mediawiki-extensions-Visual.../modules/ve-mw/ce/nodes/ve.ce.MWTableNode.js

151 lines
4.1 KiB
JavaScript
Raw Normal View History

/*!
* VisualEditor ContentEditable MWTableNode class.
*
* @copyright 2011-2018 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable MW table node.
*
* @class
* @extends ve.ce.TableNode
* @mixins ve.ce.ClassAttributeNode
*
* @constructor
* @param {ve.dm.MWTableNode} model Model to observe
* @param {Object} [config] Configuration options
*/
ve.ce.MWTableNode = function VeCeMWTableNode() {
// Parent constructor
ve.ce.MWTableNode.super.apply( this, arguments );
// Mixin constructors
ve.ce.ClassAttributeNode.call( this );
// Properties
this.updateSortableHeadersHandler = ve.debounce( this.updateSortableHeaders );
this.$sortableHeaders = $( [] );
// Events
this.connect( this, { setup: 'updateSortableHeadersHandler' } );
this.model.connect( this, {
// Update when the table is made sortable or not sortable
attributeChange: 'updateSortableHeadersHandler',
// Update when a cell style changes between content cell and header cell
cellAttributeChange: 'updateSortableHeadersHandler'
} );
this.model.getMatrix().connect( this, {
// Update when cells are added, removed, merged, split
structureChange: 'updateSortableHeadersHandler'
} );
// DOM changes
this.$element.addClass( 've-ce-mwTableNode' );
};
/* Inheritance */
OO.inheritClass( ve.ce.MWTableNode, ve.ce.TableNode );
OO.mixinClass( ve.ce.MWTableNode, ve.ce.ClassAttributeNode );
/* Static Properties */
ve.ce.MWTableNode.static.name = 'mwTable';
/* Methods */
/**
* @inheritdoc
*/
ve.ce.MWTableNode.prototype.destroy = function () {
this.model.getMatrix().disconnect( this );
// Parent method
ve.ce.MWTableNode.super.prototype.destroy.apply( this, arguments );
};
/**
* Update sortable headers (if the table is sortable).
*
* @private
*/
ve.ce.MWTableNode.prototype.updateSortableHeaders = function () {
var
view = this,
cellModels, cellViews;
if ( !this.model ) {
// Fired after teardown due to debounce
return;
}
this.$element.toggleClass( 'jquery-tablesorter', this.model.getAttribute( 'sortable' ) );
this.$sortableHeaders.removeClass( 'headerSort' );
if ( this.model.getAttribute( 'sortable' ) ) {
// We only really want the styles. But it's harmless to load the entire module, and if the user
// ends up saving this change, it will be loaded anyway to render the real sortable table.
mw.loader.load( 'jquery.tablesorter' );
cellModels = this.getTablesorterHeaderCells();
cellViews = cellModels.map( function ( cellModel ) {
return view.getNodeFromOffset( cellModel.getOffset() - view.model.getOffset() );
} );
this.$sortableHeaders = $( cellViews.map( function ( cell ) {
return cell.$element[ 0 ];
} ) ).not( '.unsortable' );
} else {
this.$sortableHeaders = $( [] );
}
this.$sortableHeaders.addClass( 'headerSort' );
// .headerSort class adds some padding, causing the overlays to become misaligned
this.updateOverlay();
};
/**
* Find the last of header rows with maximum number of cells (minimum number of colspans) and return
* all of its cells. These are the cells that serve as sortable headers in jQuery Tablesorter.
* This algorithm is exactly the same, see the buildHeaders() function in jquery.tablesorter.js.
*
* @private
* @return {ve.dm.TableCellNode[]}
*/
ve.ce.MWTableNode.prototype.getTablesorterHeaderCells = function () {
var
matrix = this.model.getMatrix(),
longestRow = [],
longestRowLength = 0,
i, l, matrixCells, isAllHeaders, rowLength, cellModels;
for ( i = 0, l = matrix.getRowCount(); i < l; i++ ) {
matrixCells = matrix.getRow( i );
cellModels = OO.unique( matrixCells.map( function ( matrixCell ) {
return matrixCell.getOwner().node;
} ) );
isAllHeaders = cellModels.every( function ( cellModel ) {
return cellModel.getAttribute( 'style' ) === 'header';
} );
if ( !isAllHeaders ) {
// This is the end of table head (thead), stop looking further
break;
}
rowLength = cellModels.length;
if ( rowLength >= longestRowLength ) {
longestRowLength = rowLength;
longestRow = cellModels;
}
}
return longestRow;
};
/* Registration */
ve.ce.nodeFactory.register( ve.ce.MWTableNode );