2013-04-29 21:01:56 +00:00
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/*!
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* VisualEditor user interface MWMetaDialog class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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2013-05-03 22:17:35 +00:00
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/*global mw*/
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2013-04-29 21:01:56 +00:00
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/**
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* Document dialog.
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*
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* @class
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* @extends ve.ui.PagedDialog
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*
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* @constructor
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2013-05-14 23:45:42 +00:00
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* @param {ve.ui.Surface} surface
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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* @param {Object} [config] Config options
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2013-04-29 21:01:56 +00:00
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*/
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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ve.ui.MWMetaDialog = function VeUiMWMetaDialog( surface, config ) {
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2013-04-29 21:01:56 +00:00
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// Parent constructor
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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ve.ui.PagedDialog.call( this, surface, config );
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2013-04-29 21:01:56 +00:00
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// Properties
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this.metaList = surface.getModel().metaList;
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2013-05-03 22:17:35 +00:00
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this.defaultSortKeyChanged = false;
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this.fallbackDefaultSortKey = mw.config.get( 'wgTitle' );
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2013-04-29 21:01:56 +00:00
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// Events
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2013-05-01 22:21:32 +00:00
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this.metaList.connect( this, {
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2013-04-29 21:01:56 +00:00
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'insert': 'onMetaListInsert',
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'remove': 'onMetaListRemove'
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} );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MWMetaDialog, ve.ui.PagedDialog );
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/* Static Properties */
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ve.ui.MWMetaDialog.static.titleMessage = 'visualeditor-dialog-meta-title';
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ve.ui.MWMetaDialog.static.icon = 'settings';
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/* Methods */
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2013-05-07 23:00:23 +00:00
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/**
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* Handle frame ready events.
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*
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* @method
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*/
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ve.ui.MWMetaDialog.prototype.initialize = function () {
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// Call parent method
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ve.ui.PagedDialog.prototype.initialize.call( this );
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// Properties
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this.categoriesFieldset = new ve.ui.FieldsetLayout( {
|
The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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'$$': this.frame.$$, 'label': 'Categories', 'icon': 'tag'
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2013-05-07 23:00:23 +00:00
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} );
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this.categorySettingsFieldset = new ve.ui.FieldsetLayout( {
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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'$$': this.frame.$$, 'label': 'Category settings', 'icon': 'settings'
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2013-05-07 23:00:23 +00:00
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} );
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this.categoryWidget = new ve.ui.MWCategoryWidget( {
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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'$$': this.frame.$$, '$overlay': this.surface.$globalOverlay
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2013-05-07 23:00:23 +00:00
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} );
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this.defaultSortInput = new ve.ui.TextInputWidget( {
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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'$$': this.frame.$$, 'placeholder': this.fallbackDefaultSortKey
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2013-05-07 23:00:23 +00:00
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} );
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this.defaultSortLabel = new ve.ui.InputLabelWidget( {
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The Great ve.ui.Surface refactor of 2013
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
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'$$': this.frame.$$,
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2013-05-07 23:00:23 +00:00
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'input': this.defaultSortInput,
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'label': 'Default page name on category page'
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} );
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// Events
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this.categoryWidget.connect( this, {
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'newCategory': 'onNewCategory',
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'updateSortkey': 'onUpdateSortKey'
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} );
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this.defaultSortInput.connect( this, {
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'change': 'onDefaultSortChange'
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} );
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// Initialization
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this.categoryWidget.addItems( this.getCategoryItems() );
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this.addPage( 'categories', 'Categories', 'tag' )
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.addPage( 'languages', 'Languages', 'language' );
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this.pages.categories.$.append( this.categoriesFieldset.$, this.categorySettingsFieldset.$ );
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this.categoriesFieldset.$.append( this.categoryWidget.$ );
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this.categorySettingsFieldset.$.append(
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this.defaultSortLabel.$, this.defaultSortInput.$
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);
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};
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2013-04-29 21:01:56 +00:00
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/**
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* Handle frame ready events.
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*
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* @method
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*/
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ve.ui.MWMetaDialog.prototype.onOpen = function () {
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2013-05-03 18:30:33 +00:00
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var surfaceModel = this.surface.getModel(),
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2013-05-15 21:00:57 +00:00
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categoryWidget = this.categoryWidget,
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defaultSortKeyItem = this.getDefaultSortKeyItem();
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this.defaultSortInput.setValue(
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defaultSortKeyItem ? defaultSortKeyItem.getAttribute( 'content' ) : ''
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);
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this.defaultSortKeyChanged = false;
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2013-04-29 21:01:56 +00:00
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// Force all previous transactions to be separate from this history state
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surfaceModel.breakpoint();
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surfaceModel.stopHistoryTracking();
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// Parent method
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ve.ui.PagedDialog.prototype.onOpen.call( this );
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2013-05-03 18:30:33 +00:00
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// Update input position once visible
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setTimeout( function () {
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categoryWidget.fitInput();
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} );
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2013-04-29 21:01:56 +00:00
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};
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/**
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* Handle frame ready events.
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*
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* @method
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* @param {string} action Action that caused the window to be closed
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*/
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ve.ui.MWMetaDialog.prototype.onClose = function ( action ) {
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2013-05-15 21:00:57 +00:00
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var newDefaultSortKeyItem,
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surfaceModel = this.surface.getModel(),
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currentDefaultSortKeyItem = this.getDefaultSortKeyItem();
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2013-04-29 21:01:56 +00:00
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// Parent method
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2013-05-03 22:17:35 +00:00
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ve.ui.PagedDialog.prototype.onClose.call( this );
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2013-04-29 21:01:56 +00:00
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// Place transactions made while dialog was open in a common history state
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surfaceModel.breakpoint();
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// Undo everything done in the dialog and prevent redoing those changes
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if ( action === 'cancel' ) {
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surfaceModel.undo();
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surfaceModel.truncateUndoStack();
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}
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2013-05-03 22:17:35 +00:00
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if ( this.defaultSortKeyChanged ) {
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2013-05-15 21:00:57 +00:00
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newDefaultSortKeyItem = new ve.dm.MWDefaultSortMetaItem( {
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2013-05-03 22:17:35 +00:00
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|
'type': 'MWdefaultSort',
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|
'attributes': { 'content': this.defaultSortInput.getValue() }
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|
} );
|
2013-05-15 21:00:57 +00:00
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|
|
if ( currentDefaultSortKeyItem ) {
|
|
|
|
currentDefaultSortKeyItem.replaceWith( newDefaultSortKeyItem );
|
2013-05-03 22:17:35 +00:00
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|
|
} else {
|
2013-05-15 21:00:57 +00:00
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|
|
this.metaList.insertMeta( newDefaultSortKeyItem );
|
2013-05-03 22:17:35 +00:00
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|
}
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|
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|
}
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|
|
|
2013-04-29 21:01:56 +00:00
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// Return to normal tracking behavior
|
|
|
|
surfaceModel.startHistoryTracking();
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|
|
|
};
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|
|
|
|
|
|
|
/**
|
2013-05-03 22:17:35 +00:00
|
|
|
* Get default sort key item.
|
|
|
|
*
|
|
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|
* @returns {string} Default sort key item
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|
|
|
*/
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|
|
|
ve.ui.MWMetaDialog.prototype.getDefaultSortKeyItem = function () {
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|
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|
var items = this.metaList.getItemsInGroup( 'MWdefaultSort' );
|
|
|
|
return items.length ? items[0] : null;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get array of category items from meta list
|
2013-04-29 21:01:56 +00:00
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @returns {Object[]} items
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.getCategoryItems = function () {
|
|
|
|
var i,
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|
|
|
items = [],
|
|
|
|
categories = this.metaList.getItemsInGroup( 'MWcategory' );
|
|
|
|
|
|
|
|
// Loop through MwCategories and build out items
|
|
|
|
for ( i = 0; i < categories.length; i++ ) {
|
|
|
|
items.push( this.getCategoryItemFromMetaListItem( categories[i] ) );
|
|
|
|
}
|
|
|
|
return items;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets category item from meta list item
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} ve.dm.MWCategoryMetaItem
|
|
|
|
* @returns {Object} item
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.getCategoryItemFromMetaListItem = function ( metaItem ) {
|
|
|
|
return {
|
|
|
|
'name': metaItem.element.attributes.category,
|
|
|
|
'value': metaItem.element.attributes.category.split( ':' )[1],
|
|
|
|
// TODO: sortkey is lcase, make consistent throughout CategoryWidget
|
|
|
|
'sortKey': metaItem.element.attributes.sortkey,
|
|
|
|
'metaItem': metaItem
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get metaList like object to insert from item
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} item category widget item
|
|
|
|
* @returns {Object} metaBase
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.getCategoryItemForInsertion = function ( item ) {
|
|
|
|
return {
|
|
|
|
'attributes': { 'category': item.name, 'sortkey': item.sortKey || '' },
|
|
|
|
'type': 'MWcategory'
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2013-05-03 22:17:35 +00:00
|
|
|
/**
|
|
|
|
* Handle category default sort change events.
|
|
|
|
*
|
|
|
|
* @param {string} value Default sort value
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.onDefaultSortChange = function ( value ) {
|
|
|
|
this.categoryWidget.setDefaultSortKey( value === '' ? this.fallbackDefaultSortKey : value );
|
|
|
|
this.defaultSortKeyChanged = true;
|
|
|
|
};
|
|
|
|
|
2013-04-29 21:01:56 +00:00
|
|
|
/**
|
|
|
|
* Inserts new category into meta list
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} item
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.onNewCategory = function ( item ) {
|
|
|
|
// Insert new metaList item
|
|
|
|
this.insertMetaListItem( this.getCategoryItemForInsertion( item ) );
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes and re-inserts updated category widget item
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} item
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.onUpdateSortKey = function ( item ) {
|
2013-05-03 18:30:33 +00:00
|
|
|
// Replace meta item with updated one
|
2013-05-03 22:17:35 +00:00
|
|
|
item.metaItem.replaceWith( this.getCategoryItemForInsertion( item ) );
|
2013-04-29 21:01:56 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Bound to MetaList insert event for adding meta dialog components.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} ve.dm.MetaItem
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.onMetaListInsert = function ( metaItem ) {
|
2013-05-03 18:30:33 +00:00
|
|
|
// Responsible for adding UI components
|
2013-04-29 21:01:56 +00:00
|
|
|
if ( metaItem.element.type === 'MWcategory' ) {
|
2013-05-03 18:30:33 +00:00
|
|
|
this.categoryWidget.addItems(
|
|
|
|
[ this.getCategoryItemFromMetaListItem( metaItem ) ],
|
|
|
|
this.metaList.findItem( metaItem.getOffset(), metaItem.getIndex(), 'MWcategory' )
|
|
|
|
);
|
2013-04-29 21:01:56 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Bound to MetaList insert event for removing meta dialog components.
|
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @param {Object} ve.dm.MetaItem
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.onMetaListRemove = function ( metaItem ) {
|
|
|
|
var item;
|
|
|
|
|
|
|
|
if ( metaItem.element.type === 'MWcategory' ) {
|
|
|
|
item = this.getCategoryItemFromMetaListItem( metaItem );
|
|
|
|
this.categoryWidget.removeItems( [item.value] );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Inserts a meta list item
|
|
|
|
*
|
|
|
|
* @param {Object} metaBase meta list insert object
|
|
|
|
*/
|
|
|
|
ve.ui.MWMetaDialog.prototype.insertMetaListItem = function ( metaBase ) {
|
|
|
|
var offset = this.surface.getModel().getDocument().getData().length;
|
|
|
|
this.metaList.insertMeta( metaBase, offset );
|
|
|
|
};
|
|
|
|
|
|
|
|
/* Registration */
|
|
|
|
|
|
|
|
ve.ui.dialogFactory.register( 'mwMeta', ve.ui.MWMetaDialog );
|