mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.RelocatableNode.js

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/*!
* VisualEditor ContentEditable RelocatableNode class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable relocatable node.
*
* Requires that the node also is Focusable
*
* @class
* @abstract
*
* @constructor
*/
ve.ce.RelocatableNode = function VeCeRelocatableNode() {
// Properties
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
this.relocatingSurface = null;
this.$relocatableMarker = this.$$( '<img>' );
// Events
this.connect( this, {
'focus': 'onRelocatableFocus',
'blur': 'onRelocatableBlur',
'resize': 'onRelocatableResize',
'live': 'onRelocatableLive'
} );
// Initialization
this.$relocatableMarker
.addClass( 've-ce-relocatableNode-marker' )
.attr( 'src', 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==' )
.on( {
'dragstart': ve.bind( this.onRelocatableDragStart, this ),
'dragend': ve.bind( this.onRelocatableDragEnd, this )
} );
};
/* Static Properties */
/* Methods */
/**
* Handle node live.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableLive = function () {
var surfaceModel = this.root.getSurface().getModel();
if ( this.live ) {
surfaceModel.connect( this, { 'history': 'setRelocatableMarkerSizeAndPosition' } );
} else {
surfaceModel.disconnect( this, { 'history': 'setRelocatableMarkerSizeAndPosition' } );
}
};
/**
* Handle node focus.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableFocus = function () {
this.setRelocatableMarkerSizeAndPosition();
this.$relocatableMarker.appendTo( this.root.getSurface().getSurface().$localOverlayControls );
};
/**
* Handle node blur.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableBlur = function () {
this.$relocatableMarker.detach();
};
/**
* Handle node resize.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableResize = function () {
this.setRelocatableMarkerSizeAndPosition();
};
/**
* Handle element drag start.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableDragStart = function () {
// Store a copy of the surface, when dragend occurs the node will be detached
this.relocatingSurface = this.root.getSurface();
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
if ( this.relocatingSurface ) {
// Allow dragging this node in the surface
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
this.relocatingSurface.startRelocation( this );
}
this.$relocatableMarker.addClass( 'relocating' );
setTimeout( ve.bind( function () {
this.$relocatableMarker.css( { 'top': -10000, 'left': -10000 } );
}, this ), 0 );
};
/**
* Handle element drag end.
*
* @method
*/
ve.ce.RelocatableNode.prototype.onRelocatableDragEnd = function () {
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
if ( this.relocatingSurface ) {
this.relocatingSurface.endRelocation();
this.relocatingSurface = null;
}
this.$relocatableMarker.removeClass( 'relocating' );
};
/**
* Set the correct size and position of the relocatable marker.
*
* @method
*/
ve.ce.RelocatableNode.prototype.setRelocatableMarkerSizeAndPosition = function () {
var offset = ve.Element.getRelativePosition(
this.$, this.getRoot().getSurface().getSurface().$
);
this.$relocatableMarker.css( {
'height': this.$.height(),
'width': this.$.width(),
'top': offset.top,
'left': offset.left
} );
};