',
'visualeditor-savedialog-label-report',
),
),
'ext.visualEditor.base' => $wgVisualEditorResourceTemplate + array(
2011-11-28 20:28:28 +00:00
'scripts' => array(
// ve
've/ve.js',
've/ve.EventEmitter.js',
// init
've/init/ve.init.js',
've/init/ve.init.Platform.js',
've/init/ve.init.Target.js',
've/init/mw/ve.init.mw.js',
've/init/mw/ve.init.mw.Platform.js',
've/init/mw/ve.init.mw.Target.js',
),
'debugScripts' => array(
've/ve.debug.js',
),
),
'ext.visualEditor.specialMessages' => $wgVisualEditorResourceTemplate + array(
'class' => 'VisualEditorMessagesModule'
),
'ext.visualEditor.core' => $wgVisualEditorResourceTemplate + array(
'scripts' => array(
// ve
've/ve.Registry.js',
've/ve.Factory.js',
've/ve.Trigger.js',
've/ve.CommandRegistry.js',
've/ve.TriggerRegistry.js',
've/ve.Range.js',
've/ve.Node.js',
've/ve.NamedClassFactory.js',
've/ve.BranchNode.js',
've/ve.LeafNode.js',
've/ve.Surface.js',
've/ve.Document.js',
've/ve.Action.js',
've/ve.ActionFactory.js',
// actions
've/actions/ve.AnnotationAction.js',
've/actions/ve.ContentAction.js',
've/actions/ve.FormatAction.js',
've/actions/ve.HistoryAction.js',
've/actions/ve.IndentationAction.js',
've/actions/ve.InspectorAction.js',
've/actions/ve.ListAction.js',
// dm
've/dm/ve.dm.js',
've/dm/ve.dm.Model.js',
've/dm/ve.dm.ModelRegistry.js',
've/dm/ve.dm.NodeFactory.js',
've/dm/ve.dm.AnnotationFactory.js',
've/dm/ve.dm.AnnotationSet.js',
've/dm/ve.dm.MetaItemFactory.js',
've/dm/ve.dm.Node.js',
've/dm/ve.dm.BranchNode.js',
've/dm/ve.dm.LeafNode.js',
've/dm/ve.dm.Annotation.js',
've/dm/ve.dm.MetaItem.js',
've/dm/ve.dm.MetaList.js',
've/dm/ve.dm.TransactionProcessor.js',
've/dm/ve.dm.Transaction.js',
've/dm/ve.dm.Surface.js',
've/dm/ve.dm.SurfaceFragment.js',
've/dm/ve.dm.DataString.js',
've/dm/ve.dm.Document.js',
've/dm/ve.dm.LinearData.js',
've/dm/ve.dm.DocumentSlice.js',
've/dm/ve.dm.DocumentSynchronizer.js',
've/dm/ve.dm.IndexValueStore.js',
've/dm/ve.dm.Converter.js',
've/dm/lineardata/ve.dm.ElementLinearData.js',
've/dm/lineardata/ve.dm.MetaLinearData.js',
've/dm/nodes/ve.dm.AlienNode.js',
've/dm/nodes/ve.dm.BreakNode.js',
've/dm/nodes/ve.dm.CenterNode.js',
've/dm/nodes/ve.dm.DefinitionListItemNode.js',
've/dm/nodes/ve.dm.DefinitionListNode.js',
've/dm/nodes/ve.dm.DocumentNode.js',
've/dm/nodes/ve.dm.HeadingNode.js',
've/dm/nodes/ve.dm.ImageNode.js',
've/dm/nodes/ve.dm.ListItemNode.js',
've/dm/nodes/ve.dm.ListNode.js',
've/dm/nodes/ve.dm.ParagraphNode.js',
've/dm/nodes/ve.dm.PreformattedNode.js',
've/dm/nodes/ve.dm.TableCellNode.js',
've/dm/nodes/ve.dm.TableNode.js',
've/dm/nodes/ve.dm.TableRowNode.js',
've/dm/nodes/ve.dm.TableSectionNode.js',
've/dm/nodes/ve.dm.TextNode.js',
've/dm/nodes/ve.dm.MWEntityNode.js',
've/dm/nodes/ve.dm.MWHeadingNode.js',
've/dm/nodes/ve.dm.MWPreformattedNode.js',
've/dm/nodes/ve.dm.MWImageNode.js',
've/dm/annotations/ve.dm.LinkAnnotation.js',
've/dm/annotations/ve.dm.MWExternalLinkAnnotation.js',
've/dm/annotations/ve.dm.MWInternalLinkAnnotation.js',
've/dm/annotations/ve.dm.TextStyleAnnotation.js',
've/dm/metaitems/ve.dm.AlienMetaItem.js',
've/dm/metaitems/ve.dm.MWAlienMetaItem.js',
've/dm/metaitems/ve.dm.MWCategoryMetaItem.js',
've/dm/metaitems/ve.dm.MWLanguageMetaItem.js',
// ce
've/ce/ve.ce.js',
've/ce/ve.ce.DomRange.js',
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
've/ce/ve.ce.AnnotationFactory.js',
've/ce/ve.ce.NodeFactory.js',
've/ce/ve.ce.Document.js',
've/ce/ve.ce.View.js',
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
've/ce/ve.ce.Annotation.js',
've/ce/ve.ce.Node.js',
've/ce/ve.ce.BranchNode.js',
've/ce/ve.ce.ContentBranchNode.js',
've/ce/ve.ce.LeafNode.js',
've/ce/ve.ce.Surface.js',
've/ce/ve.ce.SurfaceObserver.js',
've/ce/nodes/ve.ce.AlienNode.js',
've/ce/nodes/ve.ce.AlienInlineNode.js',
've/ce/nodes/ve.ce.AlienBlockNode.js',
've/ce/nodes/ve.ce.BreakNode.js',
've/ce/nodes/ve.ce.CenterNode.js',
've/ce/nodes/ve.ce.DefinitionListItemNode.js',
've/ce/nodes/ve.ce.DefinitionListNode.js',
've/ce/nodes/ve.ce.DocumentNode.js',
've/ce/nodes/ve.ce.HeadingNode.js',
've/ce/nodes/ve.ce.ImageNode.js',
've/ce/nodes/ve.ce.ListItemNode.js',
've/ce/nodes/ve.ce.ListNode.js',
've/ce/nodes/ve.ce.ParagraphNode.js',
've/ce/nodes/ve.ce.PreformattedNode.js',
've/ce/nodes/ve.ce.TableCellNode.js',
've/ce/nodes/ve.ce.TableNode.js',
've/ce/nodes/ve.ce.TableRowNode.js',
've/ce/nodes/ve.ce.TableSectionNode.js',
've/ce/nodes/ve.ce.TextNode.js',
've/ce/nodes/ve.ce.MWEntityNode.js',
've/ce/nodes/ve.ce.MWHeadingNode.js',
've/ce/nodes/ve.ce.MWPreformattedNode.js',
've/ce/nodes/ve.ce.MWImageNode.js',
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
've/ce/annotations/ve.ce.LinkAnnotation.js',
've/ce/annotations/ve.ce.MWExternalLinkAnnotation.js',
've/ce/annotations/ve.ce.MWInternalLinkAnnotation.js',
've/ce/annotations/ve.ce.TextStyleAnnotation.js',
// ui
've/ui/ve.ui.js',
've/ui/ve.ui.Context.js',
've/ui/ve.ui.Frame.js',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
've/ui/ve.ui.Window.js',
've/ui/ve.ui.WindowSet.js',
've/ui/ve.ui.Inspector.js',
've/ui/ve.ui.InspectorFactory.js',
've/ui/ve.ui.Dialog.js',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
've/ui/ve.ui.DialogFactory.js',
've/ui/ve.ui.Element.js',
've/ui/ve.ui.Layout.js',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
've/ui/ve.ui.Widget.js',
've/ui/ve.ui.Tool.js',
've/ui/ve.ui.Toolbar.js',
've/ui/ve.ui.ToolFactory.js',
've/ui/elements/ve.ui.LabeledElement.js',
've/ui/elements/ve.ui.GroupElement.js',
've/ui/elements/ve.ui.FlaggableElement.js',
've/ui/widgets/ve.ui.PopupWidget.js',
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
've/ui/widgets/ve.ui.SelectWidget.js',
've/ui/widgets/ve.ui.OptionWidget.js',
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
've/ui/widgets/ve.ui.ButtonWidget.js',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
've/ui/widgets/ve.ui.IconButtonWidget.js',
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
've/ui/widgets/ve.ui.InputWidget.js',
've/ui/widgets/ve.ui.InputLabelWidget.js',
've/ui/widgets/ve.ui.TextInputWidget.js',
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
've/ui/widgets/ve.ui.OutlineItemWidget.js',
've/ui/widgets/ve.ui.OutlineWidget.js',
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
've/ui/widgets/ve.ui.MenuItemWidget.js',
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
've/ui/widgets/ve.ui.MenuSectionItemWidget.js',
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
've/ui/widgets/ve.ui.MenuWidget.js',
've/ui/widgets/ve.ui.TextInputMenuWidget.js',
've/ui/widgets/ve.ui.LinkTargetInputWidget.js',
've/ui/widgets/ve.ui.MWLinkTargetInputWidget.js',
've/ui/layouts/ve.ui.GridLayout.js',
've/ui/layouts/ve.ui.PanelLayout.js',
've/ui/layouts/panels/ve.ui.StackPanelLayout.js',
've/ui/layouts/panels/ve.ui.EditorPanelLayout.js',
've/ui/dialogs/ve.ui.ContentDialog.js',
've/ui/dialogs/ve.ui.MediaDialog.js',
've/ui/dialogs/ve.ui.MetaDialog.js',
've/ui/tools/ve.ui.ButtonTool.js',
've/ui/tools/ve.ui.AnnotationButtonTool.js',
've/ui/tools/ve.ui.DialogButtonTool.js',
've/ui/tools/ve.ui.InspectorButtonTool.js',
've/ui/tools/ve.ui.IndentationButtonTool.js',
've/ui/tools/ve.ui.ListButtonTool.js',
've/ui/tools/ve.ui.DropdownTool.js',
've/ui/tools/buttons/ve.ui.BoldButtonTool.js',
've/ui/tools/buttons/ve.ui.ItalicButtonTool.js',
've/ui/tools/buttons/ve.ui.ClearButtonTool.js',
've/ui/tools/buttons/ve.ui.MediaButtonTool.js',
've/ui/tools/buttons/ve.ui.LinkButtonTool.js',
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
've/ui/tools/buttons/ve.ui.MWLinkButtonTool.js',
've/ui/tools/buttons/ve.ui.BulletButtonTool.js',
've/ui/tools/buttons/ve.ui.NumberButtonTool.js',
've/ui/tools/buttons/ve.ui.IndentButtonTool.js',
've/ui/tools/buttons/ve.ui.OutdentButtonTool.js',
've/ui/tools/buttons/ve.ui.RedoButtonTool.js',
've/ui/tools/buttons/ve.ui.UndoButtonTool.js',
've/ui/tools/dropdowns/ve.ui.FormatDropdownTool.js',
've/ui/tools/dropdowns/ve.ui.MWFormatDropdownTool.js',
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
've/ui/inspectors/ve.ui.LinkInspector.js',
've/ui/inspectors/ve.ui.MWLinkInspector.js',
2011-11-28 20:28:28 +00:00
),
'styles' => array(
// ve
've/styles/ve.Surface.css',
// ce
've/ce/styles/ve.ce.DocumentNode.css',
've/ce/styles/ve.ce.Node.css',
've/ce/styles/ve.ce.Surface.css',
// ui
've/ui/styles/ve.ui.Context.css',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
've/ui/styles/ve.ui.Frame.css',
've/ui/styles/ve.ui.Window.css',
've/ui/styles/ve.ui.Dialog.css',
've/ui/styles/ve.ui.Inspector.css',
've/ui/styles/ve.ui.Toolbar.css',
've/ui/styles/ve.ui.Tool.css',
've/ui/styles/ve.ui.Element.css',
've/ui/styles/ve.ui.Layout.css',
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
've/ui/styles/ve.ui.Widget.css',
),
2011-11-28 20:28:28 +00:00
'dependencies' => array(
'jquery',
'rangy',
'unicodejs.wordbreak',
'ext.visualEditor.base',
'mediawiki.Title',
'jquery.autoEllipsis',
2011-11-28 20:28:28 +00:00
),
2012-02-07 16:37:08 +00:00
'messages' => array(
'visualeditor',
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
'visualeditor-inspector-title',
'visualeditor-linkinspector-title',
'visualeditor-linkinspector-suggest-existing-page',
'visualeditor-linkinspector-suggest-new-page',
'visualeditor-linkinspector-suggest-external-link',
'visualeditor-formatdropdown-title',
'visualeditor-formatdropdown-format-paragraph',
'visualeditor-formatdropdown-format-heading1',
'visualeditor-formatdropdown-format-heading2',
'visualeditor-formatdropdown-format-heading3',
'visualeditor-formatdropdown-format-heading4',
'visualeditor-formatdropdown-format-heading5',
'visualeditor-formatdropdown-format-heading6',
'visualeditor-formatdropdown-format-preformatted',
'visualeditor-annotationbutton-bold-tooltip',
'visualeditor-annotationbutton-italic-tooltip',
'visualeditor-annotationbutton-link-tooltip',
'visualeditor-dialogbutton-media-tooltip',
'visualeditor-indentationbutton-indent-tooltip',
'visualeditor-indentationbutton-outdent-tooltip',
'visualeditor-listbutton-number-tooltip',
'visualeditor-listbutton-bullet-tooltip',
'visualeditor-clearbutton-tooltip',
'visualeditor-historybutton-undo-tooltip',
'visualeditor-historybutton-redo-tooltip',
'visualeditor-inspector-close-tooltip',
'visualeditor-inspector-remove-tooltip',
'visualeditor-viewpage-savewarning',
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
'visualeditor-differror',
'visualeditor-saveerror',
'visualeditor-editconflict',
'visualeditor-aliennode-tooltip',
'visualeditor-dialog-meta-title',
'visualeditor-dialog-media-title',
'visualeditor-dialog-content-title',
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
'visualeditor-dialog-action-apply',
'visualeditor-dialog-action-cancel',
2012-02-07 16:37:08 +00:00
),
),
'ext.visualEditor.icons-raster' => $wgVisualEditorResourceTemplate + array(
'styles' => array(
've/ui/styles/ve.ui.Icons-raster.css',
),
),
'ext.visualEditor.icons-vector' => $wgVisualEditorResourceTemplate + array(
'styles' => array(
've/ui/styles/ve.ui.Icons-vector.css',
),
),
2011-11-28 20:28:28 +00:00
);
// Parsoid Wrapper API
$wgAutoloadClasses['ApiVisualEditor'] = $dir . 'ApiVisualEditor.php';
$wgAPIModules['visualeditor'] = 'ApiVisualEditor';
// Integration Hooks
$wgAutoloadClasses['VisualEditorHooks'] = $dir . 'VisualEditor.hooks.php';
$wgHooks['BeforePageDisplay'][] = 'VisualEditorHooks::onBeforePageDisplay';
$wgHooks['GetPreferences'][] = 'VisualEditorHooks::onGetPreferences';
$wgHooks['ListDefinedTags'][] = 'VisualEditorHooks::onListDefinedTags';
$wgHooks['MakeGlobalVariablesScript'][] = 'VisualEditorHooks::onMakeGlobalVariablesScript';
$wgHooks['ResourceLoaderTestModules'][] = 'VisualEditorHooks::onResourceLoaderTestModules';
$wgAutoloadClasses['VisualEditorMessagesModule'] = $dir . 'VisualEditorMessagesModule.php';