mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/Scribunto
synced 2024-12-22 12:52:52 +00:00
1eecdac6de
Change-Id: I6d730d67decc859fd130fee5ec92b1cfb8d9ef64
210 lines
5.3 KiB
Lua
210 lines
5.3 KiB
Lua
---
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-- An implementation of the lua 5.2 bit32 library, in pure Lua
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-- Note that in Lua, "x % n" is defined such that will always return a number
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-- between 0 and n-1 for positive n. We take advantage of that a lot here.
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local bit32 = {}
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local function checkint( name, argidx, x, level )
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local n = tonumber( x )
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if not n then
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error( string.format(
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"bad argument #%d to '%s' (number expected, got %s)",
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argidx, name, type( x )
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), level + 1 )
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end
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return math.floor( n )
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end
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local function checkint32( name, argidx, x, level )
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local n = tonumber( x )
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if not n then
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error( string.format(
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"bad argument #%d to '%s' (number expected, got %s)",
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argidx, name, type( x )
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), level + 1 )
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end
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return math.floor( n ) % 0x100000000
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end
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function bit32.bnot( x )
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x = checkint32( 'bnot', 1, x, 2 )
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-- In two's complement, -x = not(x) + 1
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-- So not(x) = -x - 1
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return ( -x - 1 ) % 0x100000000
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end
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---
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-- Logic tables for and/or/xor. We do pairs of bits here as a tradeoff between
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-- table space and speed. If you change the number of bits, also change the
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-- constants 2 and 4 in comb() below, and the initial value in bit32.band and
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-- bit32.btest
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local logic_and = {
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[0] = { [0] = 0, 0, 0, 0},
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[1] = { [0] = 0, 1, 0, 1},
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[2] = { [0] = 0, 0, 2, 2},
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[3] = { [0] = 0, 1, 2, 3},
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}
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local logic_or = {
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[0] = { [0] = 0, 1, 2, 3},
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[1] = { [0] = 1, 1, 3, 3},
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[2] = { [0] = 2, 3, 2, 3},
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[3] = { [0] = 3, 3, 3, 3},
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}
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local logic_xor = {
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[0] = { [0] = 0, 1, 2, 3},
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[1] = { [0] = 1, 0, 3, 2},
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[2] = { [0] = 2, 3, 0, 1},
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[3] = { [0] = 3, 2, 1, 0},
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}
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---
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-- @param name string Function name
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-- @param args table Function args
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-- @param nargs number Arg count
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-- @param s number Start value, 0-3
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-- @param t table Logic table
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-- @return number result
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local function comb( name, args, nargs, s, t )
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for i = 1, nargs do
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args[i] = checkint32( name, i, args[i], 3 )
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end
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local pow = 1
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local ret = 0
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for b = 0, 31, 2 do
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local c = s
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for i = 1, nargs do
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c = t[c][args[i] % 4]
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args[i] = math.floor( args[i] / 4 )
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end
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ret = ret + c * pow
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pow = pow * 4
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end
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return ret
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end
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function bit32.band( ... )
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return comb( 'band', { ... }, select( '#', ... ), 3, logic_and )
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end
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function bit32.bor( ... )
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return comb( 'bor', { ... }, select( '#', ... ), 0, logic_or )
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end
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function bit32.bxor( ... )
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return comb( 'bxor', { ... }, select( '#', ... ), 0, logic_xor )
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end
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function bit32.btest( ... )
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return comb( 'btest', { ... }, select( '#', ... ), 3, logic_and ) ~= 0
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end
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function bit32.extract( n, field, width )
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n = checkint32( 'extract', 1, n, 2 )
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field = checkint( 'extract', 2, field, 2 )
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width = checkint( 'extract', 3, width or 1, 2 )
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if field < 0 then
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error( "bad argument #2 to 'extract' (field cannot be negative)", 2 )
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end
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if width <= 0 then
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error( "bad argument #3 to 'extract' (width must be positive)", 2 )
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end
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if field + width > 32 then
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error( 'trying to access non-existent bits', 2 )
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end
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return math.floor( n / 2^field ) % 2^width
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end
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function bit32.replace( n, v, field, width )
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n = checkint32( 'replace', 1, n, 2 )
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v = checkint32( 'replace', 2, v, 2 )
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field = checkint( 'replace', 3, field, 2 )
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width = checkint( 'replace', 4, width or 1, 2 )
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if field < 0 then
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error( "bad argument #3 to 'replace' (field cannot be negative)", 2 )
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end
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if width <= 0 then
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error( "bad argument #4 to 'replace' (width must be positive)", 2 )
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end
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if field + width > 32 then
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error( 'trying to access non-existent bits', 2 )
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end
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local f = 2^field
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local w = 2^width
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local fw = f * w
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return ( n % f ) + ( v % w ) * f + math.floor( n / fw ) * fw
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end
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-- For the shifting functions, anything over 32 is the same as 32
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-- and limiting to 32 prevents overflow/underflow
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local function checkdisp( name, x )
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x = checkint( name, 2, x, 3 )
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return math.min( math.max( -32, x ), 32 )
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end
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function bit32.lshift( x, disp )
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x = checkint32( 'lshift', 1, x, 2 )
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disp = checkdisp( 'lshift', disp )
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return math.floor( x * 2^disp ) % 0x100000000
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end
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function bit32.rshift( x, disp )
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x = checkint32( 'rshift', 1, x, 2 )
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disp = checkdisp( 'rshift', disp )
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return math.floor( x / 2^disp ) % 0x100000000
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end
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function bit32.arshift( x, disp )
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x = checkint32( 'arshift', 1, x, 2 )
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disp = checkdisp( 'arshift', disp )
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if disp <= 0 then
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-- Non-positive displacement == left shift
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-- (since exponent is non-negative, the multipication can never result
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-- in a fractional part)
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return ( x * 2^-disp ) % 0x100000000
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elseif x < 0x80000000 then
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-- High bit is 0 == right shift
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-- (since exponent is positive, the division will never increase x)
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return math.floor( x / 2^disp )
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elseif disp > 31 then
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-- Shifting off all bits
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return 0xffffffff
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else
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-- 0x100000000 - 2 ^ ( 32 - disp ) creates a number with the high disp
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-- bits set. So shift right then add that number.
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return math.floor( x / 2^disp ) + ( 0x100000000 - 2 ^ ( 32 - disp ) )
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end
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end
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-- For the rotation functions, disp works mod 32.
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-- Note that lrotate( x, disp ) == rrotate( x, -disp ).
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function bit32.lrotate( x, disp )
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x = checkint32( 'lrotate', 1, x, 2 )
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disp = checkint( 'lrotate', 2, disp, 2 ) % 32
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local x = x * 2^disp
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return ( x % 0x100000000 ) + math.floor( x / 0x100000000 )
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end
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function bit32.rrotate( x, disp )
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x = checkint32( 'rrotate', 1, x, 2 )
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disp = -checkint( 'rrotate', 2, disp, 2 ) % 32
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local x = x * 2^disp
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return ( x % 0x100000000 ) + math.floor( x / 0x100000000 )
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end
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return bit32
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