mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Window.js

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Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
/*!
* VisualEditor UserInterface Window class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface window.
*
* @class
* @abstract
* @extends ve.EventEmitter
*
* @constructor
* @param {ve.Surface} surface
*/
ve.ui.Window = function VeUiWindow( surface ) {
// Inheritance
ve.EventEmitter.call( this );
// Properties
this.surface = surface;
this.visible = false;
this.opening = false;
this.closing = false;
this.frame = null;
this.$ = $( '<div>' );
this.$frame = $( '<div>' );
// Initialization
this.$
.addClass( 've-ui-window' )
.append( this.$frame );
this.frame = new ve.ui.Frame( { 'stylesheets': this.constructor.static.stylesheets } );
this.$frame
.addClass( 've-ui-window-frame' )
.append( this.frame.$ );
// Events
this.frame.on( 'initialize', ve.bind( function () {
this.initialize();
this.emit( 'initialize' );
}, this ) );
};
/* Inheritance */
ve.inheritClass( ve.ui.Window, ve.EventEmitter );
/* Events */
/**
* @event setup
*/
/**
* @event open
*/
/**
* @event close
* @param {Boolean} accept Changes have been accepted
*/
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
/* Static Properties */
/**
* @static
* @property
* @inheritable
*/
ve.ui.Window.static = {};
/**
* Options for frame.
*
* @see ve.ui.Frame
*
* @static
* @property
* @type {Object}
*/
ve.ui.Window.static.stylesheets = [
've.ui.Frame.css',
've.ui.Window.css',
've.ui.Widget.css',
( window.devicePixelRatio > 1 ? 've.ui.Icons-vector.css' : 've.ui.Icons-raster.css' )
];
/**
* Symbolic name of icon.
*
* @static
* @property
* @type {string}
*/
ve.ui.Window.static.icon = 'window';
/**
* Localized message for title.
*
* @static
* @property
* @type {string}
*/
ve.ui.Window.static.titleMessage = null;
/* Methods */
/**
* Handle the window being initialized.
*
* @method
*/
ve.ui.Window.prototype.initialize = function () {
// Properties
this.$$ = this.frame.$$;
this.$title = this.$$( '<div class="ve-ui-window-title"></div>' );
if ( this.constructor.static.titleMessage ) {
this.$title.text( ve.msg( this.constructor.static.titleMessage ) );
}
this.$icon = this.$$( '<div class="ve-ui-window-icon"></div>' )
.addClass( 've-ui-icon-' + this.constructor.static.icon );
this.$head = this.$$( '<div class="ve-ui-window-head"></div>' );
this.$body = this.$$( '<div class="ve-ui-window-body"></div>' );
// Initialization
this.frame.$content.append(
this.$head.append( this.$icon, this.$title ),
this.$body
);
};
/**
* Handle the window being opened.
*
* Any changes to the document in that need to be done prior to opening should be made here.
*
* To be notified after this method is called, listen to the `setup` event.
*
* @method
*/
ve.ui.Window.prototype.onSetup = function () {
// This is a stub, override functionality in child classes
};
/**
* Handle the window being opened.
*
* Any changes to the window that need to be done prior to opening should be made here.
*
* To be notified after this method is called, listen to the `open` event.
*
* @method
*/
ve.ui.Window.prototype.onOpen = function () {
// This is a stub, override functionality in child classes
};
/**
* Handle the window being closed.
*
* Any changes to the document that need to be done prior to closing should be made here.
*
* To be notified after this method is called, listen to the `close` event.
*
* @method
* @param {boolean} accept Changes have been accepted
*/
ve.ui.Window.prototype.onClose = function () {
// This is a stub, override functionality in child classes
};
/**
* Check if window is visible.
*
* @method
* @returns {Boolean} Window is visible
*/
ve.ui.Window.prototype.isVisible = function () {
return this.visible;
};
/**
*
*/
ve.ui.Window.prototype.setSize = function ( width, height ) {
if ( !this.frame.$content ) {
return;
}
this.frame.$.css( {
'width': width === undefined ? 'auto' : width,
'height': height === undefined ? 'auto' : height
} );
};
/**
*
*/
ve.ui.Window.prototype.fitHeightToContents = function ( min, max ) {
var height = this.frame.$content.outerHeight();
this.frame.$.css(
'height', Math.max( min || 0, max === undefined ? height : Math.min( max, height ) )
);
};
/**
*
*/
ve.ui.Window.prototype.fitWidthToContents = function ( min, max ) {
var width = this.frame.$content.outerWidth();
this.frame.$.css(
'width', Math.max( min || 0, max === undefined ? width : Math.min( max, width ) )
);
};
/**
*
*/
ve.ui.Window.prototype.setPosition = function ( left, top ) {
this.$.css( { 'left': left, 'top': top } );
};
/**
* Open window.
*
* @method
* @emits setup
* @emits open
*/
ve.ui.Window.prototype.open = function () {
if ( !this.opening ) {
this.opening = true;
this.onSetup();
this.emit( 'setup' );
this.$.show();
this.visible = true;
this.frame.run( ve.bind( function () {
this.frame.$.focus();
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
this.onOpen();
this.opening = false;
this.emit( 'open' );
}, this ) );
}
};
/**
* Close window.
*
* This method guards against recursive calling internally. This protects against changes made while
* closing the window which themselves would cause the window to be closed from causing an infinate
* loop.
*
* @method
* @emits close
*/
ve.ui.Window.prototype.close = function ( remove ) {
if ( !this.closing ) {
this.closing = true;
this.$.hide();
this.visible = false;
this.onClose( remove );
this.closing = false;
this.frame.$content.find( ':focus' ).blur();
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
this.surface.getView().getDocument().getDocumentNode().$.focus();
this.emit( 'close', remove );
}
};