mediawiki-extensions-Visual.../demos/ve/index.php

454 lines
20 KiB
PHP
Raw Normal View History

<?php
/**
* VisualEditor standalone demo
*
* @file
* @ingroup Extensions
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
$path = __DIR__ . '/pages';
$pages = glob( $path . '/*.html' );
$page = current( $pages );
if ( isset( $_GET['page'] ) && in_array( $path . '/' . $_GET['page'] . '.html', $pages ) ) {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
$page = $path . '/' . $_GET['page'] . '.html';
}
Make the converter work with full HTML documents rather than fragments The Parsoid output will also be expected to be a full HTML document. For backwards compatibility, we allow for the Parsoid output to be a document fragment as well. We don't send a full document back yet, also for b/c -- we'll change this later once Parsoid has been updated in production. ve.dm.Converter.js: * Make getDataFromDom() accept a document rather than a node ** Split off the recursion (which does use nodes) into its own function ** For now we just convert the <body>. In the future, we'll want to do things with the <head> as well * Pass the document around so we can use it when creating elements * Make getDomFromData() return a document rather than a <div> ve.init.mw.Target.js: * Store a document (this.doc) rather than a DOM node (this.dom) * Pass around documents rather than DOM nodes * Detect whether the Parsoid output is an HTML document or a fragment using a hacky regex * When submitting to Parsoid, submit the innerHTML of the <body> ve.init.mw.ViewPageTarget.js: * s/dom/doc/ * Store body.innerHTML in this.originalHtml ve.Surface.js: * s/dom/doc/ demos/ve/index.php: * Don't wrap HTML in <div> * Pass HTML document rather than DOM node to ve.Surface ve.dm.Converter.test.js: * Construct a document from the test HTML, rather than a <div> ve.dm.example.js: * Wrap the HTML in the converter test cases in <body> tags to prevent misinterpretation (HTML fragments starting with comments, <meta>, <link> and whitespace are problematic) Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
2013-02-11 19:46:58 +00:00
$html = file_get_contents( $page );
?>
2012-02-07 19:13:19 +00:00
<!DOCTYPE html>
2012-02-07 19:13:19 +00:00
<html>
<head>
<meta charset="UTF-8">
<title>VisualEditor Standalone Demo</title>
<!-- Generated by maintenance/makeStaticLoader.php -->
<!-- oojs-ui -->
<link rel=stylesheet href="../../modules/oojs-ui/oojs-ui.svg.css">
<!-- ext.visualEditor.standalone -->
<link rel=stylesheet href="../../modules/ve/init/sa/styles/ve.init.sa.css">
<!-- Standalone init -->
<script>
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
if (
document.createElementNS &&
document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ).createSVGRect
) {
document.write(
'<link rel="stylesheet" ' +
'href="../../modules/ve/ui/styles/ve.ui.Icons-vector.css">'
);
} else {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
document.write(
'<link rel="stylesheet" ' +
'href="../../modules/ve/ui/styles/ve.ui.Icons-raster.css">'
);
}
</script>
<!-- ext.visualEditor.core -->
<link rel=stylesheet href="../../modules/ve/ce/styles/ve.ce.Node.css">
<link rel=stylesheet href="../../modules/ve/ce/styles/ve.ce.Surface.css">
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Context.css">
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Inspector.css">
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Surface.css">
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Tool.css">
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Toolbar.css">
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
<link rel=stylesheet href="../../modules/ve/ui/styles/ve.ui.Widget.css">
<!-- jquery.uls.grid -->
<link rel=stylesheet href="../../modules/jquery.uls/css/jquery.uls.grid.css">
<!-- jquery.uls.compact -->
<link rel=stylesheet href="../../modules/jquery.uls/css/jquery.uls.compact.css">
<!-- jquery.uls -->
<link rel=stylesheet href="../../modules/jquery.uls/css/jquery.uls.css">
<link rel=stylesheet href="../../modules/jquery.uls/css/jquery.uls.lcd.css">
<!-- demo -->
<link rel="stylesheet" href="demo.css">
2012-02-07 19:13:19 +00:00
</head>
<body>
<ul class="ve-demo-docs">
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
<?php
foreach ( $pages as $page ): ?>
<li>
<a href="./?page=<?php echo basename( $page, '.html' ); ?>">
<?php echo basename( $page, '.html' ); ?>
</a>
</li>
<?php
endforeach; ?>
</ul>
<div class="ve-demo-editor"></div>
2012-02-07 19:13:19 +00:00
<!-- Generated by maintenance/makeStaticLoader.php -->
<!-- jquery -->
2012-02-07 19:13:19 +00:00
<script src="../../modules/jquery/jquery.js"></script>
<!-- oojs -->
<script src="../../modules/oojs/oojs.js"></script>
<!-- oojs-ui -->
<script src="../../modules/oojs-ui/oojs-ui.js"></script>
<!-- unicodejs.wordbreak -->
<script src="../../modules/unicodejs/unicodejs.js"></script>
<script src="../../modules/unicodejs/unicodejs.textstring.js"></script>
<script src="../../modules/unicodejs/unicodejs.graphemebreakproperties.js"></script>
<script src="../../modules/unicodejs/unicodejs.graphemebreak.js"></script>
<script src="../../modules/unicodejs/unicodejs.wordbreakproperties.js"></script>
<script src="../../modules/unicodejs/unicodejs.wordbreak.js"></script>
<!-- ext.visualEditor.base -->
<script src="../../modules/ve/ve.js"></script>
<script src="../../modules/ve/ve.track.js"></script>
<script src="../../modules/ve/init/ve.init.js"></script>
<script src="../../modules/ve/init/ve.init.Platform.js"></script>
<script src="../../modules/ve/init/ve.init.Target.js"></script>
<script src="../../modules/ve/ve.debug.js"></script>
<!-- ext.visualEditor.standalone -->
<script src="../../modules/ve/init/sa/ve.init.sa.js"></script>
<script src="../../modules/ve/init/sa/ve.init.sa.Platform.js"></script>
<script src="../../modules/ve/init/sa/ve.init.sa.Target.js"></script>
<!-- Standalone init -->
<script>
<?php
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
require '../../modules/../VisualEditor.i18n.php';
echo 've.init.platform.addMessages( ' . json_encode( $messages['en'] ) . " );\n";
?>
ve.init.platform.setModulesUrl( '../../modules' );
</script>
<!-- rangy -->
<script src="../../modules/rangy/rangy-core-1.3.js"></script>
<script src="../../modules/rangy/rangy-position-1.3.js"></script>
<script src="../../modules/rangy/rangy-export.js"></script>
<!-- ext.visualEditor.core -->
<script src="../../modules/ve/ve.Range.js"></script>
<script src="../../modules/ve/ve.Node.js"></script>
<script src="../../modules/ve/ve.BranchNode.js"></script>
<script src="../../modules/ve/ve.LeafNode.js"></script>
<script src="../../modules/ve/ve.Document.js"></script>
<script src="../../modules/ve/ve.EventSequencer.js"></script>
<script src="../../modules/ve/dm/ve.dm.js"></script>
<script src="../../modules/ve/dm/ve.dm.Model.js"></script>
<script src="../../modules/ve/dm/ve.dm.ModelRegistry.js"></script>
<script src="../../modules/ve/dm/ve.dm.NodeFactory.js"></script>
<script src="../../modules/ve/dm/ve.dm.AnnotationFactory.js"></script>
<script src="../../modules/ve/dm/ve.dm.AnnotationSet.js"></script>
<script src="../../modules/ve/dm/ve.dm.MetaItemFactory.js"></script>
<script src="../../modules/ve/dm/ve.dm.Node.js"></script>
<script src="../../modules/ve/dm/ve.dm.BranchNode.js"></script>
<script src="../../modules/ve/dm/ve.dm.LeafNode.js"></script>
<script src="../../modules/ve/dm/ve.dm.Annotation.js"></script>
<script src="../../modules/ve/dm/ve.dm.InternalList.js"></script>
<script src="../../modules/ve/dm/ve.dm.MetaItem.js"></script>
<script src="../../modules/ve/dm/ve.dm.MetaList.js"></script>
<script src="../../modules/ve/dm/ve.dm.TransactionProcessor.js"></script>
<script src="../../modules/ve/dm/ve.dm.Transaction.js"></script>
<script src="../../modules/ve/dm/ve.dm.Surface.js"></script>
<script src="../../modules/ve/dm/ve.dm.SurfaceFragment.js"></script>
<script src="../../modules/ve/dm/ve.dm.DataString.js"></script>
<script src="../../modules/ve/dm/ve.dm.Document.js"></script>
Rich paste Allow pasting of rich (HTML) content. ve.ce.Surface * Use a sliced document clone for converting to DM HTML (copy) * Add full context to pasteTarget before copying * Add ve-pasteProtect class to spans to prevent them being dropped * Implement external paste by converting HTML to data and inserting with newFromDocumentInsertion * Remove clipboard key placeholder after read so they aren't picked up by rich paste. Hash no longer includes the placeholder. * Detect the corruption of important spans and fallback to clipboard data HTML if available. ve.dm.LinearData * Add clone method for copy ve.dm.ElementLinearData * Add compareUnannotated for use by context diffing. * Add sanitize method for cleaning data according to a set of rules. ve.dm.Transaction * Add range parameter for inserting a range of a document only, e.g. stripping the paste context. ve.dm.Document * Implement sliced document clone creation so that DM HTML is generated correctly in onCopy ve.dm.DocumentSlice * Replaces LinearDataSlice. Now has two ranges for balanced data and data with a full context. ve.init.Target.js * Define default, loose, paste rules (just remove aliens). ve.init.mw.ViewPageTarget * Define strict MW paste rules: + no links, spans, underlines + no images, divs, aliens + strip extra HTML attribues ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface * Pass through and store paste rules. Bug: 41193 Bug: 48170 Bug: 50128 Bug: 53828 Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
2013-09-30 13:26:33 +00:00
<script src="../../modules/ve/dm/ve.dm.DocumentSlice.js"></script>
<script src="../../modules/ve/dm/ve.dm.LinearData.js"></script>
<script src="../../modules/ve/dm/ve.dm.DocumentSynchronizer.js"></script>
<script src="../../modules/ve/dm/ve.dm.IndexValueStore.js"></script>
<script src="../../modules/ve/dm/ve.dm.Converter.js"></script>
<script src="../../modules/ve/dm/lineardata/ve.dm.FlatLinearData.js"></script>
<script src="../../modules/ve/dm/lineardata/ve.dm.ElementLinearData.js"></script>
<script src="../../modules/ve/dm/lineardata/ve.dm.MetaLinearData.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.GeneratedContentNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.AlienNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.BreakNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.CenterNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.DefinitionListItemNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.DefinitionListNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.DivNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.DocumentNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.HeadingNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.ImageNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.InternalItemNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.InternalListNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.ListItemNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.ListNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.ParagraphNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.PreformattedNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TableCaptionNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TableCellNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TableNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TableRowNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TableSectionNode.js"></script>
<script src="../../modules/ve/dm/nodes/ve.dm.TextNode.js"></script>
<script src="../../modules/ve/dm/annotations/ve.dm.LinkAnnotation.js"></script>
<script src="../../modules/ve/dm/annotations/ve.dm.TextStyleAnnotation.js"></script>
<script src="../../modules/ve/dm/metaitems/ve.dm.AlienMetaItem.js"></script>
<script src="../../modules/ve/ce/ve.ce.js"></script>
<script src="../../modules/ve/ce/ve.ce.DomRange.js"></script>
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
<script src="../../modules/ve/ce/ve.ce.AnnotationFactory.js"></script>
<script src="../../modules/ve/ce/ve.ce.NodeFactory.js"></script>
<script src="../../modules/ve/ce/ve.ce.Document.js"></script>
<script src="../../modules/ve/ce/ve.ce.View.js"></script>
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
<script src="../../modules/ve/ce/ve.ce.Annotation.js"></script>
<script src="../../modules/ve/ce/ve.ce.Node.js"></script>
<script src="../../modules/ve/ce/ve.ce.BranchNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.ContentBranchNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.LeafNode.js"></script>
ve.ce.ProtectedNode Objective: Generalize the shield and phantom magic, so we can use it for pretty much any node we like. Usually this will be used with generated content nodes, but also with aliens (of course) and possible other stuff in the future. Bonus: Also fixes a bug in DM that would crash VE when you selected to the end and hit backspace. Changes: *.php * Added links to files aliens.html * Added attributes to aliens to make them aliens again ve.ce.AlienNode.js * Moved shield and phantom functionality to ve.ce.ProtectedNode ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js, ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js * Mixed in ve.ce.ProtectedNode ve.ce.Node.css * Reorganized styles and updated class names * Added simple light blue hover with outline (using inset box shadow) for protected nodes, same style as before for aliens ve.ce.Surface.css * Moved phantom styles to ve.ce.Node.css ve.ce.BranchNode.js * Moved call to setLive(false) to happen before detach() so that the surface object is still available and events can be disconnected ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js * Adjusted CSS class names ve.ce.Node.js * Moved shield template to ve.ce.ProtectedNode ve.ce.ProtectedNode.js * New class, mix into another class to protect it from editing ve.ce.RelocatableNode.js * Renamed temporary surface property to relocatingSurface to avoid confusion when debugging ve.ce.Surface.js * Moved phantom template to ve.ce.ProtectedNode ve.dm.Transaction.js * Fixed bug where most of the internal list was being deleted when the end of the document was selected and the user pressed backspace Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:07:01 +00:00
<script src="../../modules/ve/ce/ve.ce.ProtectedNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.FocusableNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.RelocatableNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.ResizableNode.js"></script>
<script src="../../modules/ve/ce/ve.ce.Surface.js"></script>
<script src="../../modules/ve/ce/ve.ce.SurfaceObserver.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.GeneratedContentNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.AlienNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.BreakNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.CenterNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.DefinitionListItemNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.DefinitionListNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.DivNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.DocumentNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.HeadingNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.ImageNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.InternalItemNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.InternalListNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.ListItemNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.ListNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.ParagraphNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.PreformattedNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TableCaptionNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TableCellNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TableNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TableRowNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TableSectionNode.js"></script>
<script src="../../modules/ve/ce/nodes/ve.ce.TextNode.js"></script>
Great Annotation Refactor of 2013 This changes the annotation API to be the same as the node API, sans a few boolean flags that don't apply. The APIs were different, but there was really no good reason why, so this makes things simpler for API users. It also means we'll be able to factor a bunch of things out because they're now duplicated between nodes, meta items and annotations. Linear model annotations are now objects with 'type' and 'attributes' properties (rather than 'name' and 'data'), for consistency with elements. They now also contain html/0/* attributes for HTML attribute preservation, which obsoletes the htmlTagName and htmlAttributes properties. dm.Annotation subclasses take a reference to such an object and implement conversion using .static.toDataElement and .static.toDomElements just like nodes do. The custom .getHash() functions are no longer necessary because of the way HTML attribute preservation was reimplemented. CE rendering has been moved out of dm.Annotation (it never made sense to have CE rendering functions in DM classes, this was bothering me) and into separate ce.Annotation subclasses. These are very similar to CE nodes in that they have a this.$ generated based on something in the DM; the main difference is that nodes listen to events and update themselves, whereas annotations are static and are simply destroyed and rebuilt when they change. This change also adds whitelisted HTML attribute rendering for annotations, as well as class="ve-ce-FooAnnotation" attributes. Now that annotation classes produce real DOM nodes rather than weird objects describing HTML tags, we can't generate HTML as a string in ce.ContentBranchNode anymore. getRenderedContents() has been rewritten to be much more similar to the way the converter renders annotations; in fact, significant parts of it were copied from the converter, so that should be factored out in the future. This change actually fixes an annotation rendering discrepancy between ce.ContentBranchNode and dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js. ve.ce.MWEntityNode.js: * Remove stray property ve.dm.MWExternalLinkAnnotation.js: * Store 'rel' attribute ve.dm.TextStyleAnnotation.js: * Put all the conversion logic in the abstract base class ve.dm.Converter.js: * Also feed annotations through getDomElementsFromDataElement() and createDataElement() ve.dm.Node.js: * Fix undocumented property ve.ce.ContentBranchNode.test.js: * Add descriptive messages for each test case * Compare DOM trees, not HTML strings * Compare without all the class="ve-ce-WhateverAnnotation" clutter ve.ui.LinkInspector.js: * Replace direct .getHash() calls (evil!) with ve.getHash() Bug: 46464 Bug: 44808 Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-02 17:23:33 +00:00
<script src="../../modules/ve/ce/annotations/ve.ce.LinkAnnotation.js"></script>
<script src="../../modules/ve/ce/annotations/ve.ce.TextStyleAnnotation.js"></script>
<script src="../../modules/ve/ui/ve.ui.js"></script>
<script src="../../modules/ve/ui/ve.ui.Surface.js"></script>
<script src="../../modules/ve/ui/ve.ui.Context.js"></script>
<script src="../../modules/ve/ui/ve.ui.Dialog.js"></script>
<script src="../../modules/ve/ui/ve.ui.Inspector.js"></script>
<script src="../../modules/ve/ui/ve.ui.WindowSet.js"></script>
<script src="../../modules/ve/ui/ve.ui.Toolbar.js"></script>
<script src="../../modules/ve/ui/ve.ui.TargetToolbar.js"></script>
<script src="../../modules/ve/ui/ve.ui.ToolFactory.js"></script>
<script src="../../modules/ve/ui/ve.ui.Command.js"></script>
<script src="../../modules/ve/ui/ve.ui.CommandRegistry.js"></script>
<script src="../../modules/ve/ui/ve.ui.Trigger.js"></script>
<script src="../../modules/ve/ui/ve.ui.TriggerRegistry.js"></script>
<script src="../../modules/ve/ui/ve.ui.Action.js"></script>
<script src="../../modules/ve/ui/ve.ui.ActionFactory.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.AnnotationAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.ContentAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.DialogAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.FormatAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.HistoryAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.IndentationAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.InspectorAction.js"></script>
<script src="../../modules/ve/ui/actions/ve.ui.ListAction.js"></script>
<script src="../../modules/ve/ui/widgets/ve.ui.SurfaceWidget.js"></script>
<script src="../../modules/ve/ui/widgets/ve.ui.LinkTargetInputWidget.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.AnnotationTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.ClearAnnotationTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.DialogTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.FormatTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.HistoryTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.IndentationTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.InspectorTool.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.ListTool.js"></script>
<script src="../../modules/ve/ui/inspectors/ve.ui.AnnotationInspector.js"></script>
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
<script src="../../modules/ve/ui/inspectors/ve.ui.LinkInspector.js"></script>
<script src="../../modules/ve/ui/widgets/ve.ui.GroupButtonWidget.js"></script>
<script src="../../modules/ve/ui/inspectors/ve.ui.SpecialCharacterInspector.js"></script>
<!-- jquery.uls.data -->
<script src="../../modules/jquery.uls/src/jquery.uls.data.js"></script>
<script src="../../modules/jquery.uls/src/jquery.uls.data.utils.js"></script>
<!-- jquery.uls -->
<script src="../../modules/jquery.uls/src/jquery.uls.core.js"></script>
<script src="../../modules/jquery.uls/src/jquery.uls.lcd.js"></script>
<script src="../../modules/jquery.uls/src/jquery.uls.languagefilter.js"></script>
<script src="../../modules/jquery.uls/src/jquery.uls.regionfilter.js"></script>
<!-- ext.visualEditor.language -->
<script src="../../modules/ve/dm/annotations/ve.dm.LanguageAnnotation.js"></script>
<script src="../../modules/ve/ce/annotations/ve.ce.LanguageAnnotation.js"></script>
<script src="../../modules/ve/ui/inspectors/ve.ui.LanguageInspector.js"></script>
<script src="../../modules/ve/ui/tools/ve.ui.LanguageInspectorTool.js"></script>
<script src="../../modules/ve/ui/widgets/ve.ui.LanguageInputWidget.js"></script>
<!-- demo -->
<script>
$( document ).ready( function () {
Floating toolbar cleanup Objective: Move toolbar floating functionality to ve.init and clean it up As a bonus: demo.css * Fix CSS path to set width of inputs properly Changes: demos/ve/index.php * Allow ve.init.sa.Target to construct it's own surface object ve.ce.Surface.js * Move object resizing and table editing disabling commands from ve.Surface * Add method for getting the currently focused node ve.init.mw.ViewPageTarget.js * Remove initializing surface property (now done in parent class) * Normalize all uses of "setup" to "setUp" * Replace uses of getDocumentModel with getModel().getDocument() * Add calls to set up and tear down for toolbar floating ve.init.mw.Target.js * Replace uses of getDocumentModel with getModel().getDocument() ve.init.sa.Target.js * Move example from ve.Surface * Change constructor to accept document model * Create ve.Surface object in constructor * Add set up for toolbar floating ve.ui.init.Target.js * Initialize surface property * Move and cleanup toolbar floating functionality from ve.Surface ve.ui.Surface.js * Remove example now that init.sa creates it's own surface (moved) * Document options * Simplify toolbar options and remove the concept of multiple toolbars * No longer cache the options object * Move toolbar initialization to constructor * Change setupCommands to addCommands, making it useful after construction * Inline selection initialization * Move and cleanup toolbar floating functionality to ve.ce.Surface * Reorganize a few methods * Move toolbar floating to ve.init.Target.js Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
2013-05-10 00:17:51 +00:00
new ve.init.sa.Target(
$( '.ve-demo-editor' ),
ve.createDocumentFromHtml( <?php echo json_encode( $html ) ?> )
);
$( '.ve-ce-documentNode' ).focus();
// ve.instances[0].getDialogs().open( 'meta' );
} );
</script>
<div class="ve-demo-utilities">
<p>
<div class="ve-demo-utilities-commands"></div>
</p>
<table id="ve-dump" class="ve-demo-dump">
<thead>
<th>Linear model</th>
<th>View tree</th>
<th>Model tree</th>
</thead>
<tbody>
<tr>
<td width="30%" id="ve-linear-model-dump"></td>
<td id="ve-view-tree-dump" style="vertical-align: top;"></td>
<td id="ve-model-tree-dump" style="vertical-align: top;"></td>
</tr>
</tbody>
</table>
</div>
<script>
$( function () {
// Widgets
var startTextInput = new OO.ui.TextInputWidget( { 'readOnly': true } ),
endTextInput = new OO.ui.TextInputWidget( { 'readOnly': true } ),
startTextInputLabel = new OO.ui.InputLabelWidget(
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
{ 'label': 'Start', 'input': startTextInput }
),
endTextInputLabel = new OO.ui.InputLabelWidget(
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
{ 'label': 'End', 'input': endTextInput }
),
getRangeButton = new OO.ui.PushButtonWidget( { 'label': 'Get selected range' } ),
logRangeButton = new OO.ui.PushButtonWidget(
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
{ 'label': 'Log to console', 'disabled': true }
),
dumpModelButton = new OO.ui.PushButtonWidget( { 'label': 'Dump model' } ),
validateButton = new OO.ui.PushButtonWidget( { 'label': 'Validate view and model' } );
// Initialization
$( '.ve-demo-utilities-commands' ).append(
getRangeButton.$element,
startTextInputLabel.$element,
startTextInput.$element,
endTextInputLabel.$element,
endTextInput.$element,
logRangeButton.$element,
$( '<span class="ve-demo-utilities-commands-divider">&nbsp;</span>' ),
dumpModelButton.$element,
validateButton.$element
);
// Events
getRangeButton.on( 'click', function () {
var range = ve.instances[0].view.model.getSelection();
startTextInput.setValue( range.start );
endTextInput.setValue( range.end );
logRangeButton.setDisabled( false );
} );
logRangeButton.on( 'click', function () {
var start = startTextInput.getValue(),
end = endTextInput.getValue();
// TODO: Validate input
console.dir( ve.instances[0].view.documentView.model.data.slice( start, end ) );
} );
dumpModelButton.on( 'click', function () {
// linear model dump
var i, $li, element, html, annotations,
$ol = $( '<ol start="0"></ol>' );
for ( i = 0; i < ve.instances[0].model.documentModel.data.getLength(); i++ ) {
$li = $( '<li>' );
$label = $( '<span>' );
element = ve.instances[0].model.documentModel.data.getData( i );
if ( element.type ) {
$label.addClass( 've-demo-dump-element' );
text = element.type;
annotations = element.annotations;
} else if ( ve.isArray( element ) ){
$label.addClass( 've-demo-dump-achar' );
text = element[0];
annotations = element[1];
} else {
$label.addClass( 've-demo-dump-char' );
text = element;
annotations = undefined;
}
$label.html( ( text.match( /\S/ ) ? text : '&nbsp;' ) + ' ' );
if ( annotations ) {
$label.append(
$( '<span>' ).text(
'[' + ve.instances[0].model.documentModel.store.values( annotations ).map( function( ann ) {
return ann.name;
} ).join( ', ' ) + ']'
)
);
}
$li.append( $label );
$ol.append( $li );
}
$( '#ve-linear-model-dump' ).html( $ol );
// tree dump
var getKids = function ( obj ) {
var $ol = $( '<ol start="0"></ol>' ),
$li;
for ( var i = 0; i < obj.children.length; i++ ) {
$li = $( '<li>' );
$label = $( '<span>' ).addClass( 've-demo-dump-element' );
if ( obj.children[i].length !== undefined ) {
$li.append(
$label
.text( obj.children[i].type )
.append(
$( '<span>' ).text( ' (' + obj.children[i].length + ')' )
)
);
} else {
$li.append( $label.text( obj.children[i].type ) );
}
if ( obj.children[i].children ) {
$li.append( getKids( obj.children[i] ) );
}
$ol.append( $li );
}
return $ol;
}
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
$( '#ve-model-tree-dump' ).html(
getKids( ve.instances[0].model.documentModel.getDocumentNode() )
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
);
$( '#ve-view-tree-dump' ).html(
getKids( ve.instances[0].view.documentView.getDocumentNode() )
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
);
$( '#ve-dump' ).show();
} );
validateButton.on( 'click', function () {
var failed = false;
$( '.ve-ce-branchNode' ).each( function ( index, element ) {
var $element = $( element ),
view = $element.data( 'view' );
if ( view.canContainContent() ) {
var nodeRange = view.model.getRange();
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
var textModel = ve.instances[0]
.view.model.getDocument().getText( nodeRange );
var textDom = ve.ce.getDomText( view.$element[0] );
if ( textModel !== textDom ) {
failed = true;
console.log( 'Inconsistent data', {
'textModel': textModel,
'textDom': textDom,
'element': element
} );
}
}
} );
if ( failed ) {
alert( 'Not valid - check JS console for details' );
} else {
alert( 'Valid' );
}
} );
} );
</script>
2012-02-07 19:13:19 +00:00
</body>
</html>