mediawiki-extensions-Visual.../modules/ve/test/index.php

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>VisualEditor Tests</title>
<!-- Load test framework -->
<link rel="stylesheet" href="../../qunit/qunit.css">
<script src="../../qunit/qunit.js"></script>
<!-- Generated by makeStaticLoader.php -->
<!-- Dependencies -->
<script src="../../jquery/jquery.js"></script>
<script src="../../rangy/rangy-core.js"></script>
<script src="../../rangy/rangy-position.js"></script>
<!-- ext.visualEditor.base -->
<script src="../../ve/ve.js"></script>
<script src="../../ve/ve.EventEmitter.js"></script>
<script src="../../ve/init/ve.init.js"></script>
<script src="../../ve/init/ve.init.Platform.js"></script>
<script src="../../ve/init/ve.init.Target.js"></script>
<script src="../../ve/ve.debug.js"></script>
<!-- Standalone Init -->
<script src="../../ve/init/sa/ve.init.sa.js"></script>
<script src="../../ve/init/sa/ve.init.sa.Platform.js"></script>
<script src="../../ve/init/sa/ve.init.sa.Target.js"></script>
<script>
<?php
require( '../../../VisualEditor.i18n.php' );
echo 've.init.platform.addMessages( ' . json_encode( $messages['en'] ) . ');' . "\n";
?>
ve.init.platform.setModulesUrl( '../../' );
</script>
<!-- ext.visualEditor.core -->
<script src="../../ve/ve.Registry.js"></script>
<script src="../../ve/ve.Factory.js"></script>
<script src="../../ve/ve.Trigger.js"></script>
<script src="../../ve/ve.CommandRegistry.js"></script>
<script src="../../ve/ve.TriggerRegistry.js"></script>
<script src="../../ve/ve.Range.js"></script>
<script src="../../ve/ve.Node.js"></script>
<script src="../../ve/ve.NodeFactory.js"></script>
<script src="../../ve/ve.BranchNode.js"></script>
<script src="../../ve/ve.LeafNode.js"></script>
<script src="../../ve/ve.Surface.js"></script>
<script src="../../ve/ve.Document.js"></script>
<script src="../../ve/ve.OrderedHashSet.js"></script>
<script src="../../ve/ve.AnnotationSet.js"></script>
<script src="../../ve/ve.Action.js"></script>
<script src="../../ve/ve.ActionFactory.js"></script>
<script src="../../ve/actions/ve.AnnotationAction.js"></script>
<script src="../../ve/actions/ve.ContentAction.js"></script>
<script src="../../ve/actions/ve.FormatAction.js"></script>
<script src="../../ve/actions/ve.HistoryAction.js"></script>
<script src="../../ve/actions/ve.IndentationAction.js"></script>
<script src="../../ve/actions/ve.InspectorAction.js"></script>
<script src="../../ve/actions/ve.ListAction.js"></script>
<script src="../../ve/dm/ve.dm.js"></script>
<script src="../../ve/dm/ve.dm.ModelRegistry.js"></script>
<script src="../../ve/dm/ve.dm.NodeFactory.js"></script>
<script src="../../ve/dm/ve.dm.AnnotationFactory.js"></script>
<script src="../../ve/dm/ve.dm.MetaItemFactory.js"></script>
<script src="../../ve/dm/ve.dm.Node.js"></script>
<script src="../../ve/dm/ve.dm.BranchNode.js"></script>
<script src="../../ve/dm/ve.dm.LeafNode.js"></script>
<script src="../../ve/dm/ve.dm.Annotation.js"></script>
<script src="../../ve/dm/ve.dm.MetaItem.js"></script>
<script src="../../ve/dm/ve.dm.MetaList.js"></script>
<script src="../../ve/dm/ve.dm.TransactionProcessor.js"></script>
<script src="../../ve/dm/ve.dm.Transaction.js"></script>
<script src="../../ve/dm/ve.dm.Surface.js"></script>
<script src="../../ve/dm/ve.dm.SurfaceFragment.js"></script>
<script src="../../ve/dm/ve.dm.Document.js"></script>
<script src="../../ve/dm/ve.dm.DocumentSlice.js"></script>
<script src="../../ve/dm/ve.dm.DocumentSynchronizer.js"></script>
<script src="../../ve/dm/ve.dm.Converter.js"></script>
<script src="../../ve/dm/nodes/ve.dm.AlienNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.BreakNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.CenterNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.DefinitionListItemNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.DefinitionListNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.DocumentNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.HeadingNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.ImageNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.ListItemNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.ListNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.ParagraphNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.PreformattedNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.TableCellNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.TableNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.TableRowNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.TableSectionNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.TextNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.MWEntityNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.MWHeadingNode.js"></script>
<script src="../../ve/dm/nodes/ve.dm.MWPreformattedNode.js"></script>
<script src="../../ve/dm/annotations/ve.dm.LinkAnnotation.js"></script>
<script src="../../ve/dm/annotations/ve.dm.MWExternalLinkAnnotation.js"></script>
<script src="../../ve/dm/annotations/ve.dm.MWInternalLinkAnnotation.js"></script>
<script src="../../ve/dm/annotations/ve.dm.TextStyleAnnotation.js"></script>
<script src="../../ve/dm/metaitems/ve.dm.AlienMetaItem.js"></script>
<script src="../../ve/dm/metaitems/ve.dm.MWMetaItem.js"></script>
<script src="../../ve/ce/ve.ce.js"></script>
<script src="../../ve/ce/ve.ce.DomRange.js"></script>
<script src="../../ve/ce/ve.ce.NodeFactory.js"></script>
<script src="../../ve/ce/ve.ce.Document.js"></script>
<script src="../../ve/ce/ve.ce.Node.js"></script>
<script src="../../ve/ce/ve.ce.BranchNode.js"></script>
<script src="../../ve/ce/ve.ce.ContentBranchNode.js"></script>
<script src="../../ve/ce/ve.ce.LeafNode.js"></script>
<script src="../../ve/ce/ve.ce.Surface.js"></script>
<script src="../../ve/ce/ve.ce.SurfaceObserver.js"></script>
<script src="../../ve/ce/nodes/ve.ce.AlienNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.AlienInlineNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.AlienBlockNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.BreakNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.CenterNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.DefinitionListItemNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.DefinitionListNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.DocumentNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.HeadingNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.ImageNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.ListItemNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.ListNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.ParagraphNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.PreformattedNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.TableCellNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.TableNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.TableRowNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.TableSectionNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.TextNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.MWEntityNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.MWHeadingNode.js"></script>
<script src="../../ve/ce/nodes/ve.ce.MWPreformattedNode.js"></script>
<script src="../../ve/ui/ve.ui.js"></script>
<script src="../../ve/ui/ve.ui.Context.js"></script>
<script src="../../ve/ui/ve.ui.Frame.js"></script>
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
<script src="../../ve/ui/ve.ui.Window.js"></script>
<script src="../../ve/ui/ve.ui.WindowSet.js"></script>
<script src="../../ve/ui/ve.ui.Inspector.js"></script>
<script src="../../ve/ui/ve.ui.InspectorFactory.js"></script>
<script src="../../ve/ui/ve.ui.Dialog.js"></script>
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
<script src="../../ve/ui/ve.ui.DialogFactory.js"></script>
<script src="../../ve/ui/ve.ui.Element.js"></script>
<script src="../../ve/ui/ve.ui.Layout.js"></script>
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
<script src="../../ve/ui/ve.ui.Widget.js"></script>
<script src="../../ve/ui/ve.ui.Tool.js"></script>
<script src="../../ve/ui/ve.ui.Toolbar.js"></script>
<script src="../../ve/ui/ve.ui.ToolFactory.js"></script>
<script src="../../ve/ui/layouts/ve.ui.GridLayout.js"></script>
<script src="../../ve/ui/layouts/ve.ui.PanelLayout.js"></script>
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
<script src="../../ve/ui/widgets/ve.ui.LabeledWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.FlaggableWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.ButtonWidget.js"></script>
Context, frame, window, dialog and inspector refactor This is a major refactor of user interface context, frame, dialog and inspector classes, including adding several new classes which generalize managing inspectors/dialogs (which are now subclasses of window). New classes: * ve.ui.Window.js - base class for inspector and dialog classes * ve.ui.WindowSet.js - manages mutually exclusive windows, used by surface and context for dialogs and inspectors respectively * ve.ui.DialogFactory - generates dialogs * ve.ui.IconButtonWidget - used in inspector for buttons in the head Refactored classes: * ve.ui.Context - moved inspector management to window set * ve.ui.Frame - made iframes initialize asynchronously * ve.ui.Dialog and ve.ui.Inspector - moved initialization to async initialize method Other interesting bits: ve.ui.*Icons*.css, *.svg, *.png, *.ai * Merged icon stylesheets so all icons are available inside windows * Renamed inspector icon to window ve.ui.*.css * Reorganized styles so that different windows can include only what they need * Moved things to where they belonged (some things were in strange places) ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js * Removed dialog management - dialogs are managed by the surface now ve.ui.*Dialog.js * Renamed title message static property * Added registration ve.ui.*Inspector.js * Switch to accept surface object rather than context, which conforms to the more general window class without losing any functionality (in fact, most of the time the surface was what we actually wanted) ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js * Using surface overly rather than passing an overlay around through constructors Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-13 00:06:57 +00:00
<script src="../../ve/ui/widgets/ve.ui.IconButtonWidget.js"></script>
Major UI refactoring and improvements Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-20 23:25:12 +00:00
<script src="../../ve/ui/widgets/ve.ui.InputWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.InputLabelWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.TextInputWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.MenuItemWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.MenuWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.TextInputMenuWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.LinkTargetInputWidget.js"></script>
<script src="../../ve/ui/widgets/ve.ui.MWLinkTargetInputWidget.js"></script>
<script src="../../ve/ui/dialogs/ve.ui.ContentDialog.js"></script>
<script src="../../ve/ui/dialogs/ve.ui.MetaDialog.js"></script>
<script src="../../ve/ui/tools/ve.ui.ButtonTool.js"></script>
<script src="../../ve/ui/tools/ve.ui.AnnotationButtonTool.js"></script>
<script src="../../ve/ui/tools/ve.ui.InspectorButtonTool.js"></script>
<script src="../../ve/ui/tools/ve.ui.IndentationButtonTool.js"></script>
<script src="../../ve/ui/tools/ve.ui.ListButtonTool.js"></script>
<script src="../../ve/ui/tools/ve.ui.DropdownTool.js"></script>
<script src="../../ve/ui/tools/buttons/ve.ui.BoldButtonTool.js"></script>
<script src="../../ve/ui/tools/buttons/ve.ui.ItalicButtonTool.js"></script>
<script src="../../ve/ui/tools/buttons/ve.ui.ClearButtonTool.js"></script>
<script src="../../ve/ui/tools/buttons/ve.ui.LinkButtonTool.js"></script>
(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
<script src="../../ve/ui/tools/buttons/ve.ui.MWLinkButtonTool.js"></script>
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(bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector Objectives: * Make the link inspector easier to use * Try to resolve a few bugs (bug 43841, bug 43063, bug 42986) * Stop using jquery.multiSuggest (which didn't really understand annotations) * Better divide MediaWiki specifics from generic implementations Changes: VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php * Updated links to files ve.Registry * Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object ve.Factory * Removed duplicate initialization of registry property * Added entries property, which is an array that's appended to for tracking the order of registrations ve.CommandRegistry * Added mwLink command which opens the mwLink inspector ve.ui.TextInputWidget * Added basic widget class for text inputs ve.ui.TextInputMenuWidget * Added widget that provides a menu of options for a text input widget ve.ui.MWLinkTargetInputWidget * Added MediaWiki specific link target widget ve.ui.MenuWidget * Converted ve.ui.Menu into a widget * Moved the body of onSelect to onMouseUp ve.ui.LinkTargetInputWidget * Added link target widget which adds link annotation functionality to a normal text input ve.ui.InputWidget * Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value ve.ui.Widget * Added base widget class * Widgets can be used in any frame ve.ui.Tool * Fixed line length issues ve.ui.InspectorFactory * Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation ve.ui.Inspector * Added auto-focus on the first visible input element on open * Moved afterClose event to after re-focus on document on close * Added documentation ve.ui.Frame * Adjusted documentation * Added binding of $$ to the frame context so it can be passed around * Added documentation ve.ui.Context * Added ve.ui.Widget.css to iframes * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget * Removed unused positionBelowOverlay method * Added CSS settings to set overlay left and width properties according to context size * Added documentation ve.ui.DropdownTool * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.FormatDropdownTool * Added documentation ve.ui.MWLinkButtonTool * Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector ve.ui.Widget.css * Added styles for all widgets ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css * Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget ve.ui.Menu.css * Deleted (merged into ve.ui.Widget.css) ve.ui.Menu.css * Deleted suggest styles (no longer used) pending.gif, pending.psd * Added diagonal stripe animation to indicate a pending request to the API ve.ui.MWLinkInspector * Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets ve.ui.LinkInspector * Removed mw global hint (not needed anymore) * Switched from comparing targets to annotations (since the target text is ambiguous in some situations) * Switched to using input widget, which is configured using a static property * Removed use of jquery.multiSuggest * Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector) ve.init.mw.ViewPageTarget * Added MediaWiki specific toolbar and command options Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-09 21:34:23 +00:00
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Refactor ve.getHash: Stabilize cross-browser differences; + unit tests * Replaces c8b4a289364966432b58104e975d37cda1fefb84 * Use Object() casting to detect objects instead of .constructor (or instanceof). Both .constructor and instanceof compare by reference the type "Object" which means if the object comes from another window (where there is a different "Object" and "Object.prototype") it will drop out of the system and go freewack. Theory: If a variable casted to an object returns true when strictly compared to the original, the input must be an object. Which is true. It doesn't change the inheritance, it doesn't make it inherit from this window's Object if the object is from another window's object. All it does is cast to an object if not an object already. So e.g. "Object(5) !== 5" because 5 is a primitive value as opposed to an instance of Number. And contrary to "typeof", it doesn't return true for "null". * .constructor also has the problem that it only works this way if the input is a plain object. e.g. a simple construtor function that creates an object also get in the wrong side of the if/else case since it is an instance of Object, but not directly (rather indirectly via another constructor). * Added unit tests for basic getHash usage, as well as regression tests against the above two mentioned problems (these tests fail before this commit). * While at it, also improved other utilities a bit. - Use hasOwnProperty instead of casting to boolean when checking for presence of native support. Thanks to Douglas Crockford for that tip. - Fix documentation for ve.getHash: Parameter is not named "obj". - Add Object-check to ve.getObjectKeys per ES5 Object.keys spec (to match native behavior) - Add Object-check to ve.getObjectValues to match ve.getObjectKeys - Improved performance of ve.getObjectKeys shim. Tried several potential optimizations and compared with jsperf. Using a "static" reference to hasOwn improves performance (by not having to look it up 4 scopes up and 3 property levels deep). Also using [.length] instead of .push() shared off a few ms. - Added unit tests for ve.getObjectValues Change-Id: If24d09405321f201c67f7df75d332bb1171c8a36
2012-08-12 18:27:31 +00:00
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init.Platform: Refactor parsed messages. Rewrite VisualEditorMessagesModule: * Replace copy-paste dump of user-css module with stuff for VisualEditor (class commend and module::$origin). * Remove duplication between getMessages and getScript. * Actually implement getModifiedTime so that the comment in getMessages() about cache invalidation is actually true Fixes bug 42670: ext.visualEditor.specialMessages cache broken ve.init: * Implement addParsedMessages and getParsedMessage so that we don't mix up plain messages with raw html messages (minoredit was previously overloaded in mw.msg storage with a parsed html message and retrieved though ve.msg, which is documented as retuning plain text, not raw html). This is now separated into a different method. * Improved documentation of the other msg methods to emphasise their differences * Removed redundant code in attachSaveDialog() that was (partially) already done in setupSaveDialog() and moved the remaining bits into it as well. Checked all callers of these and they are both only called from ViewPageTarget.prototype.onLoad * Also implement them in the standalone platform implementation, with the html escaper based on mw.html.escape * Update init.platform.getMessage to use undefined instead of discouraged 'if-in' statement. * Add test suite. demos/test: * Re-run makeStaticLoader.php on test to add ve.init.Platform.test * Re-run makeStaticLoader.php on demos and update i18n caller to use ve.init.platform.addParsedMessages (also moved out of the auto-generated block for easier updating) Change-Id: I7f26b47e9467e850c08b9c217c4f1098590de109
2012-12-04 06:56:41 +00:00
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