mediawiki-extensions-Visual.../modules/ve/ui/dialogs/ve.ui.MWTemplateDialog.js

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/*!
* VisualEditor user interface MWTemplateDialog class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/*global mw */
/**
* Document dialog.
*
* See https://raw.github.com/wikimedia/mediawiki-extensions-TemplateData/master/spec.templatedata.json
* for the latest version of the TemplateData specification.
*
* @class
* @extends ve.ui.PagedDialog
*
* @constructor
* @param {ve.ui.Surface} surface
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
* @param {Object} [config] Config options
*/
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.MWTemplateDialog = function VeUiMWTemplateDialog( surface, config ) {
// Parent constructor
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.PagedDialog.call( this, surface, config );
// Properties
this.node = null;
this.content = null;
// Buffer for getTemplateSpecs
this.fetchQueue = [];
this.fetchCallbacks = $.Callbacks();
};
/* Inheritance */
ve.inheritClass( ve.ui.MWTemplateDialog, ve.ui.PagedDialog );
/* Static Properties */
ve.ui.MWTemplateDialog.static.titleMessage = 'visualeditor-dialog-template-title';
ve.ui.MWTemplateDialog.static.icon = 'template';
ve.ui.MWTemplateDialog.static.modelClasses = [ ve.dm.MWTemplateNode ];
/* Methods */
/**
* Handle frame open events.
*
* @method
*/
ve.ui.MWTemplateDialog.prototype.onOpen = function () {
var i, progress, len, template,
dialog = this;
function increaseProgress() {
progress++;
if ( progress === len ) {
dialog.setupPages();
}
}
function makeStoreTemplateSpec( template ) {
return function ( specs ) {
template.spec = specs[template.specId];
increaseProgress();
};
}
dialog.node = dialog.surface.getView().getFocusedNode();
if ( !dialog.node ) {
throw new Error( 'No focused node to edit' );
}
// Get content values and copy it so we can safely change it to our liking
dialog.content = ve.copyObject( dialog.node.getModel().getAttribute( 'mw' ) );
// Convert single template format to multiple template format
if ( dialog.content.params ) {
dialog.content = {
'parts': [
{
'template': dialog.content
}
]
};
}
progress = -1;
len = dialog.content.parts.length;
// Get all template specs asynchronously
for ( i = 0; i < len; i++ ) {
template = dialog.content.parts[i].template;
if ( template ) {
// Method #getTemplateSpecs will use the part id instead of `target.url`
// if the target has no url property (which Parsoid omits if the target is
// dynamically generated from wikitext). In that case we want each template
// invocation to have its own inferred template spec.
template.specId = template.target.url || ( '#!/part/' + i );
dialog.getTemplateSpecs( template, makeStoreTemplateSpec( template ) );
} else {
// This is a raw wikitext part (between two associated template invocations),
// wrap in object so editor has something to reference
dialog.content.parts[i] = { 'wt': dialog.content.parts[i] };
increaseProgress();
}
}
increaseProgress();
};
/**
* Handle window close events.
*
* @param {string} action Action that caused the window to be closed
*/
ve.ui.MWTemplateDialog.prototype.onClose = function ( action ) {
var i, len, parts,
surfaceModel = this.surface.getModel();
// Save changes
if ( action === 'apply' ) {
// Undo non-standard changes we made to the content model in #onOpen
parts = this.content.parts;
for ( i = 0, len = parts.length; i < len; i++ ) {
// Convert object part with wt property back to string part
if ( typeof parts[i].wt === 'string' ) {
parts[i] = parts[i].wt;
}
// Remove the properties #onOpen put here
if ( parts[i].template ) {
if ( parts[i].template.spec ) {
delete parts[i].template.spec;
}
if ( parts[i].template.specId ) {
delete parts[i].template.specId;
}
}
}
// Restore single template format
if ( this.content.parts.length === 1 ) {
this.content = this.content.parts[0].template;
}
// TODO: Wrap attribute changes in ve.dm.SurfaceFragment
surfaceModel.change(
ve.dm.Transaction.newFromAttributeChange(
surfaceModel.getDocument(),
this.node.getOffset(),
'mw',
this.content
)
);
}
this.clearPages();
this.node = null;
this.content = null;
// Parent method
ve.ui.PagedDialog.prototype.onClose.call( this );
};
/**
* Handle template data load events.
*
* @method
*/
ve.ui.MWTemplateDialog.prototype.setupPages = function () {
// Build pages from parts
var i, len, template, spec, param,
parts = this.content.parts;
// Parent method
ve.ui.PagedDialog.prototype.onOpen.call( this );
// Populate pages
for ( i = 0, len = parts.length; i < len; i++ ) {
if ( parts[i].template ) {
template = parts[i].template;
spec = template.spec;
// Add template page
this.addTemplatePage( 'part_' + i, template );
// Add parameter pages
for ( param in template.params ) {
this.addParameterPage(
'part_' + i + '_param_' + param,
param,
template.params[param],
spec.params[param]
);
}
} else if ( parts[i].wt ) {
// Add wikitext page
this.addWikitextPage( 'part_' + i, parts[i] );
}
}
};
/**
* Backfill missing template data based on template invocation.
* @param {Object} template Template invocation description
* @return {Object} Template data blob
*/
ve.ui.MWTemplateDialog.static.makeTemplateSpec = function ( params ) {
var key, blob;
blob = {
description: null,
params: {},
sets: []
};
for ( key in params ) {
blob.params[key] = {
'label': {
en: key
},
'required': false,
'description': null,
'deprecated': false,
'aliases': [],
'default': '',
'type': 'string'
};
}
return blob;
};
/**
* Get template specs for one or more templates in the content model.
*
* @param {Object[]|undefined} templates List of template invocation descriptions. Contains `title` and
* `params` properties. Or undefined to handle the queue built so far.
* @param {Function} callback
* @param {Object} callback.blobs Object containing template data blobs keyed by page title.
*/
ve.ui.MWTemplateDialog.prototype.getTemplateSpecs = function ( templates, callback ) {
var fillTemplateSpecs,
dialog = this;
// Yield once with setTimeout before fetching to allow batching
if ( callback ) {
dialog.fetchCallbacks.add( callback );
}
if ( templates ) {
templates = ve.isArray( templates ) ? templates : [ templates ];
// Push into the queue
dialog.fetchQueue.push.apply( dialog.fetchQueue, templates );
setTimeout( function () {
dialog.getTemplateSpecs();
} );
return;
} else if ( dialog.fetchQueue.length ) {
// Handle batch queue
templates = dialog.fetchQueue.slice();
dialog.fetchQueue.length = 0;
} else {
// This a delayed call but a previous delayed call already
// cleared the queue for us. This call has become redundant.
return;
}
fillTemplateSpecs = function ( specs ) {
var i, len, template, specId;
for ( i = 0, len = templates.length; i < len; i++ ) {
template = templates[i];
specId = template.specId;
if ( !specs[specId] ) {
specs[specId] = dialog.constructor.static.makeTemplateSpec( template );
}
}
dialog.fetchCallbacks.fireWith( null, [ specs ] );
};
dialog.fetchTemplateSpecs( templates )
.done( fillTemplateSpecs )
.fail( function () {
fillTemplateSpecs( {} );
} );
};
/**
* Fetch template data from the TemplateData API.
*
* @param {Object[]} templates List of template invocation descriptions
* @return {jQuery.Promise}
*/
ve.ui.MWTemplateDialog.prototype.fetchTemplateSpecs = function ( templates ) {
var i, len,
d = $.Deferred(),
titles = [],
specs = {};
// Collect all titles
for ( i = 0, len = templates.length; i < len; i++ ) {
if ( templates[i].target.url ) {
titles.push( templates[i].target.url );
}
}
// Optimise for empty lists
if ( !templates.length ) {
setTimeout( d.reject );
return d.promise();
}
// Request template data from server
$.ajax( {
'url': mw.util.wikiScript( 'api' ),
'dataType': 'json',
'data': {
'format': 'json',
'action': 'templatedata',
'titles': titles.join( '|' )
}
} )
.done( function ( data ) {
var i, len, id;
if ( data && data.pages ) {
for ( id in data.pages ) {
specs[data.pages[id].title] = data.pages[id];
}
if ( data.normalized ) {
for ( i = 0, len = data.normalized.length; i < len; i++ ) {
specs[ data.normalized[i].from ] = specs[ data.normalized[i].to ];
}
}
d.resolve( specs );
} else {
d.reject( 'unavailable', arguments );
}
} )
.fail( function () {
d.reject( 'http', arguments );
} );
return d.promise();
};
/**
* Add page for wikitext.
*
* @param {string} page Unique page name
* @param {Object} value Parameter value
*/
ve.ui.MWTemplateDialog.prototype.addWikitextPage = function ( page, value ) {
var fieldset, textInput;
fieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': 'Content',
'icon': 'source'
} );
textInput = new ve.ui.TextInputWidget( { '$$': this.frame.$$, 'multiline': true } );
textInput.setValue( value.wt );
textInput.on( 'change', function () {
value.wt = textInput.getValue();
} );
textInput.$.addClass( 've-ui-mwTemplateDialog-input' );
fieldset.$.append( textInput.$ );
this.addPage( page, { 'label': 'Content', 'icon': 'source' } );
this.pages[page].$.append( fieldset.$ );
};
/**
* Add page for a template.
*
* @param {string} page Unique page name
* @param {Object} template Template info
*/
ve.ui.MWTemplateDialog.prototype.addTemplatePage = function ( page, template ) {
var fieldset,
label = template.target.url || template.target.wt;
fieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': label,
'icon': 'template'
} );
this.addPage( page, { 'label': label, 'icon': 'template' } );
this.pages[page].$.append( fieldset.$ );
};
/**
* Add page for a parameter.
*
* @param {string} page Unique page name
* @param {string} name Parameter name
* @param {Object} value Parameter value
* @param {Object} spec Parameter specification
*/
ve.ui.MWTemplateDialog.prototype.addParameterPage = function ( page, name, value, spec ) {
var fieldset, textInput, inputLabel,
label = spec && spec.label ? spec.label.en : name,
description = spec && spec.description && spec.description.en;
fieldset = new ve.ui.FieldsetLayout( {
'$$': this.frame.$$,
'label': label,
'icon': 'parameter'
} );
textInput = new ve.ui.TextInputWidget( { '$$': this.frame.$$, 'multiline': true } );
textInput.setValue( value.wt );
textInput.on( 'change', function () {
value.wt = textInput.getValue();
} );
textInput.$.addClass( 've-ui-mwTemplateDialog-input' );
fieldset.$.append( textInput.$ );
if ( description ) {
inputLabel = new ve.ui.InputLabelWidget( {
'$$': this.frame.$$,
'input': textInput,
'label': description
} );
fieldset.$.append( inputLabel.$ );
}
// TODO: Use spec.required
// TODO: Use spec.deprecation
// TODO: Use spec.default
// TODO: Use spec.type
this.addPage( page, { 'label': label, 'icon': 'parameter', 'level': 1 } );
this.pages[page].$.append( fieldset.$ );
};
/* Registration */
ve.ui.dialogFactory.register( 'mwTemplate', ve.ui.MWTemplateDialog );
ve.ui.viewRegistry.register( 'mwTemplate', ve.ui.MWTemplateDialog );