2013-02-20 19:44:44 +00:00
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/*!
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* VisualEditor UserInterface Dialog class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface dialog.
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*
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* @class
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* @abstract
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Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
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* @extends ve.ui.Window
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2013-02-20 19:44:44 +00:00
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*
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* @constructor
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2013-05-14 23:45:42 +00:00
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* @param {ve.ui.Surface} surface
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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* @param {Object} [config] Config options
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Single-click insertion
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
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* @cfg {boolean} [footless] Hide foot
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2013-02-20 19:44:44 +00:00
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*/
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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ve.ui.Dialog = function VeUiDialog( surface, config ) {
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Single-click insertion
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
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// Configuration initialization
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config = config || {};
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2013-03-06 22:04:20 +00:00
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// Parent constructor
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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ve.ui.Window.call( this, surface, config );
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2013-03-06 22:04:20 +00:00
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2013-02-20 19:44:44 +00:00
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// Properties
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this.visible = false;
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Single-click insertion
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
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this.footless = !!config.footless;
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2013-08-01 20:18:33 +00:00
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this.small = !!config.small;
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2013-05-24 11:42:44 +00:00
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this.onWindowMouseWheelHandler = ve.bind( this.onWindowMouseWheel, this );
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this.onDocumentKeyDownHandler = ve.bind( this.onDocumentKeyDown, this );
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2013-03-06 22:04:20 +00:00
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Single-click insertion
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
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// Events
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this.$.on( 'mousedown', false );
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2013-03-06 22:04:20 +00:00
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// Initialization
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Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
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this.$.addClass( 've-ui-dialog' );
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2013-02-20 19:44:44 +00:00
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};
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2013-03-06 22:04:20 +00:00
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/* Inheritance */
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Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
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ve.inheritClass( ve.ui.Dialog, ve.ui.Window );
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2013-08-27 23:28:29 +00:00
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/* Static Properties */
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/**
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* Symbolic name of dialog.
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*
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* @abstract
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* @static
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* @property {string}
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* @inheritable
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*/
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ve.ui.Dialog.static.name = '';
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2013-02-20 19:44:44 +00:00
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/* Methods */
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Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
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/**
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2013-04-04 23:12:35 +00:00
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* Handle close button click events.
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Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
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*
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* @method
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*/
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2013-04-04 23:12:35 +00:00
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ve.ui.Dialog.prototype.onCloseButtonClick = function () {
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2013-04-02 20:01:49 +00:00
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this.close( 'cancel' );
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2013-02-20 19:44:44 +00:00
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};
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2013-03-08 21:51:58 +00:00
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2013-05-24 11:42:44 +00:00
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/**
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* Handle window mouse wheel events.
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*
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* @method
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* @param {jQuery.Event} e Mouse wheel event
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*/
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ve.ui.Dialog.prototype.onWindowMouseWheel = function () {
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return false;
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};
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/**
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* Handle document key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.Dialog.prototype.onDocumentKeyDown = function ( e ) {
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switch ( e.which ) {
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case ve.Keys.PAGEUP:
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case ve.Keys.PAGEDOWN:
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case ve.Keys.END:
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case ve.Keys.HOME:
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case ve.Keys.LEFT:
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case ve.Keys.UP:
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case ve.Keys.RIGHT:
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case ve.Keys.DOWN:
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// Prevent any key events that might cause scrolling
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return false;
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}
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};
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2013-06-28 00:00:35 +00:00
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/**
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* Handle frame document key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.Dialog.prototype.onFrameDocumentKeyDown = function ( e ) {
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if ( e.which === ve.Keys.ESCAPE ) {
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this.close( 'cancel' );
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return false;
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}
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};
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2013-05-24 11:42:44 +00:00
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/**
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* Open window.
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*
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* Wraps the parent open method. Disables native top-level window scrolling behavior.
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*
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* @method
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* @emits setup
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* @emits open
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*/
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ve.ui.Dialog.prototype.open = function () {
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ve.ui.Window.prototype.open.call( this );
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// Prevent scrolling in top-level window
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$( window ).on( 'mousewheel', this.onWindowMouseWheelHandler );
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$( document ).on( 'keydown', this.onDocumentKeyDownHandler );
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};
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2013-04-04 23:12:35 +00:00
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/**
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* Close dialog.
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*
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2013-05-24 11:42:44 +00:00
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* Wraps the parent close method. Allows animation by delaying parent close call, while still
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* providing the same recursion blocking. Restores native top-level window scrolling behavior.
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2013-04-04 23:12:35 +00:00
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*
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* @method
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* @param {boolean} action Action that caused the window to be closed
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* @emits close
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*/
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ve.ui.Dialog.prototype.close = function ( action ) {
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if ( !this.closing ) {
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this.$.addClass( 've-ui-dialog-closing' );
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setTimeout( ve.bind( function () {
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ve.ui.Window.prototype.close.call( this, action );
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this.$.removeClass( 've-ui-dialog-closing' );
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}, this ), 250 );
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2013-05-24 11:42:44 +00:00
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// Allow scrolling in top-level window
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$( window ).off( 'mousewheel', this.onWindowMouseWheelHandler );
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$( document ).off( 'keydown', this.onDocumentKeyDownHandler );
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2013-04-04 23:12:35 +00:00
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}
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};
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2013-07-31 22:53:29 +00:00
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/** */
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Media dialog support
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-03-28 19:15:17 +00:00
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ve.ui.Dialog.prototype.initialize = function () {
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2013-06-21 02:47:10 +00:00
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// Parent method
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Media dialog support
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-03-28 19:15:17 +00:00
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ve.ui.Window.prototype.initialize.call( this );
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2013-06-21 02:47:10 +00:00
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// Properties
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2013-04-04 23:12:35 +00:00
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this.closeButton = new ve.ui.IconButtonWidget( {
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'$$': this.$$, 'title': ve.msg( 'visualeditor-dialog-action-close' ), 'icon': 'close'
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} );
|
Media dialog support
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-03-28 19:15:17 +00:00
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// Events
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2013-05-01 22:21:32 +00:00
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this.closeButton.connect( this, { 'click': 'onCloseButtonClick' } );
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2013-06-28 00:00:35 +00:00
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this.frame.$document.on( 'keydown', ve.bind( this.onFrameDocumentKeyDown, this ) );
|
Media dialog support
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-03-28 19:15:17 +00:00
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// Initialization
|
Transplant CSS from the main document to each iframe
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.
Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.
Tested in Vector and Monobook, but not in Apex and not in RTL.
ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames
*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it
*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
their LTR counterparts
ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content
ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
attribute) and add background:none to prevent frames from getting
the skin's background (grey in Vector, a book in Monobook)
ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
frame's content <div> so we can restrict styles to only apply in
dialogs / inspectors
ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>
ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load
Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-03 21:47:52 +00:00
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this.frame.$content.addClass( 've-ui-dialog-content' );
|
Single-click insertion
Objectives:
* Reduce the number of clicks and mouse maneuvers required to insert
media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
similar to menus, to suggest action when clicked
* Improve the way media search results look and feel
Changes:
ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)
ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method
ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
highlighted when adjusting the highlight position
ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
themselves, along with other buttons as needed
ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
selection colors used elsewhere
* Leave selected and highlighted widget looking selected
ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
the frame body in the imported CSS from the parent frame
ve.ui.Dialog.css
* Add rules for footless mode
ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting
ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting
ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class
ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
insert button
* Use 'insert' instead of 'apply' as argument for close method
Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 21:07:53 +00:00
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if ( this.footless ) {
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this.frame.$content.addClass( 've-ui-dialog-content-footless' );
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|
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}
|
2013-08-01 20:18:33 +00:00
|
|
|
if ( this.small ) {
|
|
|
|
this.$frame.addClass( 've-ui-window-frame-small' );
|
|
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|
}
|
2013-04-04 23:12:35 +00:00
|
|
|
this.closeButton.$.addClass( 've-ui-window-closeButton' );
|
|
|
|
this.$head.append( this.closeButton.$ );
|
Media dialog support
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-03-28 19:15:17 +00:00
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};
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