mediawiki-extensions-Visual.../modules/ve/ve.EventSequencer.js

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/*!
* VisualEditor EventSequencer class.
*
* @copyright 2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* EventSequencer class with on-event and after-event listeners.
*
* After-event listeners are fired as soon as possible after the
* corresponding native event. They are similar to the setTimeout(f, 0)
* idiom, except that they are guaranteed to execute before any subsequent
* on-event listener. Therefore, events are executed in the 'right order'.
*
* This matters when many events are added to the event queue in one go.
* For instance, browsers often queue 'keydown' and 'keypress' in immediate
* sequence, so a setTimeout(f, 0) defined in the keydown listener will run
* *after* the keypress listener (i.e. in the 'wrong' order). EventSequencer
* ensures that this does not happen.
*
* All listeners receive the jQuery event as an argument. If an on-event
* listener needs to pass information to a corresponding after-event listener,
* it can do so by adding properties into the jQuery event itself.
*
* @class ve.EventSequencer
*/
/**
*
* To fire after-event listeners promptly, the EventSequencer may need to
* listen to some events for which it has no registered on-event or
* event-event listeners. For instance, to ensure an after-keydown listener
* is be fired before the native keyup action, you must include both
* 'keydown' and 'keyup' in the eventNames Array.
*
* @constructor
* @param {string[]} eventNames List of event Names to listen to
*/
ve.EventSequencer = function ( eventNames ) {
var i, len, eventName, makeEventHandler, eventSequencer = this;
this.$node = null;
this.eventNames = eventNames;
this.eventHandlers = {};
/**
* @property {Object[]}
* - id {number} Id for setTimeout
* - func {Function} Post-event listener
* - ev {jQuery.Event} Browser event
* - eventName {string} Name, such as keydown
*/
this.pendingCalls = [];
/**
* @property {Object.<string,Function>}
*/
this.onListenersForEvent = {};
/**
* @property {Object.<string,Function>}
*/
this.afterListenersForEvent = {};
makeEventHandler = function ( eventName ) {
return function ( ev ) {
return eventSequencer.onEvent( eventName, ev );
};
};
for ( i = 0, len = eventNames.length; i < len; i++ ) {
eventName = eventNames[i];
this.onListenersForEvent[eventName] = [];
this.afterListenersForEvent[eventName] = [];
this.eventHandlers[eventName] = makeEventHandler( eventName );
}
};
/**
* Attach to a node, to listen to its jQuery events
*
* @method
* @param {jQuery} $node The node to attach to
*/
ve.EventSequencer.prototype.attach = function ( $node ) {
this.detach();
this.$node = $node.on( this.eventHandlers );
};
/**
* Detach from a node (if attached), to stop listen to its jQuery events
*
* @method
*/
ve.EventSequencer.prototype.detach = function () {
if ( this.$node === null ) {
return;
}
this.runPendingCalls();
this.$node.off( this.eventHandlers );
this.$node = null;
};
/**
* Add listeners to be fired just before the browser native action
* @method
* @param {Object.<string,Function>} listeners Function for each event
*/
ve.EventSequencer.prototype.on = function ( listeners ) {
var eventName;
for ( eventName in listeners ) {
this.onListenersForEvent[eventName].push( listeners[eventName] );
}
};
/**
* Add listeners to be fired as soon as possible after the native action
* @method
* @param {Object.<string,Function>} listeners Function for each event
*/
ve.EventSequencer.prototype.after = function ( listeners ) {
var eventName;
for ( eventName in listeners ) {
this.afterListenersForEvent[eventName].push( listeners[eventName] );
}
};
/**
* Generic listener method which does the sequencing
* @private
* @method
* @param {string} eventName Javascript name of the event, e.g. 'keydown'
* @param {jQuery.Event} ev The browser event
*/
ve.EventSequencer.prototype.onEvent = function ( eventName, ev ) {
var i, len, onListener, afterListener, pendingCall;
ve.log( 'EventSequencer: onEvent', eventName, ev );
this.runPendingCalls();
// Length cache 'len' is required, as an onListener could add another onListener
for ( i = 0, len = this.onListenersForEvent[eventName].length; i < len; i++ ) {
onListener = this.onListenersForEvent[eventName][i];
ve.log( 'EventSequencer: on ', eventName, ev );
onListener( ev );
}
// Length cache 'len' for style only
for ( i = 0, len = this.afterListenersForEvent[eventName].length; i < len; i++ ) {
afterListener = this.afterListenersForEvent[eventName][i];
// Create a cancellable pending call
// - Create the pendingCall object first
// - then create the setTimeout invocation to modify pendingCall.id
// - then set pendingCall.id to the setTimeout id, so the call can cancel itself
// Must wrap everything in a function call, to create the required closure.
pendingCall = { 'func': afterListener, 'id': null, 'ev': ev, 'eventName': eventName };
/*jshint loopfunc:true */
( function ( pendingCall, ev ) {
var id = setTimeout( function () {
if ( pendingCall.id === null ) {
// clearTimeout seems not always to work immediately
return;
}
pendingCall.id = null;
ve.log( 'EventSequencer: timed: after', eventName, ev );
pendingCall.func( ev );
} );
pendingCall.id = id;
} )( pendingCall, ev );
/*jshint loopfunc:false */
this.pendingCalls.push( pendingCall );
}
};
/**
* Run any pending listeners, and clear the pending queue
* @private
* @method
*/
ve.EventSequencer.prototype.runPendingCalls = function () {
var i, pendingCall;
ve.log( 'EventSequencer: runPendingCalls', this.pendingCalls );
for ( i = 0; i < this.pendingCalls.length; i++ ) {
// Length cache not possible, as a pending call appends another pending call.
// It's important that this list remains mutable, in the case that this
// function indirectly recurses.
pendingCall = this.pendingCalls[i];
if ( pendingCall.id === null ) {
// the call has already run
continue;
}
clearTimeout( pendingCall.id );
pendingCall.id = null;
ve.log( 'EventSequencer: forced: after', pendingCall );
// Force to run now. It's important that we set id to null before running,
// so that there's no chance a recursive call will call the listener again.
pendingCall.func( pendingCall.ev );
}
// This is safe because we only ever appended to the list, so it's definitely exhausted
// now.
this.pendingCalls.length = 0;
};