mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Scribunto
synced 2024-12-04 20:58:13 +00:00
1fad4da137
Change-Id: Ida2c9cac348fe31ecf8d8c0a352e899bcbff1ebf
190 lines
4.1 KiB
Lua
190 lines
4.1 KiB
Lua
local language = {}
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local php
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local util = require 'libraryUtil'
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function language.setupInterface()
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-- Boilerplate
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language.setupInterface = nil
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php = mw_interface
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mw_interface = nil
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-- Register this library in the "mw" global
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mw = mw or {}
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mw.language = language
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mw.getContentLanguage = language.getContentLanguage
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mw.getLanguage = mw.language.new
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local lang = mw.getContentLanguage();
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-- Extend ustring
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if mw.ustring then
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mw.ustring.upper = function ( s )
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return lang:uc( s )
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end
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mw.ustring.lower = function ( s )
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return lang:lc( s )
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end
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string.uupper = mw.ustring.upper
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string.ulower = mw.ustring.lower
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end
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package.loaded['mw.language'] = language
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end
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function language.isSupportedLanguage( code )
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return php.isSupportedLanguage( code )
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end
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function language.isKnownLanguageTag( code )
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return php.isKnownLanguageTag( code )
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end
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function language.isValidCode( code )
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return php.isValidCode( code )
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end
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function language.isValidBuiltInCode( code )
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return php.isValidBuiltInCode( code )
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end
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function language.fetchLanguageName( code, inLanguage )
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return php.fetchLanguageName( code, inLanguage )
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end
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function language.fetchLanguageNames( inLanguage, include )
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return php.fetchLanguageNames( inLanguage, include )
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end
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function language.getFallbacksFor( code )
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return php.getFallbacksFor( code )
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end
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function language.new( code )
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if code == nil then
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error( "too few arguments to mw.language.new()", 2 )
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end
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local lang = { code = code }
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local checkSelf = util.makeCheckSelfFunction( 'mw.language', 'lang', lang, 'language object' )
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local wrappers = {
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lcfirst = 1,
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ucfirst = 1,
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lc = 1,
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uc = 1,
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caseFold = 1,
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formatNum = 1,
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formatDate = 1,
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formatDuration = 1,
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getDurationIntervals = 1,
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convertPlural = 2,
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convertGrammar = 2,
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gender = 2,
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}
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for name, numArgs in pairs( wrappers ) do
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lang[name] = function ( self, ... )
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checkSelf( self, name )
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if select( '#', ... ) < numArgs then
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error( "too few arguments to mw.language:" .. name, 2 )
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end
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return php[name]( self.code, ... )
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end
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end
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-- This one could use caching
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function lang:isRTL()
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checkSelf( self, 'isRTL' )
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local rtl = php.isRTL( self.code )
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self.isRTL = function ()
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return rtl
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end
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return rtl
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end
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-- Fix semantics
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function lang:parseFormattedNumber( ... )
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checkSelf( self, 'parseFormattedNumber' )
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if select( '#', ... ) < 1 then
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error( "too few arguments to mw.language:parseFormattedNumber", 2 )
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end
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return tonumber( php.parseFormattedNumber( self.code, ... ) )
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end
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-- Alias
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lang.plural = lang.convertPlural
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-- Parser function compat
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function lang:grammar( case, word )
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checkSelf( self, name )
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return self:convertGrammar( word, case )
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end
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-- Other functions
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function lang:getCode()
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checkSelf( self, 'getCode' )
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return self.code
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end
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function lang:getDir()
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checkSelf( self, 'getDir' )
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return self:isRTL() and 'rtl' or 'ltr'
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end
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function lang:getDirMark( opposite )
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checkSelf( self, 'getDirMark' )
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local b = self:isRTL()
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if opposite then
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b = not b
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end
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return b and '\226\128\143' or '\226\128\142'
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end
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function lang:getDirMarkEntity( opposite )
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checkSelf( self, 'getDirMarkEntity' )
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local b = self:isRTL()
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if opposite then
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b = not b
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end
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return b and '‏' or '‎'
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end
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function lang:getArrow( direction )
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checkSelf( self, 'getArrow' )
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direction = direction or 'forwards'
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util.checkType( 'getArrow', 1, direction, 'string' )
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if direction == 'forwards' then
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return self:isRTL() and '←' or '→'
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elseif direction == 'backwards' then
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return self:isRTL() and '→' or '←'
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elseif direction == 'left' then
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return '←'
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elseif direction == 'right' then
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return '→'
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elseif direction == 'up' then
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return '↑'
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elseif direction == 'down' then
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return '↓'
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end
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end
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function lang:getFallbackLanguages()
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checkSelf( self, 'getFallbackLanguages' )
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return language.getFallbacksFor( self.code )
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end
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return lang
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end
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local contLangCode
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function language.getContentLanguage()
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if contLangCode == nil then
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contLangCode = php.getContLangCode()
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end
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return language.new( contLangCode )
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end
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return language
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