mediawiki-extensions-Visual.../modules/ve-mw/preinit/ve.init.mw.DesktopArticleTarget.init.js

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/*!
* VisualEditor MediaWiki DesktopArticleTarget init.
*
* This file must remain as widely compatible as the base compatibility
* for MediaWiki itself (see mediawiki/core:/resources/startup.js).
* Avoid use of: SVG, HTML5 DOM, ContentEditable etc.
*
* @copyright 2011-2020 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/* eslint-disable no-jquery/no-global-selector */
// TODO: ve.now and ve.track should be moved to mw.libs.ve
/* global ve */
/**
* Platform preparation for the MediaWiki view page. This loads (when user needs it) the
* actual MediaWiki integration and VisualEditor library.
*
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* @class mw.libs.ve
* @alternateClassName ve.init.mw.DesktopArticleTarget.init
* @singleton
*/
( function () {
var conf, tabMessages, uri, pageExists, viewUri, veEditUri, veEditSourceUri,
init, targetPromise,
tabPreference, initialWikitext, oldId,
isLoading, tempWikitextEditor, tempWikitextEditorData,
$toolbarPlaceholder, $toolbarPlaceholderBar,
contentTop, wasFloating,
configData = require( './data.json' ),
veactionToMode = {
edit: 'visual',
editsource: 'source'
},
availableModes = [],
active = false,
targetLoaded = false,
plugins = [],
welcomeDialogDisabled = false,
educationPopupsDisabled = false,
$targetContainer = $(
document.querySelector( '[data-mw-ve-target-container]' ) ||
document.getElementById( 'content' )
);
function showLoading( /* mode */ ) {
if ( isLoading ) {
return;
}
isLoading = true;
$( 'html' ).addClass( 've-activated ve-loading' );
if ( !init.$loading ) {
init.progressBar = new mw.libs.ve.ProgressBarWidget();
init.$loading = $( '<div>' )
.addClass( 've-init-mw-desktopArticleTarget-loading-overlay' )
.append( init.progressBar.$element );
}
$( document ).on( 'keydown', onDocumentKeyDown );
$toolbarPlaceholderBar.append( init.$loading );
}
function incrementLoadingProgress() {
init.progressBar.incrementLoadingProgress();
}
function clearLoading() {
init.progressBar.clearLoading();
isLoading = false;
$( document ).off( 'keydown', onDocumentKeyDown );
$( 'html' ).removeClass( 've-loading' );
if ( init.$loading ) {
init.$loading.detach();
}
if ( tempWikitextEditor ) {
teardownTempWikitextEditor();
}
hideToolbarPlaceholder();
}
function onWindowScroll() {
var scrollTop = $( document.documentElement ).scrollTop();
var floating = scrollTop > contentTop;
if ( floating !== wasFloating ) {
var width = $targetContainer.outerWidth();
$toolbarPlaceholder.toggleClass( 've-init-mw-desktopArticleTarget-toolbarPlaceholder-floating', floating );
$toolbarPlaceholderBar.css( 'width', width );
wasFloating = floating;
}
}
var onWindowScrollListener = mw.util.throttle( onWindowScroll, 250 );
function showToolbarPlaceholder() {
if ( !$toolbarPlaceholder ) {
// Create an equal-height placeholder for the toolbar to avoid vertical jump
// when the real toolbar is ready.
$toolbarPlaceholder = $( '<div>' ).addClass( 've-init-mw-desktopArticleTarget-toolbarPlaceholder' );
$toolbarPlaceholderBar = $( '<div>' ).addClass( 've-init-mw-desktopArticleTarget-toolbarPlaceholder-bar' );
$toolbarPlaceholder.append( $toolbarPlaceholderBar );
}
// Toggle -floating class before append (if required) to avoid content moving later
contentTop = $targetContainer.offset().top;
wasFloating = null;
onWindowScroll();
var scrollTopBefore = $( document.documentElement ).scrollTop();
$targetContainer.prepend( $toolbarPlaceholder );
// TODO: Would be better with ve.addPassiveEventListener
$( window ).on( 'scroll', onWindowScrollListener );
if ( wasFloating ) {
// Browser might not support scroll anchoring:
// https://developer.mozilla.org/en-US/docs/Web/CSS/overflow-anchor/Guide_to_scroll_anchoring
// ...so compute the new scroll offset ourselves.
window.scrollTo( 0, scrollTopBefore + $toolbarPlaceholder.outerHeight() );
}
// Add class for transition after first render
setTimeout( function () {
$toolbarPlaceholder.addClass( 've-init-mw-desktopArticleTarget-toolbarPlaceholder-open' );
} );
}
function hideToolbarPlaceholder() {
if ( $toolbarPlaceholder ) {
$( window ).off( 'scroll', onWindowScrollListener );
$toolbarPlaceholder.detach();
$toolbarPlaceholder.removeClass( 've-init-mw-desktopArticleTarget-toolbarPlaceholder-open' );
}
}
function setupTempWikitextEditor( data ) {
var wikitext = data.content;
// Add trailing linebreak to non-empty wikitext documents for consistency
// with old editor and usability. Will be stripped on save. T156609
if ( wikitext ) {
wikitext += '\n';
}
tempWikitextEditor = new mw.libs.ve.MWTempWikitextEditorWidget( { value: wikitext } );
tempWikitextEditorData = data;
// Bring forward some transformations that show the editor is now ready
$( '#firstHeading' ).addClass( 've-init-mw-desktopArticleTarget-uneditableContent' );
$( '#mw-content-text' )
.before( tempWikitextEditor.$element )
.addClass( 'oo-ui-element-hidden' );
$( 'html' ).addClass( 've-tempSourceEditing' ).removeClass( 've-loading' );
// Resize the textarea to fit content. We could do this more often (e.g. on change)
// but hopefully this temporary textarea won't be visible for too long.
tempWikitextEditor.adjustSize().moveCursorToStart();
ve.track( 'mwedit.ready', { mode: 'source', platform: 'desktop' } );
mw.libs.ve.tempWikitextEditor = tempWikitextEditor;
mw.hook( 've.wikitextInteractive' ).fire();
}
function syncTempWikitextEditor() {
var wikitext = tempWikitextEditor.getValue();
// Strip trailing linebreak. Will get re-added in ArticleTarget#parseDocument.
if ( wikitext.slice( -1 ) === '\n' ) {
wikitext = wikitext.slice( 0, -1 );
}
if ( wikitext !== tempWikitextEditorData.content ) {
// Write changes back to response data object,
// which will be used to construct the surface.
tempWikitextEditorData.content = wikitext;
// TODO: Consider writing changes using a
// transaction so they can be undone.
// For now, just mark surface as pre-modified
tempWikitextEditorData.fromEditedState = true;
}
// Store the last-seen selection and pass to the target
tempWikitextEditorData.initialSourceRange = tempWikitextEditor.getRange();
tempWikitextEditor.$element.prop( 'readonly', true );
}
function teardownTempWikitextEditor() {
// Destroy widget and placeholder
tempWikitextEditor.$element.remove();
mw.libs.ve.tempWikitextEditor = tempWikitextEditor = null;
tempWikitextEditorData = null;
$( '#mw-content-text' ).removeClass( 'oo-ui-element-hidden' );
$( 'html' ).removeClass( 've-tempSourceEditing' );
}
function abortLoading() {
$( 'html' ).removeClass( 've-activated' );
active = false;
updateTabs( false );
// Push read tab URL to history
if ( history.pushState && $( '#ca-view a' ).length ) {
history.pushState( { tag: 'visualeditor' }, '', new mw.Uri( $( '#ca-view a' ).attr( 'href' ) ) );
}
clearLoading();
}
function onDocumentKeyDown( e ) {
if ( e.which === 27 /* OO.ui.Keys.ESCAPE */ ) {
abortLoading();
e.preventDefault();
}
}
/**
* Parse a section value from a query string object
*
* @example
* parseSection( uri.query.section )
*
* @param {string|undefined} section Section value from query object
* @return {string|null} Section if valid, null otherwise
*/
function parseSection( section ) {
// Section must be a number, 'new' or 'T-' prefixed
if ( section && /^(new|\d+|T-\d+)$/.test( section ) ) {
return section;
}
return null;
}
/**
* Use deferreds to avoid loading and instantiating Target multiple times.
*
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* @private
* @param {string} mode Target mode: 'visual' or 'source'
* @param {string} section Section to edit
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* @return {jQuery.Promise}
*/
function getTarget( mode, section ) {
if ( !targetPromise ) {
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
// The TargetLoader module is loaded in the bottom queue, so it should have been
// requested already but it might not have finished loading yet
targetPromise = mw.loader.using( 'ext.visualEditor.targetLoader' )
.then( function () {
mw.libs.ve.targetLoader.addPlugin( function () {
// Run VisualEditorPreloadModules, but if they fail, we still want to continue
// loading, so convert failure to success
return mw.loader.using( conf.preloadModules ).catch(
function () {
return $.Deferred().resolve();
}
);
} );
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
// Add modules specific to desktop (modules shared between desktop
// and mobile are already added by TargetLoader)
[ 'ext.visualEditor.desktopArticleTarget' ]
// Add requested plugins
.concat( plugins )
.forEach( mw.libs.ve.targetLoader.addPlugin );
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
plugins = [];
return mw.libs.ve.targetLoader.loadModules( mode );
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
} )
.then( function () {
if ( !active ) {
// Loading was aborted
// TODO: Make loaders abortable instead of waiting
targetPromise = null;
return $.Deferred().reject().promise();
}
var target = ve.init.mw.targetFactory.create(
conf.contentModels[ mw.config.get( 'wgPageContentModel' ) ], {
modes: availableModes,
defaultMode: mode
}
);
target.on( 'deactivate', function () {
active = false;
updateTabs( false );
} );
target.on( 'reactivate', function () {
try {
// T270331, see below.
uri = new mw.Uri( null, { arrayParams: true } );
} catch ( e ) {
uri = viewUri;
}
activateTarget(
getEditModeFromUri( uri ),
parseSection( uri.query.section )
);
} );
target.setContainer( $targetContainer );
targetLoaded = true;
return target;
}, function ( e ) {
mw.log.warn( 'VisualEditor failed to load: ' + e );
} );
}
targetPromise.then( function ( target ) {
target.section = section;
} );
return targetPromise;
}
function trackActivateStart( initData, link ) {
if ( link ) {
link = new mw.Uri( $( link ).closest( 'a' ).attr( 'href' ) );
} else {
link = uri;
}
if ( link && link.query.wvprov === 'sticky-header' ) {
initData.mechanism += '-sticky-header';
}
ve.track( 'trace.activate.enter', { mode: initData.mode } );
// ve.track normally tries to guess the current platform based on
// ve.init.target. We're in a pre-target-loaded state, so have it
// hardcode desktop here.
initData.platform = 'desktop';
ve.track( 'mwedit.init', initData );
mw.libs.ve.activationStart = ve.now();
}
function getTabMessage( key ) {
var tabMsgKey = tabMessages[ key ];
if ( !tabMsgKey && ( key === 'edit' || key === 'create' ) ) {
// Some skins don't use the default 'edit' and 'create' message keys.
// e.g. vector-view-edit, vector-view-create
tabMsgKey = mw.config.get( 'skin' ) + '-view-' + key;
// The following messages can be used here:
// * vector-view-edit
// * vector-view-create
// * messages for other skins
if ( !mw.message( tabMsgKey ).exists() ) {
tabMsgKey = 'skin-view-' + key;
}
}
return mw.msg( tabMsgKey );
}
/**
* Set the user's new preferred editor
*
* @param {string} editor Preferred editor, 'visualeditor' or 'wikitext'
* @return {jQuery.Promise} Promise which resolves when the preference has been set
*/
function setEditorPreference( editor ) {
// If visual mode isn't available, don't set the editor preference as the
// user has expressed no choice by opening this editor. (T246259)
// Strictly speaking the same thing should happen if visual mode is
// available but source mode isn't, but that is never the case.
if (
!init.isVisualAvailable ||
// T253941: This option does not actually disable the editor, only leaves the tabs/links unchanged
( conf.disableForAnons && mw.config.get( 'wgUserName' ) === null )
) {
return $.Deferred().resolve().promise();
}
if ( editor !== 'visualeditor' && editor !== 'wikitext' ) {
throw new Error( 'setEditorPreference called with invalid option: ', editor );
}
var key = pageExists ? 'edit' : 'create',
sectionKey = 'editsection';
if (
mw.config.get( 'wgVisualEditorConfig' ).singleEditTab &&
tabPreference === 'remember-last'
) {
if ( $( '#ca-view-foreign' ).length ) {
key += 'localdescription';
}
if ( editor === 'wikitext' ) {
key += 'source';
sectionKey += 'source';
}
$( '#ca-edit a' ).text( getTabMessage( key ) );
$( '.mw-editsection a' ).text( getTabMessage( sectionKey ) );
}
mw.cookie.set( 'VEE', editor, { path: '/', expires: 30 * 86400, prefix: '' } );
// Save user preference if logged in
if (
!mw.user.isAnon() &&
mw.user.options.get( 'visualeditor-editor' ) !== editor
) {
// Same as ve.init.target.getLocalApi()
return new mw.Api().saveOption( 'visualeditor-editor', editor ).then( function () {
mw.user.options.set( 'visualeditor-editor', editor );
} );
}
return $.Deferred().resolve().promise();
}
/**
* Update state of editing tabs
*
* @param {boolean} editing Whether the editor is loaded
* @param {string} [mode='visual'] Edit mode ('visual' or 'source')
* @param {boolean} [isNewSection] Adding a new section
*/
function updateTabs( editing, mode, isNewSection ) {
var $tab;
if ( editing ) {
if ( isNewSection ) {
$tab = $( '#ca-addsection' );
} else if ( $( '#ca-ve-edit' ).length ) {
if ( !mode || mode === 'visual' ) {
$tab = $( '#ca-ve-edit' );
} else {
$tab = $( '#ca-edit' );
}
} else {
// Single edit tab
$tab = $( '#ca-edit' );
}
} else {
$tab = $( '#ca-view' );
}
// Deselect current mode (e.g. "view" or "history") in skins that have
// separate tab sections for content actions and namespaces, like Vector.
$( '#p-views' ).find( 'li.selected' ).removeClass( 'selected' );
// In skins like MonoBook that don't have the separate tab sections,
// deselect the known tabs for editing modes (when switching or exiting editor).
$( '#ca-edit, #ca-ve-edit, #ca-addsection' ).not( $tab ).removeClass( 'selected' );
$tab.addClass( 'selected' );
}
/**
* Scroll to a specific heading before VE loads
*
* Similar to ve.init.mw.ArticleTarget.prototype.scrollToHeading
*
* @param {string} section Parsed section (string)
*/
function scrollToSection( section ) {
if ( section === '0' || section === 'new' ) {
return;
}
var $heading;
$( '#mw-content-text .mw-editsection a:not( .mw-editsection-visualeditor )' ).each( function () {
var linkUri = new mw.Uri( this.href );
if ( section === parseSection( linkUri.query.section ) ) {
$heading = $( this ).closest( 'h1, h2, h3, h4, h5, h6' );
return false;
}
} );
// When loading on action=edit URLs, there is no page content
if ( !$heading || !$heading.length ) {
return;
}
var offset = 0;
var enableVisualSectionEditing = mw.config.get( 'wgVisualEditorConfig' ).enableVisualSectionEditing;
if ( enableVisualSectionEditing === true || enableVisualSectionEditing === 'desktop' ) {
// Heading will jump to the top of the page in visual section editing
offset = $( '#mw-content-text' ).offset().top;
} else {
// Align with top of heading margin. Doesn't apply in visual section editing as the margin collapses.
offset = parseInt( $heading.css( 'margin-top' ) );
}
// Support for CSS `scroll-behavior: smooth;` and JS `window.scroll( { behavior: 'smooth' } )`
// is correlated:
// * https://caniuse.com/css-scroll-behavior
// * https://caniuse.com/mdn-api_window_scroll_options_behavior_parameter
var supportsSmoothScroll = 'scrollBehavior' in document.documentElement.style;
var newScrollTop = $heading.offset().top - offset - $toolbarPlaceholder.outerHeight();
if ( supportsSmoothScroll ) {
window.scroll( {
top: newScrollTop,
behavior: 'smooth'
} );
} else {
// Ideally we would use OO.ui.Element.static.getRootScrollableElement here
// as it has slightly better browser support (Chrome < 60)
var scrollContainer = document.documentElement;
$( scrollContainer ).animate( {
scrollTop: newScrollTop
} );
}
}
/**
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* Load and activate the target.
*
* If you need to call methods on the target before activate is called, call getTarget()
* yourself, chain your work onto that promise, and pass that chained promise in as targetPromise.
* E.g. `activateTarget( getTarget().then( function( target ) { target.doAThing(); } ) );`
*
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* @private
* @param {string} mode Target mode: 'visual' or 'source'
* @param {string} [section] Section to edit.
* If visual section editing is not enabled, we will jump to the start of this section, and still
* the heading to prefix the edit summary.
* @param {jQuery.Promise} [tPromise] Promise that will be resolved with a ve.init.mw.DesktopArticleTarget
* @param {boolean} [modified] The page was been modified before loading (e.g. in source mode)
*/
function activateTarget( mode, section, tPromise, modified ) {
var dataPromise;
updateTabs( true, mode, section === 'new' );
// Only call requestPageData early if the target object isn't there yet.
// If the target object is there, this is a second or subsequent load, and the
// internal state of the target object can influence the load request.
if ( !targetLoaded ) {
// The TargetLoader module is loaded in the bottom queue, so it should have been
// requested already but it might not have finished loading yet
dataPromise = mw.loader.using( 'ext.visualEditor.targetLoader' )
.then( function () {
return mw.libs.ve.targetLoader.requestPageData( mode, mw.config.get( 'wgRelevantPageName' ), {
sessionStore: true,
section: section,
oldId: oldId,
// Should be ve.init.mw.DesktopArticleTarget.static.trackingName, but the
// class hasn't loaded yet.
// This is used for stats tracking, so do not change!
targetName: 'mwTarget',
modified: modified,
editintro: uri.query.editintro,
preload: uri.query.preload,
preloadparams: uri.query.preloadparams,
// If switching to visual with modifications, check if we have wikitext to convert
wikitext: mode === 'visual' && modified ? $( '#wpTextbox1' ).textSelection( 'getContents' ) : undefined
} );
} );
dataPromise
.then( function ( response ) {
if (
// Check target promise hasn't already failed (isLoading=false)
isLoading &&
// TODO: Support tempWikitextEditor when section=new (T185633)
mode === 'source' && section !== 'new' &&
// Can't use temp editor when recovering an autosave
!( response.visualeditor && response.visualeditor.recovered )
) {
setupTempWikitextEditor( response.visualeditor );
}
} )
.then( incrementLoadingProgress );
}
// Do this before section scrolling
showToolbarPlaceholder();
mw.hook( 've.activationStart' ).fire();
var visibleSection = null;
var visibleSectionOffset = null;
if ( section === null ) {
var firstVisibleEditSection = null;
$( '#firstHeading, #mw-content-text .mw-editsection' ).each( function () {
var top = this.getBoundingClientRect().top;
if ( top > 0 ) {
firstVisibleEditSection = this;
// break
return false;
}
} );
if ( firstVisibleEditSection && firstVisibleEditSection.id !== 'firstHeading' ) {
var firstVisibleSectionLink = firstVisibleEditSection.querySelector( 'a' );
var linkUri = new mw.Uri( firstVisibleSectionLink.href );
visibleSection = parseSection( linkUri.query.section );
var firstVisibleHeading = $( firstVisibleEditSection ).closest( 'h1, h2, h3, h4, h5, h6' )[ 0 ];
visibleSectionOffset = firstVisibleHeading.getBoundingClientRect().top;
}
} else if ( mode === 'visual' ) {
scrollToSection( section );
}
showLoading( mode );
incrementLoadingProgress();
active = true;
tPromise = tPromise || getTarget( mode, section );
tPromise
.then( function ( target ) {
target.visibleSection = visibleSection;
target.visibleSectionOffset = visibleSectionOffset;
incrementLoadingProgress();
// If target was already loaded, ensure the mode is correct
target.setDefaultMode( mode );
// syncTempWikitextEditor modified the result object in the dataPromise
if ( tempWikitextEditor ) {
syncTempWikitextEditor();
}
var deactivating = target.deactivatingDeferred || $.Deferred().resolve();
return deactivating.then( function () {
var activatePromise = target.activate( dataPromise );
// toolbarSetupDeferred resolves slightly before activatePromise, use done
// to run in the same paint cycle as the VE toolbar being drawn
target.toolbarSetupDeferred.done( function () {
hideToolbarPlaceholder();
} );
return activatePromise;
} );
} )
.then( function () {
if ( mode === 'visual' ) {
// 'mwedit.ready' has already been fired for source mode in setupTempWikitextEditor
ve.track( 'mwedit.ready', { mode: mode } );
} else if ( !tempWikitextEditor ) {
// We're in source mode, but skipped the
// tempWikitextEditor, so make sure we do relevant
// tracking / hooks:
ve.track( 'mwedit.ready', { mode: mode } );
mw.hook( 've.wikitextInteractive' ).fire();
}
ve.track( 'mwedit.loaded', { mode: mode } );
} )
.always( clearLoading );
}
function activatePageTarget( mode, section, modified, link ) {
trackActivateStart( { type: 'page', mechanism: mw.config.get( 'wgArticleId' ) ? 'click' : 'new', mode: mode }, link );
if ( !active ) {
if ( uri.query.action !== 'edit' && !( uri.query.veaction in veactionToMode ) ) {
if ( history.pushState ) {
// Replace the current state with one that is tagged as ours, to prevent the
// back button from breaking when used to exit VE. FIXME: there should be a better
// way to do this. See also similar code in the DesktopArticleTarget constructor.
history.replaceState( { tag: 'visualeditor' }, '', uri );
// Set action=edit or veaction=edit/editsource
history.pushState( { tag: 'visualeditor' }, '', mode === 'source' ? veEditSourceUri : veEditUri );
}
// Update mw.Uri instance
uri = veEditUri;
}
activateTarget( mode, section, undefined, modified );
}
}
function getLastEditor() {
// This logic matches VisualEditorHooks::getLastEditor
var editor = mw.cookie.get( 'VEE', '' );
// Set editor to user's preference or site's default if …
if (
// … user is logged in,
!mw.user.isAnon() ||
// … no cookie is set, or
!editor ||
// value is invalid.
!( editor === 'visualeditor' || editor === 'wikitext' )
) {
editor = mw.user.options.get( 'visualeditor-editor' );
}
return editor;
}
/**
* Get the preferred editor for this edit page
*
* For the preferred *available* editor, use getAvailableEditPageEditor.
*
* @return {string} 'visualeditor' or 'wikitext'
*/
function getEditPageEditor() {
// This logic matches VisualEditorHooks::getEditPageEditor
// !!+ casts '0' to false
var isRedLink = !!+uri.query.redlink;
// On dual-edit-tab wikis, the edit page must mean the user wants wikitext,
// unless following a redlink
if ( !mw.config.get( 'wgVisualEditorConfig' ).singleEditTab && !isRedLink ) {
return 'wikitext';
}
switch ( tabPreference ) {
case 'prefer-ve':
return 'visualeditor';
case 'prefer-wt':
return 'wikitext';
case 'multi-tab':
// 'multi-tab'
// TODO: See VisualEditor.hooks.php
return isRedLink ?
getLastEditor() :
'wikitext';
case 'remember-last':
default:
return getLastEditor();
}
}
/**
* Get the preferred editor which is also available on this edit page
*
* @return {string} 'visual' or 'source'
*/
function getAvailableEditPageEditor() {
switch ( getEditPageEditor() ) {
case 'visualeditor':
if ( init.isVisualAvailable ) {
return 'visual';
}
if ( init.isWikitextAvailable ) {
return 'source';
}
return null;
case 'wikitext':
default:
return init.isWikitextAvailable ? 'source' : null;
}
}
function checkPreferenceOrStorage( prefName, storageKey, cookieName ) {
storageKey = storageKey || prefName;
cookieName = cookieName || storageKey;
return mw.user.options.get( prefName ) ||
(
mw.user.isAnon() && (
mw.storage.get( storageKey ) ||
mw.cookie.get( cookieName, '' )
)
);
}
function setPreferenceOrStorage( prefName, storageKey, cookieName ) {
storageKey = storageKey || prefName;
cookieName = cookieName || storageKey;
if ( mw.user.isAnon() ) {
// Try local storage first; if that fails, set a cookie
if ( !mw.storage.set( storageKey, 1 ) ) {
mw.cookie.set( cookieName, 1, { path: '/', expires: 30 * 86400, prefix: '' } );
}
} else {
new mw.Api().saveOption( prefName, '1' );
mw.user.options.set( prefName, '1' );
}
}
conf = mw.config.get( 'wgVisualEditorConfig' );
tabMessages = conf.tabMessages;
viewUri = new mw.Uri( mw.util.getUrl( mw.config.get( 'wgRelevantPageName' ) ) );
try {
uri = new mw.Uri( null, { arrayParams: true } );
} catch ( e ) {
// URI failed to parse, probably because of query string parameters. (T270331)
// Fall back to the viewUri so that initialization completes.
// Ideally mw.Uri would ignore invalid parameters or characters.
uri = viewUri;
}
// T156998: Don't trust uri.query.oldid, it'll be wrong if uri.query.diff or uri.query.direction
// is set to 'next' or 'prev'.
oldId = mw.config.get( 'wgRevisionId' ) || $( 'input[name=parentRevId]' ).val();
// wgFlaggedRevsEditLatestRevision is set by FlaggedRevs extension when viewing a stable revision
if ( oldId === mw.config.get( 'wgCurRevisionId' ) || mw.config.get( 'wgFlaggedRevsEditLatestRevision' ) ) {
// The page may have been edited by someone else after we loaded it, setting this to "undefined"
// indicates that we should load the actual latest revision.
oldId = undefined;
}
pageExists = !!mw.config.get( 'wgRelevantArticleId' );
var isViewPage = mw.config.get( 'wgIsArticle' ) && !( 'diff' in uri.query );
var isEditPage = mw.config.get( 'wgAction' ) === 'edit' || mw.config.get( 'wgAction' ) === 'submit';
var pageCanLoadEditor = isViewPage || isEditPage;
var pageIsProbablyEditable = mw.config.get( 'wgIsProbablyEditable' ) ||
mw.config.get( 'wgRelevantPageIsProbablyEditable' );
if ( pageCanLoadEditor ) {
$targetContainer.addClass( 've-init-mw-desktopArticleTarget-targetContainer' );
}
// Cast "0" (T89513)
var enable = !!+mw.user.options.get( 'visualeditor-enable' );
var tempdisable = !!+mw.user.options.get( 'visualeditor-betatempdisable' );
var autodisable = !!+mw.user.options.get( 'visualeditor-autodisable' );
tabPreference = mw.user.options.get( 'visualeditor-tabs' );
function isOnlyTabVE() {
return conf.singleEditTab && getAvailableEditPageEditor() === 'visual';
}
function isOnlyTabWikitext() {
return conf.singleEditTab && getAvailableEditPageEditor() === 'source';
}
init = {
unsupportedList: conf.unsupportedList,
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
/**
* Add a plugin module or function.
*
* Plugins are run after VisualEditor is loaded, but before it is initialized. This allows
* plugins to add classes and register them with the factories and registries.
*
* The parameter to this function can be a ResourceLoader module name or a function.
*
* If it's a module name, it will be loaded together with the VisualEditor core modules when
* VE is loaded. No special care is taken to ensure that the module runs after the VE
* classes are loaded, so if this is desired, the module should depend on
* ext.visualEditor.core .
*
* If it's a function, it will be invoked once the VisualEditor core modules and any
* plugin modules registered through this function have been loaded, but before the editor
Load RL modules in one load.php request, rather than in two stages This introduces TargetLoader, which manages plugins and RL modules in a slightly more generic fashion so that Targets themselves don't have to. This allows us to load all RL modules in one load.php request, rather than first loading ViewPageTarget which then loads the other modules. TargetLoader loads in the bottom queue, so it will be loaded as part of the main load.php request, but in VPT.init.js we still have to wait for it with using() because it might not have arrived yet. This also degrades gracefully on cached pages where TargetLoader isn't in the bottom queue: it'll be loaded as a separate request instead, which is suboptimal but no worse that what we were doing before. Right now TargetLoader is small enough that it could also be in the top queue, but in the future we want to add things like the action=visualeditor API request to it, and mw.Api is relatively big. Note: this also makes a breaking change to the plugin API: plugin callbacks no longer receive the target instance as a parameter, as they're now executed before the target has been constructed rather than after. In the long term, if we want to give plugins access to the target instance, we could give them the target promise somehow. For now, I've killed this feature because nothing used it and the change from a direct object reference to a promise would have been a breaking change anyway. Also fixed incorrect documentation index for ve.init.mw.ViewPageTarget.init. Bug: T53569 Change-Id: Ibfa6abbeaf872ae2aadc6ed9d5beba7473ea441a
2015-02-26 01:22:44 +00:00
* is intialized. The function can optionally return a jQuery.Promise . VisualEditor will
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
* only be initialized once all promises returned by plugin functions have been resolved.
*
* // Register ResourceLoader module
* mw.libs.ve.addPlugin( 'ext.gadget.foobar' );
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
*
* // Register a callback
* mw.libs.ve.addPlugin( function ( target ) {
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
* ve.dm.Foobar = .....
* } );
*
* // Register a callback that loads another script
* mw.libs.ve.addPlugin( function () {
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
* return $.getScript( 'http://example.com/foobar.js' );
* } );
*
* @param {string|Function} plugin Module name or callback that optionally returns a promise
*/
addPlugin: function ( plugin ) {
Infrastructure for loading plugins in the MW integration Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-22 20:34:28 +00:00
plugins.push( plugin );
},
/**
* Adjust edit page links in the current document
*
* This will run multiple times in a page lifecycle, notably when the
* page first loads and after post-save content replacement occurs. It
* needs to avoid doing anything which will cause problems if it's run
* twice or more.
*/
setupEditLinks: function () {
// NWE
if ( init.isWikitextAvailable && !isOnlyTabVE() ) {
$(
// Edit section links, except VE ones when both editors visible
'.mw-editsection a:not( .mw-editsection-visualeditor ),' +
// Edit tab
'#ca-edit a,' +
// Add section is currently a wikitext-only feature
'#ca-addsection a'
).each( function () {
var linkUri;
try {
linkUri = new mw.Uri( this.href );
} catch ( e ) {
// T66884
return;
}
if ( 'action' in linkUri.query ) {
delete linkUri.query.action;
linkUri.query.veaction = 'editsource';
$( this ).attr( 'href', linkUri.toString() );
}
} );
}
// Set up the tabs appropriately if the user has VE on
if ( init.isAvailable ) {
// … on two-edit-tab wikis, or single-edit-tab wikis, where the user wants both …
if (
!init.isSingleEditTab && init.isVisualAvailable &&
// T253941: This option does not actually disable the editor, only leaves the tabs/links unchanged
!( conf.disableForAnons && mw.config.get( 'wgUserName' ) === null )
) {
// … set the skin up with both tabs and both section edit links.
init.setupMultiTabSkin();
} else if (
pageCanLoadEditor && (
( init.isVisualAvailable && isOnlyTabVE() ) ||
( init.isWikitextAvailable && isOnlyTabWikitext() )
)
) {
// … on single-edit-tab wikis, where VE or NWE is the user's preferred editor
// Handle section edit link clicks
$( '.mw-editsection a' ).off( '.ve-target' ).on( 'click.ve-target', function ( e ) {
// isOnlyTabVE is computed on click as it may have changed since load
init.onEditSectionLinkClick( isOnlyTabVE() ? 'visual' : 'source', e );
} );
// Allow instant switching to edit mode, without refresh
$( '#ca-edit' ).off( '.ve-target' ).on( 'click.ve-target', function ( e ) {
init.onEditTabClick( isOnlyTabVE() ? 'visual' : 'source', e );
} );
}
}
},
setupMultiTabSkin: function () {
init.setupMultiTabs();
init.setupMultiSectionLinks();
},
setupMultiTabs: function () {
var
isMinerva = mw.config.get( 'skin' ) === 'minerva',
// Minerva puts the '#ca-...' ids on <a> nodes
$caEdit = $( '#ca-edit, li#page-actions-edit' ),
$caVeEdit = $( '#ca-ve-edit' );
Move edit tab generation into PHP and make it more configurable * Generate the edit tabs and the section edit links in PHP, with a fallback in JS for cases where we don't have them yet due to caching. But only change things if VE is enabled, and have the JS correct the state if the wrong cached HTML comes through. * Make the order of the tabs/links and the messages to use as captions configurable * Make the edit tabs and section edit links always be present in the page (regardless of namespace, user prefs, etc.) but be hidden and have JS unhide them (using html.ve-available) if appropriate * Add appendix messages so we can do a superscript "beta" even in places where we can't use HTML in the message VisualEditor.php: * Add new hook registrations * Remove edit link caption messages from the init init module because they're now added dynamically in VisualEditor.hooks.php * Add a noscript CSS module so we can hide some things in JS-less environments * Remove $wgVisualEditorTabLayout and replace it with $wgVisualEditorPosition * Add config vars for link captions, with null causing us to use the default caption * Add config vars for link caption appendices. Too many config vars but we'll clean that up later VisualEditor.hooks.php: * Dynamically add tab messages to the init init module * Remove unused globals in onBeforePageDisplay() * Add noscript CSS module * Add a SkinTemplateNavigation hook that changes and reorders the edit tabs as appropriate * Add a DoEditSectionLink hook that overwrites the edit section links * Export the new config variables to JS VisualEditor.i18n.php: * Add beta appendix message * Add a message for the default VE edit section link ve.init.mw.ViewPageTarget.init.css: * Remove the animation on the edit section links * Darken the color of the brackets and the pipe from #ccc to #555 * Style the beta message to be superscript-like (but not real <sup> to avoid moving the baseline) ve.init.mw.ViewPageTarget.noscript.css: * Hide the VE edit tab, the pipe and the VE edit section link initally unless and until JS unhides ve.init.mw.ViewPageTarget.init.js: * Toggle .ve-not-available / .ve-available * Edit tabs ** Only generate the the edit tabs if they're not already there from PHP ** Rewrite the edit tab generation to mirror what's being done in PHP * Section edit links ** Same as for edit tabs ** Also add mw-visualeditor-expanded to pad the brackets ve.init.mw.ViewPageTarget.js: * #ca-ve-edit is now always the VE tab (and #ca-edit always the edit source tab) so update the .selected behavior accordingly Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 19:14:41 +00:00
if ( pageCanLoadEditor ) {
// Allow instant switching to edit mode, without refresh
$caVeEdit.off( '.ve-target' ).on( 'click.ve-target', init.onEditTabClick.bind( init, 'visual' ) );
}
if ( pageCanLoadEditor ) {
// Always bind "Edit source" tab, because we want to handle switching with changes
$caEdit.off( '.ve-target' ).on( 'click.ve-target', init.onEditTabClick.bind( init, 'source' ) );
}
if ( pageCanLoadEditor && init.isWikitextAvailable ) {
// Only bind "Add topic" tab if NWE is available, because VE doesn't support section
// so we never have to switch from it when editing a section
$( '#ca-addsection' ).off( '.ve-target' ).on( 'click.ve-target', init.onEditTabClick.bind( init, 'source' ) );
}
if ( isMinerva ) {
// Minerva hides the link text - display tiny icons instead
mw.loader.load( [ 'oojs-ui.styles.icons-editing-advanced', 'oojs-ui.styles.icons-accessibility' ] );
$caEdit.find( '.mw-ui-icon' ).each( function () {
// Use <b> to dodge some styles targeting <span> to hide labels
var $icon = $( '<b>' ).addClass( 'mw-ui-icon mw-ui-icon-element mw-ui-icon-wikiText' );
$( this ).addClass( 've-edit-source' ).prepend( $icon );
} );
$caVeEdit.find( '.mw-ui-icon' ).each( function () {
var $icon = $( '<b>' ).addClass( 'mw-ui-icon mw-ui-icon-element mw-ui-icon-eye' );
$( this ).addClass( 've-edit-visual' ).prepend( $icon );
} );
}
if ( init.isVisualAvailable ) {
if ( conf.tabPosition === 'before' ) {
$caEdit.addClass( 'collapsible' );
} else {
$caVeEdit.addClass( 'collapsible' );
}
}
},
setupMultiSectionLinks: function () {
mw.ViewPageTarget: Get rid of FOUC on edit section brackets We don't have a FOUC on the appearing of the 'edit' link. That one is handled quite intelligently: * Via the stylesheet that is also loaded in noscript mode, its (hidden) appearance is already predetermined. So as soon as those elements are seen by the browser they style correctly for users without JavaScript (display: none). * This same stylesheet also hides it for users with JavaScript but where VE is not available (e.g. due to browser support). While ve-not-available is added very early on (before document ready), it could in theory cause a short FOUC, but that's okay. We simply don't know that VE isn't supported until then. We optimise for the common case (JavaScript enabled, VE available), while still ensuring that it is always hidden in noscript, and is hidden as soon as possible when VE turns out not to be available. For some reason, one small detail (the little bit of whitespace added inside the brackets), was left out of this and was implemented by adding the class 'mw-editsection-expanded' to them from a document ready handler. * First step, get rid of the script that adds this class and use ve-available instead. That means they're styled correctly much earlier (we add the class to <html> before document ready). This can still cause a brief FOUC, though in most cases they're correct from the start. * Step two, make brackets expand by default for script users, and let ve-not-available reset it. This way, like with edit tabs, a FOUC will never happen for ve-available. And even for ve-not-available, a FOUC is rare since we add it before document ready via <html> look-ahead styling. There was still a brief reflow jump because of negative margins between two paint events. One was undoing the other at a later time. These negative margins are a remnant of when we were doing animations (follows-up I4b9c47fd65a70). They were added to reduce reflows and content shift, but were now actually causing them. Removed "padding-right" from mw-editsection, and negative margin from the brackets. Also: * Don't add inline 'style="direction: ltr;"' on every single editsection throughout the DOM. This was the only operation we were doing unconditionally. While I doubt the need of it in general, we can at least allow MediaWiki to do it right, and only add the override if needed. This saves quite a few DOM operations. Change-Id: I7a729edc2cd4a66ebc0ad6935ffd02cb9b948bff
2014-05-07 00:08:53 +00:00
var $editsections = $( '#mw-content-text .mw-editsection' ),
bodyDir = $( document.body ).css( 'direction' );
mw.ViewPageTarget: Get rid of FOUC on edit section brackets We don't have a FOUC on the appearing of the 'edit' link. That one is handled quite intelligently: * Via the stylesheet that is also loaded in noscript mode, its (hidden) appearance is already predetermined. So as soon as those elements are seen by the browser they style correctly for users without JavaScript (display: none). * This same stylesheet also hides it for users with JavaScript but where VE is not available (e.g. due to browser support). While ve-not-available is added very early on (before document ready), it could in theory cause a short FOUC, but that's okay. We simply don't know that VE isn't supported until then. We optimise for the common case (JavaScript enabled, VE available), while still ensuring that it is always hidden in noscript, and is hidden as soon as possible when VE turns out not to be available. For some reason, one small detail (the little bit of whitespace added inside the brackets), was left out of this and was implemented by adding the class 'mw-editsection-expanded' to them from a document ready handler. * First step, get rid of the script that adds this class and use ve-available instead. That means they're styled correctly much earlier (we add the class to <html> before document ready). This can still cause a brief FOUC, though in most cases they're correct from the start. * Step two, make brackets expand by default for script users, and let ve-not-available reset it. This way, like with edit tabs, a FOUC will never happen for ve-available. And even for ve-not-available, a FOUC is rare since we add it before document ready via <html> look-ahead styling. There was still a brief reflow jump because of negative margins between two paint events. One was undoing the other at a later time. These negative margins are a remnant of when we were doing animations (follows-up I4b9c47fd65a70). They were added to reduce reflows and content shift, but were now actually causing them. Removed "padding-right" from mw-editsection, and negative margin from the brackets. Also: * Don't add inline 'style="direction: ltr;"' on every single editsection throughout the DOM. This was the only operation we were doing unconditionally. While I doubt the need of it in general, we can at least allow MediaWiki to do it right, and only add the override if needed. This saves quite a few DOM operations. Change-Id: I7a729edc2cd4a66ebc0ad6935ffd02cb9b948bff
2014-05-07 00:08:53 +00:00
// Match direction of the user interface
// TODO: Why is this needed? It seems to work fine without.
if ( $editsections.css( 'direction' ) !== bodyDir ) {
// Avoid creating inline style attributes if the inherited value is already correct
$editsections.css( 'direction', bodyDir );
}
var isMinerva = mw.config.get( 'skin' ) === 'minerva';
if ( isMinerva ) {
// Minerva hides the link text - display tiny icons instead
mw.loader.load( [ 'oojs-ui.styles.icons-editing-advanced', 'oojs-ui.styles.icons-accessibility' ] );
$( '#mw-content-text .mw-editsection a:not(.mw-editsection-visualeditor)' ).each( function () {
// Use <b> to dodge some styles targeting <span> to hide labels
var $icon = $( '<b>' ).addClass( 'mw-ui-icon mw-ui-icon-element mw-ui-icon-wikiText' );
$( this ).addClass( 've-edit-source' ).prepend( $icon );
} );
$( '#mw-content-text .mw-editsection a.mw-editsection-visualeditor' ).each( function () {
var $icon = $( '<b>' ).addClass( 'mw-ui-icon mw-ui-icon-element mw-ui-icon-eye' );
$( this ).addClass( 've-edit-visual' ).prepend( $icon );
} );
}
if ( pageCanLoadEditor ) {
Move edit tab generation into PHP and make it more configurable * Generate the edit tabs and the section edit links in PHP, with a fallback in JS for cases where we don't have them yet due to caching. But only change things if VE is enabled, and have the JS correct the state if the wrong cached HTML comes through. * Make the order of the tabs/links and the messages to use as captions configurable * Make the edit tabs and section edit links always be present in the page (regardless of namespace, user prefs, etc.) but be hidden and have JS unhide them (using html.ve-available) if appropriate * Add appendix messages so we can do a superscript "beta" even in places where we can't use HTML in the message VisualEditor.php: * Add new hook registrations * Remove edit link caption messages from the init init module because they're now added dynamically in VisualEditor.hooks.php * Add a noscript CSS module so we can hide some things in JS-less environments * Remove $wgVisualEditorTabLayout and replace it with $wgVisualEditorPosition * Add config vars for link captions, with null causing us to use the default caption * Add config vars for link caption appendices. Too many config vars but we'll clean that up later VisualEditor.hooks.php: * Dynamically add tab messages to the init init module * Remove unused globals in onBeforePageDisplay() * Add noscript CSS module * Add a SkinTemplateNavigation hook that changes and reorders the edit tabs as appropriate * Add a DoEditSectionLink hook that overwrites the edit section links * Export the new config variables to JS VisualEditor.i18n.php: * Add beta appendix message * Add a message for the default VE edit section link ve.init.mw.ViewPageTarget.init.css: * Remove the animation on the edit section links * Darken the color of the brackets and the pipe from #ccc to #555 * Style the beta message to be superscript-like (but not real <sup> to avoid moving the baseline) ve.init.mw.ViewPageTarget.noscript.css: * Hide the VE edit tab, the pipe and the VE edit section link initally unless and until JS unhides ve.init.mw.ViewPageTarget.init.js: * Toggle .ve-not-available / .ve-available * Edit tabs ** Only generate the the edit tabs if they're not already there from PHP ** Rewrite the edit tab generation to mirror what's being done in PHP * Section edit links ** Same as for edit tabs ** Also add mw-visualeditor-expanded to pad the brackets ve.init.mw.ViewPageTarget.js: * #ca-ve-edit is now always the VE tab (and #ca-edit always the edit source tab) so update the .selected behavior accordingly Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 19:14:41 +00:00
// Only init without refresh if we're on a view page. Though section edit links
// are rarely shown on non-view pages, they appear in one other case, namely
// when on a diff against the latest version of a page. In that case we mustn't
// init without refresh as that'd initialise for the wrong rev id (T52925)
Move edit tab generation into PHP and make it more configurable * Generate the edit tabs and the section edit links in PHP, with a fallback in JS for cases where we don't have them yet due to caching. But only change things if VE is enabled, and have the JS correct the state if the wrong cached HTML comes through. * Make the order of the tabs/links and the messages to use as captions configurable * Make the edit tabs and section edit links always be present in the page (regardless of namespace, user prefs, etc.) but be hidden and have JS unhide them (using html.ve-available) if appropriate * Add appendix messages so we can do a superscript "beta" even in places where we can't use HTML in the message VisualEditor.php: * Add new hook registrations * Remove edit link caption messages from the init init module because they're now added dynamically in VisualEditor.hooks.php * Add a noscript CSS module so we can hide some things in JS-less environments * Remove $wgVisualEditorTabLayout and replace it with $wgVisualEditorPosition * Add config vars for link captions, with null causing us to use the default caption * Add config vars for link caption appendices. Too many config vars but we'll clean that up later VisualEditor.hooks.php: * Dynamically add tab messages to the init init module * Remove unused globals in onBeforePageDisplay() * Add noscript CSS module * Add a SkinTemplateNavigation hook that changes and reorders the edit tabs as appropriate * Add a DoEditSectionLink hook that overwrites the edit section links * Export the new config variables to JS VisualEditor.i18n.php: * Add beta appendix message * Add a message for the default VE edit section link ve.init.mw.ViewPageTarget.init.css: * Remove the animation on the edit section links * Darken the color of the brackets and the pipe from #ccc to #555 * Style the beta message to be superscript-like (but not real <sup> to avoid moving the baseline) ve.init.mw.ViewPageTarget.noscript.css: * Hide the VE edit tab, the pipe and the VE edit section link initally unless and until JS unhides ve.init.mw.ViewPageTarget.init.js: * Toggle .ve-not-available / .ve-available * Edit tabs ** Only generate the the edit tabs if they're not already there from PHP ** Rewrite the edit tab generation to mirror what's being done in PHP * Section edit links ** Same as for edit tabs ** Also add mw-visualeditor-expanded to pad the brackets ve.init.mw.ViewPageTarget.js: * #ca-ve-edit is now always the VE tab (and #ca-edit always the edit source tab) so update the .selected behavior accordingly Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 19:14:41 +00:00
// and would preserve the wrong DOM with a diff on top.
$editsections.find( '.mw-editsection-visualeditor' )
.off( '.ve-target' ).on( 'click.ve-target', init.onEditSectionLinkClick.bind( init, 'visual' ) );
if ( init.isWikitextAvailable ) {
// TOOD: Make this less fragile
$editsections.find( 'a:not( .mw-editsection-visualeditor )' )
.off( '.ve-target' ).on( 'click.ve-target', init.onEditSectionLinkClick.bind( init, 'source' ) );
}
Move edit tab generation into PHP and make it more configurable * Generate the edit tabs and the section edit links in PHP, with a fallback in JS for cases where we don't have them yet due to caching. But only change things if VE is enabled, and have the JS correct the state if the wrong cached HTML comes through. * Make the order of the tabs/links and the messages to use as captions configurable * Make the edit tabs and section edit links always be present in the page (regardless of namespace, user prefs, etc.) but be hidden and have JS unhide them (using html.ve-available) if appropriate * Add appendix messages so we can do a superscript "beta" even in places where we can't use HTML in the message VisualEditor.php: * Add new hook registrations * Remove edit link caption messages from the init init module because they're now added dynamically in VisualEditor.hooks.php * Add a noscript CSS module so we can hide some things in JS-less environments * Remove $wgVisualEditorTabLayout and replace it with $wgVisualEditorPosition * Add config vars for link captions, with null causing us to use the default caption * Add config vars for link caption appendices. Too many config vars but we'll clean that up later VisualEditor.hooks.php: * Dynamically add tab messages to the init init module * Remove unused globals in onBeforePageDisplay() * Add noscript CSS module * Add a SkinTemplateNavigation hook that changes and reorders the edit tabs as appropriate * Add a DoEditSectionLink hook that overwrites the edit section links * Export the new config variables to JS VisualEditor.i18n.php: * Add beta appendix message * Add a message for the default VE edit section link ve.init.mw.ViewPageTarget.init.css: * Remove the animation on the edit section links * Darken the color of the brackets and the pipe from #ccc to #555 * Style the beta message to be superscript-like (but not real <sup> to avoid moving the baseline) ve.init.mw.ViewPageTarget.noscript.css: * Hide the VE edit tab, the pipe and the VE edit section link initally unless and until JS unhides ve.init.mw.ViewPageTarget.init.js: * Toggle .ve-not-available / .ve-available * Edit tabs ** Only generate the the edit tabs if they're not already there from PHP ** Rewrite the edit tab generation to mirror what's being done in PHP * Section edit links ** Same as for edit tabs ** Also add mw-visualeditor-expanded to pad the brackets ve.init.mw.ViewPageTarget.js: * #ca-ve-edit is now always the VE tab (and #ca-edit always the edit source tab) so update the .selected behavior accordingly Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 19:14:41 +00:00
}
},
/**
* Check whether a jQuery event represents a plain left click, without
* any modifiers or a programmatically triggered click.
*
* This is a duplicate of a function in ve.utils, because this file runs
* before any of VE core or OOui has been loaded.
*
* @param {jQuery.Event} e
* @return {boolean} Whether it was an unmodified left click
*/
isUnmodifiedLeftClick: function ( e ) {
return e && ( (
e.which && e.which === 1 && !( e.shiftKey || e.altKey || e.ctrlKey || e.metaKey )
) || e.isTrigger );
},
onEditTabClick: function ( mode, e ) {
if ( !init.isUnmodifiedLeftClick( e ) ) {
return;
}
if ( !active && mode === 'source' && !init.isWikitextAvailable ) {
// We're not active so we don't need to manage a switch, and
// we don't have source mode available so we don't need to
// activate VE. Just follow the link.
return;
}
e.preventDefault();
if ( isLoading ) {
return;
}
var section = $( e.target ).closest( '#ca-addsection' ).length ? 'new' : null;
if ( active ) {
targetPromise.done( function ( target ) {
if ( target.getDefaultMode() === 'source' ) {
if ( mode === 'visual' ) {
target.switchToVisualEditor();
} else if ( mode === 'source' ) {
// Requested section may have changed --
// switchToWikitextSection will do nothing if the
// section is unchanged.
target.switchToWikitextSection( section );
}
} else if ( target.getDefaultMode() === 'visual' ) {
if ( mode === 'source' ) {
if ( section ) {
// switching from visual via the "add section" tab
target.switchToWikitextSection( section );
} else {
target.editSource();
}
}
// Visual-to-visual doesn't need to do anything,
// because we don't have any section concerns. Just
// no-op it.
}
} );
} else {
if ( section !== null ) {
this.onEditSectionLinkClick( mode, e, section );
} else {
init.activateVe( mode, e.target );
}
}
},
activateVe: function ( mode, link ) {
var wikitext = $( '#wpTextbox1' ).textSelection( 'getContents' ),
sectionVal = $( 'input[name=wpSection]' ).val(),
section = sectionVal !== '' && sectionVal !== undefined ? sectionVal : null,
config = mw.config.get( 'wgVisualEditorConfig' ),
canSwitch = config.fullRestbaseUrl || config.allowLossySwitching,
modified = mw.config.get( 'wgAction' ) === 'submit' ||
(
mw.config.get( 'wgAction' ) === 'edit' &&
wikitext !== initialWikitext
);
// Close any open jQuery.UI dialogs (e.g. WikiEditor's find and replace)
if ( $.fn.dialog ) {
$( '.ui-dialog-content' ).dialog( 'close' );
}
// Release the edit warning on #wpTextbox1 which was setup in mediawiki.action.edit.editWarning.js
function releaseOldEditWarning() {
$( window ).off( 'beforeunload.editwarning' );
}
if ( modified && !canSwitch ) {
mw.loader.using( 'ext.visualEditor.switching' ).done( function () {
var windowManager = new OO.ui.WindowManager(),
switchWindow = new mw.libs.ve.SwitchConfirmDialog();
$( document.body ).append( windowManager.$element );
windowManager.addWindows( [ switchWindow ] );
windowManager.openWindow( switchWindow )
.closed.then( function ( data ) {
var oldUri;
// TODO: windowManager.destroy()?
if ( data && data.action === 'discard' ) {
releaseOldEditWarning();
setEditorPreference( 'visualeditor' );
oldUri = veEditUri.clone();
delete oldUri.query.veswitched;
location.href = oldUri.extend( { wteswitched: 1 } );
}
} );
} );
} else {
releaseOldEditWarning();
activatePageTarget( mode, section, modified, link );
}
},
/**
* Handle section edit links being clicked
*
* @param {string} mode Edit mode
* @param {jQuery.Event} e Click event
* @param {string} [section] Override edit section, taken from link URL if not specified
*/
onEditSectionLinkClick: function ( mode, e, section ) {
var linkUri = new mw.Uri( e.target.href ),
title = mw.Title.newFromText( linkUri.query.title || '' );
if (
// Modified click (e.g. ctrl+click)
!init.isUnmodifiedLeftClick( e ) ||
// Not an edit action
!( 'action' in linkUri.query || 'veaction' in linkUri.query ) ||
// Edit target is on another host (e.g. commons file)
linkUri.getHostPort() !== location.host ||
// Title param doesn't match current page
title && title.getPrefixedText() !== new mw.Title( mw.config.get( 'wgRelevantPageName' ) ).getPrefixedText()
) {
return;
}
e.preventDefault();
if ( isLoading ) {
return;
}
trackActivateStart( { type: 'section', mechanism: section === 'new' ? 'new' : 'click', mode: mode }, e.target );
if ( !active ) {
if ( uri.query.action !== 'edit' && !( uri.query.veaction in veactionToMode ) ) {
if ( history.pushState ) {
// Replace the current state with one that is tagged as ours, to prevent the
// back button from breaking when used to exit VE. FIXME: there should be a better
// way to do this. See also similar code in the DesktopArticleTarget constructor.
history.replaceState( { tag: 'visualeditor' }, '', uri );
// Use linkUri
history.pushState( { tag: 'visualeditor' }, '', linkUri );
}
}
// Update mw.Uri instance
uri = linkUri;
// Use section from URL
if ( section === undefined ) {
section = parseSection( linkUri.query.section );
}
var tPromise = getTarget( mode, section );
activateTarget( mode, section, tPromise, e.target );
}
},
/**
* Check whether the welcome dialog should be shown.
*
* The welcome dialog can be disabled in configuration; or by calling disableWelcomeDialog();
* or using a query string parameter; or if we've recorded that we've already shown it before
* in a user preference, local storage or a cookie.
*
* @return {boolean}
*/
shouldShowWelcomeDialog: function () {
return !(
// Disabled in config?
!mw.config.get( 'wgVisualEditorConfig' ).showBetaWelcome ||
// Disabled for the current request?
this.isWelcomeDialogSuppressed() ||
// Hidden using preferences, local storage or cookie?
checkPreferenceOrStorage( 'visualeditor-hidebetawelcome', 've-beta-welcome-dialog' )
);
},
/**
* Check whether the welcome dialog is temporarily disabled.
*
* @return {boolean}
*/
isWelcomeDialogSuppressed: function () {
return !!(
// Disabled by calling disableWelcomeDialog()?
welcomeDialogDisabled ||
// Hidden using URL parameter?
'vehidebetadialog' in new mw.Uri().query ||
// Check for deprecated hidewelcomedialog parameter (T249954)
'hidewelcomedialog' in new mw.Uri().query
);
},
/**
* Record that we've already shown the welcome dialog to this user, so that it won't be shown
* to them again.
*
* Uses a preference for logged-in users; uses local storage or a cookie for anonymous users.
*/
stopShowingWelcomeDialog: function () {
setPreferenceOrStorage( 'visualeditor-hidebetawelcome', 've-beta-welcome-dialog' );
},
/**
* Prevent the welcome dialog from being shown on this page view only.
*
* Causes shouldShowWelcomeDialog() to return false, but doesn't save anything to preferences
* or local storage, so future page views are not affected.
*/
disableWelcomeDialog: function () {
welcomeDialogDisabled = true;
},
/**
* Check whether the user education popups (ve.ui.MWEducationPopupWidget) should be shown.
*
* The education popups can be disabled by calling disableWelcomeDialog(), or if we've
* recorded that we've already shown it before in a user preference, local storage or a cookie.
*
* @return {boolean}
*/
shouldShowEducationPopups: function () {
return !(
// Disabled by calling disableEducationPopups()?
educationPopupsDisabled ||
// Hidden using preferences, local storage, or cookie?
checkPreferenceOrStorage( 'visualeditor-hideusered', 've-hideusered' )
);
},
/**
* Record that we've already shown the education popups to this user, so that it won't be
* shown to them again.
*
* Uses a preference for logged-in users; uses local storage or a cookie for anonymous users.
*/
stopShowingEducationPopups: function () {
setPreferenceOrStorage( 'visualeditor-hideusered', 've-hideusered' );
},
/**
* Prevent the education popups from being shown on this page view only.
*
* Causes shouldShowEducationPopups() to return false, but doesn't save anything to
* preferences or local storage, so future page views are not affected.
*/
disableEducationPopups: function () {
educationPopupsDisabled = true;
}
};
init.isSingleEditTab = conf.singleEditTab && tabPreference !== 'multi-tab';
// On a view page, extend the current URI so parameters like oldid are carried over
// On a non-view page, use viewUri
var veEditBaseUri = pageCanLoadEditor ? uri : viewUri;
if ( init.isSingleEditTab ) {
veEditSourceUri = veEditUri = veEditBaseUri.clone().extend( { action: 'edit' } );
delete veEditUri.query.veaction;
} else {
veEditUri = veEditBaseUri.clone().extend( { veaction: 'edit' } );
veEditSourceUri = veEditBaseUri.clone().extend( { veaction: 'editsource' } );
delete veEditUri.query.action;
delete veEditSourceUri.query.action;
}
if ( oldId ) {
veEditUri.extend( { oldid: oldId } );
}
// Whether VisualEditor should be available for the current user, page, wiki, mediawiki skin,
// browser etc.
init.isAvailable = (
VisualEditorSupportCheck() &&
( ( 'vesupported' in uri.query ) || !$.client.test( init.unsupportedList, null, true ) )
// Extensions can disable VE in certain circumstances using the VisualEditorBeforeEditor hook (T174180)
);
var enabledForUser = (
// User has 'visualeditor-enable' preference enabled (for alpha opt-in)
// User has 'visualeditor-betatempdisable' preference disabled
// User has 'visualeditor-autodisable' preference disabled
( conf.isBeta ? enable : !tempdisable ) && !autodisable
);
// Duplicated in VisualEditor.hooks.php#isVisualAvailable()
init.isVisualAvailable = (
init.isAvailable &&
// If forced by the URL parameter, skip the namespace check (T221892) and preference check
( uri.query.veaction === 'edit' || (
// Only in enabled namespaces
conf.namespaces.indexOf( new mw.Title( mw.config.get( 'wgRelevantPageName' ) ).getNamespaceId() ) !== -1 &&
// Enabled per user preferences
enabledForUser
) ) &&
// Only for pages with a supported content model
Object.prototype.hasOwnProperty.call( conf.contentModels, mw.config.get( 'wgPageContentModel' ) )
);
// Duplicated in VisualEditor.hooks.php#isWikitextAvailable()
init.isWikitextAvailable = (
init.isAvailable &&
// Enabled on site
conf.enableWikitext &&
// User preference
mw.user.options.get( 'visualeditor-newwikitext' ) &&
// Only on wikitext pages
mw.config.get( 'wgPageContentModel' ) === 'wikitext'
);
if ( init.isVisualAvailable ) {
availableModes.push( 'visual' );
}
if ( init.isWikitextAvailable ) {
availableModes.push( 'source' );
}
// FIXME: We should do this more elegantly
init.setEditorPreference = setEditorPreference;
init.updateTabs = updateTabs;
// Note: Though VisualEditor itself only needs this exposure for a very small reason
// (namely to access init.unsupportedList from the unit tests...) this has become one of the nicest
// ways to easily detect whether the VisualEditor initialisation code is present.
//
// The VE global was once available always, but now that platform integration initialisation
// is properly separated, it doesn't exist until the platform loads VisualEditor core.
//
// Most of mw.libs.ve is considered subject to change and private. An exception is that
// mw.libs.ve.isVisualAvailable is public, and indicates whether the VE editor itself can be loaded
// on this page. See above for why it may be false.
mw.libs.ve = $.extend( mw.libs.ve || {}, init );
if ( init.isVisualAvailable ) {
$( 'html' ).addClass( 've-available' );
} else {
Move edit tab generation into PHP and make it more configurable * Generate the edit tabs and the section edit links in PHP, with a fallback in JS for cases where we don't have them yet due to caching. But only change things if VE is enabled, and have the JS correct the state if the wrong cached HTML comes through. * Make the order of the tabs/links and the messages to use as captions configurable * Make the edit tabs and section edit links always be present in the page (regardless of namespace, user prefs, etc.) but be hidden and have JS unhide them (using html.ve-available) if appropriate * Add appendix messages so we can do a superscript "beta" even in places where we can't use HTML in the message VisualEditor.php: * Add new hook registrations * Remove edit link caption messages from the init init module because they're now added dynamically in VisualEditor.hooks.php * Add a noscript CSS module so we can hide some things in JS-less environments * Remove $wgVisualEditorTabLayout and replace it with $wgVisualEditorPosition * Add config vars for link captions, with null causing us to use the default caption * Add config vars for link caption appendices. Too many config vars but we'll clean that up later VisualEditor.hooks.php: * Dynamically add tab messages to the init init module * Remove unused globals in onBeforePageDisplay() * Add noscript CSS module * Add a SkinTemplateNavigation hook that changes and reorders the edit tabs as appropriate * Add a DoEditSectionLink hook that overwrites the edit section links * Export the new config variables to JS VisualEditor.i18n.php: * Add beta appendix message * Add a message for the default VE edit section link ve.init.mw.ViewPageTarget.init.css: * Remove the animation on the edit section links * Darken the color of the brackets and the pipe from #ccc to #555 * Style the beta message to be superscript-like (but not real <sup> to avoid moving the baseline) ve.init.mw.ViewPageTarget.noscript.css: * Hide the VE edit tab, the pipe and the VE edit section link initally unless and until JS unhides ve.init.mw.ViewPageTarget.init.js: * Toggle .ve-not-available / .ve-available * Edit tabs ** Only generate the the edit tabs if they're not already there from PHP ** Rewrite the edit tab generation to mirror what's being done in PHP * Section edit links ** Same as for edit tabs ** Also add mw-visualeditor-expanded to pad the brackets ve.init.mw.ViewPageTarget.js: * #ca-ve-edit is now always the VE tab (and #ca-edit always the edit source tab) so update the .selected behavior accordingly Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 19:14:41 +00:00
$( 'html' ).addClass( 've-not-available' );
// Don't return here because we do want the skin setup to consistently happen
// for e.g. "Edit" > "Edit source" even when VE is not available.
}
function isSupportedEditPage( editUri ) {
return configData.unsupportedEditParams.every( function ( param ) {
return editUri.query[ param ] === undefined;
} );
}
/**
* Get the edit mode for the given URI
*
* @param {mw.Uri} editUri Edit URI
* @return {string} 'visual' or 'source'
*/
function getEditModeFromUri( editUri ) {
if ( mw.config.get( 'wgDiscussionToolsStartNewTopicTool' ) ) {
// Avoid conflicts with DiscussionTools
return false;
}
// On view pages if veaction is correctly set
var m = veactionToMode[ editUri.query.veaction ];
if ( isViewPage && init.isAvailable && availableModes.indexOf( m ) !== -1 ) {
return m;
}
// Edit pages
if ( isEditPage && isSupportedEditPage( editUri ) ) {
// Just did a discard-switch from wikitext editor to VE (in no RESTBase mode)
if ( editUri.query.wteswitched === '1' ) {
return init.isVisualAvailable ? 'visual' : null;
}
// User has disabled VE, or we are in view source only mode, or we have landed here with posted data
if ( !enabledForUser || $( '#ca-viewsource' ).length || mw.config.get( 'wgAction' ) === 'submit' ) {
return null;
}
return getAvailableEditPageEditor();
}
return null;
}
$( function () {
var showWikitextWelcome = true,
section = parseSection( uri.query.section );
var requiredSkinElements =
$targetContainer.length &&
$( '#mw-content-text' ).length &&
// A link to open the editor is technically not necessary if it's going to open itself
( isEditPage || $( '#ca-edit, #ca-viewsource' ).length );
if ( uri.query.action === 'edit' && $( '#wpTextbox1' ).length ) {
initialWikitext = $( '#wpTextbox1' ).textSelection( 'getContents' );
}
if ( ( init.isVisualAvailable || init.isWikitextAvailable ) &&
pageCanLoadEditor &&
pageIsProbablyEditable &&
!requiredSkinElements
) {
mw.log.warn(
'Your skin is incompatible with VisualEditor. ' +
'See https://www.mediawiki.org/wiki/Extension:VisualEditor/Skin_requirements for the requirements.'
);
// aid debugging for additional context.
var errorCode = [
init.isVisualAvailable,
init.isWikitextAvailable,
pageCanLoadEditor,
pageIsProbablyEditable,
requiredSkinElements
].map( function ( bool ) {
return Number( bool );
} ).join( '-' );
var err = new Error( 'Incompatible with VisualEditor: ' + errorCode );
err.name = 'VeIncompatibleSkinWarning';
mw.errorLogger.logError( err, 'error.visualeditor' );
} else if ( init.isAvailable ) {
var mode = getEditModeFromUri( uri );
if ( mode ) {
showWikitextWelcome = false;
trackActivateStart( {
type: section === null ? 'page' : 'section',
mechanism: ( section === 'new' || !mw.config.get( 'wgArticleId' ) ) ? 'url-new' : 'url',
mode: mode
} );
activateTarget( mode, section );
} else if (
init.isVisualAvailable &&
pageCanLoadEditor &&
init.isSingleEditTab
) {
// In single edit tab mode we never have an edit tab
// with accesskey 'v' so create one
$( document.body ).append(
$( '<a>' )
.attr( { accesskey: mw.msg( 'accesskey-ca-ve-edit' ), href: veEditUri } )
// Accesskey fires a click event
.on( 'click.ve-target', init.onEditTabClick.bind( init, 'visual' ) )
.addClass( 'oo-ui-element-hidden' )
);
}
// Add the switch button to WikiEditor on edit pages
if (
init.isVisualAvailable &&
isEditPage &&
$( '#wpTextbox1' ).length
) {
mw.loader.load( 'ext.visualEditor.switching' );
$( '#wpTextbox1' ).on( 'wikiEditor-toolbar-doneInitialSections', function () {
mw.loader.using( 'ext.visualEditor.switching' ).done( function () {
var windowManager, editingTabDialog, switchToolbar, popup,
showPopup = !!uri.query.veswitched && !mw.user.options.get( 'visualeditor-hidesourceswitchpopup' ),
toolFactory = new OO.ui.ToolFactory(),
toolGroupFactory = new OO.ui.ToolGroupFactory();
toolFactory.register( mw.libs.ve.MWEditModeVisualTool );
toolFactory.register( mw.libs.ve.MWEditModeSourceTool );
switchToolbar = new OO.ui.Toolbar( toolFactory, toolGroupFactory, {
classes: [ 've-init-mw-editSwitch' ]
} );
switchToolbar.on( 'switchEditor', function ( m ) {
if ( m === 'visual' ) {
init.activateVe( 'visual' );
$( '#wpTextbox1' ).trigger( 'wikiEditor-switching-visualeditor' );
}
} );
switchToolbar.setup( [ {
name: 'editMode',
type: 'list',
icon: 'edit',
title: mw.msg( 'visualeditor-mweditmode-tooltip' ),
label: mw.msg( 'visualeditor-mweditmode-tooltip' ),
invisibleLabel: true,
include: [ 'editModeVisual', 'editModeSource' ]
} ] );
popup = new mw.libs.ve.SwitchPopupWidget( 'source' );
switchToolbar.tools.editModeVisual.toolGroup.$element.append( popup.$element );
switchToolbar.emit( 'updateState' );
$( '.wikiEditor-ui-toolbar' ).prepend( switchToolbar.$element );
popup.toggle( showPopup );
// Duplicate of this code in ve.init.mw.DesktopArticleTarget.js
// eslint-disable-next-line no-jquery/no-class-state
if ( $( '#ca-edit' ).hasClass( 'visualeditor-showtabdialog' ) ) {
$( '#ca-edit' ).removeClass( 'visualeditor-showtabdialog' );
// Set up a temporary window manager
windowManager = new OO.ui.WindowManager();
$( document.body ).append( windowManager.$element );
editingTabDialog = new mw.libs.ve.EditingTabDialog();
windowManager.addWindows( [ editingTabDialog ] );
windowManager.openWindow( editingTabDialog )
.closed.then( function ( data ) {
// Detach the temporary window manager
windowManager.destroy();
if ( data && data.action === 'prefer-ve' ) {
location.href = veEditUri;
} else if ( data && data.action === 'multi-tab' ) {
location.reload();
}
} );
}
} );
} );
// Remember that the user wanted wikitext, at least this time
mw.libs.ve.setEditorPreference( 'wikitext' );
// If the user has loaded WikiEditor, clear any auto-save state they
// may have from a previous VE session
// We don't have access to the VE session storage methods, but invalidating
// the docstate is sufficient to prevent the data from being used.
mw.storage.session.remove( 've-docstate' );
}
init.setupEditLinks();
}
if (
pageCanLoadEditor &&
showWikitextWelcome &&
// At least one editor is available (T201928)
( init.isVisualAvailable || init.isWikitextAvailable || $( '#wpTextbox1' ).length ) &&
isEditPage &&
init.shouldShowWelcomeDialog() &&
// Not on protected pages
pageIsProbablyEditable
) {
mw.loader.using( 'ext.visualEditor.welcome' ).done( function () {
var windowManager, welcomeDialog;
// Check shouldShowWelcomeDialog() again: any code that might have called
// stopShowingWelcomeDialog() wouldn't have had an opportunity to do that
// yet by the first time we checked
if ( !init.shouldShowWelcomeDialog() ) {
return;
}
windowManager = new OO.ui.WindowManager();
welcomeDialog = new mw.libs.ve.WelcomeDialog();
$( document.body ).append( windowManager.$element );
windowManager.addWindows( [ welcomeDialog ] );
windowManager.openWindow(
welcomeDialog,
{
switchable: init.isVisualAvailable,
editor: 'source'
}
)
.closed.then( function ( data ) {
windowManager.destroy();
if ( data && data.action === 'switch-ve' ) {
init.activateVe( 'visual' );
}
} );
init.stopShowingWelcomeDialog();
} );
}
if ( uri.query.venotify ) {
var notify = uri.query.venotify;
// wgPostEdit can be "saved", "created", "restored" or null for null edits.
// TODO: Also set wgPostEdit on non-redirecting edits (T240041)
mw.config.set( 'wgPostEdit', notify );
// Loadomg postEdit code will trigger the post edit notification as wgPostEdit is set
mw.loader.load( 'mediawiki.action.view.postEdit' );
delete uri.query.venotify;
// Get rid of the ?venotify= from the URL
if ( history.replaceState ) {
history.replaceState( null, '', uri );
}
}
} );
}() );