2012-07-19 00:11:26 +00:00
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/**
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* VisualEditor Range class.
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2012-07-19 21:25:16 +00:00
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*
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2012-07-19 00:11:26 +00:00
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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2011-11-02 21:00:55 +00:00
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/**
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* Range of content.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* @class
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* @constructor
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2012-09-17 13:30:50 +00:00
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* @param {Number} from Starting offset
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* @param {Number} [to=from] Ending offset
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* @property {Number} from Starting offset
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* @property {Number} to Ending offset
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* @property {Number} start Normalized starting offset
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* @property {Number} end Normalized ending offset
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2011-11-02 21:00:55 +00:00
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*/
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2012-10-08 04:12:50 +00:00
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ve.Range = function VeRange( from, to ) {
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2011-11-02 21:00:55 +00:00
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this.from = from || 0;
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this.to = typeof to === 'undefined' ? this.from : to;
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this.normalize();
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};
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2012-09-17 23:53:03 +00:00
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/* Static Methods */
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2011-11-02 21:00:55 +00:00
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/**
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2012-02-06 23:50:56 +00:00
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* Creates a new ve.Range object that's a translated version of another.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* @method
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2012-02-06 23:50:56 +00:00
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* @param {ve.Range} range Range to base new range on
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Object management: Object create/inherit/clone utilities
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
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* @param {Number} distance Distance to move range by
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2012-02-06 23:50:56 +00:00
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* @returns {ve.Range} New translated range
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2011-11-02 21:00:55 +00:00
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.newFromTranslatedRange = function ( range, distance ) {
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2012-02-06 23:50:56 +00:00
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return new ve.Range( range.from + distance, range.to + distance );
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2011-11-02 21:00:55 +00:00
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};
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2012-06-20 01:20:28 +00:00
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/**
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* Creates a new ve.Range object that covers all of the given ranges
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*
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* @method
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* @param {Array} ranges Array of ve.Range objects (at least one)
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* @returns {ve.Range} Range that spans all of the given ranges
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.newCoveringRange = function ( ranges ) {
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2012-06-20 01:20:28 +00:00
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var minStart, maxEnd, i;
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if ( !ranges || ranges.length === 0 ) {
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2012-08-08 17:48:53 +00:00
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throw new Error( 'newCoveringRange() requires at least one range' );
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2012-06-20 01:20:28 +00:00
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}
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minStart = ranges[0].start;
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maxEnd = ranges[0].end;
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for ( i = 1; i < ranges.length; i++ ) {
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if ( ranges[i].start < minStart ) {
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minStart = ranges[i].start;
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}
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if ( ranges[i].end > maxEnd ) {
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maxEnd = ranges[i].end;
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}
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}
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return new ve.Range( minStart, maxEnd );
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};
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2011-11-02 21:00:55 +00:00
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/* Methods */
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2011-11-10 01:28:01 +00:00
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/**
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* Gets a clone of this object.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-10 01:28:01 +00:00
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* @method
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2012-02-06 23:50:56 +00:00
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* @returns {ve.Range} Clone of range
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2011-11-10 01:28:01 +00:00
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.clone = function () {
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2012-02-06 23:50:56 +00:00
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return new ve.Range( this.from, this.to );
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2011-11-10 01:28:01 +00:00
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};
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2011-11-02 21:00:55 +00:00
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/**
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* Checks if an offset is within this range.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* @method
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2012-09-17 13:30:50 +00:00
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* @param {Number} offset Offset to check
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2011-11-02 21:00:55 +00:00
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* @returns {Boolean} If offset is within this range
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.containsOffset = function ( offset ) {
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2011-11-02 21:00:55 +00:00
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this.normalize();
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return offset >= this.start && offset < this.end;
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};
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/**
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* Gets the length of the range.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* @method
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Object management: Object create/inherit/clone utilities
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-05 06:07:47 +00:00
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* @returns {Number} Length of range
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2011-11-02 21:00:55 +00:00
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.getLength = function () {
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2011-11-02 21:00:55 +00:00
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return Math.abs( this.from - this.to );
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};
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/**
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* Sets start and end properties, ensuring start is always before end.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* This should always be called before using the start or end properties. Do not call this unless
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* you are about to use these properties.
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2012-06-20 01:20:28 +00:00
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*
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2011-11-02 21:00:55 +00:00
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* @method
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.normalize = function () {
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2011-11-02 21:00:55 +00:00
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if ( this.from < this.to ) {
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this.start = this.from;
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this.end = this.to;
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} else {
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this.start = this.to;
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this.end = this.from;
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}
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};
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2011-12-07 22:28:07 +00:00
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2012-07-03 20:28:10 +00:00
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/**
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* Swaps from and to values, effectively changing the direction.
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*
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* The range will also be normalized when this is called.
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*
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* @method
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.flip = function () {
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(bug 42925) Inspector doesn't open properly
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
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return new ve.Range( this.to, this.from );
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2012-07-03 20:28:10 +00:00
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};
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2011-12-07 22:28:07 +00:00
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/**
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* Determines if two Ranges are equal. Direction counts.
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*
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* @method
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2012-02-06 23:50:56 +00:00
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* @param {ve.Range}
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2011-12-07 22:28:07 +00:00
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* @returns {Boolean}
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*/
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2012-08-07 01:50:44 +00:00
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ve.Range.prototype.equals = function ( other ) {
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2011-12-07 22:28:07 +00:00
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return this.from === other.from && this.to === other.to;
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};
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2012-09-07 01:04:51 +00:00
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(bug 42925) Inspector doesn't open properly
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
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2012-09-07 01:04:51 +00:00
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/**
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* Creates a new ve.Range object.
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*
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* @method
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2012-09-17 13:30:50 +00:00
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* @param {Number} Length of the new range.
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2012-09-07 01:04:51 +00:00
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* @returns {ve.Range} A new range.
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*/
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ve.Range.prototype.truncate = function ( length ) {
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this.normalize();
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(bug 42925) Inspector doesn't open properly
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 21:36:28 +00:00
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return new ve.Range(
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this.start, Math.max( this.start, Math.min( this.start + length, this.end ) )
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);
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2012-09-07 01:04:51 +00:00
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};
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2012-09-28 15:06:35 +00:00
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/**
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* Determines if Range is collapsed or not.
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* @method
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* @returns {Boolean}
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*/
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ve.Range.prototype.isCollapsed = function () {
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return this.from === this.to;
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};
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