2013-08-30 16:12:49 +00:00
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/*!
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* VisualEditor EventSequencer class.
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*
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* @copyright 2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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2013-09-07 00:15:34 +00:00
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* EventSequencer class with on-event and after-event listeners.
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2013-08-30 16:12:49 +00:00
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*
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* After-event listeners are fired as soon as possible after the
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2013-08-30 16:12:49 +00:00
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* corresponding native event. They are similar to the setTimeout(f, 0)
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* idiom, except that they are guaranteed to execute before any subsequent
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* on-event listener. Therefore, events are executed in the 'right order'.
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*
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* This matters when many events are added to the event queue in one go.
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* For instance, browsers often queue 'keydown' and 'keypress' in immediate
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* sequence, so a setTimeout(f, 0) defined in the keydown listener will run
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* *after* the keypress listener (i.e. in the 'wrong' order). EventSequencer
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* ensures that this does not happen.
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*
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* All listeners receive the jQuery event as an argument. If an on-event
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* listener needs to pass information to a corresponding after-event listener,
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* it can do so by adding properties into the jQuery event itself.
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*
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* @class ve.EventSequencer
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*/
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/**
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*
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* To fire after-event listeners promptly, the EventSequencer may need to
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* listen to some events for which it has no registered on-event or
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* event-event listeners. For instance, to ensure an after-keydown listener
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* is be fired before the native keyup action, you must include both
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* 'keydown' and 'keyup' in the eventNames Array.
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*
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* @constructor
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* @param {string[]} eventNames List of event Names to listen to
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*/
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ve.EventSequencer = function ( eventNames ) {
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var i, len, eventName, makeEventHandler, eventSequencer = this;
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this.$node = null;
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this.eventNames = eventNames;
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this.eventHandlers = {};
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/**
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* @property {Object[]}
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* - id {number} Id for setTimeout
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* - func {Function} Post-event listener
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* - ev {jQuery.Event} Browser event
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* - eventName {string} Name, such as keydown
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*/
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this.pendingCalls = [];
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/**
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* @property {Object.<string,Function>}
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*/
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this.onListenersForEvent = {};
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/**
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* @property {Object.<string,Function>}
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*/
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this.afterListenersForEvent = {};
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makeEventHandler = function ( eventName ) {
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return function ( ev ) {
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return eventSequencer.onEvent( eventName, ev );
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};
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};
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for ( i = 0, len = eventNames.length; i < len; i++ ) {
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eventName = eventNames[i];
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this.onListenersForEvent[eventName] = [];
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this.afterListenersForEvent[eventName] = [];
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this.eventHandlers[eventName] = makeEventHandler( eventName );
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}
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};
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/**
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* Attach to a node, to listen to its jQuery events
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*
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* @method
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* @param {jQuery} $node The node to attach to
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*/
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ve.EventSequencer.prototype.attach = function ( $node ) {
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this.detach();
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this.$node = $node.on( this.eventHandlers );
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};
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/**
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* Detach from a node (if attached), to stop listen to its jQuery events
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*
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* @method
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*/
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ve.EventSequencer.prototype.detach = function () {
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if ( this.$node === null ) {
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return;
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}
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this.runPendingCalls();
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this.$node.off( this.eventHandlers );
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this.$node = null;
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};
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/**
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* Add listeners to be fired just before the browser native action
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* @method
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* @param {Object.<string,Function>} listeners Function for each event
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*/
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ve.EventSequencer.prototype.on = function ( listeners ) {
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var eventName;
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for ( eventName in listeners ) {
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this.onListenersForEvent[eventName].push( listeners[eventName] );
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}
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};
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/**
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* Add listeners to be fired as soon as possible after the native action
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* @method
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* @param {Object.<string,Function>} listeners Function for each event
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*/
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ve.EventSequencer.prototype.after = function ( listeners ) {
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var eventName;
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for ( eventName in listeners ) {
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this.afterListenersForEvent[eventName].push( listeners[eventName] );
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}
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};
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/**
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* Generic listener method which does the sequencing
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* @private
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* @method
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* @param {string} eventName Javascript name of the event, e.g. 'keydown'
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* @param {jQuery.Event} ev The browser event
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*/
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ve.EventSequencer.prototype.onEvent = function ( eventName, ev ) {
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var i, len, onListener, afterListener, pendingCall;
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ve.log( 'EventSequencer: onEvent', eventName, ev );
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this.runPendingCalls();
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// Length cache 'len' is required, as an onListener could add another onListener
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for ( i = 0, len = this.onListenersForEvent[eventName].length; i < len; i++ ) {
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onListener = this.onListenersForEvent[eventName][i];
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ve.log( 'EventSequencer: on ', eventName, ev );
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onListener( ev );
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}
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// Length cache 'len' for style only
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for ( i = 0, len = this.afterListenersForEvent[eventName].length; i < len; i++ ) {
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afterListener = this.afterListenersForEvent[eventName][i];
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// Create a cancellable pending call
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// - Create the pendingCall object first
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// - then create the setTimeout invocation to modify pendingCall.id
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// - then set pendingCall.id to the setTimeout id, so the call can cancel itself
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// Must wrap everything in a function call, to create the required closure.
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pendingCall = { 'func': afterListener, 'id': null, 'ev': ev, 'eventName': eventName };
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/*jshint loopfunc:true */
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( function ( pendingCall, ev ) {
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var id = setTimeout( function () {
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if ( pendingCall.id === null ) {
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// clearTimeout seems not always to work immediately
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return;
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}
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pendingCall.id = null;
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ve.log( 'EventSequencer: timed: after', eventName, ev );
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pendingCall.func( ev );
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} );
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pendingCall.id = id;
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} )( pendingCall, ev );
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/*jshint loopfunc:false */
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this.pendingCalls.push( pendingCall );
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}
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};
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/**
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* Run any pending listeners, and clear the pending queue
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* @private
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* @method
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*/
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ve.EventSequencer.prototype.runPendingCalls = function () {
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var i, pendingCall;
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ve.log( 'EventSequencer: runPendingCalls', this.pendingCalls );
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for ( i = 0; i < this.pendingCalls.length; i++ ) {
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// Length cache not possible, as a pending call appends another pending call.
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// It's important that this list remains mutable, in the case that this
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// function indirectly recurses.
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pendingCall = this.pendingCalls[i];
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if ( pendingCall.id === null ) {
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// the call has already run
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continue;
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}
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clearTimeout( pendingCall.id );
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pendingCall.id = null;
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ve.log( 'EventSequencer: forced: after', pendingCall );
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// Force to run now. It's important that we set id to null before running,
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// so that there's no chance a recursive call will call the listener again.
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pendingCall.func( pendingCall.ev );
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}
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// This is safe because we only ever appended to the list, so it's definitely exhausted
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// now.
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this.pendingCalls.length = 0;
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};
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