mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.ResizableNode.js

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/*!
* VisualEditor ContentEditable ResizableNode class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable resizable node.
*
* @class
* @abstract
*
* @constructor
* @param {jQuery} [$resizable=this.$] Resizable DOM element
*/
ve.ce.ResizableNode = function VeCeResizableNode( $resizable ) {
// Properties
this.$resizable = $resizable || this.$;
this.ratio = this.model.getAttribute( 'width' ) / this.model.getAttribute( 'height' );
this.resizing = false;
this.$resizeHandles = this.$$( '<div>' );
this.onResizeHandlesCornerMouseDownHandler =
ve.bind( this.onResizeHandlesCornerMouseDown, this );
// Events
this.connect( this, {
'focus': 'onResizableFocus',
'blur': 'onResizableBlur',
'live': 'onResizableLive',
'resize': 'onResizableFocus'
} );
// Initialization
this.$resizeHandles
.addClass( 've-ce-resizableNode-handles' )
.append( this.$$( '<div>' ).addClass( 've-ce-resizableNode-nwHandle' ) )
.append( this.$$( '<div>' ).addClass( 've-ce-resizableNode-neHandle' ) )
.append( this.$$( '<div>' ).addClass( 've-ce-resizableNode-seHandle' ) )
.append( this.$$( '<div>' ).addClass( 've-ce-resizableNode-swHandle' ) );
};
/* Static Properties */
ve.ce.ResizableNode.static = {};
/**
* Animate between sizes.
*
* @type {boolean}
*/
ve.ce.ResizableNode.static.transition = true;
/* Methods */
/**
* Handle node focus.
*
* @method
*/
ve.ce.ResizableNode.prototype.onResizableFocus = function () {
var offset = this.$resizable.offset();
this.$resizeHandles
.css( {
'width': 0,
'height': 0,
'top': offset.top,
'left': offset.left
} )
.appendTo( this.root.getSurface().getSurface().$localOverlayControls );
this.$resizeHandles
.find( '.ve-ce-resizableNode-neHandle' )
.css( { 'margin-right': -this.$resizable.width() } )
.end()
.find( '.ve-ce-resizableNode-swHandle' )
.css( { 'margin-bottom': -this.$resizable.height() } )
.end()
.find( '.ve-ce-resizableNode-seHandle' )
.css( {
'margin-right': -this.$resizable.width(),
'margin-bottom': -this.$resizable.height()
} )
.end()
.children()
.on( 'mousedown', this.onResizeHandlesCornerMouseDownHandler );
};
/**
* Handle node blur.
*
* @method
*/
ve.ce.ResizableNode.prototype.onResizableBlur = function () {
this.$resizeHandles
.detach()
.children()
.off( 'mousedown', this.onResizeHandlesCornerMouseDownHandler );
};
/**
* Handle live event.
*
* @method
* @param {boolean} live
*/
ve.ce.ResizableNode.prototype.onResizableLive = function ( live ) {
if ( !live ) {
this.$resizeHandles.remove();
}
};
/**
* Handle bounding box handle mousedown.
*
* @method
* @param {jQuery.Event} e Click event
*/
ve.ce.ResizableNode.prototype.onResizeHandlesCornerMouseDown = function ( e ) {
// Hide context menu
// TODO: Maybe there's a more generic way to handle this sort of thing? For relocation it's
// handled in ve.ce.Surface
this.root.getSurface().getSurface().getContext().hide();
// Set bounding box width and undo the handle margins
this.$resizeHandles
.addClass( 've-ui-resizableNode-handles-resizing' )
.css( {
'width': this.$resizable.width(),
'height': this.$resizable.height()
} );
this.$resizeHandles.children().css( 'margin', 0 );
// Values to calculate adjusted bounding box size
this.resizeInfo = {
'mouseX': e.screenX,
'mouseY': e.screenY,
'top': this.$resizeHandles.position().top,
'left': this.$resizeHandles.position().left,
'height': this.$resizeHandles.height(),
'width': this.$resizeHandles.width(),
'handle': e.target.className
};
// Bind resize events
this.resizing = true;
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
$( this.getElementDocument() ).on( {
'mousemove.ve-ce-resizableNode': ve.bind( this.onDocumentMouseMove, this ),
'mouseup.ve-ce-resizableNode': ve.bind( this.onDocumentMouseUp, this )
} );
return false;
};
/**
* Handle body mousemove.
*
* @method
* @param {jQuery.Event} e Click event
*/
ve.ce.ResizableNode.prototype.onDocumentMouseMove = function ( e ) {
var newWidth, newHeight, newRatio,
// TODO: Make these configurable
min = 1,
max = 1000,
diff = {},
dimensions = {
'width': 0,
'height': 0,
'top': this.resizeInfo.top,
'left': this.resizeInfo.left
};
if ( this.resizing ) {
// X and Y diff
switch ( this.resizeInfo.handle ) {
case 've-ce-resizableNode-seHandle':
diff.x = e.screenX - this.resizeInfo.mouseX;
diff.y = e.screenY - this.resizeInfo.mouseY;
break;
case 've-ce-resizableNode-nwHandle':
diff.x = this.resizeInfo.mouseX - e.screenX;
diff.y = this.resizeInfo.mouseY - e.screenY;
break;
case 've-ce-resizableNode-neHandle':
diff.x = e.screenX - this.resizeInfo.mouseX;
diff.y = this.resizeInfo.mouseY - e.screenY;
break;
case 've-ce-resizableNode-swHandle':
diff.x = this.resizeInfo.mouseX - e.screenX;
diff.y = e.screenY - this.resizeInfo.mouseY;
break;
}
// Unconstrained dimensions and ratio
newWidth = Math.max( Math.min( this.$resizable.width() + diff.x, max ), min );
newHeight = Math.max( Math.min( this.$resizable.height() + diff.y, max ), min );
newRatio = newWidth / newHeight;
// Fix the ratio
if ( this.ratio > newRatio ) {
dimensions.width = newWidth;
dimensions.height = this.$resizable.height() +
( newWidth - this.$resizable.width() ) / this.ratio;
} else {
dimensions.width = this.$resizable.width() +
( newHeight - this.$resizable.height() ) * this.ratio;
dimensions.height = newHeight;
}
// Fix the position
switch ( this.resizeInfo.handle ) {
case 've-ce-resizableNode-neHandle':
dimensions.top = this.resizeInfo.top +
( this.resizeInfo.height - dimensions.height );
break;
case 've-ce-resizableNode-swHandle':
dimensions.left = this.resizeInfo.left +
( this.resizeInfo.width - dimensions.width );
break;
case 've-ce-resizableNode-nwHandle':
dimensions.top = this.resizeInfo.top +
( this.resizeInfo.height - dimensions.height );
dimensions.left = this.resizeInfo.left +
( this.resizeInfo.width - dimensions.width );
break;
}
// Update bounding box
this.$resizeHandles.css( dimensions );
}
};
/**
* Handle body mouseup.
*
* @method
*/
ve.ce.ResizableNode.prototype.onDocumentMouseUp = function () {
var transition = this.constructor.static.transition,
offset = this.model.getOffset(),
width = this.$resizeHandles.outerWidth(),
height = this.$resizeHandles.outerHeight(),
surfaceModel = this.getRoot().getSurface().getModel(),
documentModel = surfaceModel.getDocument(),
selection = surfaceModel.getSelection(),
attrChanges = {};
this.$resizeHandles.removeClass( 've-ui-resizableNode-handles-resizing' );
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
$( this.getElementDocument() ).off( '.ve-ce-resizableNode' );
this.resizing = false;
// Transition image resize
if ( transition ) {
this.$resizable.addClass( 've-ce-resizableNode-transitioning' );
}
this.$resizable.css( { 'width': width, 'height': height } );
// Allow resize to occur before re-rendering
setTimeout( ve.bind( function () {
if ( transition ) {
// Prevent further transitioning
this.$resizable.removeClass( 've-ce-resizableNode-transitioning' );
}
// Apply changes to the model
if ( this.model.getAttribute( 'width' ) !== width ) {
attrChanges.width = width;
}
if ( this.model.getAttribute( 'height' ) !== height ) {
attrChanges.height = height;
}
if ( !ve.isEmptyObject( attrChanges ) ) {
surfaceModel.change(
ve.dm.Transaction.newFromAttributeChanges( documentModel, offset, attrChanges ),
selection
);
}
this.emit( 'resize' );
}, this ), transition ? 200 : 0 );
};