mediawiki-extensions-Visual.../modules/ve/ui/dialogs/ve.ui.MWMetaDialog.js

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/*!
* VisualEditor user interface MWMetaDialog class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/*global mw*/
/**
* Document dialog.
*
* @class
* @extends ve.ui.PagedDialog
*
* @constructor
* @param {ve.ui.Surface} surface
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
* @param {Object} [config] Config options
*/
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.MWMetaDialog = function VeUiMWMetaDialog( surface, config ) {
// Parent constructor
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
ve.ui.PagedDialog.call( this, surface, config );
// Properties
this.metaList = surface.getModel().metaList;
this.defaultSortKeyChanged = false;
this.fallbackDefaultSortKey = mw.config.get( 'wgTitle' );
// Events
this.metaList.connect( this, {
'insert': 'onMetaListInsert',
'remove': 'onMetaListRemove'
} );
};
/* Inheritance */
ve.inheritClass( ve.ui.MWMetaDialog, ve.ui.PagedDialog );
/* Static Properties */
ve.ui.MWMetaDialog.static.titleMessage = 'visualeditor-dialog-meta-title';
ve.ui.MWMetaDialog.static.icon = 'settings';
/* Methods */
/**
* Handle frame ready events.
*
* @method
*/
ve.ui.MWMetaDialog.prototype.initialize = function () {
// Call parent method
ve.ui.PagedDialog.prototype.initialize.call( this );
// Properties
this.categoriesFieldset = new ve.ui.FieldsetLayout( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$, 'label': 'Categories', 'icon': 'tag'
} );
this.categorySettingsFieldset = new ve.ui.FieldsetLayout( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$, 'label': 'Category settings', 'icon': 'settings'
} );
this.categoryWidget = new ve.ui.MWCategoryWidget( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$, '$overlay': this.surface.$globalOverlay
} );
this.defaultSortInput = new ve.ui.TextInputWidget( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$, 'placeholder': this.fallbackDefaultSortKey
} );
this.defaultSortLabel = new ve.ui.InputLabelWidget( {
The Great ve.ui.Surface refactor of 2013 Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-20 22:45:50 +00:00
'$$': this.frame.$$,
'input': this.defaultSortInput,
'label': 'Default page name on category page'
} );
// Events
this.categoryWidget.connect( this, {
'newCategory': 'onNewCategory',
'updateSortkey': 'onUpdateSortKey'
} );
this.defaultSortInput.connect( this, {
'change': 'onDefaultSortChange'
} );
// Initialization
this.categoryWidget.addItems( this.getCategoryItems() );
this.addPage( 'categories', 'Categories', 'tag' )
.addPage( 'languages', 'Languages', 'language' );
this.pages.categories.$.append( this.categoriesFieldset.$, this.categorySettingsFieldset.$ );
this.categoriesFieldset.$.append( this.categoryWidget.$ );
this.categorySettingsFieldset.$.append(
this.defaultSortLabel.$, this.defaultSortInput.$
);
};
/**
* Handle frame ready events.
*
* @method
*/
ve.ui.MWMetaDialog.prototype.onOpen = function () {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
var surfaceModel = this.surface.getModel(),
categoryWidget = this.categoryWidget,
defaultSortKeyItem = this.getDefaultSortKeyItem();
this.defaultSortInput.setValue(
defaultSortKeyItem ? defaultSortKeyItem.getAttribute( 'content' ) : ''
);
this.defaultSortKeyChanged = false;
// Force all previous transactions to be separate from this history state
surfaceModel.breakpoint();
surfaceModel.stopHistoryTracking();
// Parent method
ve.ui.PagedDialog.prototype.onOpen.call( this );
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Update input position once visible
setTimeout( function () {
categoryWidget.fitInput();
} );
};
/**
* Handle frame ready events.
*
* @method
* @param {string} action Action that caused the window to be closed
*/
ve.ui.MWMetaDialog.prototype.onClose = function ( action ) {
var newDefaultSortKeyItem,
surfaceModel = this.surface.getModel(),
currentDefaultSortKeyItem = this.getDefaultSortKeyItem();
// Parent method
ve.ui.PagedDialog.prototype.onClose.call( this );
// Place transactions made while dialog was open in a common history state
surfaceModel.breakpoint();
// Undo everything done in the dialog and prevent redoing those changes
if ( action === 'cancel' ) {
surfaceModel.undo();
surfaceModel.truncateUndoStack();
}
if ( this.defaultSortKeyChanged ) {
newDefaultSortKeyItem = new ve.dm.MWDefaultSortMetaItem( {
'type': 'MWdefaultSort',
'attributes': { 'content': this.defaultSortInput.getValue() }
} );
if ( currentDefaultSortKeyItem ) {
currentDefaultSortKeyItem.replaceWith( newDefaultSortKeyItem );
} else {
this.metaList.insertMeta( newDefaultSortKeyItem );
}
}
// Return to normal tracking behavior
surfaceModel.startHistoryTracking();
};
/**
* Get default sort key item.
*
* @returns {string} Default sort key item
*/
ve.ui.MWMetaDialog.prototype.getDefaultSortKeyItem = function () {
var items = this.metaList.getItemsInGroup( 'MWdefaultSort' );
return items.length ? items[0] : null;
};
/**
* Get array of category items from meta list
*
* @method
* @returns {Object[]} items
*/
ve.ui.MWMetaDialog.prototype.getCategoryItems = function () {
var i,
items = [],
categories = this.metaList.getItemsInGroup( 'MWcategory' );
// Loop through MwCategories and build out items
for ( i = 0; i < categories.length; i++ ) {
items.push( this.getCategoryItemFromMetaListItem( categories[i] ) );
}
return items;
};
/**
* Gets category item from meta list item
*
* @method
* @param {Object} ve.dm.MWCategoryMetaItem
* @returns {Object} item
*/
ve.ui.MWMetaDialog.prototype.getCategoryItemFromMetaListItem = function ( metaItem ) {
return {
'name': metaItem.element.attributes.category,
'value': metaItem.element.attributes.category.split( ':' )[1],
// TODO: sortkey is lcase, make consistent throughout CategoryWidget
'sortKey': metaItem.element.attributes.sortkey,
'metaItem': metaItem
};
};
/**
* Get metaList like object to insert from item
*
* @method
* @param {Object} item category widget item
* @returns {Object} metaBase
*/
ve.ui.MWMetaDialog.prototype.getCategoryItemForInsertion = function ( item ) {
return {
'attributes': { 'category': item.name, 'sortkey': item.sortKey || '' },
'type': 'MWcategory'
};
};
/**
* Handle category default sort change events.
*
* @param {string} value Default sort value
*/
ve.ui.MWMetaDialog.prototype.onDefaultSortChange = function ( value ) {
this.categoryWidget.setDefaultSortKey( value === '' ? this.fallbackDefaultSortKey : value );
this.defaultSortKeyChanged = true;
};
/**
* Inserts new category into meta list
*
* @method
* @param {Object} item
*/
ve.ui.MWMetaDialog.prototype.onNewCategory = function ( item ) {
// Insert new metaList item
this.insertMetaListItem( this.getCategoryItemForInsertion( item ) );
};
/**
* Removes and re-inserts updated category widget item
*
* @method
* @param {Object} item
*/
ve.ui.MWMetaDialog.prototype.onUpdateSortKey = function ( item ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Replace meta item with updated one
item.metaItem.replaceWith( this.getCategoryItemForInsertion( item ) );
};
/**
* Bound to MetaList insert event for adding meta dialog components.
*
* @method
* @param {Object} ve.dm.MetaItem
*/
ve.ui.MWMetaDialog.prototype.onMetaListInsert = function ( metaItem ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
// Responsible for adding UI components
if ( metaItem.element.type === 'MWcategory' ) {
Category UI improvements Objectives: * Ensure items don't get moved to the end when their sort-key is edited * Add placeholder text and pending styling to input * Auto-expand input to the end of the line * Make the minimum input width smaller Changes: ve.ui.MWMetaDialog.js * Added calls to fitInput on initialize * Fixed sort key update and insert handlers to maintain item position when updating ve.ui.GroupElement.js * Added index argument to addItems, allowing items to be inserted at a specific location ve.ui.PagePanelLayout.js * Fixed CSS class name ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js * Passed index argument through to group element ve.ui.PanelLayout.js * Fixed overflow direction for scrolling option ve.ui.Inspector.css * Moved border-box properties to text input widget class * Set input widget within inspectors to be 100% by default ve.ui.Layout.css * Updated CSS class name * Whitespace fixes ve.ui.Widget.css * Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing * Adjusted category list item and input styles to make input appear more like a category item * Whitespace fixes ve.ui.MWCategoryInputWidget.js * Made category input widget inherit text input widget, rather than just input widget ve.ui.MWCategoryWidget.js * Replaced group functionality by mixing in group element * Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left VisualEditor.i18n.php * Adjusted placeholder text for category input Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-03 18:30:33 +00:00
this.categoryWidget.addItems(
[ this.getCategoryItemFromMetaListItem( metaItem ) ],
this.metaList.findItem( metaItem.getOffset(), metaItem.getIndex(), 'MWcategory' )
);
}
};
/**
* Bound to MetaList insert event for removing meta dialog components.
*
* @method
* @param {Object} ve.dm.MetaItem
*/
ve.ui.MWMetaDialog.prototype.onMetaListRemove = function ( metaItem ) {
var item;
if ( metaItem.element.type === 'MWcategory' ) {
item = this.getCategoryItemFromMetaListItem( metaItem );
this.categoryWidget.removeItems( [item.value] );
}
};
/**
* Inserts a meta list item
*
* @param {Object} metaBase meta list insert object
*/
ve.ui.MWMetaDialog.prototype.insertMetaListItem = function ( metaBase ) {
var offset = this.surface.getModel().getDocument().getData().length;
this.metaList.insertMeta( metaBase, offset );
};
/* Registration */
ve.ui.dialogFactory.register( 'mwMeta', ve.ui.MWMetaDialog );