mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js

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JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
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/**
* UserInterface context.
*
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* @class
* @constructor
* @param surface
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* @param {jQuery} $overlay DOM selection to add nodes to
*/
ve.ui.Context = function VeUiContext( surface, $overlay ) {
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// Properties
this.surface = surface;
this.inspectors = {};
this.inspector = null;
this.position = null;
this.visible = false;
this.selecting = false;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.selection = null;
this.frame = null;
this.menu = null;
this.toolbar = null;
this.$ = $( '<div class="ve-ui-context"></div>' );
this.$callout = $( '<div class="ve-ui-context-callout"></div>' );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.$inner = $( '<div class="ve-ui-context-inner"></div>' );
this.$overlay = $( '<div class="ve-ui-context-frame-overlay"></div>' );
this.$menu = $( '<div class="ve-ui-context-menu"></div>' );
this.$inspectors = $( '<div class="ve-ui-context-inspectors"></div>' );
// Initialization
this.$.append( this.$callout, this.$inner, this.$overlay );
this.$inner.append( this.$menu, this.$inspectors );
( $overlay || $( 'body' ) ).append( this.$ );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.frame = new ve.ui.Frame( this.constructor.static.frameOptions, this.$inspectors );
// Events
this.surface.getModel().addListenerMethods( this, { 'change': 'onChange' } );
this.surface.getView()
.addListenerMethods( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd'
} );
$( window ).on( {
'resize': ve.bind( this.update, this ),
'focus': ve.bind( this.onWindowFocus, this )
} );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
};
/* Static Properties */
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* @static
* @property
* @inheritable
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.static = {};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Options for iframe.
*
* @see ve.ui.Frame
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
*
* @static
* @property
* @type {Object}
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.static.frameOptions = {
'stylesheets': [
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
ve.init.platform.getModulesUrl() + '/ve/ui/styles/ve.ui.Widget.css',
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.init.platform.getModulesUrl() + '/ve/ui/styles/ve.ui.Inspector.css',
ve.init.platform.getModulesUrl() + (
window.devicePixelRatio > 1 ?
'/ve/ui/styles/ve.ui.Inspector.Icons-vector.css' :
'/ve/ui/styles/ve.ui.Inspector.Icons-raster.css'
)
]
};
/* Methods */
/**
* Handle change events on the model.
*
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction} tx Change transaction
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( tx, selection ) {
if ( selection && selection.start === 0 ) {
return;
}
if ( selection && !this.selecting ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
this.update();
};
ve.ui.Context.prototype.onWindowFocus = function () {
this.hide();
};
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
/**
* Handle an inspector being opened.
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
*
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} name Name of inspector being opened (this is not part of the normal event, it's
(bug 42925) Inspector doesn't open properly ve.Range * Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values ve.ui.Inspector * Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!) * Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct * Removed onRemove stub, which is never actually called * Added before/after versions of initialize, open and close events * Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below) ve.ui.Context * Updated event names to deal with new before/after naming of initialize, open and close events * Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured ve.ui.LinkInspector * Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake ve.dm.Surface * Moved locking (polling stop and start) to the far outside edges of the change method * I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects * What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't ve.dm.Document * trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
* mixed in when we bound to the event in {initInspector})
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
*/
(bug 42925) Inspector doesn't open properly ve.Range * Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values ve.ui.Inspector * Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!) * Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct * Removed onRemove stub, which is never actually called * Added before/after versions of initialize, open and close events * Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below) ve.ui.Context * Updated event names to deal with new before/after naming of initialize, open and close events * Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured ve.ui.LinkInspector * Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake ve.dm.Surface * Moved locking (polling stop and start) to the far outside edges of the change method * I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects * What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't ve.dm.Document * trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
ve.ui.Context.prototype.onBeforeInspectorOpen = function ( name ) {
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
var inspector = this.inspectors[name];
// Close menu
if ( this.menu ) {
this.obscure( this.$menu );
}
// Remember which inspector is open
this.inspector = name;
// Resize frame to the size of the inspector.
this.frame.setSize( inspector.$.outerWidth(), inspector.$.outerHeight() );
// Cache selection, in the case of manually opened inspector.
this.selection = this.surface.getModel().getSelection();
// Show context
this.show();
};
/**
* Handle an inspector being closed.
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
*
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} name Name of inspector being closed
* @param {boolean} remove Annotation should be removed
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
*/
(bug 42925) Inspector doesn't open properly ve.Range * Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values ve.ui.Inspector * Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!) * Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct * Removed onRemove stub, which is never actually called * Added before/after versions of initialize, open and close events * Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below) ve.ui.Context * Updated event names to deal with new before/after naming of initialize, open and close events * Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured ve.ui.LinkInspector * Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake ve.dm.Surface * Moved locking (polling stop and start) to the far outside edges of the change method * I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects * What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't ve.dm.Document * trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
ve.ui.Context.prototype.onAfterInspectorClose = function () {
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
this.obscure( this.$inspectors );
this.inspector = null;
this.hide();
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
* @returns {ve.Surface} Surface of context
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Gets the frame that inspectors are being rendered in.
*
* @method
* @returns {ve.ui.Frame} Inspector frame
*/
ve.ui.Context.prototype.getFrame = function () {
return this.frame;
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
*/
ve.ui.Context.prototype.destroy = function () {
this.$.remove();
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Updates the context menu.
*
* @method
*/
ve.ui.Context.prototype.update = function () {
var inspectors,
fragment = this.surface.getModel().getFragment(),
selection = fragment.getRange(),
annotations = fragment.getAnnotations();
// Update the inspector if the change didn't affect the selection
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
if ( this.inspector && selection.equals( this.selection ) ) {
this.show();
} else {
this.hide();
}
if ( !this.inspector ) {
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
inspectors = ve.ui.inspectorFactory.getInspectorsForAnnotations( annotations );
if ( inspectors.length ) {
// The selection is inspectable but not being inspected
this.$menu.empty();
// Create inspector toolbar
this.toolbar = new ve.ui.Toolbar(
$( '<div class="ve-ui-context-toolbar"></div>' ),
this.surface,
[{ 'name': 'inspectors', 'items' : inspectors }]
);
// Note: Menu attaches the provided $tool element to the container.
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
this.menu = new ve.ui.MenuWidget(
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
[ { 'name': 'tools', '$': this.toolbar.$ } ], // Tools
null, // Callback
this.$menu, // Container
this.$inner // Parent
);
if ( !this.visible ) {
this.show();
}
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
}
}
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// Remember selection for next time
this.selection = selection.clone();
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Shows the context menu.
*
* @method
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.prototype.show = function () {
var selectionRect = this.surface.getView().getSelectionRect();
this.position = { 'left': selectionRect.end.x, 'top': selectionRect.end.y };
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.$.css( this.position );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// Show context
this.$.css( 'visibility', 'visible' );
if ( this.inspector ) {
// Reveal inspector
this.reveal( this.$inspectors );
this.$overlay.show();
} else {
if ( !this.visible ) {
// Fade in the context.
this.$.fadeIn( 'fast' );
this.visible = true;
}
// Reveal menu
this.reveal( this.$menu );
2011-11-29 23:29:02 +00:00
}
// Position inner context.
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.positionInner();
2011-11-29 23:29:02 +00:00
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Hides the context menu.
*
* @method
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.prototype.hide = function () {
if ( this.inspector ) {
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
this.closeInspector();
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.$overlay.hide();
}
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
if ( this.menu ) {
this.obscure( this.$menu );
this.menu = null;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
}
this.$.css( 'visibility', 'hidden' );
this.visible = false;
};
/**
* Positions the context
*
* @param {jQuery} $overlay
* @param {jQuery} $element
*/
ve.ui.Context.prototype.positionInner = function () {
var $container = this.inspector ? this.$inspectors : this.$menu,
width = $container.outerWidth( true ),
height = $container.outerHeight( true ),
left = -( width / 2 );
// Clamp on left boundary
if ( this.position.left < width / 2 ) {
left = -( this.$.children().outerWidth( true ) / 2 ) - ( this.position.left / 2 );
// Clamp on right boundary
} else if ( $( 'body' ).width() - this.position.left < width ) {
left = -( width - ( ( $( 'body' ).width() - this.position.left ) / 2) );
}
// Apply dimensions to inner
this.$inner.css( { 'left': left, 'height': height, 'width': width } );
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
this.$overlay.css( { 'left': left, 'width': width } );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
};
/**
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
* Initializes a given inspector.
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
*
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
* @method
* @param {string} name Symbolic name of inspector
* @returns {boolean} Inspector had to be created
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
*/
ve.ui.Context.prototype.initInspector = function ( name ) {
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
var inspector;
// Add inspector on demand.
if ( ve.ui.inspectorFactory.lookup( name ) ) {
if ( !( name in this.inspectors ) ) {
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
inspector = this.inspectors[name] = ve.ui.inspectorFactory.create( name, this );
(bug 42925) Inspector doesn't open properly ve.Range * Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values ve.ui.Inspector * Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!) * Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct * Removed onRemove stub, which is never actually called * Added before/after versions of initialize, open and close events * Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below) ve.ui.Context * Updated event names to deal with new before/after naming of initialize, open and close events * Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured ve.ui.LinkInspector * Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake ve.dm.Surface * Moved locking (polling stop and start) to the far outside edges of the change method * I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects * What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't ve.dm.Document * trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
inspector.on( 'beforeOpen', ve.bind( this.onBeforeInspectorOpen, this, name ) );
inspector.on( 'afterClose', ve.bind( this.onAfterInspectorClose, this ) );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
inspector.$.hide();
this.frame.$.append( inspector.$ );
this.obscure( this.$inspectors );
}
return true;
}
return false;
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Opens a given inspector.
*
* @method
* @param {string} name Symbolic name of inspector
*/
Kranitor #1: On-boarding '''Kranitor commits''' are commits by Krinkle with his janitor hat on. Must never contain functional changes mixed with miscellaneous changes. .gitignore: * Add .DS_Store to the ignore list so that browsing the directories on Mac OS X, will not add these files to the list of untracked files. * Fix missing newline at end of file .jshintrc * raises -> throws * +module (QUnit.module) * remove 'Node' (as of node-jshint 1.7.2 this is now part of 'browser:true', as it should be) Authors: * Adding myself MWExtension/VisualEditor.php * Fix default value of wgVisualEditorParsoidURL to not point to the experimental instance in WMF Labs. Issues: * ve.ce.TextNode: - Fix TODO: Don't perform a useless clone of an already-jQuerified object. - Use .html() to set html content instead of encapsulating between two strings. This is slightly faster but more importantly safer, and prevents situations where the resulting jQuery collection actually contains 2 elements instead of 1, thus messing up what .contents() is iterating over. * ve.ce.Document.test.js - Fix: ReferenceError: assert is not defined * ve.dm.Document.test.js - Fix: ReferenceError: assert is not defined * ve.dm.Transaction.test.js - Fix: ReferenceError: assert is not defined * ve.dm.TransactionProcessor.test.js - Fix: ReferenceError: assert is not defined * ext.visualEditor.viewPageTarget - Missing dependency on 'mediawiki.Title' Code conventions / Misc cleanup * Various JSHint warnings. * Whitespace * jQuery(): Use '<tag>' for element creation, use '<valid><xml/></valid>' for parsing * Use the default operator instead of ternary when the condition and first value are the same. x = foo ? foo : bar; -> x = foo || bar; Because contrary to some programming language (PHP...), in JS the default operator does not enforce a boolean result but returns the original value, hence it being called the 'default' operator, as opposed to the 'or' operator. * No need to call addClass() twice, it takes a space-separated list (jQuery splits by space and adds if needed) * Use .on( event[, selector], fn ) instead of the deprecated routers to it such as .bind(), .delegate() and .live(). All these three are now built-in and fully compatible with .on() * Add 'XXX:' comments for suspicious code that I don't want to change as part of a clean up commit. * Remove unused variables (several var x = this; where x was not used anywhere, possibly from boilerplate copy/paste) * Follows-up Trevor's commit that converts test suites to the new QUnit format. Also removed the globals since we no longer use those any more. Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
2012-07-27 08:43:33 +00:00
ve.ui.Context.prototype.openInspector = function ( name ) {
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
// Auto-initialize the inspector
if ( !this.initInspector( name ) ) {
throw new Error( 'Missing inspector. Cannot open nonexistent inspector: ' + name );
}
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
// Only allow one inspector open at a time
if ( this.inspector ) {
this.closeInspector();
}
// Open the inspector
this.inspectors[name].open();
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Closes currently open inspector.
*
* @method
* @param {boolean} remove Remove annotation while closing
*/
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
ve.ui.Context.prototype.closeInspector = function ( remove ) {
// Quietly ignore if nothing is open
if ( this.inspector ) {
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
// Close the current inspector
this.inspectors[this.inspector].close( remove );
}
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Brings inspector into view.
*
* @method
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.prototype.reveal = function ( $element ) {
$element.css( 'top', 0 );
};
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
/**
* Make inspector invisible without affecting its visiblity or display properties.
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
*
* @method
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.Context.prototype.obscure = function ( $element ) {
$element.css( 'top', -5000 );
2011-11-29 23:29:02 +00:00
};