2013-04-29 20:56:24 +00:00
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/*!
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* VisualEditor UserInterface LookupInputWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Lookup input widget.
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*
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* Mixin that adds a menu showing suggested values to a text input. Subclasses must handle `select`
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* events on #lookupMenu to make use of selections.
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*
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* @class
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* @abstract
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*
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* @constructor
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* @param {ve.ui.TextInputWidget} input Input widget
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* @param {Object} [config] Config options
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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* @cfg {jQuery} [$overlay=this.$$( '.ve-surface-overlay-local:last' )] Overlay layer
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2013-04-29 20:56:24 +00:00
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*/
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ve.ui.LookupInputWidget = function VeUiLookupInputWidget( input, config ) {
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// Config intialization
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config = config || {};
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// Properties
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this.lookupInput = input;
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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this.$overlay = config.$overlay || this.$$( '.ve-surface-overlay-local:last' );
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2013-04-29 20:56:24 +00:00
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this.lookupMenu = new ve.ui.TextInputMenuWidget( this, {
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ve.Element refactor
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-13 20:52:59 +00:00
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'$$': ve.Element.static.get$$( this.$overlay ),
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2013-04-29 20:56:24 +00:00
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'input': this.lookupInput,
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'$container': config.$container
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} );
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this.lookupCache = {};
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this.lookupQuery = null;
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this.lookupRequest = null;
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// Events
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this.$overlay.append( this.lookupMenu.$ );
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this.lookupInput.$input.on( {
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'focus': ve.bind( this.onLookupInputFocus, this ),
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'blur': ve.bind( this.onLookupInputBlur, this ),
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'mousedown': ve.bind( this.onLookupInputMouseDown, this )
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} );
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2013-05-01 22:21:32 +00:00
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this.lookupInput.connect( this, { 'change': 'onLookupInputChange' } );
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2013-04-29 20:56:24 +00:00
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// Initialization
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this.$.addClass( 've-ui-lookupWidget' );
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this.lookupMenu.$.addClass( 've-ui-lookupWidget-menu' );
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};
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/* Methods */
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/**
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* Handle input focus event.
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*
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* @method
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* @param {jQuery.Event} e Input focus event
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*/
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ve.ui.LookupInputWidget.prototype.onLookupInputFocus = function () {
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this.openLookupMenu();
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};
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/**
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* Handle input blur event.
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*
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* @method
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* @param {jQuery.Event} e Input blur event
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*/
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ve.ui.LookupInputWidget.prototype.onLookupInputBlur = function () {
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this.lookupMenu.hide();
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};
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/**
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* Handle input mouse down event.
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*
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* @method
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* @param {jQuery.Event} e Input mouse down event
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*/
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ve.ui.LookupInputWidget.prototype.onLookupInputMouseDown = function () {
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this.openLookupMenu();
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};
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/**
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* Handle input change event.
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*
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* @method
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* @param {string} value New input value
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*/
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ve.ui.LookupInputWidget.prototype.onLookupInputChange = function () {
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this.openLookupMenu();
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};
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/**
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* Open the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.LookupInputWidget.prototype.openLookupMenu = function () {
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var value = this.lookupInput.getValue();
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if ( value.length && $.trim( value ) !== '' ) {
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this.populateLookupMenu();
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if ( !this.lookupMenu.isVisible() ) {
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this.lookupMenu.show();
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}
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} else {
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this.lookupMenu.hide();
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}
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return this;
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};
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/**
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* Populate lookup menu with current information.
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*
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* @method
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* @chainable
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*/
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ve.ui.LookupInputWidget.prototype.populateLookupMenu = function () {
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var items = this.getLookupMenuItems();
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this.lookupMenu.clearItems();
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if ( items.length ) {
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this.lookupMenu.addItems( items );
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this.initializeLookupMenuSelection();
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}
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return this;
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};
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/**
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* Set selection in the lookup menu with current information.
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*
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* @method
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* @chainable
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*/
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ve.ui.LookupInputWidget.prototype.initializeLookupMenuSelection = function () {
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if ( !this.lookupMenu.getSelectedItem() ) {
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this.lookupMenu.selectItem( this.lookupMenu.getClosestSelectableItem( 0 ), true );
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}
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this.lookupMenu.highlightItem( this.lookupMenu.getSelectedItem() );
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};
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/**
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* Get lookup menu items for the current query.
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*
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* @method
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* @returns {ve.ui.MenuItemWidget[]} Menu items
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*/
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ve.ui.LookupInputWidget.prototype.getLookupMenuItems = function () {
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var value = this.lookupInput.getValue();
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if ( value && value !== this.lookupQuery ) {
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// Abort current request if query has changed
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if ( this.lookupRequest ) {
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this.lookupRequest.abort();
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this.lookupQuery = null;
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this.lookupRequest = null;
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}
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if ( value in this.lookupCache ) {
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return this.getLookupMenuItemsFromData( this.lookupCache[value] );
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} else {
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this.lookupQuery = value;
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this.lookupRequest = this.getLookupRequest()
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.always( ve.bind( function () {
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this.lookupQuery = null;
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this.lookupRequest = null;
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}, this ) )
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.done( ve.bind( function ( data ) {
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this.lookupCache[value] = this.getLookupCacheItemFromData( data );
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this.openLookupMenu();
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}, this ) );
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// Support pending input widgets
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if ( ve.isMixedIn( this.lookupInput, ve.ui.PendingInputWidget ) ) {
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this.pushPending();
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this.lookupRequest.always( ve.bind( function () {
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this.popPending();
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}, this ) );
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}
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}
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}
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return [];
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};
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/**
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* Get a new request object of the current lookup query value.
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*
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* @method
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* @abstract
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* @returns {jQuery.Deferred} Deferred object
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*/
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ve.ui.LookupInputWidget.prototype.getLookupRequest = function () {
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// Stub, implemented in subclass
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return null;
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};
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/**
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* Handle successful lookup request.
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*
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* Overriding methods should call #populateLookupMenu when results are available and cache results
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* for future lookups in #lookupCache as an array of #ve.ui.MenuItemWidget objects.
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*
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* @method
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* @abstract
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* @param {Mixed} data Response from server
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*/
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ve.ui.LookupInputWidget.prototype.onLookupRequestDone = function () {
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// Stub, implemented in subclass
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};
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/**
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* Get a list of menu item widgets from the data stored by the lookup request's done handler.
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*
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* @method
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* @abstract
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* @param {Mixed} data Cached result data, usually an array
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* @returns {ve.ui.MenuItemWidget[]} Menu items
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*/
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ve.ui.LookupInputWidget.prototype.getLookupMenuItemsFromData = function () {
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// Stub, implemented in subclass
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return [];
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};
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