mediawiki-extensions-Visual.../modules/ve/ui/inspectors/ve.ui.LinkInspector.js

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Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
/*global mw */
/**
* VisualEditor user interface LinkInspector class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.LinkInspector object.
*
* @class
* @constructor
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
* @extends {ve.ui.Inspector}
* @param context
*/
ve.ui.LinkInspector = function VeUiLinkInspector( context ) {
// Parent constructor
ve.ui.Inspector.call( this, context );
// Properties
this.context = context;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.initialTarget = null;
this.isNewAnnotation = false;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.$locationInput = this.frame.$$(
'<input type="text" class="ve-ui-linkInspector-location ve-ui-icon-down" />'
);
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// Initialization
this.$form.append( this.$locationInput );
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
// FIXME: MediaWiki-specific
if ( 'mw' in window ) {
this.initMultiSuggest();
}
};
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
/* Inheritance */
ve.inheritClass( ve.ui.LinkInspector, ve.ui.Inspector );
/* Static properties */
ve.ui.LinkInspector.static.icon = 'link';
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.LinkInspector.static.titleMessage = 'visualeditor-linkinspector-title';
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.LinkInspector.static.typePattern = /^link(\/MW(in|ex)ternal)?$/;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/* Methods */
/**
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
* Responds to the inspector being initialized.
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
*
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
* There are 4 scenarios:
* * Zero-length selection not near a word -> no change, text will be inserted on close
* * Zero-length selection inside or adjacent to a word -> expand selection to cover word
* * Selection covering non-link text -> trim selection to remove leading/trailing whitespace
* * Selection covering link text -> expand selection to cover link
*
* @method
*/
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
ve.ui.LinkInspector.prototype.onInitialize = function () {
var fragment = this.context.getSurface().getModel().getFragment(),
annotation = this.getMatchingAnnotations( fragment ).get( 0 );
if ( !annotation ) {
if ( fragment.getRange().isCollapsed() ) {
// Expand to nearest word
fragment = fragment.expandRange( 'word' );
} else {
// Trim whitespace
fragment = fragment.trimRange();
}
if ( !fragment.getRange().isCollapsed() ) {
// Create annotation from selection
fragment.annotateContent(
'set', this.getAnnotationFromTarget( fragment.truncateRange( 255 ).getText() )
);
this.isNewAnnotation = true;
}
} else {
// Expand range to cover annotation
fragment = fragment.expandRange( 'annotation', annotation );
}
// Update selection
fragment.select();
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Responds to the inspector being opened.
*
* @method
*/
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
ve.ui.LinkInspector.prototype.onOpen = function () {
var target = '',
fragment = this.context.getSurface().getModel().getFragment(),
annotation = this.getMatchingAnnotations( fragment ).get( 0 );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
if ( annotation ) {
if ( annotation instanceof ve.dm.MWInternalLinkAnnotation ) {
// Internal link
target = annotation.data.title || '';
} else {
// External link
target = annotation.data.href || '';
}
}
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.initialTarget = target;
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
// Initialize form
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
this.$locationInput.val( target );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// Set focus on the location input
Refactor ve.js utilities and improve documentation Refactor: * ve.indexOf Renamed from ve.inArray. This was named after the jQuery method which in turn has a longer story about why it is so unfortunately named. It doesn't return a boolean, but an index. Hence the native method being called indexOf as well. * ve.bind Renamed from ve.proxy. I considered making it use Function.prototype.bind if available. As it performs better than $.proxy (which doesn't use to the native bind if available). However since bind needs to be bound itself in order to use it detached, it turns out with the "call()" and "bind()" it is slower than the $.proxy shim: http://jsperf.com/function-bind-shim-perf It would've been like this: ve.bind = Function.prototype.bind ? Function.prototype.call.bind( Function.prototype.bind ) : $.proxy; But instead sticking to ve.bind = $.proxy; * ve.extendObject Documented the parts of jQuery.extend that we use. This makes it easier to replace in the future. Documentation: * Added function documentation blocks. * Added annotations to functions that we will be able to remove in the future in favour of the native methods. With "@until + when/how". In this case "ES5". Meaning, whenever we drop support for browsers that don't support ES5. Although in the developer community ES5 is still fairly fresh, browsers have been aware for it long enough that thee moment we're able to drop it may be sooner than we think. The only blocker so far is IE8. The rest of the browsers have had it long enough that the traffic we need to support of non-IE supports it. Misc.: * Removed 'node: true' from .jshintrc since Parsoid is no longer in this repo and thus no more nodejs files. - This unraveled two lint errors: Usage of 'module' and 'console'. (both were considered 'safe globals' due to nodejs, but not in browser code). * Replaced usage (before renaming): - $.inArray -> ve.inArray - Function.prototype.bind -> ve.proxy - Array.isArray -> ve.isArray - [].indexOf -> ve.inArray - $.fn.bind/live/delegate/unbind/die/delegate -> $.fn.on/off Change-Id: Idcf1fa6a685b6ed3d7c99ffe17bd57a7bc586a2c
2012-08-11 08:14:56 +00:00
setTimeout( ve.bind( function () {
this.$locationInput.focus().select();
}, this ), 0 );
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Responds to the inspector being opened.
*
* @method
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
* @param {Boolean} remove Annotation should be removed
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
*/
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
ve.ui.LinkInspector.prototype.onClose = function ( remove ) {
var i, len, annotations,
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
insert = false,
undo = false,
clear = false,
set = false,
target = this.$locationInput.val(),
surface = this.context.getSurface(),
selection = surface.getModel().getSelection(),
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
fragment = surface.getModel().getFragment( this.initialSelection, false );
// Empty target is a shortcut for removal
if ( target === '' ) {
remove = true;
}
if ( remove ) {
clear = true;
} else {
if ( this.initialSelection.isCollapsed() ) {
insert = true;
}
if ( target !== this.initialTarget ) {
if ( this.isNewAnnotation ) {
undo = true;
} else {
clear = true;
}
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
set = true;
}
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
}
if ( insert ) {
// Insert default text and select it
fragment = fragment.insertContent( target, false ).adjustRange( -target.length );
}
if ( undo ) {
// Go back to before we added an annotation in an onInitialize handler
surface.execute( 'history', 'undo' );
}
if ( clear ) {
// Clear all existing annotations
annotations = this.getMatchingAnnotations( fragment ).get();
for ( i = 0, len = annotations.length; i < len; i++ ) {
fragment.annotateContent( 'clear', annotations[i] );
}
}
if ( set ) {
// Apply new annotation
fragment.annotateContent( 'set', this.getAnnotationFromTarget( target ) );
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
}
Fixed inspector behavior ve.ui.Inspector * Removed disabled state and interfaces - this isn't needed * Renamed prepareSelection to onInitialize * Using event emitter to run onInitialize, onOpen and onClose methods * Left removal up to the child class to handle in the onClose method * Replaced calls on context to close inspector to calling close directly * Renamed prepareSelection stub to onInitialize * Emitting initialize event from within the open method * Added recursion guarding to close method * Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation * Moved focus restore to close method ve.ui.Context * Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose * Updated calls to closeInspector re: accept->remove argument change ve.ui.LinkInspector * Renamed prepareSelection to onInitialize and rewrote logic and documentation * Removed unused onLocationInputChange method * Moved restore focus (now it's in the inspector base class) ve.dm.SurfaceFragment * Added word mode for expandRange ve.dm.Surface * Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well ve.InspectorAction * Updated arguments re: close method's accept->remove argument change Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-20 22:51:24 +00:00
// Selection changes may have occured in the insertion and annotation hullabaloo - restore it
surface.execute( 'content', 'select', selection );
// Reset state
this.isNewAnnotation = false;
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Gets an annotation object from a target.
*
* The type of link is automatically detected based on some crude heuristics.
*
* @method
* @param {String} target Link target
* @returns {ve.dm.Annotation}
*/
ve.ui.LinkInspector.prototype.getAnnotationFromTarget = function ( target ) {
var title, annotation;
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// FIXME: MediaWiki-specific
if ( 'mw' in window ) {
// Figure out if this is an internal or external link
if ( target.match( /^(https?:)?\/\// ) ) {
// External link
annotation = new ve.dm.MWExternalLinkAnnotation();
annotation.data.href = target;
} else {
// Internal link
// TODO: In the longer term we'll want to have autocompletion and existence and validity
// checks using AJAX
try {
title = new mw.Title( target );
if ( title.getNamespaceId() === 6 || title.getNamespaceId() === 14 ) {
// File: or Category: link
// We have to prepend a colon so this is interpreted as a link
// rather than an image inclusion or categorization
target = ':' + target;
}
} catch ( e ) { }
annotation = new ve.dm.MWInternalLinkAnnotation();
annotation.data.title = target;
}
} else {
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
// Default to generic external link
annotation = new ve.dm.LinkAnnotation();
annotation.data.href = target;
}
return annotation;
};
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
/**
* Initalizes the multi-suggest plugin for the location input.
*
* TODO: Consider cleaning up and organizing this all a bit.
*
* @method
*/
ve.ui.LinkInspector.prototype.initMultiSuggest = function () {
var options,
inspector = this,
context = inspector.context,
$overlay = context.$overlay,
suggestionCache = {},
pageStatusCache = {},
api = new mw.Api();
function updateLocationStatus( status ) {
inspector.$locationInput.data( 'status', status );
}
// Multi Suggest configuration.
options = {
'parent': $overlay,
'prefix': 've-ui',
// Disable CSS Ellipsis.
// Using MediaWiki jQuery.autoEllipsis() for center ellipsis.
'cssEllipsis': false,
// Build suggestion groups in order.
'suggestions': function ( params ) {
var modifiedQuery, title, prot,
groups = {},
results = params.results,
query = params.query;
// Add existing pages.
if ( results.length > 0 ) {
groups.existingPage = {
'label': ve.msg( 'visualeditor-linkinspector-suggest-existing-page' ),
'items': results,
'itemClass': 've-ui-suggest-item-existingPage'
};
}
// Run the query through the mw.Title object to handle correct capitalization,
// whitespace and and namespace alias/localization resolution.
try {
title = new mw.Title( query );
modifiedQuery = title.getPrefixedText();
// If page doesn't exist, add New Page group.
if ( ve.indexOf( modifiedQuery, results ) === -1 ) {
groups.newPage = {
'label': ve.msg( 'visualeditor-linkinspector-suggest-new-page' ),
'items': [modifiedQuery],
'itemClass': 've-ui-suggest-item-newPage'
};
}
} catch ( e ) {
// invalid input
ve.log( e );
}
// Add external
groups.externalLink = {
'label': ve.msg( 'visualeditor-linkinspector-suggest-external-link' ),
'items': [],
'itemClass': 've-ui-suggest-item-externalLink'
};
// Find a protocol and suggest an external link.
prot = query.match(
ve.init.platform.getExternalLinkUrlProtocolsRegExp()
);
if ( prot ) {
groups.externalLink.items = [query];
// No protocol, default to http
} else {
groups.externalLink.items = ['http://' + query];
}
return groups;
},
// Called on succesfull input.
'input': function ( callback ) {
var $input = $( this ),
query = $input.val(),
cKey = query.toLowerCase();
// Query page and set status data on the location input.
if ( pageStatusCache[query] !== undefined ) {
updateLocationStatus( pageStatusCache[query] );
} else {
api.get( {
'action': 'query',
'indexpageids': '',
'titles': query,
'converttitles': ''
} )
.done( function ( data ) {
var status, page;
if ( data.query ) {
page = data.query.pages[data.query.pageids[0]];
status = 'exists';
if ( page.missing !== undefined ) {
status = 'notexists';
} else if ( page.invalid !== undefined ) {
status = 'invalid';
}
}
// Cache the status of the link query.
pageStatusCache[query] = status;
updateLocationStatus( status );
} );
}
// Set overlay position.
options.position();
// Build from cache.
if ( suggestionCache[cKey] !== undefined ) {
callback( {
'query': query,
'results': suggestionCache[cKey]
} );
} else {
// No cache, build fresh api request.
api.get( {
'action': 'opensearch',
'search': query
} )
.done( function ( data ) {
suggestionCache[cKey] = data[1];
// Build
callback( {
'query': query,
'results': data[1]
} );
} );
}
},
// Called when multiSuggest dropdown is updated.
'update': function () {
// Ellipsis
$( '.ve-ui-suggest-item' )
.autoEllipsis( {
'hasSpan': true,
'tooltip': true
} );
},
// Position the iframe overlay below the input.
'position': function () {
The great inspector and context rewrite of 2012 ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-16 20:40:05 +00:00
context.positionOverlayBelow( $overlay, inspector.$locationInput );
},
// Fired when a suggestion is selected.
'select': function () {
// Assume page suggestion is valid.
updateLocationStatus( 'valid' );
}
};
// Setup Multi Suggest
this.$locationInput.multiSuggest( options );
};
/* Registration */
ve.ui.inspectorFactory.register( 'link', ve.ui.LinkInspector );