mediawiki-extensions-Visual.../modules/ve2/dm/ve.dm.DocumentFragment.js

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/**
* DataModel document fragment.
*
* @class
* @extends {ve.Document}
* @constructor
* @param {Array} data Linear model data to start with
* @param {ve.dm.Document} [parentDocument] Document to use as root for created nodes
*/
ve.dm.DocumentFragment = function( data, parentDocument ) {
// Inheritance
ve.Document.call( this, new ve.dm.DocumentNode() );
// Properties
this.parentDocument = parentDocument;
this.data = data || [];
this.offsetMap = new Array( this.data.length );
// Initialization
var doc = parentDocument || this;
this.documentNode.setDocument( doc );
var root = doc.getDocumentNode();
this.documentNode.setRoot( root );
/*
* The offsetMap is always one element longer than data because it includes a reference to the
* root node at the offset just past the end. To make population work correctly, we have to
* start out with that one extra reference.
*/
this.offsetMap.push( this.documentNode );
/*
* Build a tree of nodes and nodes that will be added to them after a full scan is complete,
* then from the bottom up add nodes to their potential parents. This avoids massive length
* updates being broadcast upstream constantly while building is underway. Also populate the
* offset map as we go.
*/
var node,
textLength = 0,
inTextNode = false,
// Stack of stacks, each containing a
stack = [[this.documentNode], []],
children,
openingIndex,
currentStack = stack[1],
parentStack = stack[0],
currentNode = this.documentNode;
for ( var i = 0, length = this.data.length; i < length; i++ ) {
/*
* Set the node reference for this offset in the offset cache.
*
* This looks simple, but there are three cases that result in the same thing:
*
* 1. data[i] is an opening, so offset i is before the opening, so we need to point to the
* parent of the opened element. currentNode will be set to the opened element later,
* but right now its still set to the parent of the opened element.
* 2. data[i] is a closing, so offset i is before the closing, so we need to point to the
* closed element. currentNode will be set to the parent of the closed element later,
* but right now it's still set to the closed element.
* 3. data[i] is content, so offset i is in the middle of an element, so obviously we need
* currentNode, which won't be changed by this iteration.
*
* We want to populate the offsetMap with branches only, but we've just written the actual
* node that lives at this offset. So if it's a leaf node, change it to its parent.
*/
this.offsetMap[i] = ve.dm.factory.canNodeHaveChildren( currentNode.getType() ) ?
currentNode : parentStack[parentStack.length - 1];
// Infer that if an item in the linear model has a type attribute than it must be an element
if ( this.data[i].type === undefined ) {
// Text node opening
if ( !inTextNode ) {
// Create a lengthless text node
node = new ve.dm.TextNode();
// Set the root pointer now, to prevent cascading updates
node.setRoot( root );
// Put the node on the current inner stack
currentStack.push( node );
currentNode = node;
// Set a flag saying we're inside a text node
inTextNode = true;
}
// Track the length
textLength++;
} else {
// Text node closing
if ( inTextNode ) {
// Finish the text node by setting the length
currentNode.setLength( textLength );
// Put the state variables back as they were
currentNode = parentStack[parentStack.length - 1];
inTextNode = false;
textLength = 0;
}
// Element open/close
if ( this.data[i].type.charAt( 0 ) != '/' ) {
// Branch or leaf node opening
// Create a childless node
node = ve.dm.factory.create( this.data[i].type, [], this.data[i].attributes );
// Set the root pointer now, to prevent cascading updates
node.setRoot( root );
// Put the childless node on the current inner stack
currentStack.push( node );
if ( ve.dm.factory.canNodeHaveChildren( node.getType() ) ) {
// Create a new inner stack for this node
parentStack = currentStack;
currentStack = [];
stack.push( currentStack );
}
currentNode = node;
} else {
// Branch or leaf node closing
if ( ve.dm.factory.canNodeHaveChildren( currentNode.getType() ) ) {
// Pop this node's inner stack from the outer stack. It'll have all of the node's
// child nodes fully constructed
children = stack.pop();
currentStack = parentStack;
parentStack = stack[stack.length - 2];
if ( !parentStack ) {
// This can only happen if we got unbalanced data
throw 'Unbalanced input passed to DocumentFragment';
}
// Attach the children to the node
ve.batchSplice( currentNode, 0, 0, children );
}
currentNode = parentStack[parentStack.length - 1];
}
}
}
// The end state is stack = [ [this.documentNode] [ array, of, its, children ] ]
// so attach all nodes in stack[1] to the root node
ve.batchSplice( this.documentNode, 0, 0, stack[1] );
};
/* Methods */
/**
* Gets slice or copy of the document data.
*
* @method
* @param {ve.Range} [range] Range of data to get, all data will be given by default
* @param {Boolean} [deep=false] Whether to return a deep copy (WARNING! This may be very slow)
* @returns {Array} Slice or copy of document data
*/
ve.dm.DocumentFragment.prototype.getData = function( range, deep ) {
var start = 0,
end;
if ( range !== undefined ) {
range.normalize();
start = Math.max( 0, Math.min( this.data.length, range.start ) );
end = Math.max( 0, Math.min( this.data.length, range.end ) );
}
// IE work-around: arr.slice( 0, undefined ) returns [] while arr.slice( 0 ) behaves correctly
var data = end === undefined ? this.data.slice( start ) : this.data.slice( start, end );
// Return either the slice or a deep copy of the slice
return deep ? ve.copyArray( data ) : data;
};
ve.dm.DocumentFragment.prototype.getOffsetMap = function() {
return this.offsetMap;
};
ve.dm.DocumentFragment.prototype.getNodeFromOffset = function( offset ) {
return this.offsetMap[offset];
};
/**
* Gets the content data of a node.
*
* @method
* @param {ve.dm.Node} node Node to get content data for
* @returns {Array|null} List of content and elements inside node or null if node is not found
*/
ve.dm.DocumentFragment.prototype.getDataFromNode = function( node ) {
var length = node.getLength(),
offset = this.documentNode.getOffsetFromNode( node );
if ( offset >= 0 ) {
// XXX: If the node is wrapped in an element than we should increment the offset by one so
// we only return the content inside the element.
if ( node.isWrapped() ) {
offset++;
}
return this.data.slice( offset, offset + length );
}
return null;
};
/**
* Gets a list of annotations that a given offset is covered by.
*
* @method
* @param {Integer} offset Offset to get annotations for
* @returns {Object[]} A copy of all annotation objects offset is covered by
*/
ve.dm.DocumentFragment.prototype.getAnnotationsFromOffset = function( offset ) {
if ( ve.isArray( this.data[offset] ) ) {
return ve.getObjectValues( this.data[offset][1] );
}
return [];
};
/**
* Gets an array of common annnotations across a range.
*
* @method
* @param {Integer} offset Offset to get annotations for
* @returns {Object[]} A copy of all annotation objects offset is covered by
*/
ve.dm.DocumentFragment.prototype.getAnnotationsFromRange = function( range ) {
range.normalize();
var length = range.getLength(),
elementsCount = 0,
charAnnotationsObj = {},
annotations = [],
map = {},
aObj = {};
for (var i=range.start; i<range.end;i++) {
if ( ve.dm.Document.isElementData( this.data, i ) ) {
elementsCount++;
continue;
}
charAnnotationsObj = this.data[i][1];
for ( aObj in charAnnotationsObj ) {
hash = $.toJSON( aObj );
if ( hash in map ) {
// increase the count for the annotation
map[hash][1]++;
} else {
// save the annotation and start the count at 1
map[hash] = [charAnnotationsObj[aObj], 1];
}
}
}
// build array of common annotations
for ( var hash in map ) {
if ( map[hash][1] === length - elementsCount ) {
annotations.push( map[hash][0] );
}
}
return annotations;
};
/* Inheritance */
ve.extendClass( ve.dm.DocumentFragment, ve.Document );