mediawiki-extensions-Visual.../modules/ve/ui/inspectors/ve.ui.LanguageInspector.js

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/*!
* VisualEditor UserInterface LanguageInspector class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Language inspector.
*
* @class
* @extends ve.ui.AnnotationInspector
*
* @constructor
* @param {ve.ui.SurfaceWindowSet} windowSet Window set this inspector is part of
* @param {Object} [config] Configuration options
*/
ve.ui.LanguageInspector = function VeUiLanguageInspector( windowSet, config ) {
// Parent constructor
ve.ui.AnnotationInspector.call( this, windowSet, config );
// Placeholder for the dm properties:
this.lang = '';
this.dir = '';
// Placeholder for the annotation:
this.annotation = null;
};
/* Inheritance */
ve.inheritClass( ve.ui.LanguageInspector, ve.ui.AnnotationInspector );
/* Static properties */
ve.ui.LanguageInspector.static.name = 'language';
ve.ui.LanguageInspector.static.icon = 'language';
ve.ui.LanguageInspector.static.titleMessage = 'visualeditor-languageinspector-title';
/**
* Annotation models this inspector can edit.
*
* @static
* @property {Function[]}
*/
ve.ui.LanguageInspector.static.modelClasses = [ ve.dm.LanguageAnnotation ];
/* Methods */
/**
* Handle frame ready events.
*
* @method
*/
ve.ui.LanguageInspector.prototype.initialize = function () {
// Parent method
ve.ui.AnnotationInspector.prototype.initialize.call( this );
// Properties
this.targetInput = new ve.ui.LanguageInputWidget( {
'$$': this.frame.$$,
'$overlay': this.surface.$localOverlay
} );
// Initialization
this.$form.append( this.targetInput.$ );
};
/**
* Handle the inspector being opened.
*/
ve.ui.LanguageInspector.prototype.onOpen = function () {
// Parent method
ve.ui.AnnotationInspector.prototype.onOpen.call( this );
// Wait for animation to complete
setTimeout( ve.bind( function () {
// Setup annotation
this.setAnnotation( this.initialAnnotation );
}, this ), 200 );
};
/**
* Handle the inspector being set up.
* Make sure the initial language and direction are set by the parent
* of the DOM element of the selected fragment before the rest of the
* onSetup method is processed by the parent ve.ui.AnnotationInspector
*/
ve.ui.LanguageInspector.prototype.onSetup = function () {
var fragDOM,
fragment = this.surface.getModel().getFragment( null, true );
// Get the fragment documentView object (the real DOM object):
fragDOM = this.surface.getView().documentView.getNodeFromOffset( fragment.getRange( true ).start );
// Set initial parameters according to parent of the DOM object.
// This will be called only if the annotation doesn't already exist, setting
// the default value as the current language/dir of the selected text.
if ( fragDOM ) {
this.lang = fragDOM.$.closest( '[lang]' ).attr( 'lang' );
this.dir = fragDOM.$.closest( '[dir]' ).css( 'direction' );
}
// Parent method
ve.ui.AnnotationInspector.prototype.onSetup.call( this );
};
/**
* Handle the inspector being closed: refresh the annotation
* from the widget values
*
* @param {string} action Action that caused the window to be closed
*/
ve.ui.LanguageInspector.prototype.onClose = function ( action ) {
// Read the annotation values from the widget:
var attrs = this.targetInput.getAttributes();
// Set the annotation with the new attributes:
this.annotation = new ve.dm.LanguageAnnotation( {
'type': 'meta/language',
'attributes': attrs
} );
// Call parent method
ve.ui.AnnotationInspector.prototype.onClose.call( this, action );
};
/**
* Gets the annotation value.
*
* @method
* @returns {ve.dm.LanguageAnnotation} Language annotation
*/
ve.ui.LanguageInspector.prototype.getAnnotation = function () {
return this.annotation;
};
/**
* Validates and sets the annotation value
* Then updates the attributes and the widget table display
*
* @method
* @param {ve.dm.LanguageAnnotation} annotation Language annotation
* @chainable
*/
ve.ui.LanguageInspector.prototype.setAnnotation = function ( annotation ) {
var langCode, langDir, annData;
// Validate the given annotation:
if ( annotation ) {
// Give precedence to dir value if it already exists
// in the annotation:
langDir = annotation.getAttribute( 'dir' );
// Set language according to the one in the given annotation
// or leave blank if element has no language set
langCode = annotation.getAttribute( 'lang' );
} else {
// No annotation (empty text or collapsed fragment on empty line)
langCode = this.lang;
langDir = this.dir;
}
// If language exists, but dir is undefined/null,
// fix the dir in terms of language:
if ( langCode && !langDir && $.uls ) {
langDir = $.uls.data.getDir( langCode );
}
// Set the annotation data:
annData = {
'type': 'meta/language',
'attributes': {}
};
if ( langCode ) {
annData.attributes.lang = langCode;
}
if ( langDir ) {
annData.attributes.dir = langDir;
}
// Update the widget:
this.targetInput.setAttributes( langCode, langDir );
// Update inspector properties:
this.lang = langCode;
this.dir = langDir;
// Set up the annotation:
this.annotation = new ve.dm.LanguageAnnotation( annData );
return this;
};
/**
* @inheritdoc
*/
ve.ui.LanguageInspector.prototype.getAnnotationFromText = function () {
return new ve.dm.LanguageAnnotation( {
'type': 'meta/language',
'attributes': {
'lang': this.lang,
'dir': this.dir
}
} );
};
/**
* Gets a language from the annotation.
*
* @method
* @param {ve.dm.LanguageAnnotation} annotation Language annotation
* @returns {string} Language
*/
ve.ui.LanguageInspector.prototype.getLanguageFromAnnotation = function ( annotation ) {
if ( annotation instanceof ve.dm.LanguageAnnotation ) {
return annotation.getAttribute( 'lang' );
}
return '';
};
/* Registration */
ve.ui.inspectorFactory.register( ve.ui.LanguageInspector );