mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.Node.js

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/**
* VisualEditor content editable Node class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
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/**
* Generic ContentEditable node.
*
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* @class
* @abstract
* @constructor
* @extends {ve.Node}
* @param {String} type Symbolic name of node type
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* @param {ve.dm.Node} model Model to observe
* @param {jQuery} [$element] Element to use as a container
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*/
ve.ce.Node = function VeCeNode( type, model, $element ) {
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
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// Parent constructor
ve.Node.call( this, type );
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// Properties
this.model = model;
this.$ = $element || $( '<div>' );
this.parent = null;
this.live = false;
// Initialization
this.$.data( 'node', this );
ve.setDomAttributes(
this.$[0],
this.model.getAttributes( 'html/' ),
this.constructor.static.domAttributeWhitelist
);
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};
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
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/* Inheritance */
ve.inheritClass( ve.ce.Node, ve.Node );
/* Static Memebers */
ve.ce.Node.static = {};
/**
* Allowed attributes for DOM elements.
*
* This list includes attributes that are generally safe to include in HTML loaded from a
* foreign source and displaying it inside the browser. It doesn't include any event attributes,
* for instance, which would allow arbitrary JavaScript execution. This alone is not enough to
* make HTML safe to display, but it helps.
*
* TODO: Rather than use a single global list, set these on a per-node basis to something that makes
* sense for that node in particular.
*/
ve.ce.Node.static.domAttributeWhitelist = [
'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing',
'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime',
'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref',
'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel',
'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style',
'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width'
];
/**
* Template for shield elements.
*
* Uses data URI to inject a 1x1 transparent GIF image into the DOM.
*
* @static
* @member
*/
ve.ce.Node.static.$shieldTemplate = $(
'<img src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" ' +
'class="ve-ce-node-shield">'
);
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/* Methods */
/**
* Gets a list of allowed child node types.
*
* This method passes through to the model.
*
* @method
* @returns {String[]|null} List of node types allowed as children or null if any type is allowed
*/
ve.ce.Node.prototype.getChildNodeTypes = function () {
return this.model.getChildNodeTypes();
};
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/**
* Gets a list of allowed parent node types.
*
* This method passes through to the model.
*
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* @method
* @returns {String[]|null} List of node types allowed as parents or null if any type is allowed
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*/
ve.ce.Node.prototype.getParentNodeTypes = function () {
return this.model.getParentNodeTypes();
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};
/**
* Checks if model is for a node that can have children.
*
* This method passes through to the model.
*
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* @method
* @returns {Boolean} Model node can have children
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*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
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};
/**
* Checks if model is for a node that can have children.
*
* This method passes through to the model.
*
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* @method
* @returns {Boolean} Model node can have children
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*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
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};
/**
* Checks if model is for a node that can have grandchildren.
*
* This method passes through to the model.
*
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* @method
* @returns {Boolean} Model node can have grandchildren
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*/
ve.ce.Node.prototype.canHaveGrandchildren = function () {
return this.model.canHaveGrandchildren();
};
/**
* Checks if model is for a wrapped element.
*
* This method passes through to the model.
*
* @method
* @returns {Boolean} Model node is a wrapped element
*/
ve.ce.Node.prototype.isWrapped = function () {
return this.model.isWrapped();
};
/**
* Checks if this node can contain content.
*
* @method
* @returns {Boolean} Node can contain content
*/
ve.ce.Node.prototype.canContainContent = function () {
return this.model.canContainContent();
};
/**
* Checks if this node is content.
*
* @method
* @returns {Boolean} Node is content
*/
ve.ce.Node.prototype.isContent = function () {
return this.model.isContent();
};
/**
* Checks if this node can have a slug before it
*
* @static
* @method
* @returns {Boolean} Whether the node can have a slug before it
*/
ve.ce.Node.prototype.canHaveSlugBefore = function () {
return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
};
/**
* Checks if this node can have a slug after it
*
* @static
* @method
* @returns {Boolean} Whether the node can have a slug after it
*/
ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
/**
* Gets model length.
*
* This method passes through to the model.
*
* @method
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
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* @returns {Number} Model length
*/
ve.ce.Node.prototype.getLength = function () {
return this.model.getLength();
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};
/**
* Gets model outer length.
*
* This method passes through to the model.
*
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* @method
Object management: Object create/inherit/clone utilities * For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
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* @returns {Number} Model outer length
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*/
ve.ce.Node.prototype.getOuterLength = function () {
return this.model.getOuterLength();
};
/**
* Checks if this node can be split.
*
* @method
* @returns {Boolean} Node can be split
*/
ve.ce.Node.prototype.canBeSplit = function () {
return ve.ce.nodeFactory.canNodeBeSplit( this.type );
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};
/**
* Gets a reference to the model this node observes.
*
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* @method
* @returns {ve.dm.Node} Reference to the model this node observes
*/
ve.ce.Node.prototype.getModel = function () {
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return this.model;
};
ve.ce.Node.getSplitableNode = function ( node ) {
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var splitableNode = null;
ve.Node.traverseUpstream( node, function ( node ) {
if ( node.canBeSplit() ) {
splitableNode = node;
return true;
} else {
return false;
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}
} );
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return splitableNode;
};
/**
* @method
* @returns {Boolean} Node is attached to the live DOM
*/
ve.ce.Node.prototype.isLive = function () {
return this.live;
};
/**
* @method
*/
ve.ce.Node.prototype.setLive = function ( live ) {
this.live = live;
this.emit( 'live' );
};