2013-02-20 19:44:44 +00:00
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/*!
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* VisualEditor Standalone Initialization Target class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Initialization Standalone target.
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*
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2013-05-10 00:17:51 +00:00
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* @example
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* new ve.init.sa.Target(
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* $( '<div>' ).appendTo( 'body' ), ve.createDocumentFromHTML( '<p>Hello world.</p>' )
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* );
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*
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2013-02-20 19:44:44 +00:00
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* @class
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* @extends ve.init.Target
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*
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* @constructor
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* @param {jQuery} $container Container to render target into
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2013-05-10 00:17:51 +00:00
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* @param {ve.dm.Document} doc Document model
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2013-02-20 19:44:44 +00:00
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*/
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2013-05-10 00:17:51 +00:00
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ve.init.sa.Target = function VeInitSaTarget( $container, doc ) {
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2013-02-20 19:44:44 +00:00
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// Parent constructor
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ve.init.Target.call( this, $container );
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2013-05-10 00:17:51 +00:00
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// Properties
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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this.surface = new ve.ui.Surface( doc );
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2013-05-14 23:45:42 +00:00
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this.toolbar = new ve.ui.Toolbar( this.surface, { 'shadow': true } );
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2013-05-10 00:17:51 +00:00
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// Initialization
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2013-05-14 23:45:42 +00:00
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this.toolbar.$.addClass( 've-init-sa-target-toolbar' );
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this.toolbar.addTools( this.constructor.static.toolbarTools );
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this.toolbar.enableFloating();
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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this.$.append( this.toolbar.$, this.surface.$ );
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this.surface.addCommands( this.constructor.static.surfaceCommands );
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this.surface.initialize();
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2013-02-20 19:44:44 +00:00
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};
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/* Inheritance */
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ve.inheritClass( ve.init.sa.Target, ve.init.Target );
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