mediawiki-extensions-Visual.../modules/ve/ui/styles/ve.ui.Inspector.css

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JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/*!
* VisualEditor UserInterface Inspector styles.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
.ve-ui-inspector {
-webkit-transition: opacity 100ms;
-moz-transition: opacity 100ms;
-ms-transition: opacity 100ms;
-o-transition: opacity 100ms;
transition: opacity 100ms;
}
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
.ve-ui-inspector .ve-ui-frame {
width: 17.25em;
Group, Select, Option, Outline and MenuSection widgets Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-19 22:59:49 +00:00
height: 3em;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-window-head {
height: 2em;
padding: 0.5em;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-window-icon {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
padding-left: 0.5em;
margin-left: 0.25em;
border-left: solid 1px #eee;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-inspector-closeButton {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
float: left;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-inspector-removeButton {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
float: right;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-window-body form {
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
margin: 0.25em 0 0 0;
padding: 0;
white-space: nowrap;
}
Transplant CSS from the main document to each iframe We previously manually loaded CSS into these frames, which is flawed because it completely bypasses ResourceLoader (so CSSJanus didn't flip them, necessitating a bunch of hacks for RTL), and doesn't pull in MediaWiki styles (so templates inside references don't render correctly). Instead, this commit copies all styles from the main document into each frame's document, inlining what it can. Loading all styles in dialogs and inspectors caused some problems, initially. We didn't namespace our styles for dialogs vs. inspectors at all; the only reason inspector styles weren't being applied to dialogs and vice versa was because we controlled which files were being loaded in which context. This commit namespaces the inspector and dialog styles where needed so they don't conflict and try to override each other. Tested in Vector and Monobook, but not in Apex and not in RTL. ve.init.mw.ViewPageTarget*.css: * Namespace styles that are only intended for the main document * Undo Monobook's font-size: x-small; in frames *Dialog.js: * Remove addLocalStylesheet() calls, we don't need those any more ** ve.ui.MWDialog seems to be unneeded now, we may want to remove it *.css: * Remove @noflip-ped RTL rules where they were just flipped versions of their LTR counterparts ve.ui.Dialog.css, ve.ui.Inspector.css: * Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content ve.ui.Frame.css: * Move the margin:0 and padding:0 here (were in the frame <body>'s style attribute) and add background:none to prevent frames from getting the skin's background (grey in Vector, a book in Monobook) ve.ui.Dialog.js, ve.ui.Inspector.js: * Add ve-ui-dialog-content / ve-ui-inspector-content class to the frame's content <div> so we can restrict styles to only apply in dialogs / inspectors ve.ui.Frame.js: * Replace infrastructure for @import-ing stylesheets with transplantation * Remove code polling to see when the stylesheets were loaded ** We can't do this in the new approach AFAIK, since all styles in the frame are either inlined or inaccessible due to the same-origin policy ** We also shouldn't need it because the browser should have cached the styles when it loaded the main document * Apply ve-ui-frame-body class to the frame's <body> so we can style it ** Move inline padding:0;margin:0; into ve.ui.Frame.css ** Move the ve-ltr/ve-rtl class up to the <body> ve.ui.Window.js: * Remove infrastructure registering stylesheet URLs to load Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
.ve-ui-inspector-content .ve-ui-window-body .ve-ui-textInputWidget {
width: 100%;
}