2012-08-02 00:59:38 +00:00
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/**
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* VisualEditor data model Fragment class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* DataModel document fragment.
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*
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* @class
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* @constructor
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* @param {ve.dm.Surface} surface Target surface
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* @param {ve.Range} [range] Range within target document, current selection used by default
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2012-10-13 00:29:32 +00:00
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* @param {Boolean} [noAutoSelect] Update the surface's selection when making changes
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2012-08-02 00:59:38 +00:00
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*/
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2012-10-13 00:29:32 +00:00
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ve.dm.SurfaceFragment = function VeDmSurfaceFragment( surface, range, noAutoSelect ) {
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2012-08-17 17:48:40 +00:00
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// Short-circuit for missing-surface null fragment
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2012-08-02 00:59:38 +00:00
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if ( !surface ) {
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return this;
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}
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// Properties
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2012-08-17 17:48:40 +00:00
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this.range = range && range instanceof ve.Range ? range : surface.getSelection();
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// Short-circuit for invalid range null fragment
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if ( !this.range ) {
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return this;
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}
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2012-08-02 00:59:38 +00:00
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this.surface = surface;
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this.document = surface.getDocument();
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2012-10-13 00:29:32 +00:00
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this.noAutoSelect = !!noAutoSelect;
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2012-08-02 00:59:38 +00:00
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// Events
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2012-08-17 17:48:40 +00:00
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surface.on( 'transact', ve.bind( this.onTransact, this ) );
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2012-08-02 00:59:38 +00:00
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// Initialization
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var length = this.document.getLength();
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this.range = new ve.Range(
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// Clamp range to valid document offsets
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Math.min( Math.max( this.range.from, 0 ), length ),
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Math.min( Math.max( this.range.to, 0 ), length )
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);
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};
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2012-11-20 22:51:24 +00:00
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/* Static Members */
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ve.dm.SurfaceFragment.static = {};
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2012-08-02 00:59:38 +00:00
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/* Methods */
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/**
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* Responds to transactions being processed on the document.
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*
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* This keeps the range of this fragment valid, even while other transactions are being processed.
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*
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* @method
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2012-08-21 00:51:52 +00:00
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* @param {ve.dm.Transaction[]} txs Transactions that have just been processed
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2012-08-02 00:59:38 +00:00
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*/
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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ve.dm.SurfaceFragment.prototype.onTransact = function ( txs ) {
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for ( var i = 0; i < txs.length; i++ ) {
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2012-08-21 00:49:16 +00:00
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this.range = txs[i].translateRange( this.range );
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}
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2012-08-02 00:59:38 +00:00
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};
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2012-08-17 17:48:40 +00:00
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/**
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* Gets the surface this fragment is a part of.
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*
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* @method
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* @returns {ve.dm.Surface} Surface of fragment
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*/
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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ve.dm.SurfaceFragment.prototype.getSurface = function () {
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2012-08-17 17:48:40 +00:00
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return this.surface;
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};
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/**
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* Gets the document of the surface this fragment is a part of.
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*
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* @method
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* @returns {ve.dm.Document} Document of surface of fragment
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*/
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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ve.dm.SurfaceFragment.prototype.getDocument = function () {
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2012-08-17 17:48:40 +00:00
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return this.document;
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};
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/**
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* Gets the range of this fragment within the surface.
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*
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* @method
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* @returns {ve.Range} Surface range
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*/
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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ve.dm.SurfaceFragment.prototype.getRange = function () {
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2012-08-17 17:48:40 +00:00
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return this.range.clone();
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};
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2012-08-02 00:59:38 +00:00
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/**
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* Checks if this is a null fragment.
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*
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* @method
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* @returns {Boolean} Fragment is a null fragment
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*/
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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ve.dm.SurfaceFragment.prototype.isNull = function () {
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2012-08-02 00:59:38 +00:00
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return this.surface === undefined;
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};
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/**
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* Gets a new fragment with an adjusted position
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*
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* @method
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* @param {Number} [start] Adjustment for start position
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* @param {Number} [end] Adjustment for end position
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* @returns {ve.dm.SurfaceFragment} Adjusted fragment
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*/
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ve.dm.SurfaceFragment.prototype.adjustRange = function ( start, end ) {
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// Handle null fragment
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if ( !this.surface ) {
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return this;
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}
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return new ve.dm.SurfaceFragment(
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2012-08-17 17:48:40 +00:00
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this.surface,
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Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-02 21:45:01 +00:00
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new ve.Range( this.range.start + ( start || 0 ), this.range.end + ( end || 0 ) ),
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2012-10-13 00:29:32 +00:00
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this.noAutoSelect
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2012-08-02 00:59:38 +00:00
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);
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};
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The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
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/**
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* Gets a new fragment with a truncated length.
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*
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* @method
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2012-12-11 19:10:22 +00:00
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* @param {Number} limit Maximum length of range (negative for left-side truncation)
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The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
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* @returns {ve.dm.SurfaceFragment} Truncated fragment
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*/
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ve.dm.SurfaceFragment.prototype.truncateRange = function ( limit ) {
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// Handle null fragment
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if ( !this.surface ) {
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return this;
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}
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return new ve.dm.SurfaceFragment(
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this.surface,
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this.range.truncate( limit ),
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this.noAutoSelect
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);
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};
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2012-08-02 00:59:38 +00:00
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/**
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* Gets a new fragment with a zero-length selection at the start offset.
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*
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* @method
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* @returns {ve.dm.SurfaceFragment} Collapsed fragment
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*/
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ve.dm.SurfaceFragment.prototype.collapseRange = function () {
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// Handle null fragment
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if ( !this.surface ) {
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return this;
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}
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2012-08-10 23:59:50 +00:00
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return new ve.dm.SurfaceFragment(
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2012-10-13 00:29:32 +00:00
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this.surface, new ve.Range( this.range.start ), this.noAutoSelect
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2012-08-10 23:59:50 +00:00
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);
|
2012-08-02 00:59:38 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets a new fragment with a range that no longer includes leading and trailing whitespace.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {ve.dm.SurfaceFragment} Trimmed fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.trimRange = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-12-07 21:49:16 +00:00
|
|
|
// If range is only whitespace
|
|
|
|
if ( this.document.getText( this.range ).trim().length === 0 ) {
|
|
|
|
// Collapse range
|
|
|
|
return new ve.dm.SurfaceFragment(
|
|
|
|
this.surface, new ve.Range( this.range.start ), this.noAutoSelect
|
|
|
|
);
|
|
|
|
}
|
2012-08-02 00:59:38 +00:00
|
|
|
return new ve.dm.SurfaceFragment(
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface, this.document.trimOuterSpaceFromRange( this.range ), this.noAutoSelect
|
2012-08-02 00:59:38 +00:00
|
|
|
);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets a new fragment that covers an expanded range of the document.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {String} [scope=parent] Method of expansion:
|
2012-11-20 22:51:24 +00:00
|
|
|
* 'word': Expands to cover the nearest word by looking for word boundary characters
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
* 'annotation': Expands to cover a given annotation (argument) within the current range
|
2012-08-02 00:59:38 +00:00
|
|
|
* 'root': Expands to cover the entire document
|
|
|
|
* 'siblings': Expands to cover all sibling nodes
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
* 'closest': Expands to cover the closest common ancestor node of a give type (argument)
|
2012-08-02 00:59:38 +00:00
|
|
|
* 'parent': Expands to cover the closest common parent node
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
* @param {Mixed} [type] Parameter to use with scope method if needed
|
2012-08-02 00:59:38 +00:00
|
|
|
* @returns {ve.dm.SurfaceFragment} Expanded fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.expandRange = function ( scope, type ) {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-11-21 21:22:29 +00:00
|
|
|
var range, node, nodes, parent;
|
2012-08-02 00:59:38 +00:00
|
|
|
switch ( scope || 'parent' ) {
|
2012-11-20 22:51:24 +00:00
|
|
|
case 'word':
|
|
|
|
range = new ve.Range(
|
2012-11-21 21:22:29 +00:00
|
|
|
this.document.getNearestWordBoundary( this.range.start, -1 ),
|
|
|
|
this.document.getNearestWordBoundary( this.range.end, 1 )
|
2012-11-20 22:51:24 +00:00
|
|
|
);
|
|
|
|
break;
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
case 'annotation':
|
|
|
|
range = this.document.getAnnotatedRangeFromSelection( this.range, type );
|
|
|
|
// Adjust selection if it does not contain the annotated range
|
|
|
|
if ( this.range.start > range.start || this.range.end < range.end ) {
|
2012-11-28 01:29:09 +00:00
|
|
|
// Maintain range direction
|
|
|
|
if ( this.range.from > this.range.to ) {
|
(bug 42925) Inspector doesn't open properly
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
|
|
|
range = range.flip();
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Otherwise just keep the range as is
|
|
|
|
range = this.range.clone();
|
|
|
|
}
|
|
|
|
break;
|
2012-08-02 00:59:38 +00:00
|
|
|
case 'root':
|
|
|
|
range = new ve.Range( 0, this.document.getData().length );
|
|
|
|
break;
|
|
|
|
case 'siblings':
|
|
|
|
// Grow range to cover all siblings
|
|
|
|
nodes = this.document.selectNodes( this.range, 'siblings' );
|
|
|
|
if ( nodes.length === 1 ) {
|
|
|
|
range = nodes[0].node.getOuterRange();
|
|
|
|
} else {
|
|
|
|
range = new ve.Range(
|
|
|
|
nodes[0].node.getOuterRange().start,
|
|
|
|
nodes[nodes.length - 1].node.getOuterRange().end
|
|
|
|
);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'closest':
|
|
|
|
// Grow range to cover closest common ancestor node of given type
|
|
|
|
node = this.document.selectNodes( this.range, 'siblings' )[0].node;
|
|
|
|
parent = node.getParent();
|
2012-08-17 17:48:40 +00:00
|
|
|
while ( parent && parent.getType() !== type ) {
|
2012-08-02 00:59:38 +00:00
|
|
|
node = parent;
|
|
|
|
parent = parent.getParent();
|
2012-08-17 17:48:40 +00:00
|
|
|
}
|
|
|
|
if ( !parent ) {
|
|
|
|
return new ve.dm.SurfaceFragment( null );
|
2012-08-02 00:59:38 +00:00
|
|
|
}
|
|
|
|
range = parent.getOuterRange();
|
|
|
|
break;
|
|
|
|
case 'parent':
|
|
|
|
// Grow range to cover the closest common parent node
|
|
|
|
node = this.document.selectNodes( this.range, 'siblings' )[0].node;
|
|
|
|
parent = node.getParent();
|
|
|
|
if ( !parent ) {
|
|
|
|
return new ve.dm.SurfaceFragment( null );
|
|
|
|
}
|
|
|
|
range = parent.getOuterRange();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error( 'Invalid scope argument: ' + scope );
|
|
|
|
}
|
2012-10-13 00:29:32 +00:00
|
|
|
return new ve.dm.SurfaceFragment( this.surface, range, this.noAutoSelect );
|
2012-08-10 23:59:50 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if the surface's selection will be updated automatically when changes are made.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Boolean} Will automatically update surface selection
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.willAutoSelect = function () {
|
2012-10-13 00:29:32 +00:00
|
|
|
return !this.noAutoSelect;
|
2012-08-02 00:59:38 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get data for the fragment.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Boolean} [deep] Get a deep copy of the data
|
|
|
|
* @returns {Array} Fragment data
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.getData = function ( deep ) {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return [];
|
|
|
|
}
|
|
|
|
return this.document.getData( this.range, deep );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get plain text for the fragment.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Array} Fragment text
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.getText = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return '';
|
|
|
|
}
|
|
|
|
var i, length,
|
|
|
|
text = '',
|
|
|
|
data = this.document.getData( this.range );
|
|
|
|
for ( i = 0, length = data.length; i < length; i++ ) {
|
|
|
|
if ( data[i].type === undefined ) {
|
|
|
|
// Annotated characters have a string at index 0, plain characters are 1-char strings
|
|
|
|
text += typeof data[i] === 'string' ? data[i] : data[i][0];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return text;
|
|
|
|
};
|
|
|
|
|
2012-10-24 21:56:26 +00:00
|
|
|
/**
|
|
|
|
* Get annotations in fragment.
|
|
|
|
*
|
|
|
|
* By default, this will only get annotations that completely cover the fragment. Use the {all}
|
|
|
|
* argument to get all annotations that occur within the fragment.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Boolean} [all] Get annotations cover some of the fragment
|
|
|
|
* @returns {ve.AnnotationSet} All annotation objects range is covered by
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.getAnnotations = function ( all ) {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return new ve.AnnotationSet();
|
|
|
|
}
|
|
|
|
if ( this.range.getLength() ) {
|
|
|
|
return this.document.getAnnotationsFromRange( this.range, all );
|
|
|
|
} else {
|
2012-11-16 22:57:20 +00:00
|
|
|
return this.surface.getInsertionAnnotations();
|
2012-10-24 21:56:26 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-08-10 23:59:50 +00:00
|
|
|
/**
|
|
|
|
* Get all leaf nodes covered by the fragment.
|
|
|
|
*
|
|
|
|
* @see {ve.Document.selectNodes} for more information about the return value.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Array} List of nodes and related information
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.getLeafNodes = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return [];
|
|
|
|
}
|
|
|
|
return this.document.selectNodes( this.range, 'leaves' );
|
|
|
|
};
|
|
|
|
|
2012-08-02 00:59:38 +00:00
|
|
|
/**
|
|
|
|
* Get nodes covered by the fragment.
|
|
|
|
*
|
2012-08-10 23:59:50 +00:00
|
|
|
* Does not descend into nodes that are entirely covered by the range. The result is
|
|
|
|
* similar to that of {ve.dm.SurfaceFragment.prototype.getLeafNodes} except that if a node is
|
|
|
|
* entirely covered, its children aren't returned separately.
|
|
|
|
*
|
|
|
|
* @see {ve.Document.selectNodes} for more information about the return value.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Array} List of nodes and related information
|
|
|
|
*/
|
2012-08-10 23:59:50 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.getCoveredNodes = function () {
|
2012-08-02 00:59:38 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return [];
|
|
|
|
}
|
2012-08-10 23:59:50 +00:00
|
|
|
return this.document.selectNodes( this.range, 'coveredNodes' );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get nodes covered by the fragment.
|
|
|
|
*
|
|
|
|
* Includes adjacent siblings covered by the range, descending if the range is in a single node.
|
|
|
|
*
|
|
|
|
* @see {ve.Document.selectNodes} for more information about the return value.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Array} List of nodes and related information
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.getSiblingNodes = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return [];
|
|
|
|
}
|
|
|
|
return this.document.selectNodes( this.range, 'siblings' );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Chooses whether to automatically update the surface selection when making changes.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Boolean} [value=true] Automatically update surface selection
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-10-05 18:07:10 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.setAutoSelect = function ( value ) {
|
2012-10-13 00:29:32 +00:00
|
|
|
this.noAutoSelect = !value;
|
2012-08-10 23:59:50 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Applies the fragment's range to the surface as a selection.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.select = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( null, this.range );
|
2012-08-10 23:59:50 +00:00
|
|
|
return this;
|
2012-08-02 00:59:38 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Applies an annotation to content in the fragment.
|
|
|
|
*
|
|
|
|
* To avoid problems identified in bug 33108, use the {ve.dm.SurfaceFragment.trimRange} method.
|
|
|
|
*
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
* TODO: Optionally take an annotation set instead of name and data arguments and set/clear multiple
|
2012-10-24 21:34:01 +00:00
|
|
|
* annotations in a single transaction.
|
|
|
|
*
|
2012-08-02 00:59:38 +00:00
|
|
|
* @method
|
|
|
|
* @param {String} method Mode of annotation, either 'set' or 'clear'
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
* @param {String|ve.dm.Annotation} name Annotation name, for example: 'textStyle/bold' or
|
|
|
|
* Annotation object
|
|
|
|
* @param {Object} [data] Additional annotation data (not used if annotation object is given)
|
2012-08-02 00:59:38 +00:00
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.annotateContent = function ( method, name, data ) {
|
2012-08-02 00:59:38 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
// Extract annotation information
|
|
|
|
if ( name instanceof ve.dm.Annotation ) {
|
|
|
|
data = name.data;
|
|
|
|
name = name.name;
|
|
|
|
}
|
2012-08-02 00:59:38 +00:00
|
|
|
var tx,
|
The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
|
|
|
annotation = ve.dm.annotationFactory.create( name );
|
2012-10-24 21:57:51 +00:00
|
|
|
// HACK: This seems wrong, the way we create annotations should be refactored
|
2012-08-02 00:59:38 +00:00
|
|
|
if ( data ) {
|
|
|
|
annotation.data = data;
|
|
|
|
}
|
|
|
|
if ( this.range.getLength() ) {
|
2012-11-16 22:57:20 +00:00
|
|
|
// Apply to selection
|
2012-08-02 00:59:38 +00:00
|
|
|
tx = ve.dm.Transaction.newFromAnnotation( this.document, this.range, method, annotation );
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && tx.translateRange( this.range ) );
|
2012-11-16 22:57:20 +00:00
|
|
|
} else {
|
|
|
|
// Apply annotation to stack
|
|
|
|
if ( method === 'set' ) {
|
|
|
|
this.surface.addInsertionAnnotation( annotation );
|
|
|
|
} else if ( method === 'clear' ) {
|
|
|
|
this.surface.removeInsertionAnnotation( annotation );
|
|
|
|
}
|
2012-08-02 00:59:38 +00:00
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove content in the fragment and insert content before it.
|
|
|
|
*
|
2012-08-10 23:59:50 +00:00
|
|
|
* This will move the fragment's range to the end of the insertion and make it zero-length.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
|
|
|
* @method
|
2012-08-10 23:59:50 +00:00
|
|
|
* @param {String|Array} content Content to insert, can be either a string or array of data
|
2012-08-02 00:59:38 +00:00
|
|
|
* @param {Boolean} annotate Content should be automatically annotated to match surrounding content
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.insertContent = function ( content, annotate ) {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-08-10 23:59:50 +00:00
|
|
|
var tx, annotations;
|
|
|
|
if ( this.range.getLength() ) {
|
|
|
|
this.removeContent();
|
|
|
|
}
|
|
|
|
// Auto-convert content to array of plain text characters
|
|
|
|
if ( typeof content === 'string' ) {
|
|
|
|
content = content.split( '' );
|
|
|
|
}
|
|
|
|
if ( content.length ) {
|
|
|
|
if ( annotate ) {
|
|
|
|
annotations = this.document.getAnnotationsFromOffset( this.range.start - 1 );
|
2012-08-24 02:06:36 +00:00
|
|
|
if ( annotations.getLength() > 0 ) {
|
2012-08-10 23:59:50 +00:00
|
|
|
ve.dm.Document.addAnnotationsToData( content, annotations );
|
|
|
|
}
|
|
|
|
}
|
2012-08-24 22:24:23 +00:00
|
|
|
tx = ve.dm.Transaction.newFromInsertion( this.document, this.range.start, content );
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && tx.translateRange( this.range ) );
|
2012-08-10 23:59:50 +00:00
|
|
|
}
|
2012-08-02 00:59:38 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes content in the fragment.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.removeContent = function () {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-08-10 23:59:50 +00:00
|
|
|
var tx;
|
|
|
|
if ( this.range.getLength() ) {
|
2012-08-17 17:48:40 +00:00
|
|
|
tx = ve.dm.Transaction.newFromRemoval( this.document, this.range );
|
2012-08-24 22:24:23 +00:00
|
|
|
// this.range will be translated via the onTransact event handler
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && tx.translateRange( this.range ) );
|
2012-08-24 22:24:23 +00:00
|
|
|
// Check if the range didn't get collapsed automatically - this will occur when removing
|
|
|
|
// content across un-mergable nodes because the delete only strips out content leaving
|
|
|
|
// structure at the beginning and end of the range in place
|
|
|
|
if ( this.range.getLength() ) {
|
|
|
|
// Collapse the range manually
|
|
|
|
this.range = new ve.Range( this.range.start );
|
2012-10-13 00:29:32 +00:00
|
|
|
if ( !this.noAutoSelect ) {
|
2012-08-24 22:24:23 +00:00
|
|
|
// Update the surface selection
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( null, this.range );
|
2012-08-24 22:24:23 +00:00
|
|
|
}
|
|
|
|
}
|
2012-08-10 23:59:50 +00:00
|
|
|
}
|
2012-08-02 00:59:38 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
2012-08-10 23:59:50 +00:00
|
|
|
* Converts each content branch in the fragment from one type to another.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {String} type Element type to convert to
|
2012-08-10 23:59:50 +00:00
|
|
|
* @param {Object} [attr] Initial attributes for new element
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
|
|
|
ve.dm.SurfaceFragment.prototype.convertNodes = function ( type, attr ) {
|
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-11-20 01:05:34 +00:00
|
|
|
var tx =
|
|
|
|
ve.dm.Transaction.newFromContentBranchConversion( this.document, this.range, type, attr );
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && tx.translateRange( this.range ) );
|
2012-08-10 23:59:50 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Wraps each node in the fragment with one or more elements.
|
|
|
|
*
|
|
|
|
* A wrapper object is a linear model element; a plain object containing a type property and an
|
|
|
|
* optional attributes property.
|
|
|
|
*
|
2012-08-24 22:25:37 +00:00
|
|
|
* Example:
|
|
|
|
* // fragment is a selection of: <p>a</p><p>b</p>
|
|
|
|
* fragment.wrapNodes(
|
|
|
|
* [{ 'type': 'list', 'attributes': { 'style': 'bullet' } }, { 'type': 'listItem' }]
|
|
|
|
* )
|
|
|
|
* // fragment is now a selection of: <ul><li><p>a</p></li></ul><ul><li><p>b</p></li></ul>
|
|
|
|
*
|
2012-08-10 23:59:50 +00:00
|
|
|
* @method
|
|
|
|
* @param {Object|Object[]} wrapper Wrapper object, or array of wrapper objects (see above)
|
|
|
|
* @param {String} wrapper.type Node type of wrapper
|
|
|
|
* @param {Object} [wrapper.attributes] Attributes of wrapper
|
2012-08-02 00:59:38 +00:00
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-10-03 23:03:33 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.wrapNodes = function ( wrapper ) {
|
2012-08-02 00:59:38 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-08-24 22:25:37 +00:00
|
|
|
if ( !ve.isArray( wrapper ) ) {
|
|
|
|
wrapper = [wrapper];
|
|
|
|
}
|
|
|
|
var tx = ve.dm.Transaction.newFromWrap( this.document, this.range, [], [], [], wrapper );
|
|
|
|
this.range = tx.translateRange( this.range );
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && this.range );
|
2012-08-02 00:59:38 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
2012-08-10 23:59:50 +00:00
|
|
|
* Unwraps each node in the fragment out of one or more elements.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
2012-08-10 23:59:50 +00:00
|
|
|
* @method
|
|
|
|
* @param {String|String[]} type Node types to unwrap, or array of node types to unwrap
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-09-17 13:30:50 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.unwrapNodes = function () {
|
2012-08-10 23:59:50 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
// TODO: Implement
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes the wrapping of each node in the fragment from one type to another.
|
|
|
|
*
|
|
|
|
* A wrapper object is a linear model element; a plain object containing a type property and an
|
|
|
|
* optional attributes property.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {String|String[]} type Node types to unwrap, or array of node types to unwrap
|
|
|
|
* @param {Object|Object[]} wrapper Wrapper object, or array of wrapper objects (see above)
|
|
|
|
* @param {String} wrapper.type Node type of wrapper
|
|
|
|
* @param {Object} [wrapper.attributes] Attributes of wrapper
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-09-17 13:30:50 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.rewrapNodes = function () {
|
2012-08-10 23:59:50 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
// TODO: Implement
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Wraps nodes in the fragment with one or more elements.
|
|
|
|
*
|
|
|
|
* A wrapper object is a linear model element; a plain object containing a type property and an
|
|
|
|
* optional attributes property.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
2012-08-24 22:25:37 +00:00
|
|
|
* Example:
|
|
|
|
* // fragment is a selection of: <p>a</p><p>b</p>
|
|
|
|
* fragment.wrapAllNodes(
|
|
|
|
* [{ 'type': 'list', 'attributes': { 'style': 'bullet' } }, { 'type': 'listItem' }]
|
|
|
|
* )
|
|
|
|
* // fragment is now a selection of: <ul><li><p>a</p><p>b</p></li></ul>
|
|
|
|
*
|
2012-08-02 00:59:38 +00:00
|
|
|
* @method
|
2012-08-10 23:59:50 +00:00
|
|
|
* @param {Object|Object[]} wrapper Wrapper object, or array of wrapper objects (see above)
|
|
|
|
* @param {String} wrapper.type Node type of wrapper
|
|
|
|
* @param {Object} [wrapper.attributes] Attributes of wrapper
|
2012-08-02 00:59:38 +00:00
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-10-03 23:03:33 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.wrapAllNodes = function ( wrapper ) {
|
2012-08-02 00:59:38 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
2012-08-24 22:25:37 +00:00
|
|
|
if ( !ve.isArray( wrapper ) ) {
|
|
|
|
wrapper = [wrapper];
|
|
|
|
}
|
|
|
|
var tx = ve.dm.Transaction.newFromWrap( this.document, this.range, [], wrapper, [], [] );
|
|
|
|
this.range = tx.translateRange( this.range );
|
2012-10-13 00:29:32 +00:00
|
|
|
this.surface.change( tx, !this.noAutoSelect && this.range );
|
2012-08-02 00:59:38 +00:00
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
2012-08-10 23:59:50 +00:00
|
|
|
* Unwraps nodes in the fragment out of one or more elements.
|
2012-08-02 00:59:38 +00:00
|
|
|
*
|
|
|
|
* TODO: Figure out what the arguments for this function should be
|
|
|
|
*
|
|
|
|
* @method
|
2012-08-10 23:59:50 +00:00
|
|
|
* @param {String|String[]} type Node types to unwrap, or array of node types to unwrap
|
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-09-17 13:30:50 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.unwrapAllNodes = function () {
|
2012-08-10 23:59:50 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
// TODO: Implement
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes the wrapping of nodes in the fragment from one type to another.
|
|
|
|
*
|
|
|
|
* A wrapper object is a linear model element; a plain object containing a type property and an
|
|
|
|
* optional attributes property.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {String|String[]} type Node types to unwrap, or array of node types to unwrap
|
|
|
|
* @param {Object|Object[]} wrapper Wrapper object, or array of wrapper objects (see above)
|
|
|
|
* @param {String} wrapper.type Node type of wrapper
|
|
|
|
* @param {Object} [wrapper.attributes] Attributes of wrapper
|
2012-08-02 00:59:38 +00:00
|
|
|
* @returns {ve.dm.SurfaceFragment} This fragment
|
|
|
|
*/
|
2012-09-17 13:30:50 +00:00
|
|
|
ve.dm.SurfaceFragment.prototype.rewrapAllNodes = function () {
|
2012-08-02 00:59:38 +00:00
|
|
|
// Handle null fragment
|
|
|
|
if ( !this.surface ) {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
// TODO: Implement
|
|
|
|
return this;
|
|
|
|
};
|