mediawiki-extensions-Visual.../modules/ve-mw/ce/nodes/ve.ce.MWTransclusionNode.js

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/*!
* VisualEditor ContentEditable MWTransclusionNode class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/*global mw */
/**
* ContentEditable MediaWiki transclusion node.
*
* @class
* @abstract
* @extends ve.ce.LeafNode
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
* @mixins ve.ce.ProtectedNode
* @mixins ve.ce.FocusableNode
* @mixins ve.ce.RelocatableNode
* @mixins ve.ce.GeneratedContentNode
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
*
* @constructor
* @param {ve.dm.MWTransclusionNode} model Model to observe
* @param {Object} [config] Configuration options
*/
ve.ce.MWTransclusionNode = function VeCeMWTransclusionNode( model, config ) {
// Parent constructor
ve.ce.LeafNode.call( this, model, config );
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
// Mixin constructors
ve.ce.ProtectedNode.call( this );
ve.ce.FocusableNode.call( this );
ve.ce.RelocatableNode.call( this );
ve.ce.GeneratedContentNode.call( this );
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
// DOM changes
this.$.addClass( 've-ce-mwTransclusionNode' );
};
/* Inheritance */
OO.inheritClass( ve.ce.MWTransclusionNode, ve.ce.LeafNode );
OO.mixinClass( ve.ce.MWTransclusionNode, ve.ce.ProtectedNode );
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
OO.mixinClass( ve.ce.MWTransclusionNode, ve.ce.FocusableNode );
OO.mixinClass( ve.ce.MWTransclusionNode, ve.ce.RelocatableNode );
OO.mixinClass( ve.ce.MWTransclusionNode, ve.ce.GeneratedContentNode );
/* Static Properties */
ve.ce.MWTransclusionNode.static.name = 'mwTransclusion';
ve.ce.MWTransclusionNode.static.renderHtmlAttributes = false;
/* Methods */
/** */
ve.ce.MWTransclusionNode.prototype.generateContents = function ( config ) {
var xhr, deferred = $.Deferred();
xhr = $.ajax( {
'url': mw.util.wikiScript( 'api' ),
'data': {
'action': 'visualeditor',
'paction': 'parsefragment',
'page': mw.config.get( 'wgRelevantPageName' ),
'wikitext': ( config && config.wikitext ) || this.model.getWikitext(),
'token': mw.user.tokens.get( 'editToken' ),
'format': 'json'
},
'dataType': 'json',
'type': 'POST',
// Wait up to 100 seconds before giving up
'timeout': 100000,
'cache': 'false'
} )
.done( ve.bind( this.onParseSuccess, this, deferred ) )
.fail( ve.bind( this.onParseError, this, deferred ) );
return deferred.promise( { abort: xhr.abort} );
};
/**
* Handle a successful response from the parser for the wikitext fragment.
*
* @param {jQuery.Deferred} deferred The Deferred object created by #generateContents
* @param {Object} response Response data
*/
ve.ce.MWTransclusionNode.prototype.onParseSuccess = function ( deferred, response ) {
var contentNodes;
if ( !response || response.error || !response.visualeditor || response.visualeditor.result !== 'success' ) {
return this.onParseError.call( this, deferred );
}
contentNodes = $( response.visualeditor.content ).get();
// HACK: if $content consists of a single paragraph, unwrap it.
// We have to do this because the PHP parser wraps everything in <p>s, and inline templates
// will render strangely when wrapped in <p>s.
if ( contentNodes.length === 1 && contentNodes[0].nodeName.toLowerCase() === 'p' ) {
contentNodes = Array.prototype.slice.apply( contentNodes[0].childNodes );
}
deferred.resolve( contentNodes );
};
/**
* Handle an unsuccessful response from the parser for the wikitext fragment.
*
* @param {jQuery.Deferred} deferred The promise object created by #generateContents
* @param {Object} response Response data
*/
ve.ce.MWTransclusionNode.prototype.onParseError = function ( deferred ) {
deferred.reject();
};
/* Concrete subclasses */
/**
* ContentEditable MediaWiki transclusion block node.
*
* @class
* @extends ve.ce.MWTransclusionNode
* @constructor
* @param {ve.dm.MWTransclusionBlockNode} model Model to observe
*/
ve.ce.MWTransclusionBlockNode = function VeCeMWTransclusionBlockNode( model ) {
// Parent constructor
ve.ce.MWTransclusionNode.call( this, model );
// DOM changes
this.$.addClass( 've-ce-mwTransclusionBlockNode' );
};
/* Inheritance */
OO.inheritClass( ve.ce.MWTransclusionBlockNode, ve.ce.MWTransclusionNode );
/* Static Properties */
ve.ce.MWTransclusionBlockNode.static.name = 'mwTransclusionBlock';
ve.ce.MWTransclusionBlockNode.static.tagName = 'div';
/**
* ContentEditable MediaWiki transclusion inline node.
*
* @class
* @extends ve.ce.MWTransclusionNode
* @constructor
* @param {ve.dm.MWTransclusionInlineNode} model Model to observe
*/
ve.ce.MWTransclusionInlineNode = function VeCeMWTransclusionInlineNode( model ) {
// Parent constructor
ve.ce.MWTransclusionNode.call( this, model );
// DOM changes
this.$.addClass( 've-ce-mwTransclusionInlineNode' );
};
/* Inheritance */
OO.inheritClass( ve.ce.MWTransclusionInlineNode, ve.ce.MWTransclusionNode );
/* Static Properties */
ve.ce.MWTransclusionInlineNode.static.name = 'mwTransclusionInline';
ve.ce.MWTransclusionInlineNode.static.tagName = 'span';
/* Registration */
ve.ce.nodeFactory.register( ve.ce.MWTransclusionNode );
ve.ce.nodeFactory.register( ve.ce.MWTransclusionBlockNode );
ve.ce.nodeFactory.register( ve.ce.MWTransclusionInlineNode );