mediawiki-extensions-Visual.../modules/ve-mw/init/ve.init.mw.Target.js

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JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/*!
* VisualEditor MediaWiki Initialization Target class.
*
* @copyright 2011-2014 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/*global mw */
/**
* Initialization MediaWiki target.
*
* @class
* @extends ve.init.Target
*
* @constructor
* @param {jQuery} $container Conainter to render target into
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} pageName Name of target page
* @param {number} [revisionId] If the editor should load a revision of the page, pass the
* revision id here. Defaults to loading the latest version (see #load).
*/
ve.init.mw.Target = function VeInitMwTarget( $container, pageName, revisionId ) {
var conf = mw.config.get( 'wgVisualEditorConfig' );
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
// Parent constructor
ve.init.Target.call( this, $container );
// Properties
this.pageName = pageName;
this.pageExists = mw.config.get( 'wgArticleId', 0 ) !== 0;
this.revid = revisionId || mw.config.get( 'wgCurRevisionId' );
this.restoring = !!revisionId;
this.editToken = mw.user.tokens.get( 'editToken' );
this.submitUrl = ( new mw.Uri( mw.util.getUrl( this.pageName ) ) )
.extend( { 'action': 'submit' } );
this.modules = [
'ext.visualEditor.mwcore',
'ext.visualEditor.mwgallery',
'ext.visualEditor.data'
]
.concat(
document.createElementNS && document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ).createSVGRect ?
['ext.visualEditor.viewPageTarget.icons-vector', 'ext.visualEditor.icons-vector'] :
['ext.visualEditor.viewPageTarget.icons-raster', 'ext.visualEditor.icons-raster']
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
)
.concat( conf.pluginModules || [] );
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
this.pluginCallbacks = [];
this.modulesReady = $.Deferred();
this.preparedCacheKeyPromise = null;
this.clearState();
this.isMobileDevice = (
'ontouchstart' in window ||
( window.DocumentTouch && document instanceof window.DocumentTouch )
);
};
/* Events */
/**
* @event editConflict
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
*/
/**
* @event save
* @param {string} html Rendered page HTML from server
* @param {string} categoriesHtml Rendered categories HTML from server
* @param {number} [newid] New revision id, undefined if unchanged
*/
/**
* @event showChanges
* @param {string} diff
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
*/
/**
* @event noChanges
*/
/**
* @event saveAsyncBegin
* Fired when we're waiting for network
*/
/**
* @event saveAsyncComplete
* Fired when we're no longer waiting for network
*/
/**
* @event saveErrorEmpty
* Fired when save API returns no data object
*/
/**
* @event saveErrorSpamBlacklist
* Fired when save is considered spam or blacklisted
* @param {Object} editApi
*/
/**
* @event saveErrorAbuseFilter
* Fired when AbuseFilter throws warnings
* @param {Object} editApi
*/
/**
* @event saveErrorNewUser
* Fired when user is logged in as a new user
* @param {boolean|undefined} isAnon Is newly logged in user anonymous. If
* undefined, user is logged in
*/
/**
* @event saveErrorCaptcha
* Fired when saveError indicates captcha field is required
* @param {Object} editApi
*/
/**
* @event saveErrorUnknown
* Fired for any other type of save error
* @param {Object} editApi
* @param {Object|null} data API response data
*/
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
/**
* @event loadError
* @param {jqXHR|null} jqXHR
* @param {string} status Text status message
* @param {Mixed|null} error HTTP status text
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
*/
/**
* @event saveError
* @param {jqXHR|null} jqXHR
* @param {string} status Text status message
* @param {Object|null} data API response data
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
*/
/**
* @event showChangesError
* @param {jqXHR|null} jqXHR
* @param {string} status Text status message
* @param {Mixed|null} error HTTP status text
*/
/**
* @event serializeError
* @param {jqXHR|null} jqXHR
* @param {string} status Text status message
* @param {Mixed|null} error HTTP status text
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
*/
/**
* @event sanityCheckComplete
*/
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
/* Inheritance */
OO.inheritClass( ve.init.mw.Target, ve.init.Target );
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
/* Static Properties */
ve.init.mw.Target.static.toolbarGroups = [
// History
{ 'include': [ 'undo', 'redo' ] },
// Format
{
'type': 'menu',
'indicator': 'down',
'include': [ { 'group': 'format' } ],
'promote': [ 'paragraph' ],
'demote': [ 'preformatted', 'heading1' ]
},
// Style
{
'type': 'list',
'icon': 'text-style',
'indicator': 'down',
'include': [ { 'group': 'textStyle' }, 'clear' ],
'promote': [ 'bold', 'italic' ],
'demote': [ 'strikethrough', 'code', 'underline', 'clear' ]
},
// Link
{ 'include': [ 'link' ] },
// Structure
{
'type': 'bar',
'include': [ 'number', 'bullet', 'outdent', 'indent' ]
},
// Insert
{
'label': 'visualeditor-toolbar-insert',
'indicator': 'down',
'include': '*',
'promote': [ 'reference', 'mediaInsert' ],
'demote': [ 'language', 'specialcharacter' ]
}
];
/* Static Methods */
/**
* Send an AJAX request to the MediaWiki API.
*
* This method has special behavior for certain options. If the request type is POST, then
* contentType will default to multipart/form-data. If the content type is multipart/form-data,
* then the necessary emulation will be performed to make this content type actually work.
*
* @param {Object} data Query string parameters (for GET requests) or POST data (for POST requests)
* @param {Object} [settings] Additional AJAX settings, or overrides of default settings
* @returns {jqXHR} Return value of $.ajax()
*/
ve.init.mw.Target.static.apiRequest = function ( data, settings ) {
var key, formData;
data = ve.extendObject( { 'format': 'json' }, data );
settings = ve.extendObject( {
'url': mw.util.wikiScript( 'api' ),
'dataType': 'json',
'type': 'GET',
// Wait up to 100 seconds
'timeout': 100000,
}, settings );
// If multipart/form-data has been requested and emulation is possible, emulate it
if (
settings.type === 'POST' && window.FormData && (
settings.contentType === undefined ||
settings.contentType === 'multipart/form-data'
)
) {
formData = new FormData();
for ( key in data ) {
formData.append( key, data[key] );
}
settings.data = formData;
// Prevent jQuery from mangling our FormData object
settings.processData = false;
// Prevent jQuery from overriding the Content-Type header
settings.contentType = false;
} else {
settings.data = data;
if ( settings.contentType === 'multipart/form-data' ) {
// We were asked to emulate but can't, so drop the Content-Type header, otherwise
// it'll be wrong and the server will fail to decode the POST body
delete settings.contentType;
}
}
return $.ajax( settings );
};
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
/**
* Handle the RL modules for VE and registered plugin modules being loaded.
*
* This method is called within the context of a target instance. It executes all registered
* plugin callbacks, gathers any promises returned and resolves this.modulesReady when all of
* the gathered promises are resolved.
*/
ve.init.mw.Target.onModulesReady = function () {
var i, len, callbackResult, promises = [];
for ( i = 0, len = this.pluginCallbacks.length; i < len; i++ ) {
callbackResult = this.pluginCallbacks[i]( this );
if ( callbackResult && callbackResult.then ) { // duck-type jQuery.Promise using .then
promises.push( callbackResult );
}
}
// Dereference the callbacks
this.pluginCallbacks = [];
// Add the platform promise to the list
promises.push( ve.init.platform.getInitializedPromise() );
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
// Create a master promise tracking all the promises we got, and wait for it
// to be resolved
$.when.apply( $, promises ).done( this.modulesReady.resolve ).fail( this.modulesReady.reject );
};
/**
* Handle response to a successful load request.
*
* This method is called within the context of a target instance. If successful the DOM from the
* server will be parsed, stored in {this.doc} and then {this.onReady} will be called once modules
* are ready.
*
* @static
* @method
* @param {Object} response XHR Response object
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @fires loadError
*/
ve.init.mw.Target.onLoad = function ( response ) {
var data = response ? response.visualeditor : null;
if ( !data && !response.error ) {
ve.init.mw.Target.onLoadError.call(
this, null, 'Invalid response in response from server', null
);
} else if ( response.error || data.result === 'error' ) {
ve.init.mw.Target.onLoadError.call( this, null,
response.error.code + ': ' + response.error.info,
null
);
} else if ( typeof data.content !== 'string' ) {
ve.init.mw.Target.onLoadError.call(
this, null, 'No HTML content in response from server', null
);
} else {
this.originalHtml = data.content;
this.doc = ve.createDocumentFromHtml( this.originalHtml );
this.remoteNotices = ve.getObjectValues( data.notices );
this.$checkboxes = $( ve.getObjectValues( data.checkboxes ).join( '' ) );
// Populate checkboxes with default values for minor and watch
this.$checkboxes
.filter( '#wpMinoredit' )
.prop( 'checked', mw.user.options.get( 'minordefault' ) )
.end()
.filter( '#wpWatchthis' )
.prop( 'checked',
mw.user.options.get( 'watchdefault' ) ||
( mw.user.options.get( 'watchcreations' ) && !this.pageExists ) ||
mw.config.get( 'wgVisualEditor' ).isPageWatched
);
this.baseTimeStamp = data.basetimestamp;
this.startTimeStamp = data.starttimestamp;
this.revid = data.oldid;
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
// Everything worked, the page was loaded, continue as soon as the modules are loaded
this.modulesReady.done( ve.bind( this.onReady, this ) );
}
};
/**
* Handle the edit notices being ready for rendering.
*
* @method
*/
ve.init.mw.Target.prototype.onNoticesReady = function () {
var i, len, noticeHtmls, tmp, el;
// Since we're going to parse them, we might as well save these nodes
// so we don't have to parse them again later.
this.editNotices = {};
/* Don't show notices without visible html (bug 43013). */
// This is a temporary container for parsed notices in the <body>.
// We need the elements to be in the DOM in order for stylesheets to apply
// and jquery.visibleText to determine whether a node is visible.
tmp = document.createElement( 'div' );
// The following is essentially display none, but we can't use that
// since then all descendants will be considered invisible too.
tmp.style.cssText = 'position: static; top: 0; width: 0; height: 0; border: 0; visibility: hidden;';
document.body.appendChild( tmp );
// Merge locally and remotely generated notices
noticeHtmls = this.remoteNotices.slice();
for ( i = 0, len = this.localNoticeMessages.length; i < len; i++ ) {
noticeHtmls.push(
'<p>' + ve.init.platform.getParsedMessage( this.localNoticeMessages[i] ) + '</p>'
);
}
for ( i = 0, len = noticeHtmls.length; i < len; i++ ) {
el = $( '<div>' )
.html( noticeHtmls[i] )
.get( 0 );
tmp.appendChild( el );
if ( $.getVisibleText( el ).trim() !== '' ) {
this.editNotices[i] = el;
}
tmp.removeChild( el );
}
document.body.removeChild( tmp );
};
/**
* Handle both DOM and modules being loaded and ready.
*
* @method
* @fires surfaceReady
*/
ve.init.mw.Target.prototype.onReady = function () {
// We need to wait until onReady as local notices may require special messages
this.onNoticesReady();
this.loading = false;
this.edited = false;
this.setUpSurface( this.doc, ve.bind( function () {
this.startSanityCheck();
this.emit( 'surfaceReady' );
}, this ) );
};
/**
* Handle an unsuccessful load request.
*
* This method is called within the context of a target instance.
*
* @static
* @method
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
* @param {Object} jqXHR
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @param {Mixed} error HTTP status text
* @fires loadError
*/
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
ve.init.mw.Target.onLoadError = function ( jqXHR, status, error ) {
this.loading = false;
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
this.emit( 'loadError', jqXHR, status, error );
};
/**
* Handle a successful save request.
*
* This method is called within the context of a target instance.
*
* @static
* @method
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
* @param {Object} response Response data
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @fires editConflict
* @fires save
*/
ve.init.mw.Target.onSave = function ( response ) {
this.saving = false;
var data = response.visualeditoredit;
if ( !data && !response.error ) {
this.onSaveError( null, 'Invalid response from server', response );
} else if ( response.error ) {
if ( response.error.code === 'editconflict' ) {
this.emit( 'editConflict' );
} else {
this.onSaveError( null, 'Save failure', response );
}
} else if ( data.result !== 'success' ) {
// Note, this could be any of db failure, hookabort, badtoken or even a captcha
this.onSaveError( null, 'Save failure', response );
} else if ( typeof data.content !== 'string' ) {
this.onSaveError( null, 'Invalid HTML content in response from server', response );
} else {
this.emit( 'save', data.content, data.categorieshtml, data.newrevid );
}
};
/**
* Handle an unsuccessful save request.
*
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
* @method
* @param {Object} jqXHR
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @param {Object|null} data API response data
* @fires saveAsyncBegin
* @fires saveAsyncComplete
* @fires saveErrorEmpty
* @fires saveErrorSpamBlacklist
* @fires saveErrorAbuseFilter
* @fires saveErrorNewUser
* @fires saveErrorCaptcha
* @fires saveErrorUnknown
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
*/
ve.init.mw.Target.prototype.onSaveError = function ( jqXHR, status, data ) {
var api, editApi,
trackData = {
'duration': ve.now() - this.timings.saveDialogSave,
'retries': this.timings.saveRetries
},
viewPage = this;
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
this.saving = false;
this.emit( 'saveAsyncComplete' );
// Handle empty response
if ( !data ) {
trackData.type = 'empty';
ve.track( 'performance.user.saveError', trackData );
this.emit( 'saveErrorEmpty' );
return;
}
editApi = data && data.visualeditoredit && data.visualeditoredit.edit;
// Handle spam blacklist error (either from core or from Extension:SpamBlacklist)
if ( editApi && editApi.spamblacklist ) {
trackData.type = 'spamblacklist';
ve.track( 'performance.user.saveError', trackData );
this.emit( 'saveErrorSpamBlacklist', editApi );
return;
}
// Handle warnings/errors from Extension:AbuseFilter
// TODO: Move this to a plugin
if ( editApi && editApi.info && editApi.info.indexOf( 'Hit AbuseFilter:' ) === 0 && editApi.warning ) {
trackData.type = 'abusefilter';
ve.track( 'performance.user.saveError', trackData );
this.emit( 'saveErrorAbuseFilter', editApi );
return;
}
// Handle token errors
if ( data.error && data.error.code === 'badtoken' ) {
api = new mw.Api();
this.emit( 'saveAsyncBegin' );
api.get( {
// action=query&meta=userinfo and action=tokens&type=edit can't be combined
// but action=query&meta=userinfo and action=query&prop=info can, however
// that means we have to give it titles and deal with page ids.
'action': 'query',
'meta': 'userinfo',
'prop': 'info',
// Try to send the normalised form so that it is less likely we get extra data like
// data.normalised back that we don't need.
'titles': new mw.Title( viewPage.pageName ).toText(),
'indexpageids': '',
'intoken': 'edit'
} )
.always( function () {
viewPage.emit( 'saveAsyncComplete' );
} )
.done( function ( data ) {
var userMsg,
userInfo = data.query && data.query.userinfo,
pageInfo = data.query && data.query.pages && data.query.pageids &&
data.query.pageids[0] && data.query.pages[ data.query.pageids[0] ],
editToken = pageInfo && pageInfo.edittoken,
isAnon = mw.user.isAnon();
if ( userInfo && editToken ) {
viewPage.editToken = editToken;
if (
( isAnon && userInfo.anon !== undefined ) ||
// Comparing id instead of name to pretect against possible
// normalisation and against case where the user got renamed.
mw.config.get( 'wgUserId' ) === userInfo.id
) {
// New session is the same user still
this.timings.saveRetries++;
viewPage.saveDocument();
} else {
// The now current session is a different user
trackData.type = 'badtoken';
ve.track( 'performance.user.saveError', trackData );
if ( isAnon ) {
// New session is an anonymous user
mw.config.set( {
// wgUserId is unset for anonymous users, not set to null
'wgUserId': undefined,
// wgUserName is explicitly set to null for anonymous users,
// functions like mw.user.isAnon rely on this.
'wgUserName': null
} );
} else {
// New session is a different user
mw.config.set( { 'wgUserId': userInfo.id, 'wgUserName': userInfo.name } );
userMsg = 'visualeditor-savedialog-identify-user---' + userInfo.name;
mw.messages.set(
userMsg,
mw.messages.get( 'visualeditor-savedialog-identify-user' )
.replace( /\$1/g, userInfo.name )
);
}
viewPage.emit( 'saveErrorNewUser', isAnon );
}
}
} );
return;
}
// Handle captcha
// Captcha "errors" usually aren't errors. We simply don't know about them ahead of time,
// so we save once, then (if required) we get an error with a captcha back and try again after
// the user solved the captcha.
// TODO: ConfirmEdit API is horrible, there is no reliable way to know whether it is a "math",
// "question" or "fancy" type of captcha. They all expose differently named properties in the
// API for different things in the UI. At this point we only support the FancyCaptha which we
// very intuitively detect by the presence of a "url" property.
if ( editApi && editApi.captcha && editApi.captcha.url ) {
trackData.type = 'captcha';
ve.track( 'performance.user.saveError', trackData );
this.emit( 'saveErrorCaptcha', editApi );
return;
}
// Handle (other) unknown and/or unrecoverable errors
trackData.type = 'unknown';
ve.track( 'performance.user.saveError', trackData );
this.emit( 'saveErrorUnknown', editApi, data );
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
};
/**
* Handle a successful show changes request.
*
* @static
* @method
* @param {Object} response API response data
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @fires showChanges
* @fires noChanges
*/
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
ve.init.mw.Target.onShowChanges = function ( response ) {
var data = response.visualeditor;
this.diffing = false;
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
if ( !data && !response.error ) {
ve.init.mw.Target.onShowChangesError.call( this, null, 'Invalid response from server', null );
} else if ( response.error ) {
ve.init.mw.Target.onShowChangesError.call(
this, null, 'Unsuccessful request: ' + response.error.info, null
);
} else if ( data.result === 'nochanges' ) {
this.emit( 'noChanges' );
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
} else if ( data.result !== 'success' ) {
ve.init.mw.Target.onShowChangesError.call( this, null, 'Failed request: ' + data.result, null );
} else if ( typeof data.diff !== 'string' ) {
ve.init.mw.Target.onShowChangesError.call(
this, null, 'Invalid HTML content in response from server', null
);
} else {
this.emit( 'showChanges', data.diff );
}
};
/**
* Handle errors during showChanges action.
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
*
* @static
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @this ve.init.mw.Target
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
* @param {Object} jqXHR
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @param {Mixed} error HTTP status text
* @fires showChangesError
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
*/
ve.init.mw.Target.onShowChangesError = function ( jqXHR, status, error ) {
this.diffing = false;
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
this.emit( 'showChangesError', jqXHR, status, error );
};
/**
* Handle a successful serialize request.
*
* This method is called within the context of a target instance.
*
* @static
* @method
* @param {Object} data API response data
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
*/
ve.init.mw.Target.onSerialize = function ( response ) {
this.serializing = false;
var data = response.visualeditor;
if ( !data && !response.error ) {
ve.init.mw.Target.onSerializeError.call( this, null, 'Invalid response from server', null );
} else if ( response.error ) {
ve.init.mw.Target.onSerializeError.call(
this, null, 'Unsuccessful request: ' + response.error.info, null
);
} else if ( data.result === 'error' ) {
ve.init.mw.Target.onSerializeError.call( this, null, 'Server error', null );
} else if ( typeof data.content !== 'string' ) {
ve.init.mw.Target.onSerializeError.call(
this, null, 'No Wikitext content in response from server', null
);
} else {
if ( typeof this.serializeCallback === 'function' ) {
this.serializeCallback( data.content );
delete this.serializeCallback;
}
}
};
/**
* Handle an unsuccessful serialize request.
*
* This method is called within the context of a target instance.
*
* @static
* @method
* @param {jqXHR|null} jqXHR
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} status Text status message
* @param {Mixed|null} error HTTP status text
* @fires serializeError
*/
ve.init.mw.Target.onSerializeError = function ( jqXHR, status, error ) {
this.serializing = false;
this.emit( 'serializeError', jqXHR, status, error );
};
/* Methods */
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
/**
* Add a plugin module or callback.
*
* @param {string|Function} plugin Plugin module or callback
*/
ve.init.mw.Target.prototype.addPlugin = function ( plugin ) {
if ( typeof plugin === 'string' ) {
this.modules.push( plugin );
} else if ( $.isFunction( plugin ) ) {
this.pluginCallbacks.push( plugin );
}
};
/**
* Add an array of plugins.
*
* @see #addPlugin
* @param {Array} plugins
*/
ve.init.mw.Target.prototype.addPlugins = function ( plugins ) {
var i, len;
for ( i = 0, len = plugins.length; i < len; i++ ) {
this.addPlugin( plugins[i] );
}
};
/**
* Get HTML to send to Parsoid. This takes a document generated by the converter and
* transplants the head tag from the old document into it, as well as the attributes on the
* html and body tags.
*
* @param {HTMLDocument} newDoc Document generated by ve.dm.Converter. Will be modified.
* @returns {string} Full HTML document
*/
ve.init.mw.Target.prototype.getHtml = function ( newDoc ) {
var i, len, oldDoc = this.doc;
function copyAttributes( from, to ) {
var i, len;
for ( i = 0, len = from.attributes.length; i < len; i++ ) {
to.setAttribute( from.attributes[i].name, from.attributes[i].value );
}
}
// Copy the head from the old document
for ( i = 0, len = oldDoc.head.childNodes.length; i < len; i++ ) {
newDoc.head.appendChild( oldDoc.head.childNodes[i].cloneNode( true ) );
}
// Copy attributes from the old document for the html, head and body
copyAttributes( oldDoc.documentElement, newDoc.documentElement );
copyAttributes( oldDoc.head, newDoc.head );
copyAttributes( oldDoc.body, newDoc.body );
return '<!doctype html>' + ve.properOuterHtml( newDoc.documentElement );
};
/**
* Get DOM data from the Parsoid API.
*
* This method performs an asynchronous action and uses a callback function to handle the result.
*
* A side-effect of calling this method is that it requests {this.modules} be loaded.
*
* @method
* @param {string[]} [additionalModules=[]] Resource loader modules
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @returns {boolean} Loading has been started
*/
ve.init.mw.Target.prototype.load = function ( additionalModules ) {
var data, start;
// Prevent duplicate requests
if ( this.loading ) {
return false;
}
// Start loading the module immediately
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
mw.loader.using(
// Wait for site and user JS before running plugins
this.modules.concat( additionalModules || [] ),
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
ve.bind( ve.init.mw.Target.onModulesReady, this )
);
data = {
'action': 'visualeditor',
'paction': 'parse',
'page': this.pageName
};
// Only request the API to explicitly load the currently visible revision if we're restoring
// from oldid. Otherwise we should load the latest version. This prevents us from editing an
// old version if an edit was made while the user was viewing the page and/or the user is
// seeing (slightly) stale cache.
if ( this.restoring ) {
data.oldid = this.revid;
}
// Load DOM
start = ve.now();
this.loading = this.constructor.static.apiRequest( data )
.then( function ( data, status, jqxhr ) {
Add a whole bunch of new ve.track() events for instrumenting loading and saving Renamed events: * performance.domLoad --> performance.system.domLoad * performance.domSave --> performance.system.domSave New events: * performance.system.activation: total load time * performance.system.domDiff: timing of paction=diff; like .domSave * performance.system.domSerialize: timing of paction=serialize; like .domSave * behavior.lastTransactionTillSaveDialogOpen: time from last transaction until user opened save dialog * behavior.saveDialogOpenTillSave: time from save dialog opening to user clicking save * behavior.saveDialogOpenTillReview: time from save dialog opening to user clicking review (skipped when a cached diff is shown) * behavior.saveDialogClose: when user closes save dialog; duration is time * performance.user.saveComplete: time from user clicking save to successful save completion; 'retries' indicates # of badtoken retries * performance.user.saveError.*: time from user clicking save to failure; 'retries' indicates # of badtoken retries ** performance.user.saveError.abusefilter ** performance.user.saveError.badtoken: token was bad and we prompted the user ** performance.user.saveError.captcha ** performance.user.saveError.editconflict ** performance.user.saveError.empty ** performance.user.saveError.spamblacklist ** performance.user.saveError.unknown * performance.user.reviewComplete: time from user clicking review to diff showing * performance.user.reviewError: time from user clicking review to diff failure since dialog was opened Change-Id: I9815fa637d34c766c163e181d2f9527d3f32a7c3
2013-11-07 03:15:47 +00:00
ve.track( 'performance.system.domLoad', {
'bytes': $.byteLength( jqxhr.responseText ),
'duration': ve.now() - start,
'cacheHit': /hit/i.test( jqxhr.getResponseHeader( 'X-Cache' ) ),
'parsoid': jqxhr.getResponseHeader( 'X-Parsoid-Performance' )
} );
return jqxhr;
} )
.done( ve.bind( ve.init.mw.Target.onLoad, this ) )
.fail( ve.bind( ve.init.mw.Target.onLoadError, this ) );
return true;
};
/**
* Clear the state of this target, preparing it to be reactivated later.
*/
ve.init.mw.Target.prototype.clearState = function () {
this.clearPreparedCacheKey();
this.loading = false;
this.saving = false;
this.diffing = false;
this.serializing = false;
this.submitting = false;
this.baseTimeStamp = null;
this.startTimeStamp = null;
this.doc = null;
this.originalHtml = null;
this.editNotices = null;
this.$checkboxes = null;
this.remoteNotices = [];
this.localNoticeMessages = [];
this.sanityCheckFinished = false;
this.sanityCheckVerified = false;
};
/**
* Serialize the current document and store the result in the serialization cache on the server.
*
* This function returns a promise that is resolved once serialization is complete, with the
* cache key passed as the first parameter.
*
* If there's already a request pending for the same (reference-identical) HTMLDocument, this
* function will not initiate a new request but will return the promise for the pending request.
* If a request for the same document has already been completed, this function will keep returning
* the same promise (which will already have been resolved) until clearPreparedCacheKey() is called.
*
* @param {HTMLDocument} doc Document to serialize
* @returns {jQuery.Promise} Abortable promise, resolved with the cache key.
*/
ve.init.mw.Target.prototype.prepareCacheKey = function ( doc ) {
var xhr, html, start = ve.now(), deferred = $.Deferred();
if ( this.preparedCacheKeyPromise && this.preparedCacheKeyPromise.doc === doc ) {
return this.preparedCacheKeyPromise;
}
this.clearPreparedCacheKey();
html = this.getHtml( doc );
xhr = this.constructor.static.apiRequest( {
'action': 'visualeditor',
'paction': 'serializeforcache',
'html': html,
'page': this.pageName,
'oldid': this.revid
}, { 'type': 'POST' } )
.done( function ( response ) {
var trackData = { 'duration': ve.now() - start };
if ( response.visualeditor && typeof response.visualeditor.cachekey === 'string' ) {
ve.track( 'performance.system.serializeforcache', trackData );
deferred.resolve( response.visualeditor.cachekey );
} else {
ve.track( 'performance.system.serializeforcache.nocachekey', trackData );
deferred.reject();
}
} )
.fail( function () {
ve.track( 'performance.system.serializeforcache.fail', { 'duration': ve.now() - start } );
deferred.reject();
} );
this.preparedCacheKeyPromise = deferred.promise( {
'abort': xhr.abort,
'html': html,
'doc': doc
} );
return this.preparedCacheKeyPromise;
};
/**
* Get the prepared wikitext, if any. Same as prepareWikitext() but does not initiate a request
* if one isn't already pending or finished. Instead, it returns a rejected promise in that case.
*
* @param {HTMLDocument} doc Document to serialize
* @returns {jQuery.Promise} Abortable promise, resolved with the cache key.
*/
ve.init.mw.Target.prototype.getPreparedCacheKey = function ( doc ) {
var deferred;
if ( this.preparedCacheKeyPromise && this.preparedCacheKeyPromise.doc === doc ) {
return this.preparedCacheKeyPromise;
}
deferred = $.Deferred();
deferred.reject();
return deferred.promise();
};
/**
* Clear the promise for the prepared wikitext cache key, and abort it if it's still in progress.
*/
ve.init.mw.Target.prototype.clearPreparedCacheKey = function () {
if ( this.preparedCacheKeyPromise ) {
this.preparedCacheKeyPromise.abort();
this.preparedCacheKeyPromise = null;
}
};
/**
* Try submitting an API request with a cache key for prepared wikitext, falling back to submitting
* HTML directly if there is no cache key present or pending, or if the request for the cache key
* fails, or if using the cache key fails with a badcachekey error.
*
* @param {HTMLDocument} doc Document to submit
* @param {Object} options POST parameters to send. Do not include 'html', 'cachekey' or 'format'.
* @param {string} [eventName] If set, log an event when the request completes successfully. The
* full event name used will be 'performance.system.{eventName}.withCacheKey' or .withoutCacheKey
* depending on whether or not a cache key was used.
* @returns {jQuery.Promise}
*/
ve.init.mw.Target.prototype.tryWithPreparedCacheKey = function ( doc, options, eventName ) {
var data, preparedCacheKey = this.getPreparedCacheKey( doc ), target = this;
data = $.extend( {}, options, { 'format': 'json' } );
function ajaxRequest( cachekey ) {
var start = ve.now();
if ( typeof cachekey === 'string' ) {
data.cachekey = cachekey;
} else {
// Getting a cache key failed, fall back to sending the HTML
data.html = preparedCacheKey && preparedCacheKey.html || target.getHtml( doc );
// If using the cache key fails, we'll come back here with cachekey still set
delete data.cachekey;
}
return target.constructor.static.apiRequest( data, { 'type': 'POST' } )
.then( function ( response, status, jqxhr ) {
var fullEventName, eventData = {
'bytes': $.byteLength( jqxhr.responseText ),
'duration': ve.now() - start,
'parsoid': jqxhr.getResponseHeader( 'X-Parsoid-Performance' )
};
if ( response.error && response.error.code === 'badcachekey' ) {
// Log the failure if eventName was set
if ( eventName ) {
fullEventName = 'performance.system.' + eventName + '.badCacheKey';
ve.track( fullEventName, eventData );
}
// This cache key is evidently bad, clear it
target.clearPreparedCacheKey();
// Try again without a cache key
return ajaxRequest( null );
}
// Log data about the request if eventName was set
if ( eventName ) {
fullEventName = 'performance.system.' + eventName +
( typeof cachekey === 'string' ? '.withCacheKey' : '.withoutCacheKey' );
ve.track( fullEventName, eventData );
}
return jqxhr;
} );
}
// If we successfully get prepared wikitext, then invoke ajaxRequest() with the cache key,
// otherwise invoke it without.
return preparedCacheKey.then( ajaxRequest, ajaxRequest );
};
/**
* Post DOM data to the Parsoid API.
*
* This method performs an asynchronous action and uses a callback function to handle the result.
*
* target.save( dom, { 'summary': 'test', 'minor': true, 'watch': false } );
*
* @method
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
* @param {HTMLDocument} doc Document to save
Render check boxes from EditPage EditPage has a lovely getCheckboxes() function which includes the minor and watch checkboxes as rendered by MW core, as well as any checkboxes extensions like FlaggedRevs might have added. Output these in the API, render them, and send their values back. ApiVisualEditor.php: * Build a fake EditPage, get its checkboxes, and return them ApiVisualEditorEdit.php: * Pass through posted request data to ApiEdit, which passes it through to EditPage thanks to Idab5b524b0e3 in core ve.init.mw.ViewPageTarget.js: * Remove minor and watch checkboxes from the save dialog template and replace them with a generic checkbox container * Have getSaveOptions() pull the state of all checkboxes in ** Special-case minor and watch, and pass the rest straight through ** Move normalization from true/false to presence/absence here, from ve.init.mw.Target.prototype.save(), because here we know which ones are checkboxes and we don't know that in save() without special-casing * Remove getSaveDialogHtml(), we don't need to hide checkboxes based on rights anymore because in that case the API just won't send them to us. ** Moved logic for checking the watch checkbox down to where the same logic for the minor checkbox already is * Unwrap getSaveDialogHtml() in setupSaveDialog() * Access minor and watch by their new IDs throughout ve.init.mw.Target.js: * Get and store checkboxes from the API * Pass all keys straight through to the API Bug: 49699 Change-Id: I09d02a42b05146bc9b7080ab38338ae869bf15e3
2013-07-24 06:39:03 +00:00
* @param {Object} options Saving options. All keys are passed through, including unrecognized ones.
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* - {string} summary Edit summary
* - {boolean} minor Edit is a minor edit
* - {boolean} watch Watch the page
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @returns {boolean} Saving has been started
*/
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
ve.init.mw.Target.prototype.save = function ( doc, options ) {
var data;
// Prevent duplicate requests
if ( this.saving ) {
return false;
}
data = $.extend( {}, options, {
'action': 'visualeditoredit',
'page': this.pageName,
'oldid': this.revid,
'basetimestamp': this.baseTimeStamp,
'starttimestamp': this.startTimeStamp,
Render check boxes from EditPage EditPage has a lovely getCheckboxes() function which includes the minor and watch checkboxes as rendered by MW core, as well as any checkboxes extensions like FlaggedRevs might have added. Output these in the API, render them, and send their values back. ApiVisualEditor.php: * Build a fake EditPage, get its checkboxes, and return them ApiVisualEditorEdit.php: * Pass through posted request data to ApiEdit, which passes it through to EditPage thanks to Idab5b524b0e3 in core ve.init.mw.ViewPageTarget.js: * Remove minor and watch checkboxes from the save dialog template and replace them with a generic checkbox container * Have getSaveOptions() pull the state of all checkboxes in ** Special-case minor and watch, and pass the rest straight through ** Move normalization from true/false to presence/absence here, from ve.init.mw.Target.prototype.save(), because here we know which ones are checkboxes and we don't know that in save() without special-casing * Remove getSaveDialogHtml(), we don't need to hide checkboxes based on rights anymore because in that case the API just won't send them to us. ** Moved logic for checking the watch checkbox down to where the same logic for the minor checkbox already is * Unwrap getSaveDialogHtml() in setupSaveDialog() * Access minor and watch by their new IDs throughout ve.init.mw.Target.js: * Get and store checkboxes from the API * Pass all keys straight through to the API Bug: 49699 Change-Id: I09d02a42b05146bc9b7080ab38338ae869bf15e3
2013-07-24 06:39:03 +00:00
'token': this.editToken
} );
this.saving = this.tryWithPreparedCacheKey( doc, data, 'save' )
.done( ve.bind( ve.init.mw.Target.onSave, this ) )
.fail( ve.bind( this.onSaveError, this ) );
return true;
};
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
/**
* Post DOM data to the Parsoid API to retrieve wikitext diff.
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
*
* @method
* @param {HTMLDocument} doc Document to compare against (via wikitext)
* @returns {boolean} Diffing has been started
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
*/
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
ve.init.mw.Target.prototype.showChanges = function ( doc ) {
if ( this.diffing ) {
return false;
}
this.diffing = this.tryWithPreparedCacheKey( doc, {
'action': 'visualeditor',
'paction': 'diff',
'page': this.pageName,
'oldid': this.revid
}, 'diff' )
.done( ve.bind( ve.init.mw.Target.onShowChanges, this ) )
.fail( ve.bind( ve.init.mw.Target.onShowChangesError, this ) );
return true;
(bug 42654) Implement Show changes in Save dialog. Turned saveDialog-body into slide-based swapper. Moved footer into saveDiaog-body so that the license text doesn't stay under the diff-slide (and move body bottom padding to foot top) Wrapped buttons and title in a saveDialog-header and converted closeButton from absolutely positioned to a floated layout. This way the title doesn't need to be repositioned but will scooch over if the prevButton gets shown/hidden. Update API "diff" action to include table wrapper and table header. Without it the mediawiki CSS for diff doesn't work properly (needs colgroups for proper width of the "-" and "+" column etc) Renamed -saving class to -disabled for consistency. Set prop.disabled to really lock/unlock buttons, not just visual (otherwise the click handlers are still triggered on click, can potentially cause actions to be triggered when not expected) Using a ve message for "Show your changes" title instead of re-using core tooltip-savepage in a different context. Diff slide triggers "auto width" on dialog (inline undo of width: 29em), keeping min-width, to allow it to expand as wide as needed. Functions that I copied as base for onShowChanges and onShowChangeError had some incorrect argument descriptions. Fixed in both. Note: * Pass function to .off(), so that only that one is unbound instead of any "resize" handler on the page (by other extensions or gadgets or core) * NB: ve.bind ($.proxy) preserves internal guid, so that $.Event can find the bound function by the original reference. * keydown has an anonymous function, should either moved to prototype or namespaced, did latter for now, save enough and better than destructive .off('keydown') Change-Id: I9d05ef6e3e2461bdcf363232f7b0fbad5e24f506
2012-12-07 16:23:23 +00:00
};
/**
* Post wikitext to MediaWiki.
*
* This method performs a synchronous action and will take the user to a new page when complete.
*
* target.submit( wikitext, { 'wpSummary': 'test', 'wpMinorEdit': 1, 'wpSave': 1 } );
*
* @method
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @param {string} wikitext Wikitext to submit
* @param {Object} fields Other form fields to add (e.g. wpSummary, wpWatchthis, etc.). To actually
* save the wikitext, add { 'wpSave': 1 }. To go to the diff view, add { 'wpDiff': 1 }.
JSDuck: Generated code documentation! See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-04 08:54:17 +00:00
* @returns {boolean} Submitting has been started
*/
ve.init.mw.Target.prototype.submit = function ( wikitext, fields ) {
// Prevent duplicate requests
if ( this.submitting ) {
return false;
}
// Save DOM
this.submitting = true;
var key,
$form = $( '<form method="post" enctype="multipart/form-data" style="display: none;"></form>' ),
params = $.extend( {
'format': 'text/x-wiki',
'model': 'wikitext',
'oldid': this.revid,
'wpStarttime': this.baseTimeStamp,
'wpEdittime': this.startTimeStamp,
'wpTextbox1': wikitext,
'wpEditToken': this.editToken
}, fields );
// Add params as hidden fields
for ( key in params ) {
$form.append( $( '<input>' ).attr( { 'type': 'hidden', 'name': key, 'value': params[key] } ) );
}
// Submit the form, mimicking a traditional edit
// Firefox requires the form to be attached
$form.attr( 'action', this.submitUrl ).appendTo( 'body' ).submit();
return true;
};
/**
* Get Wikitext data from the Parsoid API.
*
* This method performs an asynchronous action and uses a callback function to handle the result.
*
* target.serialize(
* dom,
* function ( wikitext ) {
* // Do something with the loaded DOM
* }
* );
*
* @method
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
* @param {HTMLDocument} doc Document to serialize
* @param {Function} callback Function to call when complete, accepts error and wikitext arguments
* @returns {boolean} Serializing has been started
*/
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
ve.init.mw.Target.prototype.serialize = function ( doc, callback ) {
// Prevent duplicate requests
if ( this.serializing ) {
return false;
}
this.serializeCallback = callback;
this.serializing = this.tryWithPreparedCacheKey( doc, {
'action': 'visualeditor',
'paction': 'serialize',
'page': this.pageName,
'oldid': this.revid
}, 'serialize' )
.done( ve.bind( ve.init.mw.Target.onSerialize, this ) )
.fail( ve.bind( ve.init.mw.Target.onSerializeError, this ) );
return true;
};
/**
* Get list of edit notices.
*
* @returns {Object|null} List of edit notices or null if none are loaded
*/
ve.init.mw.Target.prototype.getEditNotices = function () {
return this.editNotices;
};
// FIXME: split out view specific functionality, emit to subclass
/**
* Switch to editing mode.
*
* @method
* @param {HTMLDocument} doc HTML DOM to edit
* @param {Function} [callback] Callback to call when done
*/
ve.init.mw.Target.prototype.setUpSurface = function ( doc, callback ) {
var target = this;
setTimeout( function () {
// Build model
var dmDoc = ve.dm.converter.getModelFromDom( doc );
setTimeout( function () {
// Create ui.Surface (also creates ce.Surface and dm.Surface and builds CE tree)
target.surface = new ve.ui.Surface( dmDoc );
target.surface.$element.addClass( 've-init-mw-viewPageTarget-surface' );
setTimeout( function () {
// Initialize surface
target.surface.getContext().hide();
target.$document = target.surface.$element.find( '.ve-ce-documentNode' );
target.$element.append( target.surface.$element );
target.setUpToolbar();
target.$document.attr( {
'lang': mw.config.get( 'wgVisualEditor' ).pageLanguageCode,
'dir': mw.config.get( 'wgVisualEditor' ).pageLanguageDir
} );
// Add appropriately mw-content-ltr or mw-content-rtl class
target.surface.view.$element.addClass(
'mw-content-' + mw.config.get( 'wgVisualEditor' ).pageLanguageDir
);
target.active = true;
// Now that the surface is attached to the document and ready,
// let it initialize itself
target.surface.initialize();
setTimeout( callback );
} );
} );
} );
};
/**
* Show the toolbar.
*
* This also transplants the toolbar to a new location.
*
* @method
*/
ve.init.mw.Target.prototype.setUpToolbar = function () {
this.toolbar = new ve.ui.TargetToolbar( this, this.surface, { 'shadow': true, 'actions': true } );
this.toolbar.setup( this.constructor.static.toolbarGroups );
this.surface.addCommands( this.constructor.static.surfaceCommands );
if ( !this.isMobileDevice ) {
this.toolbar.enableFloatable();
}
this.toolbar.$element
.addClass( 've-init-mw-viewPageTarget-toolbar' )
.insertBefore( $( '#firstHeading' ).length > 0 ? '#firstHeading' : this.surface.$element );
this.toolbar.$bar.slideDown( 'fast', ve.bind( function () {
// Check the surface wasn't torn down while the toolbar was animating
if ( this.surface ) {
this.toolbar.initialize();
this.surface.emit( 'position' );
this.surface.getContext().update();
}
}, this ) );
};
/**
* Fire off the sanity check. Must be called before the surface is activated.
*
* To access the result, check whether #sanityCheckPromise has been resolved or rejected
* (it's asynchronous, so it may still be pending when you check).
*
* @method
* @fires sanityCheckComplete
*/
ve.init.mw.Target.prototype.startSanityCheck = function () {
// We have to get a copy of the data now, before we unlock the surface and let the user edit,
// but we can defer the actual conversion and comparison
var viewPage = this,
doc = viewPage.surface.getModel().getDocument(),
data = new ve.dm.FlatLinearData( doc.getStore().clone(), ve.copy( doc.getFullData() ) ),
oldDom = viewPage.doc,
d = $.Deferred();
// Reset
viewPage.sanityCheckFinished = false;
viewPage.sanityCheckVerified = false;
setTimeout( function () {
// We can't compare oldDom.body and newDom.body directly, because the attributes on the
// <body> were ignored in the conversion. So compare each child separately.
var i,
len = oldDom.body.childNodes.length,
newDoc = new ve.dm.Document( data, oldDom, undefined, doc.getInternalList(), doc.getInnerWhitespace() ),
newDom = ve.dm.converter.getDomFromModel( newDoc );
// Explicitly unlink our full copy of the original version of the document data
data = undefined;
if ( len !== newDom.body.childNodes.length ) {
// Different number of children, so they're definitely different
d.reject();
return;
}
for ( i = 0; i < len; i++ ) {
if ( !oldDom.body.childNodes[i].isEqualNode( newDom.body.childNodes[i] ) ) {
d.reject();
return;
}
}
d.resolve();
} );
viewPage.sanityCheckPromise = d.promise()
.done( function () {
// If we detect no roundtrip errors,
// don't emphasize "review changes" to the user.
viewPage.sanityCheckVerified = true;
})
.always( function () {
viewPage.sanityCheckFinished = true;
viewPage.emit( 'sanityCheckComplete' );
} );
};